Author : Newton Lee
Publisher : Unknown
Page : 128 pages
File Size : 47,6 Mb
Release : 2024-05-22
Category : Computer games
ISBN : 3319082345
Encyclopedia Of Computer Graphics And Games
Encyclopedia Of Computer Graphics And Games Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Encyclopedia Of Computer Graphics And Games book. This book definitely worth reading, it is an incredibly well-written.
Encyclopedia of Computer Graphics and Games
Author : Newton Lee
Publisher : Springer Nature
Page : 2150 pages
File Size : 49,8 Mb
Release : 2024-01-19
Category : Computers
ISBN : 9783031231612
Encyclopedia of Computer Graphics and Games by Newton Lee Pdf
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Encyclopedia of Computer Science and Technology
Author : Harry Henderson
Publisher : Infobase Publishing
Page : 593 pages
File Size : 40,8 Mb
Release : 2009
Category : Computers
ISBN : 9781438110035
Encyclopedia of Computer Science and Technology by Harry Henderson Pdf
Presents an illustrated A-Z encyclopedia containing approximately 600 entries on computer and technology related topics.
Concise Encyclopedia of Computer Science
Author : Edwin D. Reilly
Publisher : John Wiley & Sons
Page : 908 pages
File Size : 44,5 Mb
Release : 2004-09-03
Category : Computers
ISBN : 0470090952
Concise Encyclopedia of Computer Science by Edwin D. Reilly Pdf
The Concise Encyclopedia of Computer Science has been adapted from the full Fourth Edition to meet the needs of students, teachers and professional computer users in science and industry. As an ideal desktop reference, it contains shorter versions of 60% of the articles found in the Fourth Edition, putting computer knowledge at your fingertips. Organised to work for you, it has several features that make it an invaluable and accessible reference. These include: Cross references to closely related articles to ensure that you don’t miss relevant information Appendices covering abbreviations and acronyms, notation and units, and a timeline of significant milestones in computing have been included to ensure that you get the most from the book. A comprehensive index containing article titles, names of persons cited, references to sub-categories and important words in general usage, guarantees that you can easily find the information you need. Classification of articles around the following nine main themes allows you to follow a self study regime in a particular area: Hardware Computer Systems Information and Data Software Mathematics of Computing Theory of Computation Methodologies Applications Computing Milieux. Presenting a wide ranging perspective on the key concepts and developments that define the discipline, the Concise Encyclopedia of Computer Science is a valuable reference for all computer users.
Proceedings of 4th International Conference and Expo on Computer Graphics & Animation 2018
Author : ConferenceSeries
Publisher : ConferenceSeries
Page : 70 pages
File Size : 45,9 Mb
Release : 2024-05-22
Category : Electronic
ISBN : 8210379456XXX
Proceedings of 4th International Conference and Expo on Computer Graphics & Animation 2018 by ConferenceSeries Pdf
September 25-26, 2017 Berlin, Germany Key Topics : Computer Graphics, Computer Graphics Applications, Computer Animation, Animation Industry, Modeling, Game Design & Development, Computer Vision & Pattern Recognition, Virtual, Augmented and Mixed Reality, Imaging and Image Processing, Visualization, Human-Computer Interaction, 3D Web Technology, Simulation, Gamification and Social Game Mechanics, Rendering, 3D Printing,
Encyclopedia of Computer Science and Technology
Author : Phillip A. Laplante
Publisher : CRC Press
Page : 1013 pages
File Size : 46,8 Mb
Release : 2017-10-02
Category : Computers
ISBN : 9781351652490
Encyclopedia of Computer Science and Technology by Phillip A. Laplante Pdf
With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
Contemporary Topics in Computer Graphics and Games
Author : Veysi İşler,Haşmet Gürçay,Hasan Kemal Süher,Güven Çatak
Publisher : Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Page : 0 pages
File Size : 54,8 Mb
Release : 2020
Category : Computer games
ISBN : 3631802129
Contemporary Topics in Computer Graphics and Games by Veysi İşler,Haşmet Gürçay,Hasan Kemal Süher,Güven Çatak Pdf
This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games. The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.
Software Engineering Perspectives in Computer Game Development
Author : Kendra M. L. Cooper
Publisher : CRC Press
Page : 302 pages
File Size : 41,8 Mb
Release : 2021-07-05
Category : Computers
ISBN : 9781351382342
Software Engineering Perspectives in Computer Game Development by Kendra M. L. Cooper Pdf
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Encyclopedia of Computer Science and Engineering
Author : Anthony Ralston,Edwin D. Reilly
Publisher : New York ; Toronto : Van Nostrand Reinhold Company
Page : 1698 pages
File Size : 41,7 Mb
Release : 1983
Category : Computers
ISBN : MINN:31951001406533C
Encyclopedia of Computer Science and Engineering by Anthony Ralston,Edwin D. Reilly Pdf
Classification of articles; Encyclopedia; Appendices.
Encyclopedia of Video Games [3 volumes]
Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1173 pages
File Size : 53,7 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9798216161820
Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Computer Graphics Companion
Author : Jeffrey J. McConnell,Anthony Ralston,Edwin D. Reilly,David Hemmendinger
Publisher : Wiley
Page : 0 pages
File Size : 50,5 Mb
Release : 2003-05-07
Category : Computers
ISBN : 0470865164
Computer Graphics Companion by Jeffrey J. McConnell,Anthony Ralston,Edwin D. Reilly,David Hemmendinger Pdf
The Computer Graphics Companion offers a comprehensive collection of articles written by selected specialists and spanning a wide range of topics and applications in computer graphics. It brings together all the articles related to computer graphics included in the Encyclopedia of Computer Science along with further material, unique to this companion volume. Additional articles on colour and design are included as well professional profiles and web resources. Enhanced with a section of colour illustrations, the book gives a general introduction to computer graphics, software, hardware, design, colour and image processing and then focuses on key application areas: Entertainment – covering areas such as animation, movies and games Science and engineering - including scientific visualisation, biocomputing, medical imaging, diagnostic techniques, geographic information systems and computer-aided design in engineering and manufacturing Other applications of computer graphics – reviewing diverse topics, such as virtual reality, multimedia, the internet, desktop publishing and simulation The book also features: Autobiographical profiles by computer graphics professionals, giving a personal insight into working in the field, some of the practical aspects of their current work and their thoughts on the future for graphics. An extensive list of web sites for graphics organisations, demonstration software and graphics hardware and software suppliers Authoritative but accessible, the Computer Graphics Companion is an essential introduction to the field of computer graphics and its applications.
Principles of Computer Graphics
Author : Shalini Govil-Pai
Publisher : Springer Science & Business Media
Page : 296 pages
File Size : 48,8 Mb
Release : 2006-08-02
Category : Computers
ISBN : 9780387254791
Principles of Computer Graphics by Shalini Govil-Pai Pdf
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Frontiers of Computer Vision
Author : Hieyong Jeong,Kazuhiko Sumi
Publisher : Springer Nature
Page : 318 pages
File Size : 43,5 Mb
Release : 2021-07-14
Category : Computers
ISBN : 9783030816384
Frontiers of Computer Vision by Hieyong Jeong,Kazuhiko Sumi Pdf
This book constitutes refereed proceedings of the 27th International Workshop Frontiers of Computer Vision, IW-FCV 2021, held in Daegu, South Korea, in February 2021. The 17 full papers and 8 short papers presented were thoroughly reviewed and selected from 44 submissions. The papers in the volume are organized according to the following topics: real-world applications; segmentation / object tracking; recognition; human behaviour; algorithm / application.
3D Game Engine Design
Author : David Eberly
Publisher : CRC Press
Page : 1008 pages
File Size : 44,8 Mb
Release : 2006-11-03
Category : Art
ISBN : 9781482267303
3D Game Engine Design by David Eberly Pdf
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Advances in Computer Graphics
Author : Nadia Magnenat-Thalmann,Jian Zhang,Jinman Kim,George Papagiannakis,Bin Sheng,Daniel Thalmann,Marina Gavrilova
Publisher : Springer Nature
Page : 590 pages
File Size : 48,5 Mb
Release : 2023-01-01
Category : Computers
ISBN : 9783031234736
Advances in Computer Graphics by Nadia Magnenat-Thalmann,Jian Zhang,Jinman Kim,George Papagiannakis,Bin Sheng,Daniel Thalmann,Marina Gavrilova Pdf
This book constitutes the refereed proceedings of the 39th Computer Graphics International Conference on Advances in Computer Graphics, CGI 2022, held Virtually, during September 12–16, 2022. The 45 full papers included in this book were carefully reviewed and selected from 139 submissions. They were organized in topical sections as follows: image analysis & processing; graphs & networks; estimation & feature matching; 3d reconstruction; rendering & animation; detection & recognition; colors, paintings & layout; synthesis & generation; ar & user interfaces; medical imaging; segmentation; object detection; image attention & perception; and modeling & simulation.