Law Video Games Virtual Realities

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Law, Video Games, Virtual Realities

Author : Dale Mitchell,Ashley Pearson,Timothy D. Peters
Publisher : Taylor & Francis
Page : 290 pages
File Size : 48,6 Mb
Release : 2023-10-20
Category : Law
ISBN : 9781000987836

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Law, Video Games, Virtual Realities by Dale Mitchell,Ashley Pearson,Timothy D. Peters Pdf

This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

Computer Games and Virtual Worlds

Author : Ross A. Dannenberg
Publisher : American Bar Association
Page : 298 pages
File Size : 40,5 Mb
Release : 2010
Category : Computer games
ISBN : 1604427507

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Computer Games and Virtual Worlds by Ross A. Dannenberg Pdf

This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

Research Handbook on the Law of Virtual and Augmented Reality

Author : Woodrow Barfield,Marc Jonathan Blitz
Publisher : Edward Elgar Publishing
Page : 712 pages
File Size : 45,9 Mb
Release : 2018-12-28
Category : Computers
ISBN : 9781786438591

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Research Handbook on the Law of Virtual and Augmented Reality by Woodrow Barfield,Marc Jonathan Blitz Pdf

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

Law and Humanities

Author : Russell Sandberg,Daniel Newman
Publisher : Anthem Press
Page : 188 pages
File Size : 50,5 Mb
Release : 2024-01-09
Category : Law
ISBN : 9781839990373

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Law and Humanities by Russell Sandberg,Daniel Newman Pdf

This edited collection provides the first accessible introduction to Law and Humanities. Each chapter explores the nature, development and possible further trajectory of a disciplinary ‘law and’ field. Each chapter is written by an expert in the respective field and addresses how the two disciplines of law and the other respective field operate. This edited work, therefore, fulfils a real and pressing need to provide an accessible, introductory but critical guide to law and humanities as a whole by exploring how each disciplinary ‘law and’ field has developed, contributes to further scrutinizing the content and role of law, and how it can contribute and be enriched by being understood within the law and humanities tradition as a whole.

The State of Play

Author : Jack Balkin,Beth Simone Noveck
Publisher : NYU Press
Page : 304 pages
File Size : 45,8 Mb
Release : 2006-11-01
Category : Law
ISBN : 9780814799376

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The State of Play by Jack Balkin,Beth Simone Noveck Pdf

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

Augmented Reality Law, Privacy, and Ethics

Author : Brian Wassom
Publisher : Syngress
Page : 360 pages
File Size : 43,6 Mb
Release : 2014-12-09
Category : Computers
ISBN : 9780128005248

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Augmented Reality Law, Privacy, and Ethics by Brian Wassom Pdf

Augmented Reality (AR) is the blending of digital information in a real-world environment. A common example can be seen during any televised football game, in which information about the game is digitally overlaid on the field as the players move and position themselves. Another application is Google Glass, which enables users to see AR graphics and information about their location and surroundings on the lenses of their "digital eyewear", changing in real-time as they move about. Augmented Reality Law, Privacy, and Ethics is the first book to examine the social, legal, and ethical issues surrounding AR technology. Digital eyewear products have very recently thrust this rapidly-expanding field into the mainstream, but the technology is so much more than those devices. Industry analysts have dubbed AR the "eighth mass medium" of communications. Science fiction movies have shown us the promise of this technology for decades, and now our capabilities are finally catching up to that vision. Augmented Reality will influence society as fundamentally as the Internet itself has done, and such a powerful medium cannot help but radically affect the laws and norms that govern society. No author is as uniquely qualified to provide a big-picture forecast and guidebook for these developments as Brian Wassom. A practicing attorney, he has been writing on AR law since 2007 and has established himself as the world's foremost thought leader on the intersection of law, ethics, privacy, and AR. Augmented Reality professionals around the world follow his Augmented Legality® blog. This book collects and expands upon the best ideas expressed in that blog, and sets them in the context of a big-picture forecast of how AR is shaping all aspects of society. Augmented reality thought-leader Brian Wassom provides you with insight into how AR is changing our world socially, ethically, and legally. Includes current examples, case studies, and legal cases from the frontiers of AR technology. Learn how AR is changing our world in the areas of civil rights, privacy, litigation, courtroom procedure, addition, pornography, criminal activity, patent, copyright, and free speech. An invaluable reference guide to the impacts of this cutting-edge technology for anyone who is developing apps for it, using it, or affected by it in daily life.

Proceedings of the 3rd International Conference on Business Law and Local Wisdom in Tourism (ICBLT 2022)

Author : I Nyoman Putu Budiartha,Ade Saptomo,Peter Verhezen,Siti Hafsyah Idris,Cesaltina Angela Soares,Eddy Lisdiyono,Faisal Santiago,Eddy Pratomo,Ahmad Sudiro,Anthon Freddy Susanto
Publisher : Springer Nature
Page : 1005 pages
File Size : 42,9 Mb
Release : 2023-02-10
Category : Business & Economics
ISBN : 9782494069930

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Proceedings of the 3rd International Conference on Business Law and Local Wisdom in Tourism (ICBLT 2022) by I Nyoman Putu Budiartha,Ade Saptomo,Peter Verhezen,Siti Hafsyah Idris,Cesaltina Angela Soares,Eddy Lisdiyono,Faisal Santiago,Eddy Pratomo,Ahmad Sudiro,Anthon Freddy Susanto Pdf

This is an open access book. The 3rd International Conference on Business Law and Local Wisdom in Tourism (ICBLT) will be an annual event hosted by Universitas Warmadewa, Denpasar, Bali. “Business Law and Local Wisdom in Tourism” has been chosen at the main theme for the conference, with a focus on the latest research and trends, as well as future outlook of the field of Call for paper fields to be included in ICBLT 2022 are Local Wisdom (Customary Law); Law on Business, Business Competition, and Prohibition of Monopoly; Law on Land and Environment; Law on Investment; Law on Criminal Act of Corruption and Asset Recovery Law on Licenses and Labor; Law on Tourism; Law on Transportation; Law on Immigration Intellectual Property Rights; and Law on Resolution of Tourism Investment and Business Disputes.This international seminar aims to facilitate scholars, researchers, practitioners, and students to share their thoughts on the latest trends on Business Law and Local Wisdom in Tourism whilst building network in an engaging environment. The participants of this conference will have a chance to enrich knowledge and discuss common challenges and offer creative solutions. By this, we hope to enhance and contribute knowledge for a better civilized community.

Computer Games and Immersive Entertainment

Author : Chrissie Scelsi,Ross A. Dannenberg
Publisher : American Bar Association
Page : 0 pages
File Size : 55,6 Mb
Release : 2019
Category : Games & Activities
ISBN : 1634251180

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Computer Games and Immersive Entertainment by Chrissie Scelsi,Ross A. Dannenberg Pdf

The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more

Virtual Realities

Author : Stuart Marshall Bender,Mick Broderick
Publisher : Springer Nature
Page : 219 pages
File Size : 46,7 Mb
Release : 2021-09-23
Category : Social Science
ISBN : 9783030825478

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Virtual Realities by Stuart Marshall Bender,Mick Broderick Pdf

Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’ experience, as well as the “gee-whizz” mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.

Virtual Worlds and Criminality

Author : Kai Cornelius, LL.M.,Dieter Hermann
Publisher : Springer Science & Business Media
Page : 124 pages
File Size : 54,5 Mb
Release : 2011-08-17
Category : Law
ISBN : 3642208231

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Virtual Worlds and Criminality by Kai Cornelius, LL.M.,Dieter Hermann Pdf

The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights

Author : Adrian, Angela
Publisher : IGI Global
Page : 238 pages
File Size : 54,8 Mb
Release : 2010-05-31
Category : Computers
ISBN : 9781615207961

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Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights by Adrian, Angela Pdf

"This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

The Rule of Law in an Era of Change

Author : George J. Andreopoulos,Rosemary L. Barberet,Mahesh K. Nalla
Publisher : Springer
Page : 181 pages
File Size : 46,9 Mb
Release : 2018-07-16
Category : Social Science
ISBN : 9783319899084

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The Rule of Law in an Era of Change by George J. Andreopoulos,Rosemary L. Barberet,Mahesh K. Nalla Pdf

This forward-thinking volume examines the rule of law from a global perspective, in the context of a growing array of transnational challenges and threats As the United Nations (UN) notes, the rule of law constitutes the basis “on which fair and just societies are built.” The contributions to this volume provide insights to several emerging debates about what the rule of law means in the modern era of warfare and of massive and systematic human rights violations that call for robust and transparent accountability mechanisms and processes. The authors of this work examine several controversial topics, including: -The growing use of drones, and the morality of long distance use -The UN Security Council’s evolving counterterrorism policies and practices -Victims’ Rights and the effort to provide meaning and justice to victims and survivors of terrorism - The relationship between the International Criminal Court (ICC) and Truth and Reconciliation Commissions (TRCs) -The effectiveness of the international criminal justice process overall, with an eye to procedural fairness and justice. This timely work will be of interest to researchers in criminal justice, particularly with a focus on counter-terrorism and international justice, as well as international law, human rights, and international studies.

Teaching Legal Education in the Digital Age

Author : Ann Thanaraj,Kris Gledhill
Publisher : Taylor & Francis
Page : 169 pages
File Size : 44,8 Mb
Release : 2022-10-14
Category : Education
ISBN : 9781000762754

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Teaching Legal Education in the Digital Age by Ann Thanaraj,Kris Gledhill Pdf

Teaching Legal Education in the Digital Age explores how legal pedagogy and curriculum design should be modernised to ensure that law students have a realistic view of the future of the legal profession. Using future readiness and digital empowerment as central themes, chapters discuss the use of technology to enhance the design and delivery of the curriculum and argue the need for the curriculum to be developed to prepare students for the use of technology in the workplace. The volume draws together a range of contributions to consider the impact of digital pedagogies in legal education and propose how technology can be used in the law curriculum to enhance student learning in law schools and lead excellence in teaching. Throughout, the authors consider what it means to be future-ready and what we can do as law academics to facilitate the knowledge, skills and dispositions needed by future-ready graduates. Part of Routledge’s series on Legal Pedagogy, this book will be of great interest to academics, post-graduate students, teachers and researchers of law, as well as those with a wider interest in legal pedagogy or legal practice.

Scott on Multimedia Law, 4th Edition

Author : Scott
Publisher : Wolters Kluwer
Page : 2252 pages
File Size : 48,9 Mb
Release : 2019-01-01
Category : Multimedia systems
ISBN : 9781543806762

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Scott on Multimedia Law, 4th Edition by Scott Pdf