Gaming Utopia

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Gaming Utopia

Author : Claudia Costa Pederson
Publisher : Indiana University Press
Page : 249 pages
File Size : 40,8 Mb
Release : 2021-04-06
Category : Games & Activities
ISBN : 9780253054524

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Gaming Utopia by Claudia Costa Pederson Pdf

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Gaming Utopia

Author : Claudia Costa Pederson
Publisher : Indiana University Press
Page : 281 pages
File Size : 51,8 Mb
Release : 2021-04-06
Category : Games & Activities
ISBN : 9780253054500

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Gaming Utopia by Claudia Costa Pederson Pdf

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Playing Utopia

Author : Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt
Publisher : transcript Verlag
Page : 333 pages
File Size : 55,7 Mb
Release : 2019-11-30
Category : Social Science
ISBN : 9783839450505

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Playing Utopia by Benjamin Beil,Gundolf S. Freyermuth,Hanns Christian Schmidt Pdf

Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

The Grasshopper

Author : Bernard Suits
Publisher : Broadview Press
Page : 190 pages
File Size : 41,9 Mb
Release : 2005-11-09
Category : Philosophy
ISBN : 9781460401903

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The Grasshopper by Bernard Suits Pdf

In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.

Handbook of Digital Games

Author : Marios C. Angelides,Harry Agius
Publisher : John Wiley & Sons
Page : 611 pages
File Size : 48,6 Mb
Release : 2014-02-19
Category : Technology & Engineering
ISBN : 9781118796276

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Handbook of Digital Games by Marios C. Angelides,Harry Agius Pdf

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 43,6 Mb
Release : 2012-12-01
Category : Games & Activities
ISBN : 9781476600673

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Gaming the System

Author : David J. Gunkel
Publisher : Indiana University Press
Page : 214 pages
File Size : 43,8 Mb
Release : 2018-05-09
Category : Games & Activities
ISBN : 9780253035752

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Gaming the System by David J. Gunkel Pdf

Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions—put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Žižek—can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

Games and Sport in Everyday Life

Author : Robert S. Perinbanayagam
Publisher : Routledge
Page : 312 pages
File Size : 40,9 Mb
Release : 2015-11-17
Category : Social Science
ISBN : 9781317259374

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Games and Sport in Everyday Life by Robert S. Perinbanayagam Pdf

"This is a powerful, richly nuanced, evocative work; a stunning and brilliantly innovative pedagogical intervention. It provides ground zero-the starting place for the next generation of theorists who study the self, narrative theory, and the place of games and sport in everyday life. A stunning accomplishment by one of America's major social theorists." Norman K. Denzin, University of Illinois at Urbana-Champaign Games of many kinds have been played in all cultures throughout human history. This wide-ranging book explores the social and psychological processes involved in the playing of games. One player (or team) seeks to outwit another by undertaking various physical and communicative moves-not unlike conversations. Games have well-formed "narrative" structures, analogous to myths, that are enacted by each participant to give play to his/her self and its attendant emotions. These plays of the self enable each agent to seek adventures and heroic moments. Going beyond the mythmaking and catharsis that may be achieved by individuals, the author shows how games have been devised and played in particular societies and eras as means of promoting specific ideologies of a society, even social ideals such as utopias.

Playing Dystopia

Author : Gerald Farca
Publisher : transcript Verlag
Page : 435 pages
File Size : 44,5 Mb
Release : 2018-11-30
Category : Social Science
ISBN : 9783839445976

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Playing Dystopia by Gerald Farca Pdf

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

The Palgrave Handbook of Utopian and Dystopian Literatures

Author : Peter Marks,Jennifer A. Wagner-Lawlor,Fátima Vieira
Publisher : Springer Nature
Page : 721 pages
File Size : 50,6 Mb
Release : 2022-03-15
Category : Literary Criticism
ISBN : 9783030886547

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The Palgrave Handbook of Utopian and Dystopian Literatures by Peter Marks,Jennifer A. Wagner-Lawlor,Fátima Vieira Pdf

The Palgrave Handbook of Utopian and Dystopian Literatures celebrates a literary genre already over 500 years old. Specially commissioned essays from established and emerging international scholars reflect the vibrancy of utopian vision, and its resiliency as idea, genre, and critical mode. Covering politics, environment, geography, body and mind, and social organization, the volume surveys current research and maps new areas of study. The chapters include investigations of anarchism, biopolitics, and postcolonialism and study film, art, and literature. Each essay considers central questions and key primary works, evaluates the most recent research, and outlines contemporary debates. Literatures of Africa, Australia, China, Latin America, and the Middle East are discussed in this global, cross-disciplinary, and comprehensive volume.

Utopia

Author : Thomas More
Publisher : Good Press
Page : 113 pages
File Size : 47,5 Mb
Release : 2023-12-03
Category : Political Science
ISBN : EAN:8596547685586

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Utopia by Thomas More Pdf

Utopia is a work of fiction and socio-political satire by Thomas More published in 1516 in Latin. The book is a frame narrative primarily depicting a fictional island society and its religious, social and political customs. Many aspects of More's description of Utopia are reminiscent of life in monasteries.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1365 pages
File Size : 55,6 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9781440870200

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The Grasshopper

Author : Bernard Suits
Publisher : Unknown
Page : 0 pages
File Size : 44,7 Mb
Release : 1978
Category : Game theory
ISBN : 0802067441

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The Grasshopper by Bernard Suits Pdf

Aesop's improvidnt Grasshopper is the protagonist of this delightful tour-de-force, a playful yet thoroughly serious philosophical dialogue in which he develops, Socratically, a utopian world-view: that life is, ideally, to be thought of as consisting of games, and that the good life should be concerned with play, not work. In arriving at his conclusions, the Grasshopper takes the reader on a mischievous but disciplined romp through the moral philosophy of gaming, including considerations of espionage, make-believe, "zero-sum" strategy, cheating, lovemaking, competition, horseplay, mountain climbing, professionalism, riddles, seduction, and much, much more. Wittily illustrated by Frank Newfeld, THE GRASSHOPPER is itself the kind of game of which it treats: a spirited and challenging intellectual adventure that is also, quite simply, good fun.

Utopia Avenue

Author : David Mitchell
Publisher : Knopf Canada
Page : 611 pages
File Size : 46,8 Mb
Release : 2020-07-14
Category : Fiction
ISBN : 9780345809834

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Utopia Avenue by David Mitchell Pdf

NEW YORK TIMES BESTSELLER The hotly anticipated new novel from the internationally bestselling author of The Bone Clocks and Cloud Atlas. Utopia Avenue may be the most extraordinary British band you've never heard of. Emerging from London's psychedelic scene in 1967 and fronted by folksinger Elf Holloway, guitar demigod Jasper de Zoet and blues bassist Dean Moss, Utopia Avenue released only two LPs during its brief blazing journey from the clubs of Soho and draughty ballrooms to Top of the Pops and the Top 10; to Amsterdam, Rome and a fateful American fortnight in the autumn of 1968. David Mitchell's new novel is the story of Utopia Avenue and its age; of riots in the street and revolutions in the head; of drugs and thugs, schizophrenia, love, sex, grief, art; of the families we choose and the ones we don't; of fame's Faustian pact and stardom's wobbly ladder. Do we change the world or does the world change us? Utopia means 'nowhere' but might it be somewhere, if only we knew how to look?