The World Of Games Technologies For Experimenting Thinking Learning

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The World of Games: Technologies for Experimenting, Thinking, Learning

Author : Daria Bylieva,Alfred Nordmann
Publisher : Springer Nature
Page : 420 pages
File Size : 53,6 Mb
Release : 2023-12-19
Category : Computers
ISBN : 9783031480164

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The World of Games: Technologies for Experimenting, Thinking, Learning by Daria Bylieva,Alfred Nordmann Pdf

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The World of Games: Technologies for Experimenting, Thinking, Learning

Author : Daria Bylieva,Alfred Nordmann
Publisher : Springer Nature
Page : 449 pages
File Size : 53,9 Mb
Release : 2023-12-25
Category : Computers
ISBN : 9783031480201

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The World of Games: Technologies for Experimenting, Thinking, Learning by Daria Bylieva,Alfred Nordmann Pdf

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The World of Games: Technologies for Experimenting, Thinking, Learning

Author : Daria Bylieva,Alfred Nordmann
Publisher : Springer
Page : 0 pages
File Size : 47,6 Mb
Release : 2023-11-24
Category : Computers
ISBN : 3031480198

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The World of Games: Technologies for Experimenting, Thinking, Learning by Daria Bylieva,Alfred Nordmann Pdf

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The World of Games: Technologies for Experimenting, Thinking, Learning

Author : Daria Bylieva,Alfred Nordmann
Publisher : Springer
Page : 0 pages
File Size : 45,5 Mb
Release : 2023-12-28
Category : Computers
ISBN : 3031480155

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The World of Games: Technologies for Experimenting, Thinking, Learning by Daria Bylieva,Alfred Nordmann Pdf

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

The Use of Computer and Video Games for Learning

Author : Alice Mitchell,Carol Savill-Smith
Publisher : Bright Sparks
Page : 84 pages
File Size : 55,8 Mb
Release : 2004
Category : Computer games
ISBN : 1853389048

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The Use of Computer and Video Games for Learning by Alice Mitchell,Carol Savill-Smith Pdf

The Oxford Handbook of the Development of Play

Author : Anthony D. Pellegrini
Publisher : Unknown
Page : 393 pages
File Size : 41,7 Mb
Release : 2011
Category : Psychology
ISBN : 9780195393002

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The Oxford Handbook of the Development of Play by Anthony D. Pellegrini Pdf

The role of play in human development has long been the subject of controversy. Despite being championed by many of the foremost scholars of the twentieth century, play has been dogged by underrepresentation and marginalization in literature across the scientific disciplines. The Oxford Handbook of the Development of Play marks the first attempt to examine the development of children's play through a rigorous and multidisciplinary approach. Comprising chapters from the foremost scholars in psychology, anthropology, and evolutionary biology, this handbook resets the landscape of developmental science and makes a compelling case for the benefits of play. Edited by respected play researcher Anthony D. Pellegrini, The Oxford Handbook of the Development of Play is both a scientific accomplishment and a shot across the bow for parents, educators, and policymakers regarding the importance of children's play in both development and learning.

Learning Games

Author : Scott J. Warren,Greg Jones
Publisher : Springer
Page : 262 pages
File Size : 45,7 Mb
Release : 2017-06-16
Category : Education
ISBN : 9783319468297

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Learning Games by Scott J. Warren,Greg Jones Pdf

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div

Games, Learning, and Society

Author : Constance Steinkuehler,Kurt Squire,Sasha Barab
Publisher : Cambridge University Press
Page : 128 pages
File Size : 43,8 Mb
Release : 2012-06-11
Category : Psychology
ISBN : 9781139510219

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Games, Learning, and Society by Constance Steinkuehler,Kurt Squire,Sasha Barab Pdf

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Embracing Cutting-Edge Technology in Modern Educational Settings

Author : Chee, Ken Nee,Sanmugam, Mageswaran
Publisher : IGI Global
Page : 351 pages
File Size : 43,6 Mb
Release : 2023-12-29
Category : Education
ISBN : 9798369310236

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Embracing Cutting-Edge Technology in Modern Educational Settings by Chee, Ken Nee,Sanmugam, Mageswaran Pdf

As classrooms transform into dynamic digital arenas, educators are presented with an unprecedented canvas to reimagine teaching methodologies, forging pathways toward enriched engagement, personalized instruction, and unparalleled efficacy. Embracing Cutting-Edge Technology in Modern Educational Settings delves into the fusion of pedagogy and innovation, unraveling the myriad ways through which contemporary technology can revolutionize learning experiences. The book embarks on a comprehensive journey to unearth the profound impact of emerging technologies within the educational landscape of the digital age. This publication is a mosaic of scholarly voices and innovative minds collaborating to illuminate how cutting-edge technology can be seamlessly integrated into modern learning environments. By traversing a spectrum of topics, the book casts light on the paradigm shifts from personalized learning orchestrated by Artificial Intelligence (AI), to the immersive experience offered by virtual and augmented reality, to the engagement entwined within gamified learning. The book acknowledges possibilities for uses of new technology in education will extend far beyond our current capabilities, which raises questions beyond how it can be useful. Ethical nuances are probed, data privacy's mantle must be vigilantly upheld, and the uncharted territories of blockchain, robotics, and quantum computing within education are explored and discussed within this text. The coverage of each topic eludes to the massive potential for transformation. Learning analytics, the educational Internet of Things (IoT), mobile learning, and the ascent of AI-powered tutors all find their place within this technologically enhanced academic sphere. This book is ideal for various stakeholders who share an affinity for the confluence of education and technology, including educators, researchers, technology developers, policymakers, administrators, and graduate students.

Professional Education Using E-Simulations: Benefits of Blended Learning Design

Author : Holt, Dale
Publisher : IGI Global
Page : 454 pages
File Size : 52,6 Mb
Release : 2011-09-30
Category : Education
ISBN : 9781613501900

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Professional Education Using E-Simulations: Benefits of Blended Learning Design by Holt, Dale Pdf

The use of digital, Web-based simulations for education and training in the workplace is a significant, emerging innovation requiring immediate attention. A convergence of new educational needs, theories of learning, and role-based simulation technologies points to educators’ readiness for e-simulations. As modern e-simulations aim at integration into blended learning environments, they promote rich experiential, constructivist learning. Professional Education Using E-Simulations: Benefits of Blended Learning Design contains a broad range of theoretical perspectives on, and practical illustrations of, the field of e-simulations for educating the professions in blended learning environments. Readers will see authors articulate various views on the nature of professions and professionalism, the nature and roles that various types of e-simulations play in contributing to developing an array of professional capabilities, and various viewpoints on how e-simulations as an integral component of blended learning environments can be conceived, enacted, evaluated, and researched.

Experimental Games

Author : Patrick Jagoda
Publisher : University of Chicago Press
Page : 403 pages
File Size : 52,5 Mb
Release : 2020-12-07
Category : Social Science
ISBN : 9780226630038

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Experimental Games by Patrick Jagoda Pdf

In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Technology Supported Active Learning

Author : Carlos Vaz de Carvalho,Merja Bauters
Publisher : Springer Nature
Page : 188 pages
File Size : 46,6 Mb
Release : 2021-07-14
Category : Education
ISBN : 9789811620829

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Technology Supported Active Learning by Carlos Vaz de Carvalho,Merja Bauters Pdf

This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.

Integrating Cutting-Edge Technology Into the Classroom

Author : Chee, Ken Nee,Sanmugam, Mageswaran
Publisher : IGI Global
Page : 446 pages
File Size : 44,7 Mb
Release : 2024-04-09
Category : Education
ISBN : 9798369331255

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Integrating Cutting-Edge Technology Into the Classroom by Chee, Ken Nee,Sanmugam, Mageswaran Pdf

The upheavals of technological advancements and the COVID-19 pandemic have reshaped the traditional contours of education, creating a pressing need for innovative solutions to bridge the gap between traditional classrooms and the evolving demands of remote or hybrid learning. As we grapple with these changes, it becomes increasingly evident that the integration of new technology is not just a preference but a necessity to ensure educational resilience and adaptability. Integrating Cutting-Edge Technology Into the Classroom delves into the profound impact of technological disruptions on teaching methodologies, student engagement, and overall learning outcomes. This book doesn't merely document technological advancements; it is a trigger for a fundamental shift in the research community. By showcasing real-world applications and their impact on student achievement, the book propels researchers into uncharted territories, sparking collaboration and dialogue. Through in-depth case studies, research findings, and expert perspectives, it provides a platform for academics, technologists, and educators to explore the opportunities and challenges posed by advanced technologies in education. As an indispensable resource, it fosters a collaborative environment that propels educational technology to new heights.

Leadership in Science and Technology: A Reference Handbook

Author : William Sims Bainbridge
Publisher : SAGE Publications
Page : 984 pages
File Size : 53,6 Mb
Release : 2011-10-20
Category : Science
ISBN : 9781452266527

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Leadership in Science and Technology: A Reference Handbook by William Sims Bainbridge Pdf

This 2-volume set within the SAGE Reference Series on Leadership tackles issues relevant to leadership in the realm of science and technology. To encompass the key topics in this arena, this handbook features 100 topics arranged under eight headings. Volume 1 concentrates on general principles of science and technology leadership and includes sections on social-scientific perspectives on S&T leadership; key scientific concepts about leading and innovating in S&T; characteristics of S&T leaders and their environments; and strategies, tactics, and tools of S&T leadership. Volume 2 provides case studies of leadership in S&T, with sections considering leadership in informal communities of scientists and engineers; leadership in government projects and research initiatives; leadership in industry research, development, and innovation; and finally, leadership in education and university-based research. By focusing on key topics within 100 brief chapters, this unprecedented reference resource offers students more detailed information and depth of discussion than typically found in an encyclopedia entry but not as much jargon, detail or density as in a journal article or a research handbook chapter. Entries are written in language and style that is broadly accessible, and each is followed by cross-references and a brief bibliography and further readings. A detailed index and an online version of the work enhances accessibility for today's student audience.