Graphical Simulation Of Deformable Models

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Graphical Simulation of Deformable Models

Author : Jianping Cai,Feng Lin,Hock Soon Seah
Publisher : Springer
Page : 107 pages
File Size : 41,9 Mb
Release : 2016-12-20
Category : Computers
ISBN : 9783319510316

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Graphical Simulation of Deformable Models by Jianping Cai,Feng Lin,Hock Soon Seah Pdf

This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.

Physics-Based Deformable Models

Author : Dimitris N. Metaxas
Publisher : Springer Science & Business Media
Page : 311 pages
File Size : 53,5 Mb
Release : 2012-12-06
Category : Science
ISBN : 9781461563358

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Physics-Based Deformable Models by Dimitris N. Metaxas Pdf

Physics-Based Deformable Models presents a systematic physics-based framework for modeling rigid, articulated, and deformable objects, their interactions with the physical world, and the estimate of their shape and motion from visual data. This book presents a large variety of methods and associated experiments in computer vision, graphics and medical imaging that help the reader better to understand the presented material. In addition, special emphasis has been given to the development of techniques with interactive or close to real-time performance. Physics-Based Deformable Models is suitable as a secondary text for graduate level courses in Computer Graphics, Computational Physics, Computer Vision, Medical Imaging, and Biomedical Engineering. In addition, this book is appropriate as a reference for researchers and practitioners in the above-mentioned fields.

Finite Element Method Simulation of 3D Deformable Solids

Author : Eftychios Sifakis,Jernej Barbič
Publisher : Morgan & Claypool Publishers
Page : 71 pages
File Size : 42,5 Mb
Release : 2015-10-01
Category : Computers
ISBN : 9781627054430

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Finite Element Method Simulation of 3D Deformable Solids by Eftychios Sifakis,Jernej Barbič Pdf

This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.

Computer Animation and Simulation ’99

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 233 pages
File Size : 53,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783709164235

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Computer Animation and Simulation ’99 by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.

Deformation Models

Author : Manuel González Hidalgo,Arnau Mir Torres,Javier Varona Gómez
Publisher : Springer Science & Business Media
Page : 297 pages
File Size : 44,9 Mb
Release : 2012-10-29
Category : Computers
ISBN : 9789400754461

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Deformation Models by Manuel González Hidalgo,Arnau Mir Torres,Javier Varona Gómez Pdf

The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.

Haptic Interaction with Deformable Objects

Author : Guido Böttcher
Publisher : Springer Science & Business Media
Page : 140 pages
File Size : 52,8 Mb
Release : 2011-08-26
Category : Computers
ISBN : 9780857299352

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Haptic Interaction with Deformable Objects by Guido Böttcher Pdf

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

Graphics Interface 2014

Author : Paul G. Kry,Andrea Bunt
Publisher : CRC Press
Page : 250 pages
File Size : 50,8 Mb
Release : 2020-11-25
Category : Computers
ISBN : 9781000106985

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Graphics Interface 2014 by Paul G. Kry,Andrea Bunt Pdf

This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.

Surgery Simulation and Soft Tissue Modeling

Author : Nicholas Ayache,Hervé Delingette
Publisher : Springer
Page : 392 pages
File Size : 44,9 Mb
Release : 2003-08-03
Category : Computers
ISBN : 9783540450153

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Surgery Simulation and Soft Tissue Modeling by Nicholas Ayache,Hervé Delingette Pdf

This book constitutes the refereed proceedings of the International Symposium on Surgery Simulation and Soft Tissue Modeling, IS4TM 2003, held in Juan-Les-Pins, France in June 2003. The 33 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on soft tissue models, haptic rendering, cardiac modeling, and patient specific simulators.

Computer Vision, Imaging and Computer Graphics. Theory and Applications

Author : Paul Richard,José Braz
Publisher : Springer
Page : 327 pages
File Size : 48,8 Mb
Release : 2012-02-25
Category : Computers
ISBN : 9783642253829

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Computer Vision, Imaging and Computer Graphics. Theory and Applications by Paul Richard,José Braz Pdf

This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2010, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Imaging Theory and Applications (IMAGAPP), and on Computer Graphics Theory and Applications (GRAPP), held in Angers, France, in May 2010. The 19 revised full papers presented together with two invited papers were carefully reviewed and selected. The papers are organized in topical sections on computer vision theory and applications; imaging theory and applications; computer graphics theory and applications; and information visualization theory and applications.

Motion in Games

Author : Jan Allbeck,Petros Faloutsos
Publisher : Springer
Page : 460 pages
File Size : 51,5 Mb
Release : 2011-11-08
Category : Computers
ISBN : 9783642250903

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Motion in Games by Jan Allbeck,Petros Faloutsos Pdf

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Image and Graphics

Author : Yu-Jin Zhang
Publisher : Springer
Page : 653 pages
File Size : 47,7 Mb
Release : 2015-08-03
Category : Computers
ISBN : 9783319219639

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Image and Graphics by Yu-Jin Zhang Pdf

This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.

Computer Vision and Computer Graphics. Theory and Applications

Author : José Braz,AlpeshKumar Ranchordas,Hélder J. Araújo,Joao Madeiras Pereira
Publisher : Springer Science & Business Media
Page : 258 pages
File Size : 41,5 Mb
Release : 2008-12-05
Category : Computers
ISBN : 9783540896821

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Computer Vision and Computer Graphics. Theory and Applications by José Braz,AlpeshKumar Ranchordas,Hélder J. Araújo,Joao Madeiras Pereira Pdf

This book includes selected papers from VISIGRAPP 2007, the Joint Conference on Computer Vision and Computer Graphics, comprising two component conferences, namely, the International Conference on Computer Vision Theory and Applications (VISAPP) and the International Conference on Computer Graphics Theory and App- cations (GRAPP), held in Barcelona, Spain, during March 8–11, 2007. We received quite a high number of paper submissions: 382 in total for both conf- ences. We had contributions from more than 50 countries in all five continents. This confirms the success and global dimension of these jointly organized conferences. After a rigorous double-blind evaluation method, a total of 78 submissions were accepted as full papers. From those, 18 got selected for inclusion in this book. To ensure the sci- tific quality of the contributions, these were selected from papers that were evaluated with the highest scores by the VISIGRAPP Program Committee members and then they were extended and revised by the authors. Special thanks go to all contributors and re- rees, without whom this book would not have been possible. VISIGRAPP 2007 included four invited keynote lectures, presented by internati- ally recognized researchers. The presentations represented an important contribution to increasing the overall quality of the conference. We would like to express our - preciation to all invited keynote speakers, in alphabetical order: Jake K. Aggarwal (The University of Texas at Austin/USA), André Gagalowicz (INRIA/France), Wo- gang Heidrich (University of British Columbia/Canada), Mel Slater (Universitat Politècnica de Catalunya/Spain).

Encyclopedia of Computer Graphics and Games

Author : Newton Lee
Publisher : Springer Nature
Page : 2150 pages
File Size : 42,7 Mb
Release : 2024-01-19
Category : Computers
ISBN : 9783031231612

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Encyclopedia of Computer Graphics and Games by Newton Lee Pdf

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Medical Informatics in a United and Healthy Europe

Author : European Federation for Medical Informatics. International Congress
Publisher : IOS Press
Page : 1064 pages
File Size : 49,6 Mb
Release : 2009
Category : Computers
ISBN : 9781607500445

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Medical Informatics in a United and Healthy Europe by European Federation for Medical Informatics. International Congress Pdf

This volume contains the proceedings of the twenty-second International Conference on Medical Informatics Europe MIE 2009, that was held in Sarajevo, Bosnia and Herzegovina, from 30 August to 2 September 2009. The scientific topics present in this proceedings range from national and trans-national eHealth roadmaps, health information and electronic health record systems, systems interoperability and communication standards, medical terminology and ontology approaches, and social networks to Web, Web 2.0, nd Semantic Web solutions for patients, health personnel, and researchers. Furthermore, they include quality assurance and usability of medical informatics systems, specific disease management and telemedicine systems, including a section on devices and snsors, drug safety, clinical decision support and medical expert systems, clinical practice guidelines and protocols, as well as issues on privacy and security. Moreover, bioinformatics, biomedical modeling and simulation, medical imaging and visualizatio and, last but not least, learning and education through medical informatics systems are parts of the included topics.

Medicine Meets Virtual Reality 22

Author : J.D. Westwood,S.W. Westwood,L. Felländer-Tsai
Publisher : IOS Press
Page : 496 pages
File Size : 41,6 Mb
Release : 2016-04-19
Category : Medical
ISBN : 9781614996255

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Medicine Meets Virtual Reality 22 by J.D. Westwood,S.W. Westwood,L. Felländer-Tsai Pdf

In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.