Games Of The World

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Video Games Save the World

Author : Heather E. Schwartz
Publisher : Capstone Press
Page : 33 pages
File Size : 46,6 Mb
Release : 2019-08
Category : Juvenile Nonfiction
ISBN : 9781543571585

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Video Games Save the World by Heather E. Schwartz Pdf

To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.

The World of the Hunger Games

Author : Kate Egan
Publisher : Scholastic UK
Page : 154 pages
File Size : 54,7 Mb
Release : 2012-03-24
Category : Juvenile Fiction
ISBN : 9781407134741

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The World of the Hunger Games by Kate Egan Pdf

Welcome to Panem, the world of The Hunger Games. This is the definitive, richly illustrated, full-colour guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. A must-have for fans of both the Hunger Games novels and the new Hunger Games film.

Een Wereld Vol Spelletjes

Author : Jack Botermans
Publisher : Unknown
Page : 240 pages
File Size : 44,9 Mb
Release : 1989
Category : Games
ISBN : 0816021848

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Een Wereld Vol Spelletjes by Jack Botermans Pdf

Surveys more than 150 games, giving an historical overview of games enjoyed throughout the world, as well as step-by-step directions for playing each game

Games Around the World

Author : Clare Lewis
Publisher : Raintree
Page : 24 pages
File Size : 44,6 Mb
Release : 2014-08-14
Category : Juvenile Nonfiction
ISBN : 9781406282122

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Games Around the World by Clare Lewis Pdf

This book looks at the rich diversity of games around the world. Through simple text and stunning photographs, it introduces children to similarities found in games played in different cultures, as well as honouring differences.

The World's Greatest Backyard Games

Author : Matthew Grear
Publisher : SCB Distributors
Page : 146 pages
File Size : 49,8 Mb
Release : 2021-08-03
Category : Sports & Recreation
ISBN : 9781733240277

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The World's Greatest Backyard Games by Matthew Grear Pdf

The World’s Greatest Backyard Games is the definitive book on the top yard games from six of the world’s seven continents. The book is a must-have for backyard warriors, lawn enthusiasts, and anyone interested in a spark of inspiration for a summer of competitive fun among friends. This encyclopedia of yard games leads readers through the ins and outs of the world’s 28 greatest lawn games ranging from classics such as Spain’s Caliche and Native American’s Cherokee marbles to newcomers such as the U.S.’s Spikeball and Ethiopia’s Korbo. The highly illustrated book features photos for each game as well as official rules, a detailed list of what’s needed to play, and diagrams of the playing fields. Readers will not only learn how to play these incredibly diverse games but will also learn of their rich histories dating back thousands of years and oftentimes hilarious backstories.

The World of Games: Technologies for Experimenting, Thinking, Learning

Author : Daria Bylieva,Alfred Nordmann
Publisher : Springer Nature
Page : 449 pages
File Size : 50,8 Mb
Release : 2023-12-25
Category : Computers
ISBN : 9783031480201

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The World of Games: Technologies for Experimenting, Thinking, Learning by Daria Bylieva,Alfred Nordmann Pdf

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The World of Scary Video Games

Author : Bernard Perron
Publisher : Bloomsbury Publishing USA
Page : 488 pages
File Size : 51,8 Mb
Release : 2018-05-31
Category : Mathematics
ISBN : 9781501316227

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The World of Scary Video Games by Bernard Perron Pdf

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Games Around the World

Author : Meg Gaertner
Publisher : North Star Editions, Inc.
Page : 24 pages
File Size : 45,6 Mb
Release : 2020-08-01
Category : Juvenile Nonfiction
ISBN : 9781646192861

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Games Around the World by Meg Gaertner Pdf

This title introduces readers to the games people in different parts of the world play. Simple text, fun pictures, and a photo glossary make this title the perfect introduction to games around the world.

Grandpa Gordy's Greatest World Series Games

Author : Steven A. Falco
Publisher : iUniverse
Page : 116 pages
File Size : 43,6 Mb
Release : 2002-03-28
Category : Sports & Recreation
ISBN : 9780595219148

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Grandpa Gordy's Greatest World Series Games by Steven A. Falco Pdf

Like all grandfathers Grandpa Gordy loves his grandchildren and he loves to tell them stories. So as a retired sportswriter, when his grandchild asks him about the World Series, Grandpa Gordy is more than willing to share his vast knowledge. When you read this book you'll learn about baseball's great legends like Babe Ruth, Willie Mays, and Reggie Jackson. You'll marvel at the exploits of the game's unsung heroes like Bill Mazeroski, Edgar Renteria and Chad Curtis. You'll journey as far back as the 1920's when President Coolidge cheered on the "Big Train" Walter Johnson, and up to the 1990's where you'll hear what it was like to share a box seat with Ted Turner and George Steinbrenner. All along you'll delight in Grandpa Gordy's insightful, sometimes hilarious and always entertaining renditions of our national pastime's greatest games.

Fun and Games: World Records: Time: Read-along ebook

Author : Elise Wallace
Publisher : Teacher Created Materials
Page : 32 pages
File Size : 52,5 Mb
Release : 2020-11-11
Category : Juvenile Nonfiction
ISBN : 9781087630045

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Fun and Games: World Records: Time: Read-along ebook by Elise Wallace Pdf

People are constantly striving to break world records, even silly ones. Students will practice measuring time while reading about the world’s strangest races. This book seamlessly integrates the teaching of math and reading, and uses real-world examples to teach math concepts like time and data measurement. The challenging practice problems, graphs, and sidebars provide many opportunities for students to practice their developing math skills, and apply what they’ve learned to their daily lives. Text features include captions, a glossary, an index, and a table of contents to increase students’ vocabulary and literacy skills and their interaction with the text. Math Talk poses problems for further thinking, requiring students to use their higher-order thinking skills.

Playing at the World

Author : Jon Peterson
Publisher : Unknown
Page : 698 pages
File Size : 48,9 Mb
Release : 2012
Category : Computer games
ISBN : 0615642047

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Playing at the World by Jon Peterson Pdf

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Phenomenology of the Gameworld: A Philosophical Toolbox for Video Game Developers

Author : Matthew E. Gladden
Publisher : Defragmenter Media
Page : 362 pages
File Size : 51,9 Mb
Release : 2019-12-15
Category : Computers
ISBN : 9781944373740

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Phenomenology of the Gameworld: A Philosophical Toolbox for Video Game Developers by Matthew E. Gladden Pdf

The human mind is the most powerful game engine – but it can always use some help. This book is meant for developers who want to create games that will evoke richer and more memorable “gameworlds” in the minds of their players. We don’t just enter such unforgettable gameworlds when we play first-person 3D RPGs with high-resolution graphics; even relatively simple 2D puzzle or strategy games with 8-bit-style visuals can immerse players in worlds that are beautiful, terrifying, mysterious, or moving, that are brutally realistic or delightfully whimsical. Indeed, good video games can transport us to incredible new worlds. The process by which a particular gameworld emerges is a symbiotic collaboration between developer and player: the game system presents a carefully architected stream of polygons and pixels, which somehow leads the player’s mind to construct and explore an intricate world full of places, people, relationships, dilemmas, and quests that transcends what’s actually appearing onscreen. Drawing on insights from ontology and philosophical aesthetics, this volume provides you with conceptual frameworks and concrete tools that will enhance your ability to design games whose iconic gameworlds encourage the types of gameplay experiences you want to offer your players. Among other topics, the book investigates: · The unusual ways in which a gameworld’s contents can “shrink” or “grow” in players’ minds, depending on whether the players are mentally positioned within a game’s social space, cultural space, built space, or tactical space. · The manner in which players’ minds spontaneously “concretize” the countless gaps that exist in a game – and how this dynamic explains why so many players still enjoy 8-bit-style games with retro pixel art. · The differing ways in which players experience success and failure, danger and safety, good and evil, the future and the past, the known and the unknown, and engagement and retreat, depending on whether a game reveals its gameworld through a “1D” game environment (like that of a text-based adventure), 2D environment (like that of a sidescroller or a grand strategy game with a top-down map view), 2.5D environment (like that of an isometric turn-based tactics game) or 3D environment (like that of a first-person shooter). · The powerful way in which players are able to mentally “explore” a gameworld simply by shifting their conscious awareness between different senses, media, ontological strata, and constituent spaces – without needing to travel through the gameworld’s terrain at all. · Necessary and optional elements of the gameworld – from built areas, natural landscapes, laws of nature, and a cosmogony to the game’s player and designer – and their roles in shaping the gameplay experience. · How to strategically employ the architectural paradigms of the Cyberspatial Grid, Maze Space, Biomimetic Net, Simulacral World, Virtual Museum, and Protean World when architecting locales within your game, in order to evoke particular kinds of emotional gameplay experiences for your players. · The nature of the unique “sixth sense” that 2D games grant to player characters (and players). · Simple techniques for helping your 2D game to “feel” more like a 3D game. · The differing kinds of immersiveness, interactivity, and determinacy possessed by different types of games and their implications for the gameplay experience. Once you’ve undertaken this philosophical and artistic journey, you’ll never look at your games – or their gameworlds – in quite the same way again. Phenomenology of the Gameworld is a book by the award-winning video game designer, philosopher, and writer Matthew E. Gladden. He has over 20 years of experience with commercial and non-commercial game development, has published numerous scholarly and popular works relating to the philosophy of video game design, virtual reality, and neurocybernetics, and has served as a video game conference keynote speaker.

Games of the World

Author : Frederic V. Grunfeld
Publisher : Unknown
Page : 292 pages
File Size : 49,9 Mb
Release : 1977
Category : Games & Activities
ISBN : PSU:000024899079

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Games of the World by Frederic V. Grunfeld Pdf

Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs (Light Novel) Vol. 1

Author : Yomu Mishima
Publisher : Seven Seas Entertainment
Page : 321 pages
File Size : 49,9 Mb
Release : 2020-11-19
Category : Young Adult Fiction
ISBN : 9781648277511

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Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs (Light Novel) Vol. 1 by Yomu Mishima Pdf

Office worker Leon is reincarnated into a dating sim video game, where women reign supreme and only beautiful men have a seat at the table. But Leon has a secret weapon: he remembers everything from his past life, which includes a complete playthrough of the very game in which he is now trapped. Can Leon spark a revolution to change this new world order?