Game Jams History Technology And Organisation

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Game Jams – History, Technology, and Organisation

Author : Allan Fowler,Foaad Khosmood
Publisher : Springer Nature
Page : 136 pages
File Size : 43,8 Mb
Release : 2022-12-07
Category : Education
ISBN : 9783031151873

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Game Jams – History, Technology, and Organisation by Allan Fowler,Foaad Khosmood Pdf

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.

Game Jams - History, Technology, and Organisation

Author : Allan Fowler (Professor),Foaad Khosmood
Publisher : Unknown
Page : 0 pages
File Size : 46,6 Mb
Release : 2023
Category : Video games
ISBN : 8303115189

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Game Jams - History, Technology, and Organisation by Allan Fowler (Professor),Foaad Khosmood Pdf

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. .

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Author : Karen Schrier
Publisher : Lulu.com
Page : 584 pages
File Size : 43,6 Mb
Release : 2019-11-18
Category : Education
ISBN : 9780359984015

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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by Karen Schrier Pdf

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

New Trends and Challenges in Information Science and Information Seeking Behaviour

Author : Octavia-Luciana Madge
Publisher : Springer Nature
Page : 170 pages
File Size : 48,9 Mb
Release : 2021-07-16
Category : Technology & Engineering
ISBN : 9783030684662

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New Trends and Challenges in Information Science and Information Seeking Behaviour by Octavia-Luciana Madge Pdf

This book presents a series of recent studies that introduce current topics and novel concepts in the field of information science. Among the chapters are discussions of the contribution of information science to society in the dual context of the Fourth Industrial Revolution and Agenda 2030, some negative aspects of information behaviour, including criminal activities in the dark web and the hikikomori phenomenon, the hot issues of fake news and hate speech from a library and information science perspective, gamification in libraries, and the new concepts of ‘jamography’ and ‘disnormative information’. Intended for information specialists and researchers, librarians and library and information science students, the book analyses how people use information, what their information needs are and how these needs are satisfied in today’s digital world. The book can also serve as a useful reference for the education and training of students and specialists in library and information services.

Global Games

Author : Aphra Kerr
Publisher : Taylor & Francis
Page : 228 pages
File Size : 47,9 Mb
Release : 2017-03-27
Category : Social Science
ISBN : 9781135114510

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Global Games by Aphra Kerr Pdf

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Twining

Author : Anastasia Salter
Publisher : Amherst College Press
Page : 432 pages
File Size : 55,9 Mb
Release : 2021-09
Category : Computers
ISBN : 9781943208241

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Twining by Anastasia Salter Pdf

Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book's chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine's technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. "While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully." --James Brown, Rutgers University, Camden

The Paradox of Choice

Author : Barry Schwartz
Publisher : Harper Collins
Page : 308 pages
File Size : 43,7 Mb
Release : 2009-10-13
Category : Psychology
ISBN : 9780061748998

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The Paradox of Choice by Barry Schwartz Pdf

Whether we're buying a pair of jeans, ordering a cup of coffee, selecting a long-distance carrier, applying to college, choosing a doctor, or setting up a 401(k), everyday decisions—both big and small—have become increasingly complex due to the overwhelming abundance of choice with which we are presented. As Americans, we assume that more choice means better options and greater satisfaction. But beware of excessive choice: choice overload can make you question the decisions you make before you even make them, it can set you up for unrealistically high expectations, and it can make you blame yourself for any and all failures. In the long run, this can lead to decision-making paralysis, anxiety, and perpetual stress. And, in a culture that tells us that there is no excuse for falling short of perfection when your options are limitless, too much choice can lead to clinical depression. In The Paradox of Choice, Barry Schwartz explains at what point choice—the hallmark of individual freedom and self-determination that we so cherish—becomes detrimental to our psychological and emotional well-being. In accessible, engaging, and anecdotal prose, Schwartz shows how the dramatic explosion in choice—from the mundane to the profound challenges of balancing career, family, and individual needs—has paradoxically become a problem instead of a solution. Schwartz also shows how our obsession with choice encourages us to seek that which makes us feel worse. By synthesizing current research in the social sciences, Schwartz makes the counter intuitive case that eliminating choices can greatly reduce the stress, anxiety, and busyness of our lives. He offers eleven practical steps on how to limit choices to a manageable number, have the discipline to focus on those that are important and ignore the rest, and ultimately derive greater satisfaction from the choices you have to make.

Seeing Like a State

Author : James C. Scott
Publisher : Yale University Press
Page : 462 pages
File Size : 51,8 Mb
Release : 2020-03-17
Category : Political Science
ISBN : 9780300252989

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Seeing Like a State by James C. Scott Pdf

“One of the most profound and illuminating studies of this century to have been published in recent decades.”—John Gray, New York Times Book Review Hailed as “a magisterial critique of top-down social planning” by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail—sometimes catastrophically—in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. “Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.”—New Yorker “A tour de force.”— Charles Tilly, Columbia University

Challenges for Games Designers

Author : Brenda Brathwaite
Publisher : Createspace Independent Publishing Platform
Page : 340 pages
File Size : 53,8 Mb
Release : 2008-08-21
Category : Electronic
ISBN : 1542453313

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Challenges for Games Designers by Brenda Brathwaite Pdf

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies

Author : Erik Brynjolfsson,Andrew McAfee
Publisher : W. W. Norton & Company
Page : 320 pages
File Size : 53,5 Mb
Release : 2014-01-20
Category : Business & Economics
ISBN : 9780393239355

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The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies by Erik Brynjolfsson,Andrew McAfee Pdf

The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").

Game Mechanics

Author : Ernest Adams,Joris Dormans
Publisher : New Riders
Page : 442 pages
File Size : 42,9 Mb
Release : 2012-06-18
Category : Computers
ISBN : 9780132946681

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Game Mechanics by Ernest Adams,Joris Dormans Pdf

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events

Author : Anonim
Publisher : Unknown
Page : 0 pages
File Size : 51,8 Mb
Release : 2018
Category : Computer games
ISBN : OCLC:1112528667

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Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events by Anonim Pdf

Annotation International Conference on Game Jams, Hackathons, and Game Creation Events Mar 13, 2016-Mar 13, 2016 San Francisco, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

New Perspectives on the Social Aspects of Digital Gaming

Author : Rachel Kowert,Thorsten Quandt
Publisher : Routledge
Page : 210 pages
File Size : 43,7 Mb
Release : 2017-02-10
Category : Social Science
ISBN : 9781317243625

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New Perspectives on the Social Aspects of Digital Gaming by Rachel Kowert,Thorsten Quandt Pdf

Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

The Technological System

Author : Jacques Ellul
Publisher : Wipf and Stock Publishers
Page : 379 pages
File Size : 46,5 Mb
Release : 2018-06-11
Category : Religion
ISBN : 9781532615252

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The Technological System by Jacques Ellul Pdf

Some 20 years after writing The Technological Society, Jacques Ellul realized how the totalistic dimensions of our modern technological milieu required an additional treatment of the topic. Writing amidst the rise of books in the 1970s on pollution, over-population, and environmental degradation, Ellul found it necessary, once again, to write about the global presence of technology and its far-reaching effects. The Technological System represents a new stage in Ellul’s research. Previously he studied technological society as such; in this book he approaches the topic from a systems perspective wherein he identifies the characteristics of technological phenomena and technological progress in light of system theory. This leads to an entirely new approach to what constitutes the most important event of our society which has decisive bearing on the future of our world. Ellul’s analysis touches on all aspects of modern life, not just those of a scientific or technological order. In the end, readers are compelled to formulate their own opinions and make their own decisions regarding the way a technique-based value system affects every level of human life.

The Art of Computer Game Design

Author : Linda L Crawford,Chris Crawford
Publisher : McGraw-Hill/Glencoe
Page : 120 pages
File Size : 54,9 Mb
Release : 1984-01-01
Category : Computers
ISBN : 0078811171

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The Art of Computer Game Design by Linda L Crawford,Chris Crawford Pdf

Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development