Hacking World Of Warcraft

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Hacking World of Warcraft

Author : Daniel Gilbert,James Whitehead, II
Publisher : Wiley
Page : 0 pages
File Size : 55,7 Mb
Release : 2007-06-05
Category : Computers
ISBN : 0470110023

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Hacking World of Warcraft by Daniel Gilbert,James Whitehead, II Pdf

Get crafty! Veteran WoW player and creator of the most popular World of Warcraft add-on (Atlas) Dan Gilbert guides you through making your stay in the world of Azeroth more exciting. Whether you’re human, dwarf, elf, or orc, you’ll feast on numerous unique hacks such as combat, artwork and model, map, interface, loot, chat, raid, PvP, and more. You’ll also learn to create and use skins and themes, write your own macros, create add-ons, and work with frames and XML so that you can improve your experience with the hottest online game on the planet—planet Earth, that is.

Hacking

Author : Dominik Landwehr
Publisher : Christoph Merian Verlag
Page : 132 pages
File Size : 48,5 Mb
Release : 2014-10-02
Category : Art
ISBN : 9783856166540

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Hacking by Dominik Landwehr Pdf

Seit der Popularisierung der Computertechnologie durch Personal Computer und Internet übt die Strategie des Hackings eine besondere Faszination auf die Medienkunst aus. Warum ist das so? Welche Botschaften vermitteln die Künstler mit diesen Projekten? Der zweite Band der Reihe ‹Edition Digital Culture› geht diesen Fragen auf den Grund. Ein Hack ist eigentlich eine gewitzte Lösung für ein Computerproblem. Hacken steht aber auch für das kreative Aufbrechen einer Technologie und den damit verbundenen Systemen. Ein Hacker will mehr als nur vorgegebene Regeln befolgen, er will die Systeme selbst verändern. Das macht die Figur des Hackers und seine Tätigkeit schillernd und mehrdeutig. Mit Texten von Hannes Gassert, Verena Kuni, Claus Pias, Felix Stalder und Raffael Dörig.

Research Handbook on the Law of Virtual and Augmented Reality

Author : Woodrow Barfield,Marc Jonathan Blitz
Publisher : Edward Elgar Publishing
Page : 712 pages
File Size : 44,9 Mb
Release : 2018-12-28
Category : Computers
ISBN : 9781786438591

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Research Handbook on the Law of Virtual and Augmented Reality by Woodrow Barfield,Marc Jonathan Blitz Pdf

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

World of Warcraft and Philosophy

Author : Luke Cuddy,John Nordlinger
Publisher : ReadHowYouWant.com
Page : 430 pages
File Size : 52,8 Mb
Release : 2010-08-24
Category : Games & Activities
ISBN : 9781459601178

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World of Warcraft and Philosophy by Luke Cuddy,John Nordlinger Pdf

World of Warcraft is the most popular ever MMORPG (massively multiplayer online role playing game), with over twelve million subscribers and growing every day. WoW is everywhere - from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, prime-time commercials with William Shatner and Mr. T., and even criminal and civil courts in the real world. People marry and divorce individuals they have met in the game, realworld financial markets thrive in virtual WoW property, parents have their kids treated' for Warcraft addiction, and real-world lawsuits, vendettas, and murders have been provoked by the game. Since identities are known to be assumed, is it okay to totally misrepresent yourself in the game? Does the Corrupted Blood epidemic warn us of future public health catastrophes? How can it be wrong to steal something which doesn't exist or torture characters who don't feel pain? Is warfare really essential to the world of Warcraft? What can our own world learn from Azeroth's blend of primitivism and high-tech? A specially commissioned guild of philosophers tackle these and other hard questions in World of Warcraft and Philosophy. ''Finally, something Horde and Alliance alike can enjoy! Log off and curl up with World of Warcraft and Philosophy: you'll level up your Intellect for better boasting at your next guild party and cocktail party alike. ''

Battlefields of Negotiation

Author : Rene Glas
Publisher : Amsterdam University Press
Page : 221 pages
File Size : 55,9 Mb
Release : 2013-01-03
Category : Social Science
ISBN : 9789089645005

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Battlefields of Negotiation by Rene Glas Pdf

The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games.

Defining Neomedievalism(s) II

Author : Karl Fugelso
Publisher : DS Brewer
Page : 214 pages
File Size : 43,9 Mb
Release : 2011
Category : Art
ISBN : 9781843842675

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Defining Neomedievalism(s) II by Karl Fugelso Pdf

The focus on neomedievalism at the 2007 International Conference on Medievalism, in ever more sessions at the annual International Congress on Medieval Studies, and by many recent or forthcoming publications, has left little doubt that this important new area of study is here to stay, and that medievalism must come to terms with it. In response to an essay in Studies in Medievalism XVIII defining medievalism in relationship to neomedievalism, this volume therefore begins with seven essays defining neomedievalism in relationship to medievalism.

Hackers and Hacking

Author : Thomas J. Holt,Bernadette H. Schell
Publisher : Bloomsbury Publishing USA
Page : 375 pages
File Size : 42,8 Mb
Release : 2013-07-19
Category : Computers
ISBN : 9781610692779

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Hackers and Hacking by Thomas J. Holt,Bernadette H. Schell Pdf

This book provides an in-depth exploration of the phenomenon of hacking from a multidisciplinary perspective that addresses the social and technological aspects of this unique activity as well as its impact. What defines the social world of hackers? How do individuals utilize hacking techniques against corporations, governments, and the general public? And what motivates them to do so? This book traces the origins of hacking from the 1950s to today and provides an in-depth exploration of the ways in which hackers define themselves, the application of malicious and ethical hacking techniques, and how hackers' activities are directly tied to the evolution of the technologies we use every day. Rather than presenting an overly technical discussion of the phenomenon of hacking, this work examines the culture of hackers and the technologies they exploit in an easy-to-understand format. Additionally, the book documents how hacking can be applied to engage in various forms of cybercrime, ranging from the creation of malicious software to the theft of sensitive information and fraud—acts that can have devastating effects upon our modern information society.

World of Warcraft Programming

Author : James Whitehead, II,Bryan McLemore,Matthew Orlando
Publisher : Wiley
Page : 0 pages
File Size : 50,5 Mb
Release : 2008-05-05
Category : Computers
ISBN : 0470229810

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World of Warcraft Programming by James Whitehead, II,Bryan McLemore,Matthew Orlando Pdf

"WoW" is what you’ll say when you see how many ways you can tweak the World of Warcraft interface after you read this book! If you're new to programming, we'll teach you the basics of Lua and XML and walk you through writing your first addon. If you already have some original addons in your arsenal, jump right into Parts III and IV and work with templates, function hooking, custom graphics, state headers, and more. We'll even help you distribute your addons, making WoW better for everybody. Respond to events, creates frames, and use the WoW API to interact with the game Learn the Lua programming language through interactive examples, from values and variables to custom functions and control structures Write well-formed XML and validate using schemas Find specific functions easily in the comprehensive references of APIs, API categories, events, and widgets Create custom graphics, scroll frames, dropdown menus, and much more A Note from the Publisher: In the first printing, we mistakenly omitted the Authors’ Acknowledgements, which included the names of many World of Warcraft community members who helped bring this book to market. I want to publicly thank them for their efforts, and apologize for the omission, which will be corrected in the second printing. It is the members of the WoW community that make Blizzard’s amazing game an even greater experience for millions of players around the world, and their efforts on this book are greatly appreciated. Chris Webb Executive Editor From the Authors: James and Lee Whitehead, thank you for standing behind me on everything that I’ve done throughout my wacky life. None of this would have been possible without the guidance and support that you've provided me. Michelle Hastings, thank you for finding a way to bridge a 5300 mile gap and still make me feel like I’m in your living room. Robert and Gregory Whitehead, thank you for sticking by me wherever I am and whatever I do without ever passing judgment. Tom Harper, thank you for letting me be a part of your life. Every single day with you is an adventure I can’t wait to begin, and you have changed my life forever. Jamie Anderson and Edward Wilman, thank you for letting us invade your sanctuary and for being such good friends. Charlie Radcliffe, Björn Alfthan, Anne Christianson, and Chris McCabe, thank you for being great flatmates. Worcester College MCR, thank you for giving me a community of friends in a very foreign land. Karen Hobson, thank you for being so helpful and supportive throughout the last two projects; you've helped keep me afloat. Sam Lantinga, thank you for all the time and effort you put into helping the World of Warcraft community. Kevin M. Kelly, thank you for your odd sleep patterns and availability; exploration of the unknown is always easier when you have a friend with a map. Daniel Stephens, thank you for your help digging through various parts of the API and for giving me a good jumping-off point for my data exploration. Chris Webb, thank you for bringing this book and Hacking World of Warcraft into existence. Both books serve as great resources for the WoW UI community. Maryann Steinhart, thank you for your guidance through the entire process. Your feedback, as always, has proved instrumental to the process. Matthew and Bryan, for working with me on this extremely ambitious project, it’s definitely been a rollercoaster. Thanks to everyone who kept me moving when I needed a push, and those who slowed me down when I needed a break. Thank you to all of my users for putting up with bugs and lack of updates while the book was still being written; your patience and support is what keeps me writing addons. Finally, thank you to all the members of the WoW UI community for everything you do.--Jim First, I would like to thank all those involved with the book: Jim for inviting me to take part; Bryan for sticking with it through all his work pressures; Chris, Maryann, and the rest of the folks at Wiley for allowing this project to materialize. Thanks to Rick and Stephen for picking apart our work. Supreme thanks go to Iriel, AnduinLothar, Cladhaire, MentalPower, Esamynn, Beladona, Krka, Legorol, Shirik, Cidan, Kevin, Sam, and all the members of #wow-lounge for putting up with our incessant questions. Thank you to all the folks who helped us churn out the API docs at the 11th hour. Thank you to PepsiCo and Rockstar, Inc., without whose caffeinated beverages I never would have completed my chapters. I'd also like to thank whoever made the massage pad I keep on my computer chair. The best go out to the folks behind "Brisco County Jr.," "Firefly," and every other television series that should’ve gone on for years. For entertaining me in my few breaks, xkcd.org, bash.org, Portal, World of Warcraft, "Bones," "Nip/Tuck," and "Mythbusters" have my undying gratitude. What thanks for a book of this nature would be complete without recognition of Blizzard for its wonderful product and incredible passion? Special thanks go out to my de facto colleagues from the UI & Macros forum for their hard work, dedication, and flaming of people who didn’t read the stickies while I devoted my time to this project: Troodi, the nicest troll I’ve ever met; Jelly, enthusiastic ForumToCPoster user; Kamdis, female Draenei—@@'nuff said; Lunessa, my no. 1 supporter for my presidential bid; Lopeppeppy, whose name I can finally type from memory; Kaydeethree, with the best diagram of how to find stickies ever; Kelfarr, under people’s skin before he even posts; Alestane, unnervingly patient; Valaron, never met a better Orc; Lealla, yay drood!; Aella, whom I always confuse with Lealla; everybody else whom I forgot to name; and our Administratrix Extraordinaire, Cairenn, for holding everything together! My deepest thanks go to my family for making me who I am, and, most important, to my wife, Juliella, thank you for supporting me in this endeavor even when it meant I had to put you on /ignore from time to time.--Matthew Wanda and Joe Newman, for the hours you put up with me not being willing to get off the computer. Thanks for all the support over the years, and for buying me my first copy of VB when I was 15, and sorry for all the arguments. Willis McLemore, thanks for supporting me without ever expecting anything from me. Brent Miller, for helping me really start out on this awesome journey. You helped guide me when I first got started doing WoW addons, and many of the things we talked about helped shape me as a professional coder. Thanks for the first versions of Ace and for shrugging off all that responsibility onto me when you left. Oh, and thanks for listening to me rant. Jim Whitehead and Matthew Orlando, you have been better co-authors than anyone else can ask for. Thanks for putting up with me while I learned how to do this, and for handling the content that I had no clue about. Sorry again for the times when I got overwhelmed. Thanks to all the editors and support from Wiley for helping me get through this, and for putting up with me when I gave you problems. PProvost, Ammo, Cladhaire, hyperChipmunk, kergoth, Mikk, Nargiddley, pastamancer, nevcairiel, Tekkub, Tem, vhaar, Wobin and the members of #wowace. Thanks for the ideas, inspiration, strife, and hard work. Thanks for helping WowAce grow to more than a million users and for all the great mods! Shirik, Tekkub, Wobin, Mentalpower, Esamynn, Cide, Ammo, Nevcairiel, and Iriel (and any I have accidentally forgotten). Thank you for helping so much on the reference. We would never have been done in time without you. Karen Hobson. You've been a friend to me during some of the darkest times in my life, and I'll always treasure your company and support. I don’t think it’d be possible for me to thank you enough. Aidan McLemore, who still thinks Daddy can do anything. Last, but by no means least, Kristina McLemore. Thanks for believing in me and following me across the country, for always loving me, and for helping me but, most important, for not divorcing me during the production of this book.--Bryan A special thanks is owed to a group of hard-working members of the user interface community, without whom the reference section of this book would not have been completed. Each of you truly stepped up when we needed your help, and we're extremely grateful for everything you've done for us. Thank you [Ammo], Beladona, Cide, Gazmik, JoshBorke, MentalPower, Nevcairiel, Shirik, Tem, and Wobin for giving us your time, and a little bit of your sanity. Dan Fernandez, thank you for your work on the World of Warcraft AddOn Studio and your help in writing Chapter 14. We're hopeful that the software will continue to develop and mature as another tool in the addon author’s toolbox.

Dissecting the Hack: The F0rb1dd3n Network, Revised Edition

Author : Jayson E Street,Kent Nabors,Brian Baskin,Marcus J. Carey
Publisher : Syngress
Page : 360 pages
File Size : 44,7 Mb
Release : 2010-08-06
Category : Computers
ISBN : 1597495697

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Dissecting the Hack: The F0rb1dd3n Network, Revised Edition by Jayson E Street,Kent Nabors,Brian Baskin,Marcus J. Carey Pdf

Dissecting the Hack: The F0rb1dd3n Network, Revised Edition, deals with hackers and hacking. The book is divided into two parts. The first part, entitled “The F0rb1dd3n Network, tells the fictional story of Bob and Leon, two kids caught up in an adventure where they learn the real-world consequence of digital actions. The second part, “Security Threats Are Real (STAR), focuses on these real-world lessons. The F0rb1dd3n Network can be read as a stand-alone story or as an illustration of the issues described in STAR. Throughout The F0rb1dd3n Network are “Easter eggs —references, hints, phrases, and more that will lead readers to insights into hacker culture. Drawing on The F0rb1dd3n Network, STAR explains the various aspects of reconnaissance; the scanning phase of an attack; the attacker’s search for network weaknesses and vulnerabilities to exploit; the various angles of attack used by the characters in the story; basic methods of erasing information and obscuring an attacker’s presence on a computer system; and the underlying hacking culture. Revised edition includes a completely NEW STAR Section (Part 2) Utilizes actual hacking and security tools in its story- helps to familiarize a newbie with the many devices and their code Introduces basic hacking techniques in real life context for ease of learning

Ethical Hacking: Techniques, Tools, and Countermeasures

Author : Michael G. Solomon,Sean-Philip Oriyano
Publisher : Jones & Bartlett Learning
Page : 437 pages
File Size : 50,8 Mb
Release : 2022-11-28
Category : Computers
ISBN : 9781284287691

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Ethical Hacking: Techniques, Tools, and Countermeasures by Michael G. Solomon,Sean-Philip Oriyano Pdf

Ethical Hacking: Techniques, Tools, and Countermeasures, Fourth Edition, covers the basic strategies and tools that prepare students to engage in proactive and aggressive cyber security activities, with an increased focus on Pen testing and Red Teams. Written by subject matter experts, with numerous real-world examples, the Fourth Edition provides readers with a clear, comprehensive introduction to the many threats on the security of our cyber environments and what can be done to combat them. The text begins with an examination of the landscape, key terms, and concepts that a security professional needs to know about hackers and computer criminals who break into networks, steal information, and corrupt data. Part II provides a technical overview of hacking: how attackers target cyber resources and the methodologies they follow. Part III studies those methods that are most effective when dealing with hacking attacks, especially in an age of increased reliance on distributed devices.

No Tech Hacking

Author : Johnny Long
Publisher : Syngress
Page : 384 pages
File Size : 40,9 Mb
Release : 2011-04-18
Category : Computers
ISBN : 0080558755

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No Tech Hacking by Johnny Long Pdf

Johnny Long's last book sold 12,000 units worldwide. Kevin Mitnick's last book sold 40,000 units in North America. As the cliché goes, information is power. In this age of technology, an increasing majority of the world's information is stored electronically. It makes sense then that we rely on high-tech electronic protection systems to guard that information. As professional hackers, Johnny Long and Kevin Mitnick get paid to uncover weaknesses in those systems and exploit them. Whether breaking into buildings or slipping past industrial-grade firewalls, their goal has always been the same: extract the information using any means necessary. After hundreds of jobs, they have discovered the secrets to bypassing every conceivable high-tech security system. This book reveals those secrets; as the title suggests, it has nothing to do with high technology. • Dumpster Diving Be a good sport and don’t read the two “D” words written in big bold letters above, and act surprised when I tell you hackers can accomplish this without relying on a single bit of technology (punny). • Tailgating Hackers and ninja both like wearing black, and they do share the ability to slip inside a building and blend with the shadows. • Shoulder Surfing If you like having a screen on your laptop so you can see what you’re working on, don’t read this chapter. • Physical Security Locks are serious business and lock technicians are true engineers, most backed with years of hands-on experience. But what happens when you take the age-old respected profession of the locksmith and sprinkle it with hacker ingenuity? • Social Engineering with Jack Wiles Jack has trained hundreds of federal agents, corporate attorneys, CEOs and internal auditors on computer crime and security-related topics. His unforgettable presentations are filled with three decades of personal "war stories" from the trenches of Information Security and Physical Security. • Google Hacking A hacker doesn’t even need his own computer to do the necessary research. If he can make it to a public library, Kinko's or Internet cafe, he can use Google to process all that data into something useful. • P2P Hacking Let’s assume a guy has no budget, no commercial hacking software, no support from organized crime and no fancy gear. With all those restrictions, is this guy still a threat to you? Have a look at this chapter and judge for yourself. • People Watching Skilled people watchers can learn a whole lot in just a few quick glances. In this chapter we’ll take a look at a few examples of the types of things that draws a no-tech hacker’s eye. • Kiosks What happens when a kiosk is more than a kiosk? What happens when the kiosk holds airline passenger information? What if the kiosk holds confidential patient information? What if the kiosk holds cash? • Vehicle Surveillance Most people don’t realize that some of the most thrilling vehicular espionage happens when the cars aren't moving at all!

World of Warcraft Programming

Author : James Whitehead, II,Rick Roe
Publisher : John Wiley & Sons
Page : 1234 pages
File Size : 49,6 Mb
Release : 2011-03-31
Category : Computers
ISBN : 9781118081037

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World of Warcraft Programming by James Whitehead, II,Rick Roe Pdf

The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

On the Job

Author : Margo DeMello
Publisher : Bloomsbury Publishing USA
Page : 328 pages
File Size : 45,9 Mb
Release : 2021-01-13
Category : Social Science
ISBN : 9781440863516

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On the Job by Margo DeMello Pdf

This one-volume encyclopedia examines jobs and occupations from around the world that are unique and out of the ordinary, from bike fishermen in the Netherlands and professional wedding guests in South Korea to elephant dressers in India. It's not surprising that the first question we are asked by strangers often has to do with what we do for a living. It's another way of asking, "Who are you, and what are you about?" But what happens when the answer to that question is "I am a gondolier" or "I am an Instagram influencer?" This book tries to answer that question, focusing on approximately 100 unusual occupations around the world. Arranged alphabetically, entries define the jobs and detail their historical, social, and cultural significance. Entries also examine where the job is located, how it came to be, how people get into the position, and what the economic and future outlook is for that job. While the entries focus on contemporary jobs, the encyclopedia also includes sidebars that highlight unique jobs from history to give the reader a sense of how unusual (and often terrible!) some jobs once were. Students will find this book useful in looking at cultures around the world.

The New World of Transitioned Media

Author : Gali Einav
Publisher : Springer
Page : 151 pages
File Size : 48,6 Mb
Release : 2014-10-01
Category : Business & Economics
ISBN : 9783319090092

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The New World of Transitioned Media by Gali Einav Pdf

The media industry is undergoing an accelerated pace of change, driven in large part by the proliferation of digital platforms. In many cases, the speed of adoption has exceeded our ability to process the impact of these changes on individuals and society at large. This book provides a “behind-the-scenes” look at the media industry’s transition into the digital era and examines its impact on marketing, advertising, innovation and other economic and social activities. The impact of digital technologies on traditional media sectors, such as advertising, video games, film and television is well-documented. Less understood is its effect on our perceptions, thought processes and inter-personal relationships. Social media, for example, represents a fundamental change in the ways we interact with media, communicate with each other and even present ourselves to the world. This has shaped the way we communicate with institutions and brands. Similar to the first “Transitioned Media” book, Transitioned Media: A Turning Point into the Digital Realm, this book combines media industry leaders and academics to explore various transformative trends and issues. Themes include measuring cross-platform behaviour, artificial intelligence in journalism, the evolution of video games, digital media and physical space, the mobile use trends, social media and the corporate world, the changes in the television and newspaper business and the evolving relationship between advertisers and target audiences. The varied backgrounds of contributors and array of topics make for a unique and insightful point of view.

Cheating Online Games (Digital Short Cut)

Author : Gary R. McGraw,Greg Hoglund
Publisher : Addison-Wesley Professional
Page : 71 pages
File Size : 48,6 Mb
Release : 2006-07-28
Category : Computers
ISBN : 9780132701945

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Cheating Online Games (Digital Short Cut) by Gary R. McGraw,Greg Hoglund Pdf

This is the eBook version of the printed book. This digital Short Cut, delivered in Adobe PDF format for quick and easy access, is an introduction to issues with cheating and anti-cheating countermeasures in the online gaming industry. At present, the online game World of Warcraft has approximately six million subscribers worldwide. At any given time, 500,000 people are logged in and playing. And while many of these players log countless hours engaged in the repetitive tasks required to accumulate points and acquire virtual money and tools–an activity called “grinding”–others would rather find a way to speed game-play along. So they cheat. Some write macros to grind for them while they are doing better things. Others find websites where they can purchase the ill-gotten gains of those macro-writers. Either way, big money is on the line when players cheat. A high rate of cheating upsets the online gaming economy and disrupts game play for everyone. If disgruntled players leave the game, then World of Warcraft’s creator (Blizzard Entertainment) loses real subscribers and real money. With the stakes so high, it’s not surprising that companies like Blizzard Entertainment take active steps to prevent cheating. But you may be surprised and upset to learn exactly what those measures are and how they might affect your PC. This digital Short Cut will discuss the methods gaming companies use to prevent cheating. You will learn how a program designed for World of Warcraft keeps watch of your game-play by scanning your computer for open processes and collecting information about you. We’ll also show you how to run a program called the Governor to keep watch of the watchers and know exactly what Blizzard Entertainment is doing on your computer. After reading this Short Cut, you’ll also have a much better understanding of the ethical and technical issues surrounding cheating and be able to make informed decisions about how much you want to grind and how much you want gaming companies to know about you. Cheating Online Games contains information that will appear in Greg Hoglund and Gary McGraw’s forthcoming book, Exploiting Online Games (ISBN 0132271915), available summer/fall 2007. This Short Cut is fully self-contained and is an excellent place to start learning about technical issues in online gaming. Cheating Online Games (Digital Short Cut) · What This Short Cut Will Cover · A Brief History of Cheating · Defeating Piracy by Going Online · Or Not... · The Lawyers Have Landed Bearing EULAs · The Rise of MMORPGs · The WoW Warden Is Watching · Cheating Is Quick and Easy · Grinding Is Boring and Dull · Farming Makes Things Easy · Virtual-World Economics · Farming Hurts the Virtual Economy · Games as Reality · Cracking Down on Farming · Online Game, Real-World Cheating · Defeating Cheaters and Crossing the Line · The Governor Watches the Watcher