Generationing Development

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Generationing Development

Author : Roy Huijsmans
Publisher : Springer
Page : 335 pages
File Size : 41,7 Mb
Release : 2016-12-24
Category : Social Science
ISBN : 9781137556233

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Generationing Development by Roy Huijsmans Pdf

This ground-breaking book weaves together insights from the children and youth studies literature and critical development studies. Debunking the idea of childhood and youth as self-evident social categories, the author unravels how these generational constructs are (re)constituted and experienced in relational terms in development contexts spanning both the Global South and the Global North. Running through these chapters is a fundamental concern with age, gender and generation as key principles of social differentiation. This is developed in Part 1 at a theoretical level, and applied to everyday contexts, including school, work, migration and the street in Part 2. Part 3 zooms in on the generational dynamics of development by exploring how prominent development interventions (conditional cash transfers, schooling) problems (gender discrimination) and questions (the generational question of farming) shape the (gendered) experience of being young and growing up.

Item Generation for Test Development

Author : Sidney H. Irvine,Patrick C. Kyllonen
Publisher : Routledge
Page : 445 pages
File Size : 40,8 Mb
Release : 2013-05-13
Category : Education
ISBN : 9781135663209

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Item Generation for Test Development by Sidney H. Irvine,Patrick C. Kyllonen Pdf

Since the mid-80s several laboratories around the world have been developing techniques for the operational use of tests derived from item-generation. According to the experts, the major thrust of test development in the next decade will be the harnessing of item generation technology to the production of computer developed tests. This is expected to revolutionize the way in which tests are constructed and delivered. This book is a compilation of the papers presented at a symposium held at ETS in Princeton, attended by the world's foremost experts in item-generation theory and practice. Its goal is to present the major applications of cognitive principles in the construction of ability, aptitude, and achievement tests. It is an intellectual contribution to test development that is unique, with great potential for changing the ways tests are generated. The intended market includes professional educators and psychologists interested in test generation.

The Principles of Product Development Flow

Author : Donald G. Reinertsen
Publisher : Celeritas Pub
Page : 294 pages
File Size : 41,8 Mb
Release : 2009
Category : Business & Economics
ISBN : 1935401009

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The Principles of Product Development Flow by Donald G. Reinertsen Pdf

This is the first book that comprehensively describes the underlying principles that create flow in product development processes. It covers 175 principles organized into eight major areas. It is of interest to managers and technical professionals responsible for product development processes.

Next Generation Management Development

Author : Robert D. Cecil,William J. Rothwell
Publisher : John Wiley & Sons
Page : 542 pages
File Size : 47,8 Mb
Release : 2007
Category : Business & Economics
ISBN : 9780787982713

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Next Generation Management Development by Robert D. Cecil,William J. Rothwell Pdf

This innovative, comprehensive, and fully integrated management development program provides a vehicle for enabling managers and leaders to participate more effectively in their organization's OD processes. The concepts, models, tools, and other materials have been used successfully to train managers, leaders, and MD/OD personnel in organizations such as IBM, AT&T, Kraft, Baxter Labs, Sears, Caterpiller, and the U.S. Navy, Army, and Air Force. The accompanying CD-ROM contains customizable tools for OD consultants and facilitators as well as additional chapter material.

Development and the Next Generation

Author : Anonim
Publisher : World Bank Publications
Page : 340 pages
File Size : 54,8 Mb
Release : 2006-01-01
Category : Family & Relationships
ISBN : 9780821365427

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Development and the Next Generation by Anonim Pdf

"The theme of The World Development Report 2007 is youth - young people between the ages of 12 to 24. As this population group seeks identity and independence, they make decisions that affect not only their own well-being, but that of others, and they do this in a rapidly changing demographic and socio-economic environment. Supporting young people's transition to adulthood poses important opportunities and risky challenges for development policy. Are education systems preparing young people to cope with the demands of changing economies? What kind of support do they get as they enter the labor market? Can they move freely to where the jobs are? What can be done to help them avoid serious consequences of risky behavior, such as death from HIV-AIDS and drug abuse? Can their creative energy be directed productively to support development thinking? The report will focus on crucial capabilities and transitions in a young person's life: learning for life and work, staying healthy, working, forming families, and exercising citizenship. For each, there are opportunities and risks; for all, policies and institutions matter."

Procedural Content Generation for Unity Game Development

Author : Ryan Watkins
Publisher : Packt Publishing Ltd
Page : 260 pages
File Size : 49,9 Mb
Release : 2016-01-30
Category : Computers
ISBN : 9781785289675

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Procedural Content Generation for Unity Game Development by Ryan Watkins Pdf

Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG In Detail Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine. This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game. Finally, you'll get to try out your new PCG skills on 3D terrain generation. Style and approach An easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.

Item Generation for Test Development

Author : Sidney H. Irvine,Patrick C. Kyllonen
Publisher : Routledge
Page : 446 pages
File Size : 50,9 Mb
Release : 2013-05-13
Category : Education
ISBN : 9781135663193

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Item Generation for Test Development by Sidney H. Irvine,Patrick C. Kyllonen Pdf

Since the mid-80s several laboratories around the world have been developing techniques for the operational use of tests derived from item-generation. According to the experts, the major thrust of test development in the next decade will be the harnessing of item generation technology to the production of computer developed tests. This is expected to revolutionize the way in which tests are constructed and delivered. This book is a compilation of the papers presented at a symposium held at ETS in Princeton, attended by the world's foremost experts in item-generation theory and practice. Its goal is to present the major applications of cognitive principles in the construction of ability, aptitude, and achievement tests. It is an intellectual contribution to test development that is unique, with great potential for changing the ways tests are generated. The intended market includes professional educators and psychologists interested in test generation.

Procedural Content Generation for C++ Game Development

Author : Dale Green
Publisher : Packt Publishing Ltd
Page : 304 pages
File Size : 50,8 Mb
Release : 2016-01-30
Category : Computers
ISBN : 9781785886355

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Procedural Content Generation for C++ Game Development by Dale Green Pdf

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor Get a breakdown of the key techniques and approaches applied to a real game. Who This Book Is For If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required. What You Will Learn Discover the systems and ideology that lie at the heart of procedural systems Use Random number generation (RNG) with C++ data types to create random but controlled results Build levels procedurally with randomly located items and events Create dynamic game objects at runtime Construct games using a component-based approach Assemble non-predictable game events and scenarios Operate procedural generation to create dynamic content fast and easily Generate game environments for endless replayability In Detail Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease. Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you'll also have a working roguelike game that you will have extended using the examples provided. Style and approach This is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.

For a Generation of Peaceful Development

Author : United States. President (1969-1974 : Nixon)
Publisher : Unknown
Page : 28 pages
File Size : 50,6 Mb
Release : 1971
Category : Economic assistance, American
ISBN : MINN:30000008548632

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For a Generation of Peaceful Development by United States. President (1969-1974 : Nixon) Pdf

Generation, Development and Modifications of Natural Fibers

Author : Mudassar Abbas,Han-Yong Jeon
Publisher : BoD – Books on Demand
Page : 143 pages
File Size : 49,8 Mb
Release : 2020-03-04
Category : Science
ISBN : 9781789846720

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Generation, Development and Modifications of Natural Fibers by Mudassar Abbas,Han-Yong Jeon Pdf

This book covers natural fibers at the basic level as well as a few advanced approaches for recent trends in natural fibers. The core chapters include an introduction to cellulosic fibers like cotton, protein fibers like silk, and other natural fibers. Overall the book provides comprehensive knowledge of natural fibers.

Regional Development Agencies: The Next Generation?

Author : Nicola Bellini,Mike Danson,Henrik Halkier
Publisher : Routledge
Page : 338 pages
File Size : 41,8 Mb
Release : 2012-09-10
Category : Business & Economics
ISBN : 9781136260568

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Regional Development Agencies: The Next Generation? by Nicola Bellini,Mike Danson,Henrik Halkier Pdf

Across Europe, regional development agencies (RDAs) have become a central feature of regional policy, both as innovative policy-makers and as the implementers of programmes and initiatives originating from the national or European level. By drawing on a combination of conceptual reflection, surveys, comparative research, and systematic use of critical case studies, this book provides a new point of reference by identifying key features of the current, and, indeed next, generation of regionally-based economic development organisations.

Relational Skills Development for Next Generation Leaders

Author : Nathalie Milian
Publisher : Walter de Gruyter GmbH & Co KG
Page : 254 pages
File Size : 45,7 Mb
Release : 2024-01-29
Category : Business & Economics
ISBN : 9783111335346

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Relational Skills Development for Next Generation Leaders by Nathalie Milian Pdf

The post-pandemic world has witnessed seismic shifts in the business environment. Businesses, large and small, are tackling digital transformation; we face irregular economic recovery, a rising cost of living, the energy transition impasse and uneven wealth distribution. Add to this an increased call for action on diversity and inclusion amidst a backdrop that is, in some countries, resentful of privilege, geopolitical power alignment, and democratic vs. autocratic leadership. The leaders of today and tomorrow must evolve. Notwithstanding the hard skills they need in a workforce transformed by technology, what soft skills must they acquire in a world of continuous uncertainty and change? Relational Skills Development for Next-Generation Leaders is a practical compilation of crucial relational skills for post-graduate students, future executives, and mentors in the corporate world. Packed with modern research, frameworks and scenarios, the author draws upon over twenty years of experience leading teams and projects with global transformational impact in the blue-chip luxury fashion industry to show executives how to observe, reflect, develop, practice and improve their leadership skills to succeed in the future.

Cultivating Personality Development in the Digital Generation

Author : Lynn Alex Joy
Publisher : Lynn Alex Joy
Page : 53 pages
File Size : 54,6 Mb
Release : 2023-08-11
Category : Family & Relationships
ISBN : 8210379456XXX

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Cultivating Personality Development in the Digital Generation by Lynn Alex Joy Pdf

Could digital technology be more deeply influencing our kids' personalities than we realize? In a time when screens are everywhere, it is important to consider how technology may affect the growth of future generations. Insights, tactics, and advice are provided for parents, educators, and anyone else interested in fostering young minds in this thought-provoking e-book "Cultivating Personality Development in the Digital Generation." This e-book investigates how children's social, emotional, and cognitive development is impacted by digital interactions. It offers a fair assessment of the benefits and drawbacks of digital involvement, underpinned by data and expert perspectives, on topics ranging from the temptation of social media to app-based education.This e-book does not, however, advocate a total digital detox. Instead, it presents a plan for using the advantages of technology while promoting holistic growth. To foster qualities like empathy, creativity, resilience, and critical thinking, it looks into mindful digital use paired with in-person interactions. 'Cultivating Personality Development in the Digital Generation' equips adults to assist kids in fusing the virtual and real worlds through anecdotes, helpful advice, and evidence-based strategies. It emphasises open dialogue, establishing limits, and encouraging group activities, outdoor exploration, and introspection. This e-book instructs us on how to develop children's individuality in the digital age while balancing technology advancement and human progression. It serves as a guiding light for understanding as we mold our children's futures in a digital world.