Research Handbook On The Law Of Virtual And Augmented Reality

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Research Handbook on the Law of Virtual and Augmented Reality

Author : Woodrow Barfield,Marc Jonathan Blitz
Publisher : Edward Elgar Publishing
Page : 712 pages
File Size : 53,5 Mb
Release : 2018-12-28
Category : Computers
ISBN : 9781786438591

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Research Handbook on the Law of Virtual and Augmented Reality by Woodrow Barfield,Marc Jonathan Blitz Pdf

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

Augmented Reality and Virtual Reality

Author : M. Claudia tom Dieck,Timothy Jung
Publisher : Springer
Page : 335 pages
File Size : 47,5 Mb
Release : 2019-02-19
Category : Business & Economics
ISBN : 9783030062460

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Augmented Reality and Virtual Reality by M. Claudia tom Dieck,Timothy Jung Pdf

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Handbook of Augmented Reality

Author : Borko Furht
Publisher : Springer Science & Business Media
Page : 746 pages
File Size : 48,6 Mb
Release : 2011-08-31
Category : Computers
ISBN : 1461400643

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Handbook of Augmented Reality by Borko Furht Pdf

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

Virtual and Augmented Reality (VR/AR)

Author : Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung
Publisher : Springer Nature
Page : 435 pages
File Size : 54,5 Mb
Release : 2022-01-12
Category : Computers
ISBN : 9783030790622

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Virtual and Augmented Reality (VR/AR) by Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung Pdf

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Advances in Augmented Reality and Virtual Reality

Author : Jitendra Kumar Verma,Sudip Paul
Publisher : Springer Nature
Page : 220 pages
File Size : 52,7 Mb
Release : 2022-01-01
Category : Technology & Engineering
ISBN : 9789811672200

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Advances in Augmented Reality and Virtual Reality by Jitendra Kumar Verma,Sudip Paul Pdf

This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in an electric circuit, motion study of mated gears, ternary reversible gates with virtual reality, inclusiveness of AR and VR for agricultural disease detection, application of AR and VR in medical and pharmaceuticals, drones for medical assistance, machine learning based AR technologies for human face detection, recognition, and automated vehicles for medical assistance. The book is targeted towards advancing undergraduate, graduate, and post graduate students, researchers, academicians, policymakers, various government officials, NGOs, and industry research professionals who are currently working in the field of science and technology either directly or indirectly to benefit the common masses.

Augmented Reality and Virtual Reality

Author : Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel
Publisher : Springer Nature
Page : 397 pages
File Size : 43,7 Mb
Release : 2020-03-24
Category : Business & Economics
ISBN : 9783030378691

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Augmented Reality and Virtual Reality by Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel Pdf

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Human Enhancement Technologies and Our Merger with Machines

Author : Woodrow Barfield,Sayoko Blodgett-Ford
Publisher : MDPI
Page : 226 pages
File Size : 43,9 Mb
Release : 2021-06-15
Category : Technology & Engineering
ISBN : 9783036509044

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Human Enhancement Technologies and Our Merger with Machines by Woodrow Barfield,Sayoko Blodgett-Ford Pdf

A cross-disciplinary approach is offered to consider the challenge of emerging technologies designed to enhance human bodies and minds. Perspectives from philosophy, ethics, law, and policy are applied to a wide variety of enhancements, including integration of technology within human bodies, as well as genetic, biological, and pharmacological modifications. Humans may be permanently or temporarily enhanced with artificial parts by manipulating (or reprogramming) human DNA and through other enhancement techniques (and combinations thereof). We are on the cusp of significantly modifying (and perhaps improving) the human ecosystem. This evolution necessitates a continuing effort to re-evaluate current laws and, if appropriate, to modify such laws or develop new laws that address enhancement technology. A legal, ethical, and policy response to current and future human enhancements should strive to protect the rights of all involved and to recognize the responsibilities of humans to other conscious and living beings, regardless of what they look like or what abilities they have (or lack). A potential ethical approach is outlined in which rights and responsibilities should be respected even if enhanced humans are perceived by non-enhanced (or less-enhanced) humans as “no longer human” at all.

Augmented Reality and Virtual Reality

Author : M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro
Publisher : Springer Nature
Page : 314 pages
File Size : 44,6 Mb
Release : 2021-05-04
Category : Business & Economics
ISBN : 9783030680862

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Augmented Reality and Virtual Reality by M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro Pdf

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Author : Lane, Carol-Ann
Publisher : IGI Global
Page : 958 pages
File Size : 48,5 Mb
Release : 2022-01-07
Category : Language Arts & Disciplines
ISBN : 9781799872733

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Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning by Lane, Carol-Ann Pdf

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

The Oxford Handbook of Philosophy of Technology

Author : Shannon Vallor
Publisher : Oxford University Press
Page : 697 pages
File Size : 51,6 Mb
Release : 2022
Category : Philosophy
ISBN : 9780190851187

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The Oxford Handbook of Philosophy of Technology by Shannon Vallor Pdf

The Oxford Handbook of Philosophy of Technology gives readers a view into this increasingly vital and urgently needed domain of philosophical understanding, offering an in-depth collection of leading and emerging voices in the philosophy of technology. The thirty-two contributions in this volume cut across and connect diverse philosophical traditions and methodologies. They reveal the often-neglected importance of technology for virtually every subfield of philosophy, including ethics, epistemology, philosophy of science, metaphysics, aesthetics, philosophy of language, and political theory. The Handbook also gives readers a new sense of what philosophy looks like when fully engaged with the disciplines and domains of knowledge that continue to transform the material and practical features and affordances of our world, including engineering, arts and design, computing, and the physical and social sciences. The chapters reveal enduring conceptual themes concerning technology's role in the shaping of human knowledge, identity, power, values, and freedom, while bringing a philosophical lens to the profound transformations of our existence brought by innovations ranging from biotechnology and nuclear engineering to artificial intelligence, virtual reality, and robotics. This new collection challenges the reader with provocative and original insights on the history, concepts, problems, and questions to be brought to bear upon humanity's complex and evolving relationship to technology.

Research Handbook on Intellectual Property and Artificial Intelligence

Author : Ryan Abbott
Publisher : Edward Elgar Publishing
Page : 499 pages
File Size : 48,5 Mb
Release : 2022-12-13
Category : Law
ISBN : 9781800881907

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Research Handbook on Intellectual Property and Artificial Intelligence by Ryan Abbott Pdf

This incisive Handbook offers novel theoretical and doctrinal insights alongside practical guidance on some of the most challenging issues in the field of artificial intelligence and intellectual property. Featuring all original contributions from a diverse group of international thought leaders, including top academics, judges, regulators and eminent practitioners, it offers timely perspectives and research on the relationship of AI to copyright, trademark, design, patent and trade secret law.

Handbook of Research on the Global Impacts and Roles of Immersive Media

Author : Morie, Jacquelyn Ford,McCallum, Kate
Publisher : IGI Global
Page : 539 pages
File Size : 45,9 Mb
Release : 2019-12-06
Category : Social Science
ISBN : 9781799824343

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Handbook of Research on the Global Impacts and Roles of Immersive Media by Morie, Jacquelyn Ford,McCallum, Kate Pdf

The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

The European Digital Economy

Author : Judyta Lubacha,Beata Mäihäniemi,Rafał Wisła
Publisher : Taylor & Francis
Page : 245 pages
File Size : 45,9 Mb
Release : 2023-12-22
Category : Business & Economics
ISBN : 9781003845393

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The European Digital Economy by Judyta Lubacha,Beata Mäihäniemi,Rafał Wisła Pdf

The “digital economy” is a conceptual umbrella referring to markets, organizations and their networks that are based on digital technologies, communication, data processing and e-commerce. It is multidimensional and its dynamic structure must be analysed from various dimensions, such as economic – changes in the nature of resources, production factors and economic processes; technological – technological progress viewed from a macroeconomic perspective vs. technological innovation viewed from a microeconomic perspective; regulatory – challenges facing regulators, new risks affecting the institutional order; and sociological – changes in society’s functioning principles, attitudes towards work and human relations. The purpose of this book is to analyse the effectiveness of digital technologies as well as the fundamental factors that contribute to technological progress in the long run. It also examines structural and qualitative shifts in economies and societies. It investigates many research questions, such as the gap between the level of digital economic development in European Union countries; digital transformation and its impact on workplace skills development patterns; and also the legal framework for data as resource. The book approaches these issues from a multidisciplinary perspective, from law to economics and sociology. It focuses on definitional discussions, the measurement challenges, drivers for digital transition, the impact on labour relations, digital skills and education, data reuse and data extractivism. This is a comprehensive introduction to the different contexts from which the digital economy can be addressed, offering an innovative method for studying this complex phenomenon, and as such, it will be a valuable resource for students, scholars and researchers across a range of disciplines.

The Oxford Handbook of Virtuality

Author : Mark Grimshaw
Publisher : Oxford Handbooks
Page : 794 pages
File Size : 43,9 Mb
Release : 2014-02
Category : Computers
ISBN : 9780199826162

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The Oxford Handbook of Virtuality by Mark Grimshaw Pdf

The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Augmented Reality

Author : Jon Peddie
Publisher : Springer
Page : 323 pages
File Size : 44,5 Mb
Release : 2017-04-19
Category : Computers
ISBN : 9783319545028

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Augmented Reality by Jon Peddie Pdf

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.