Global Game Jam Stories

Global Game Jam Stories Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Global Game Jam Stories book. This book definitely worth reading, it is an incredibly well-written.

Global Game Jam Stories

Author : Lindsay Grace Grace (author)
Publisher : Unknown
Page : 128 pages
File Size : 54,5 Mb
Release : 1901
Category : Electronic
ISBN : 0359020054

Get Book

Global Game Jam Stories by Lindsay Grace Grace (author) Pdf

Global Game Jam Stories

Author : Lindsay Grace,Susan Gold
Publisher : Lulu.com
Page : 82 pages
File Size : 46,9 Mb
Release : 2018-07-18
Category : Games & Activities
ISBN : 9781387938148

Get Book

Global Game Jam Stories by Lindsay Grace,Susan Gold Pdf

At the ten year anniversary of the Global Game Jam] we collected community provided stories and images from around the globe. We simply asked our community to share their experiences, which we have arranged chronologically for our readers. Some of the stories are funny, some demonstrate perseverance, and yet others just remind us how wonderful the Global Game Jam has become. The stories are included in the original language of the author, with English translation, and provided without major editing. They share the tone and spirit of the authorÕs own experience. The Global Game Jam] experiment started 10 years ago and it has grown from 1,650 participants in 2009 to the more than 42,000 people who participated in 2018. This growth and successes comes from the tapestry of individual efforts that makes each year bigger and better than the previous. Much like a Global Game Jam, this book was created by pooling the time and effort of people all over the world.

Game Jams – History, Technology, and Organisation

Author : Allan Fowler,Foaad Khosmood
Publisher : Springer Nature
Page : 136 pages
File Size : 55,8 Mb
Release : 2022-12-07
Category : Education
ISBN : 9783031151873

Get Book

Game Jams – History, Technology, and Organisation by Allan Fowler,Foaad Khosmood Pdf

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.

New Trends and Challenges in Information Science and Information Seeking Behaviour

Author : Octavia-Luciana Madge
Publisher : Springer Nature
Page : 170 pages
File Size : 53,9 Mb
Release : 2021-07-16
Category : Technology & Engineering
ISBN : 9783030684662

Get Book

New Trends and Challenges in Information Science and Information Seeking Behaviour by Octavia-Luciana Madge Pdf

This book presents a series of recent studies that introduce current topics and novel concepts in the field of information science. Among the chapters are discussions of the contribution of information science to society in the dual context of the Fourth Industrial Revolution and Agenda 2030, some negative aspects of information behaviour, including criminal activities in the dark web and the hikikomori phenomenon, the hot issues of fake news and hate speech from a library and information science perspective, gamification in libraries, and the new concepts of ‘jamography’ and ‘disnormative information’. Intended for information specialists and researchers, librarians and library and information science students, the book analyses how people use information, what their information needs are and how these needs are satisfied in today’s digital world. The book can also serve as a useful reference for the education and training of students and specialists in library and information services.

Digital Storytelling

Author : Carolyn Handler Miller
Publisher : CRC Press
Page : 569 pages
File Size : 41,7 Mb
Release : 2014-06-27
Category : Art
ISBN : 9781135044459

Get Book

Digital Storytelling by Carolyn Handler Miller Pdf

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Branching Story, Unlocked Dialogue

Author : Toiya Kristen Finley
Publisher : CRC Press
Page : 206 pages
File Size : 49,9 Mb
Release : 2022-12-07
Category : Computers
ISBN : 9781000798364

Get Book

Branching Story, Unlocked Dialogue by Toiya Kristen Finley Pdf

This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.

The Pocket Mentor for Video Game Writers

Author : Anna Megill
Publisher : CRC Press
Page : 149 pages
File Size : 55,8 Mb
Release : 2023-11-30
Category : Computers
ISBN : 9781000993721

Get Book

The Pocket Mentor for Video Game Writers by Anna Megill Pdf

Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers’ room, manage a team, create documentation for various project phases, and navigate studio politics. The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.

Global Game Jam

Author : Jon Brady
Publisher : Godsfield Press
Page : 188 pages
File Size : 48,7 Mb
Release : 2011
Category : Computers
ISBN : 0957051107

Get Book

Global Game Jam by Jon Brady Pdf

January 28th 2011. Over 100 game developers, artists and designers gather at Glasgow Caledonian University. Ahead of them, the Scottish leg of the Global Game Jam - 48 hours of exhausting, sleep-deprived but invigorating and adrenalin-fuelled hardcore game development. The theme? Extinction. Enter Jon Brady, game journalist and Game Jam reporter veteran. Follow his exploits as he tries to document the Jam over the entire 48 hours - a job made progressively harder as insomnia, caffeine, alcohol, equipment failure and errands all take their toll and he begins to contemplate a personal extinction of his own. Global Game Jam offers a fly-on-the-wall perspective into what it takes to compete, survive and excel at a Game Jam competition. Full book details can be found on the Bennion Kearny website.

Understanding Games and Game Cultures

Author : Ingrid Richardson,Larissa Hjorth,Hugh Davies
Publisher : SAGE
Page : 194 pages
File Size : 47,9 Mb
Release : 2021-03-24
Category : Language Arts & Disciplines
ISBN : 9781529738520

Get Book

Understanding Games and Game Cultures by Ingrid Richardson,Larissa Hjorth,Hugh Davies Pdf

Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

Digital Storytelling 4e

Author : Carolyn Handler Miller
Publisher : CRC Press
Page : 780 pages
File Size : 47,7 Mb
Release : 2019-11-04
Category : Art
ISBN : 9780429801846

Get Book

Digital Storytelling 4e by Carolyn Handler Miller Pdf

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences

A World in Adolescence

Author : Will Carson,Joey Kalitovic
Publisher : Attention Span Games
Page : 358 pages
File Size : 43,8 Mb
Release : 2024-06-15
Category : Fiction
ISBN : 8210379456XXX

Get Book

A World in Adolescence by Will Carson,Joey Kalitovic Pdf

Aegis of the Elements is an Eco Fantasy about the inhabitants of a sentient planet named Vendrial. In this first of a series of Anthology style Novels, experience the creation of multiple humanoid species and explore their new world with them as they experience the growing pains of forming societies while cohabitating with each other and the planet itself! This adventure is told through 33 interconnected short stories—written by 6 Authors—that use a unique voice to share multiple different perspectives of life on Vendrial. Each set of tales were expertly planned and woven together by our Anthology Editors to tell a cohesive narrative, culminating at a chapter that was collaborated on with most of the Authors. Aegis of the Elements - Book 1: A World in Adolescence © 2021 by Attention Span Games

The Pocket Mentor for Video Game Testing

Author : Harun H. Ali
Publisher : CRC Press
Page : 133 pages
File Size : 42,9 Mb
Release : 2023-12-07
Category : Computers
ISBN : 9781003804529

Get Book

The Pocket Mentor for Video Game Testing by Harun H. Ali Pdf

Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot in the door. This book covers everything, from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering how to write a bug report and creating test plans, as well as interviews with top tips from experts in the industry. This book will be of great interest for all beginner and aspiring games QA testers looking to build their career.

The Game Jam Survival Guide

Author : Christer Kaitila
Publisher : Packt Pub Limited
Page : 114 pages
File Size : 48,6 Mb
Release : 2012
Category : Computers
ISBN : 1849692505

Get Book

The Game Jam Survival Guide by Christer Kaitila Pdf

The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.

Video Games Save the World

Author : Heather E. Schwartz
Publisher : Capstone Press
Page : 33 pages
File Size : 42,6 Mb
Release : 2019-08
Category : Juvenile Nonfiction
ISBN : 9781543571585

Get Book

Video Games Save the World by Heather E. Schwartz Pdf

To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.

Delicious Pixels

Author : Agata Waszkiewicz
Publisher : Walter de Gruyter GmbH & Co KG
Page : 196 pages
File Size : 52,6 Mb
Release : 2022-06-06
Category : History
ISBN : 9783110716603

Get Book

Delicious Pixels by Agata Waszkiewicz Pdf

Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.