God Games

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The God Game

Author : Danny Tobey
Publisher : Hachette UK
Page : 496 pages
File Size : 45,6 Mb
Release : 2020-01-09
Category : Fiction
ISBN : 9781473224506

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The God Game by Danny Tobey Pdf

'Like an episode of Black Mirror written by Stephen King' John Marrs, bestselling author of The One 'Immersive, claustrophobic . . . addictive' Guardian Win and All Your Dreams Come TrueTM! ;) Charlie and his friends have entered the God Game. Tasks are delivered through their phones. When they accomplish a mission, the game rewards them. Charlie's money problems could be over. Vanhi can erase the one bad grade on her university application. It's all fun and games - at first. Then the threatening messages start. Obey me. Mysterious packages show up at their homes. Shadowy figures start following them. Who else is playing this game, and how far will they go to win? As Charlie looks for a way out, there's only one rule he knows for sure. If you die in the game, you die for real. 'Smart, propulsive and gripping' Harlan Coben, #1 Sunday Times bestselling author

Of Games and God

Author : Kevin Schut
Publisher : Baker Books
Page : 224 pages
File Size : 55,5 Mb
Release : 2013-01-15
Category : Religion
ISBN : 9781441240514

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Of Games and God by Kevin Schut Pdf

Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.

The God Games

Author : D. R. Hirsch
Publisher : iUniverse
Page : 321 pages
File Size : 48,7 Mb
Release : 2020-10-02
Category : Fiction
ISBN : 9781532042393

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The God Games by D. R. Hirsch Pdf

GOD LOVES YOU JUST AS YOU ARE, RIGHT NOW THE GOD GAMES: Heaven & Hell, is an allegorical Fiction/Fantasy/Science Fiction tale which finds ANN NELSON, who is in HEAVEN, preparing her new life game (one life-time on the planet you choose – Ann chooses Earth). Ann must also choose her complexion, her sex and sexual preferences, her family, and the challenges and goals she will face. Ann’s main goal is to find the Life-Game Code which can guide her to eternal life and infinite unity with her soul mate, ED NELSON. Ann’s new life game, HELL, has significant challenges: Adoption, Mental Illness, and Poverty among them. Will Ann discover the Life-Game Code? Win her new life game and be forever reunited with Ed? OR will she lose her life game and then must go through another life game without Ed by her side? Ann learns the answer to these questions when she returns to HEAVEN AGAIN, and is judged by her own words and deeds. THE GOD GAMES: Heaven & Hell, will leave you feeling cared for and much less worried about your own eternal future in Heaven or in Hell. Extend Peace. Love. Unity. Respect. to all you meet.

God, Games and My Neighbour

Author : Ian G. Murray
Publisher : WestBow Press
Page : 116 pages
File Size : 42,6 Mb
Release : 2020-12-15
Category : Games & Activities
ISBN : 9781664207332

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God, Games and My Neighbour by Ian G. Murray Pdf

How can a Christian respond when asked to go on a virtual shooting spree in Grand Theft Auto? What is a Biblical approach to video games as products of entertainment? Video games have taken the world by storm, and when a medium of entertainment has made this kind of impact, Christians need to address them in a way that is in accordance with Biblical guidelines. God, Games and My Neighbour: Loving My Neighbour Through Entertainment is a Biblical approach to entertainment and video games, and ultimately seeks to understand how gaming can not only bring us closer to others, but also help us to glorify God and show the world His love.

God Games

Author : Neil Freer
Publisher : Unknown
Page : 338 pages
File Size : 55,7 Mb
Release : 1998-06-01
Category : Civilization, Ancient
ISBN : 1885395264

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God Games by Neil Freer Pdf

A God's Game

Author : Andrew Whyte
Publisher : AuthorHouse
Page : 332 pages
File Size : 46,7 Mb
Release : 2022-06-16
Category : Fiction
ISBN : 9781665560726

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A God's Game by Andrew Whyte Pdf

THE LIFE OR DEATH GAME CONTINUES. Warterria is still in full effect. Many have passed away and new faces have taken center stage. But the suffering and struggles within the game has remained the same. However, the humans aren’t out of the fight yet. With a new fiery passion to avenge those that have been lost to Warterria so far, Rift tries to use the clues left behind by the fallen to find a way for the remaining players to survive. However, with the gods’ immense power looming over and the chances of death at an all-time high, humans uniting is proving to be more than difficult. Can the humans rally together to find a nearly impossible alternative way to survive or will Warterria continue to be played exactly how the gods designed?

Evolution, Games, and God

Author : Martin A. Nowak,Sarah Coakley
Publisher : Harvard University Press
Page : 398 pages
File Size : 45,8 Mb
Release : 2013-05-07
Category : Science
ISBN : 9780674075535

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Evolution, Games, and God by Martin A. Nowak,Sarah Coakley Pdf

According to the reigning competition-driven model of evolution, selfish behaviors that maximize an organism’s reproductive potential offer a fitness advantage over self-sacrificing behaviors—rendering unselfish behavior for the sake of others a mystery that requires extra explanation. Evolution, Games, and God addresses this conundrum by exploring how cooperation, working alongside mutation and natural selection, plays a critical role in populations from microbes to human societies. Inheriting a tendency to cooperate, argue the contributors to this book, may be as beneficial as the self-preserving instincts usually thought to be decisive in evolutionary dynamics. Assembling experts in mathematical biology, history of science, psychology, philosophy, and theology, Martin Nowak and Sarah Coakley take an interdisciplinary approach to the terms “cooperation” and “altruism.” Using game theory, the authors elucidate mechanisms by which cooperation—a form of working together in which one individual benefits at the cost of another—arises through natural selection. They then examine altruism—cooperation which includes the sometimes conscious choice to act sacrificially for the collective good—as a key concept in scientific attempts to explain the origins of morality. Discoveries in cooperation go beyond the spread of genes in a population to include the spread of cultural transformations such as languages, ethics, and religious systems of meaning. The authors resist the presumption that theology and evolutionary theory are inevitably at odds. Rather, in rationally presenting a number of theological interpretations of the phenomena of cooperation and altruism, they find evolutionary explanation and theology to be strongly compatible.

Tome of Horrors 5e

Author : Edwin Nagy,G. Scott Swift
Publisher : Unknown
Page : 342 pages
File Size : 47,8 Mb
Release : 2019-12
Category : Games & Activities
ISBN : 1622838238

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Tome of Horrors 5e by Edwin Nagy,G. Scott Swift Pdf

Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books.

Halos and Avatars

Author : Craig Detweiler
Publisher : Westminster John Knox Press
Page : 224 pages
File Size : 40,5 Mb
Release : 2010-01-25
Category : Religion
ISBN : 9781611640045

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Halos and Avatars by Craig Detweiler Pdf

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

Are You There God? It's Me Margaret.

Author : Judy Blume
Publisher : Simon and Schuster
Page : 168 pages
File Size : 50,9 Mb
Release : 2001-04
Category : Juvenile Fiction
ISBN : 9780689841583

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Are You There God? It's Me Margaret. by Judy Blume Pdf

Margaret Simon has a lot of things to think about--making friends in a new school, boys and dances and parties, growing physically "normal" and choosing a religion. "With sensitivity and humor, Judy Blume has captured the joys, fears, and uncertainties that surround a girl approaching adolescence."--"Publishers Weekly." Great Stone Face Award winner. Copyright © Libri GmbH. All rights reserved.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1173 pages
File Size : 46,8 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9798216161820

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Fundamentals of Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 697 pages
File Size : 40,9 Mb
Release : 2010-04-07
Category : Computers
ISBN : 9780132104753

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Fundamentals of Game Design by Ernest Adams Pdf

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Representing Conflicts in Games

Author : Björn Sjöblom,Jonas Linderoth,Anders Frank
Publisher : Taylor & Francis
Page : 233 pages
File Size : 45,8 Mb
Release : 2022-12-30
Category : Games & Activities
ISBN : 9781000824872

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Representing Conflicts in Games by Björn Sjöblom,Jonas Linderoth,Anders Frank Pdf

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.

The Tomb of Abysthor

Author : Clark Peterson,Bill Webb
Publisher : Necromancer Games
Page : 0 pages
File Size : 40,6 Mb
Release : 2001-03
Category : Dungeons and Dragons (Game)
ISBN : 1588461505

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The Tomb of Abysthor by Clark Peterson,Bill Webb Pdf

Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will your players discover the chamber of Living Rock and the secret power it holds? Adventure awaits! Gold and Glory! A fantasy adventure published for the D20 system The Tomb of Abysthor is the first module in Necromancer Games "Dungeon" series and can be played as a stand-along story or in conjunction with The Crucible of Freya and the forthcoming city supplement Bard's Gate. What secrets lie hidden in the tomb of Abysthor?

Finding GOD in the World of Video Games

Author : Steven Radford
Publisher : Unknown
Page : 226 pages
File Size : 44,9 Mb
Release : 2016-11-16
Category : Electronic
ISBN : 1520427239

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Finding GOD in the World of Video Games by Steven Radford Pdf

It's Dangerous to Go Alone! Take This!Whether you are taking up the sword in the Legend of Zelda for the first time or unleashing the energy sword in Halo for the hundredth time, together we will explore the world of gaming and unlock secrets and mysteries from the Bible along the way. From gaming's biggest blockbusters to obscure titles that will stretch your gaming knowledge, we will leave no stone unturned and no barrel or crate unbroken as we hunt for meaning and truth in both the Word of God and the world of video games.