Gaming And Cognition

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Gaming and Cognition: Theories and Practice from the Learning Sciences

Author : Van Eck, Richard
Publisher : IGI Global
Page : 405 pages
File Size : 41,6 Mb
Release : 2010-05-31
Category : Computers
ISBN : 9781615207183

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Gaming and Cognition: Theories and Practice from the Learning Sciences by Van Eck, Richard Pdf

"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Video Game Influences on Aggression, Cognition, and Attention

Author : Christopher J. Ferguson
Publisher : Springer
Page : 203 pages
File Size : 55,5 Mb
Release : 2018-08-21
Category : Psychology
ISBN : 9783319954950

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Video Game Influences on Aggression, Cognition, and Attention by Christopher J. Ferguson Pdf

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Video Games and the Mind

Author : Bernard Perron,Felix Schröter
Publisher : McFarland
Page : 225 pages
File Size : 41,5 Mb
Release : 2016-06-30
Category : Games & Activities
ISBN : 9780786499090

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Video Games and the Mind by Bernard Perron,Felix Schröter Pdf

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Author : Dubbels, Brock R.
Publisher : IGI Global
Page : 333 pages
File Size : 52,9 Mb
Release : 2018-10-19
Category : Computers
ISBN : 9781522574620

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations by Dubbels, Brock R. Pdf

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Video Games as Tools to Achieve Insight into Cognitive Processes

Author : Walter R. Boot
Publisher : Frontiers Media SA
Page : 89 pages
File Size : 54,8 Mb
Release : 2015-06-04
Category : Cognition
ISBN : 9782889195534

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Video Games as Tools to Achieve Insight into Cognitive Processes by Walter R. Boot Pdf

Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.

Video Games and the Mind

Author : Bernard Perron,Felix Schröter
Publisher : McFarland
Page : 224 pages
File Size : 53,8 Mb
Release : 2016-07-19
Category : Games & Activities
ISBN : 9781476626277

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Video Games and the Mind by Bernard Perron,Felix Schröter Pdf

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

Gaming and Cognition

Author : Richard Van Eck
Publisher : Unknown
Page : 128 pages
File Size : 54,9 Mb
Release : 2010
Category : Electronic
ISBN : OCLC:986502074

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Gaming and Cognition by Richard Van Eck Pdf

"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives

Author : Mark J. Campbell,David Putrino,Cornelia Frank,Adam Joseph Toth
Publisher : Frontiers Media SA
Page : 117 pages
File Size : 44,5 Mb
Release : 2021-06-16
Category : Science
ISBN : 9782889668816

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Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives by Mark J. Campbell,David Putrino,Cornelia Frank,Adam Joseph Toth Pdf

Digital Games: A Context for Cognitive Development

Author : Fran C. Blumberg,Shalom M. Fisch
Publisher : John Wiley & Sons
Page : 119 pages
File Size : 42,6 Mb
Release : 2013-03-18
Category : Education
ISBN : 9781118648278

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Digital Games: A Context for Cognitive Development by Fran C. Blumberg,Shalom M. Fisch Pdf

In the United States and in many other countries around the world, digital games have become an integral part of children’s lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story. As natural problem-solving activities, digital games provide a rich context for applied cognition. This volume explores topics such as: The benefits of digital games for children and adolescents’ cognitive skills The nature of their learning from educational media The influence of developmental factors on their interactions with digital games The use of developmental research and established educational practice to create effective educational games that they will play. This is the 139th volume in this series. Its mission is to provide scientific and scholarly presentations on cutting edge issues and concepts in child and adolescent development. Each volume focuses on a specific new direction or research topic and is edited by experts on that topic.

Handbook of Research on Serious Games for Educational Applications

Author : Zheng, Robert,Gardner, Michael K.
Publisher : IGI Global
Page : 496 pages
File Size : 41,8 Mb
Release : 2016-08-01
Category : Education
ISBN : 9781522505143

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Handbook of Research on Serious Games for Educational Applications by Zheng, Robert,Gardner, Michael K. Pdf

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Learning by Playing

Author : Fran Blumberg
Publisher : Oxford University Press, USA
Page : 386 pages
File Size : 47,7 Mb
Release : 2014
Category : Education
ISBN : 9780199896646

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Learning by Playing by Fran Blumberg Pdf

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities

Author : S.M. Raju,Shariful Islam
Publisher : GRIN Verlag
Page : 11 pages
File Size : 46,6 Mb
Release : 2017-12-29
Category : Education
ISBN : 9783668600690

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Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities by S.M. Raju,Shariful Islam Pdf

Seminar paper from the year 2017 in the subject Pedagogy - Media Pedagogy, grade: 1.0, International Islamic University Malaysia, language: English, abstract: This paper aims to prove that gaming can enhance children’s intellectual development by developing higher cognitive abilities using therapeutic interventions to target psychiatric disorders and improving multi-tasking abilities.

Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference

Author : Marco Temperini,Vittorio Scarano,Ivana Marenzi,Milos Kravcik,Elvira Popescu,Rosa Lanzilotti,Rosella Gennari,Fernando De La Prieta,Tania Di Mascio,Pierpaolo Vittorini
Publisher : Springer
Page : 0 pages
File Size : 50,7 Mb
Release : 2022-11-24
Category : Technology & Engineering
ISBN : 3031206169

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Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference by Marco Temperini,Vittorio Scarano,Ivana Marenzi,Milos Kravcik,Elvira Popescu,Rosa Lanzilotti,Rosella Gennari,Fernando De La Prieta,Tania Di Mascio,Pierpaolo Vittorini Pdf

The 12th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning was hosted by the University of L'Aquila and was held in L'Aquila (Italy) from July 13 to 15, 2022. The conference has established itself as a consolidated fertile forum where scholars and professionals from the international community, with a broad range of expertise in the TEL field, share results and compare experiences Technologies in TEL are capable of delivering smart, personalized, tailored, and motivating learning solutions. Methods are coming from different fields, such as education, psychology, medicine, computer science, and from diverse communities, where collaboration and co-working are used.

Computer Games and Instruction

Author : J. D. Fletcher,Sigmund Tobias
Publisher : IAP
Page : 565 pages
File Size : 45,8 Mb
Release : 2011-05-01
Category : Technology & Engineering
ISBN : 9781617354106

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Computer Games and Instruction by J. D. Fletcher,Sigmund Tobias Pdf

There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.