Hacking Video Game Consoles

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Game Console Hacking

Author : Joe Grand,Albert Yarusso
Publisher : Elsevier
Page : 512 pages
File Size : 45,8 Mb
Release : 2004-11-12
Category : Computers
ISBN : 0080532314

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Game Console Hacking by Joe Grand,Albert Yarusso Pdf

The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Hacking Video Game Consoles

Author : Benjamin Heckendorn
Publisher : Wiley
Page : 0 pages
File Size : 46,6 Mb
Release : 2005-02-18
Category : Games & Activities
ISBN : 0764578065

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Hacking Video Game Consoles by Benjamin Heckendorn Pdf

Space Invaders and Asteroids are back! Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too. Now it's your turn. Every secret is here - complete instructions, materials lists, tool tips, even advice on finding parts. Just wait 'til they see this at the high school reunion. Ready? Let's get started Plans and instructions for building eight handheld, classic video games * Choosing a game system - Atari(r), Nintendo(r), Super Nintendo(r), or Playstation(r)1 * What you'll spend * Electronics and soldering 101 * Hacking portable TVs for their screens * Building the case - CNC or freehand? * Yank the cord, install the batteries

Game Console Hacking

Author : Joe Grand,Frank Thornton,Albert Yarusso
Publisher : Syngress Media Incorporated
Page : 558 pages
File Size : 51,6 Mb
Release : 2004
Category : Computers
ISBN : 1931836310

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Game Console Hacking by Joe Grand,Frank Thornton,Albert Yarusso Pdf

Illustrates how to configure and modify the actual game console to make it perform above and beyond what the original designers intended.

Joe Grand's Best of Hardware, Wireless, and Game Console Hacking

Author : Joe Grand,Frank Thornton,Albert Yarusso,Lee Barken,Tom Owad,Ryan Russell,Bobby Kinstle,Marcus R Brown,Job de Haas,Deborah Kaplan
Publisher : Elsevier
Page : 112 pages
File Size : 48,5 Mb
Release : 2006-08-18
Category : Computers
ISBN : 9780080509662

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Joe Grand's Best of Hardware, Wireless, and Game Console Hacking by Joe Grand,Frank Thornton,Albert Yarusso,Lee Barken,Tom Owad,Ryan Russell,Bobby Kinstle,Marcus R Brown,Job de Haas,Deborah Kaplan Pdf

The book introduces the principles of hardware design and describes the tools and techniques required to begin hacking. The DVD contains hack instructions for over 20 game consoles and hardware devices from Nintendo, Apple, Sony, Microsoft, Palm and more. The presentation of these 20 projects on DVD media provides users with benefits and options not available on the printed page. All images are hi-res color that can be enlarged or printed, the text is easily searched, and the user can copy the contents to their hard disk and add comments directly into the PDF files. The DVD media also lends itself well to group projects (it includes a 10 user license). The 160-page book includes chapters on hacking tools and electrical engineering basics, along with chapters on the background, design and functionality of each hardware device. * Packed full of high resolution colour images that reveal the smallest details of each step in a hack * Includes in depth coverage of the tools of the hacking trade and the basics of electrical engineering * DVD includes a "Using the Tools" video starring Joe "kingpin" Grand

Game Hacking

Author : Nick Cano
Publisher : No Starch Press
Page : 305 pages
File Size : 46,6 Mb
Release : 2016-07-01
Category : Computers
ISBN : 9781593276690

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Game Hacking by Nick Cano Pdf

You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1365 pages
File Size : 40,7 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9781440870200

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Understanding Counterplay in Video Games

Author : Alan F. Meades
Publisher : Routledge
Page : 212 pages
File Size : 52,8 Mb
Release : 2015-06-05
Category : Games & Activities
ISBN : 9781317618799

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Understanding Counterplay in Video Games by Alan F. Meades Pdf

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.

Gaming Hacks

Author : Simon Carless
Publisher : "O'Reilly Media, Inc."
Page : 468 pages
File Size : 43,6 Mb
Release : 2004
Category : Computers
ISBN : 0596007140

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Gaming Hacks by Simon Carless Pdf

Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Retro Gaming Hacks

Author : Chris Kohler
Publisher : "O'Reilly Media, Inc."
Page : 504 pages
File Size : 43,6 Mb
Release : 2005-10-12
Category : Games & Activities
ISBN : 9781449303907

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Retro Gaming Hacks by Chris Kohler Pdf

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Game Hacking

Author : Nick Cano
Publisher : No Starch Press
Page : 304 pages
File Size : 46,8 Mb
Release : 2016-07-01
Category : Computers
ISBN : 9781593277819

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Game Hacking by Nick Cano Pdf

You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Knoppix Hacks

Author : Kyle Rankin
Publisher : "O'Reilly Media, Inc."
Page : 423 pages
File Size : 55,5 Mb
Release : 2007-11-20
Category : Computers
ISBN : 9780596551759

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Knoppix Hacks by Kyle Rankin Pdf

If you think Knoppix is just a Linux demo disk, think again. Klaus Knopper created an entire Linux distribution on a bootable CD (and now a DVD) so he could use his favorite open source tools on any computer. This book includes a collection of tips and techniques for using the enormous amount of software Knoppix offers-not just to work and play, but also to troubleshoot, repair, upgrade, and disinfect your system without having to install a thing. Knoppix Hacks is just like the distribution it covers: a veritable Swiss Army knife packed full of tools. Scores of industrial-strength hacks-many of them new to this second edition-cover both the standard Knoppix CD and the feature-rich DVD "Maxi" distribution, which is included with this book. Discover how to use Knoppix to its full potential as your desktop, rescue CD, or as a launching point for your own live CD. With Knoppix Hacks, you can: Investigate features of the KDE desktop and its Internet applications Save your settings and data between reboots with persistent storage Employ Knoppix as a system administration multitool to replace failed servers and more Use the CD/DVD as a rescue disc to repair filesystems or a system that won't boot Rescue Windows systems with Knoppix to back up files and settings, hack the registry, and more Explore other live CDs based on Knoppix that could augment your system Easily install the popular Debian GNU/Linux distribution with all of your hardware detected and configured Remaster Knoppix to include your favorite software and custom branding Whether you're a new Linux user, power user, or system administer, this book helps you take advantage of Knoppix and customize it to your needs. You may just find ways to use Knoppix that you never considered.

Hackers and Hacking

Author : Thomas J. Holt,Bernadette H. Schell
Publisher : Bloomsbury Publishing USA
Page : 220 pages
File Size : 48,8 Mb
Release : 2013-07-19
Category : Computers
ISBN : 9798216093664

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Hackers and Hacking by Thomas J. Holt,Bernadette H. Schell Pdf

This book provides an in-depth exploration of the phenomenon of hacking from a multidisciplinary perspective that addresses the social and technological aspects of this unique activity as well as its impact. What defines the social world of hackers? How do individuals utilize hacking techniques against corporations, governments, and the general public? And what motivates them to do so? This book traces the origins of hacking from the 1950s to today and provides an in-depth exploration of the ways in which hackers define themselves, the application of malicious and ethical hacking techniques, and how hackers' activities are directly tied to the evolution of the technologies we use every day. Rather than presenting an overly technical discussion of the phenomenon of hacking, this work examines the culture of hackers and the technologies they exploit in an easy-to-understand format. Additionally, the book documents how hacking can be applied to engage in various forms of cybercrime, ranging from the creation of malicious software to the theft of sensitive information and fraud—acts that can have devastating effects upon our modern information society.

Hacked

Author : Kevin F. Steinmetz
Publisher : NYU Press
Page : 288 pages
File Size : 40,6 Mb
Release : 2016-11-29
Category : Social Science
ISBN : 9781479816293

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Hacked by Kevin F. Steinmetz Pdf

Inside the life of a hacker and cybercrime culture. Public discourse, from pop culture to political rhetoric, portrays hackers as deceptive, digital villains. But what do we actually know about them? In Hacked, Kevin F. Steinmetz explores what it means to be a hacker and the nuances of hacker culture. Through extensive interviews with hackers, observations of hacker communities, and analyses of hacker cultural products, Steinmetz demystifies the figure of the hacker and situates the practice of hacking within the larger political and economic structures of capitalism, crime, and control.This captivating book challenges many of the common narratives of hackers, suggesting that not all forms of hacking are criminal and, contrary to popular opinion, the broader hacker community actually plays a vital role in our information economy. Hacked thus explores how governments, corporations, and other institutions attempt to manage hacker culture through the creation of ideologies and laws that protect powerful economic interests. Not content to simply critique the situation, Steinmetz ends his work by providing actionable policy recommendations that aim to redirect the focus from the individual to corporations, governments, and broader social issues. A compelling study, Hacked helps us understand not just the figure of the hacker, but also digital crime and social control in our high-tech society.

The Game Console 2.0

Author : Evan Amos
Publisher : No Starch Press
Page : 314 pages
File Size : 40,5 Mb
Release : 2021-09-08
Category : Games & Activities
ISBN : 9781718500617

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The Game Console 2.0 by Evan Amos Pdf

This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Future Gaming

Author : Paolo Ruffino
Publisher : MIT Press
Page : 160 pages
File Size : 42,6 Mb
Release : 2018-05-11
Category : Games & Activities
ISBN : 9781906897703

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Future Gaming by Paolo Ruffino Pdf

A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.