Games That Sell

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Games That Sell!

Author : Mark H. Walker
Publisher : Wordware Publishing, Inc.
Page : 327 pages
File Size : 45,6 Mb
Release : 2003
Category : Video games
ISBN : 9781556229503

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Games That Sell! by Mark H. Walker Pdf

This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.

How Are Video Games Made and Sold?

Author : Kristin Thiel
Publisher : Cavendish Square Publishing, LLC
Page : 32 pages
File Size : 50,7 Mb
Release : 2019-12-15
Category : Juvenile Nonfiction
ISBN : 9781502650436

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How Are Video Games Made and Sold? by Kristin Thiel Pdf

Video games are not just a way young people relax or amuse themselves. They connect players with other gamers around the world and provide a fascinating example of the effects and possibilities of globalization, manufacturing, and design and tech innovation. Aligned with the C3 Framework for Social Studies State Standards, this volume discusses how video games are made and sold, and why that matters to the world's environment, countries' economies, and to an individual's social networks and experience with technology.

Games That Time Forgot

Author : Adam Shefts
Publisher : Xlibris Corporation
Page : 141 pages
File Size : 42,6 Mb
Release : 2019-10-03
Category : Sports & Recreation
ISBN : 9781796062045

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Games That Time Forgot by Adam Shefts Pdf

Parlor games were a staple of indoor entertainment during the 19th and early 20th century. Millions partook in these games which slowly fell out of favor for more modern forms of entertainment by the early 1910s.Eventually these games fell into obscurity, becoming lost over time.Games That Time Forgot shines a light on over 100 forgotten parlor games, which include detailed easy-to-follow instructions for those interested inreviving these games in their own households.This book will aid in turning any home into a location of living history, where you can enjoy these games as many did so long ago.

The Retailer's Complete Book of Selling Games and Contests

Author : Harry J. Friedman
Publisher : John Wiley & Sons
Page : 290 pages
File Size : 53,6 Mb
Release : 2011-12-22
Category : Business & Economics
ISBN : 9781118216439

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The Retailer's Complete Book of Selling Games and Contests by Harry J. Friedman Pdf

One hundred ways to motivate your sales teams to outsell each other and grow your profits In most retail stores, salespeople arrive at work with little enthusiasm to sell. The truth is that retail selling can be a little boring. It's up to owners and managers to provide the spark and motivation that inspires people to excel, even when store traffic is slow. One of the best ways to accomplish that is with selling games and contests. The Retailer's Complete Book of Selling Games & Contests contains more than one hundred selling games and contests that any retailer can use to motivate their staff, improve their sales skills, and generate extra sales during slow traffic periods. Geared toward retailers of all industries and all sizes, from single stores to mega chains, this book will appeal to those with a vested interest in improving the performance of their salespeople and driving sales higher. Details how to use games to sell specific merchandise, increase add-on sales, and sell higher priced merchandise and groups of merchandise Outlines how to structure games and contests, when to run them, and for how long Helps managers build their sales staffs' confidence and abilities through fostering a competitive spirit and rewarding high sellers Harry J. Friedman is an international retail authority, consultant, and the most heavily attended speaker on retail selling and operational management in the world today When you inspire your sales team to improve their skills and outsell each other, you'll boost your profits and outdo your competition

Trading Card Games For Dummies

Author : John Kaufeld,Jeremy Smith
Publisher : John Wiley & Sons
Page : 370 pages
File Size : 50,5 Mb
Release : 2006-02-10
Category : Games & Activities
ISBN : 9780470044070

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Trading Card Games For Dummies by John Kaufeld,Jeremy Smith Pdf

Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Encyclopedia of International Games

Author : Daniel Bell
Publisher : McFarland
Page : 603 pages
File Size : 44,7 Mb
Release : 2016-03-17
Category : Sports & Recreation
ISBN : 9781476615271

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Encyclopedia of International Games by Daniel Bell Pdf

The Olympic Games, revived in 1896, are the most well known international multisport gathering—but since 1896, hundreds of other competitions based on the Olympic Games model have been established whose histories have not been well documented. The Encyclopedia of International Games captures (in one alphabetical sequence) the histories of these games, many of them for the first time. The work includes major regional events such as the African, Asian, Arab, South Pacific, and Pan American Games; competitions such as the Indian Ocean Island Games, Arctic Winter Games, Island Games, and Games of the Small Countries of Europe; specific populations or professions such as the North American Indigenous Games, Maccabiah Games, World Military Games, World Police and Fire Games, and World Medical and Health Games; and Special Olympics, the Paralympics, games for the blind, and other regional games. Eight appendices, notes, bibliography, index.

Etsy and Shopify - 820+ Product Ideas to Sell online

Author : anurag tiwari
Publisher : anurag tiwari
Page : 123 pages
File Size : 41,8 Mb
Release : 2024-05-23
Category : Business & Economics
ISBN : 8210379456XXX

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Etsy and Shopify - 820+ Product Ideas to Sell online by anurag tiwari Pdf

This is an ebook having more than 820 product ideas including both physical product ideas and digital product ideas that can help you to become best seller on various online eCommerce platforms like Etsy and Shopify. There are about 120 pages in this book to read, a complete guide to help you in product selection and finding your own top selling ideas. Inside this ebook you will get: Various category-wise physical product ideas can be used for different types of niches. Digital product ideas from different niches to help you create your own unique products and build a niche around them. Subcategory-wise product ideas to help you brainstorm possible opportunities under different niches. Guidance for helping you decide what to sell online using various research methods and Identifying competitors within your niche. We have curated this book for every type of seller who is looking to find best selling product ideas in different categories like accessories, clothing, crafts, etc. We have covered almost all the categories possible in e-commerce to give you the maximum product ideas possible.

Games and Strategies for Teaching U.S. History

Author : Marvin B. Scott
Publisher : Walch Publishing
Page : 164 pages
File Size : 49,8 Mb
Release : 1998
Category : Education
ISBN : 0825137721

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Games and Strategies for Teaching U.S. History by Marvin B. Scott Pdf

Developed by an acclaimed history teacher in Iowa, this popular resource includes 14 simulations, debates, quiz games and strategy games. It covers key topics from the first explorers to the 2000 presidential elections. Convene a constitutional convention, re-fight the Civil War, relive the Crash of ’29, and much more. Use this ingenious text to reinvigorate your history classes.

The Book of Parlour Games

Author : Anonim
Publisher : Unknown
Page : 316 pages
File Size : 47,7 Mb
Release : 1853
Category : Amusements
ISBN : UVA:X000298253

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The Book of Parlour Games by Anonim Pdf

Game Design Workshop

Author : Tracy Fullerton
Publisher : CRC Press
Page : 540 pages
File Size : 44,6 Mb
Release : 2014-03-05
Category : Computers
ISBN : 9781482217162

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Game Design Workshop by Tracy Fullerton Pdf

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

TV Blackout of Sporting Events

Author : United States. Congress. Senate. Committee on Commerce. Subcommittee on Communications
Publisher : Unknown
Page : 48 pages
File Size : 45,8 Mb
Release : 1975
Category : Television broadcasting of sports
ISBN : UOM:39015071090800

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TV Blackout of Sporting Events by United States. Congress. Senate. Committee on Commerce. Subcommittee on Communications Pdf

The New Game Makers Bible

Author : Adam Jeremy Capps
Publisher : Adam Jeremy Capps
Page : 322 pages
File Size : 41,7 Mb
Release : 2021-08-25
Category : Computers
ISBN : 8210379456XXX

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The New Game Makers Bible by Adam Jeremy Capps Pdf

The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

The Digital Millennium Copyright Act

Author : Anonim
Publisher : Pike & Fischer - A BNA Company
Page : 1138 pages
File Size : 47,8 Mb
Release : 2003
Category : Law
ISBN : 0937275115

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The Digital Millennium Copyright Act by Anonim Pdf

Full text of Digital Copyright Act with legislative history, associated case law and other materials relevant to the subject.

Basics of Game Design

Author : Michael Moore
Publisher : CRC Press
Page : 341 pages
File Size : 51,8 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781040052815

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Basics of Game Design by Michael Moore Pdf

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Write Your Way into Animation and Games

Author : Christy Marx
Publisher : Taylor & Francis
Page : 408 pages
File Size : 52,7 Mb
Release : 2012-11-12
Category : Computers
ISBN : 9781136131493

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Write Your Way into Animation and Games by Christy Marx Pdf

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand