Half Real

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Half-Real

Author : Jesper Juul
Publisher : MIT Press
Page : 245 pages
File Size : 55,7 Mb
Release : 2011-08-19
Category : Games & Activities
ISBN : 9780262516518

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Half-Real by Jesper Juul Pdf

An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Half-Real

Author : Jesper Juul
Publisher : MIT Press
Page : 245 pages
File Size : 54,6 Mb
Release : 2011-08-19
Category : Games & Activities
ISBN : 9780262284134

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Half-Real by Jesper Juul Pdf

An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

10 Real LSATs Grouped by Question Type

Author : Manhattan Prep
Publisher : Simon and Schuster
Page : 1411 pages
File Size : 43,8 Mb
Release : 2014-04-08
Category : Study Aids
ISBN : 9781937707828

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10 Real LSATs Grouped by Question Type by Manhattan Prep Pdf

Designed as a study aid for the students of Manhattan Prep’s elite LSAT prep classes, 10 Real LSATs Grouped by Question Type provides students with an opportunity for targeted practice. Cut from Practice Tests 41-50, this book allows students to hone their skills on specific question types in Logical Reasoning, Logic Games, and Reading Comprehension, including Assumptions, Inferences, Binary Grouping, and more. In-depth explanations for every question are written by Manhattan Prep’s expert LSAT instructors and feature hand-drawn diagrams that allow students to get inside the mind of a 99th percentile scorer. By providing a means for targeted training, 10 Real LSATs Grouped by Question Type is an invaluable study tool, enabling students to get acclimated to the nuances of the exam and achieve a higher level of mastery on every question the LSAT has to offer!

Mathematics

Author : A. D. Aleksandrov,A. N. Kolmogorov,M. A. Lavrent’ev
Publisher : Courier Corporation
Page : 1120 pages
File Size : 53,8 Mb
Release : 2012-05-07
Category : Mathematics
ISBN : 9780486157870

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Mathematics by A. D. Aleksandrov,A. N. Kolmogorov,M. A. Lavrent’ev Pdf

Major survey offers comprehensive, coherent discussions of analytic geometry, algebra, differential equations, calculus of variations, functions of a complex variable, prime numbers, linear and non-Euclidean geometry, topology, functional analysis, more. 1963 edition.

Music In Video Games

Author : K.J. Donnelly,William Gibbons,Neil Lerner
Publisher : Routledge
Page : 247 pages
File Size : 40,5 Mb
Release : 2014-03-26
Category : Music
ISBN : 9781134692040

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Music In Video Games by K.J. Donnelly,William Gibbons,Neil Lerner Pdf

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

The Basic Outline of Universology

Author : Stephen Pearl Andrews
Publisher : Unknown
Page : 904 pages
File Size : 48,8 Mb
Release : 1872
Category : Philosophy
ISBN : UCAL:$B43568

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The Basic Outline of Universology by Stephen Pearl Andrews Pdf

The Half That's Never Been Told

Author : Doctor Dread
Publisher : Akashic Books
Page : 274 pages
File Size : 52,9 Mb
Release : 2015-03-03
Category : Biography & Autobiography
ISBN : 9781617752902

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The Half That's Never Been Told by Doctor Dread Pdf

A passionate memoir and fearless behind-the-scenes look at the personal lives of the biggest reggae stars in the world.

Vehicle Dynamics, Stability, and Control

Author : Dean Karnopp
Publisher : CRC Press
Page : 321 pages
File Size : 41,7 Mb
Release : 2016-04-19
Category : Technology & Engineering
ISBN : 9781466560864

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Vehicle Dynamics, Stability, and Control by Dean Karnopp Pdf

Anyone who has experience with a car, bicycle, motorcycle, or train knows that the dynamic behavior of different types of vehicles and even different vehicles of the same class varies significantly. For example, stability (or instability) is one of the most intriguing and mysterious aspects of vehicle dynamics. Why do some motorcycles sometimes exh

Wallace Stevens

Author : Charles Doyle
Publisher : Routledge
Page : 520 pages
File Size : 55,8 Mb
Release : 2013-11-05
Category : Literary Criticism
ISBN : 9781136212802

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Wallace Stevens by Charles Doyle Pdf

This set comprises of 40 volumes covering nineteenth and twentieth century European and American authors. These volumes will be available as a complete set, mini boxed sets (by theme) or as individual volumes. This second set compliments the first 68 volume set of Critical Heritage published by Routledge in October 1995.

The English Illustrated Magazine

Author : Anonim
Publisher : Unknown
Page : 924 pages
File Size : 53,6 Mb
Release : 1891
Category : Electronic
ISBN : EHC:148101075202V

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The English Illustrated Magazine by Anonim Pdf

The poetical works of Robert Browning

Author : Robert Browning
Publisher : Unknown
Page : 254 pages
File Size : 52,9 Mb
Release : 1882
Category : Electronic
ISBN : OXFORD:555002959

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The poetical works of Robert Browning by Robert Browning Pdf

Travels amongst the great Andes of the equator

Author : Edward Whymper
Publisher : Рипол Классик
Page : 523 pages
File Size : 41,7 Mb
Release : 191?
Category : Language Arts & Disciplines
ISBN : 9785871208540

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Travels amongst the great Andes of the equator by Edward Whymper Pdf

Arthur's Home Magazine

Author : Anonim
Publisher : Unknown
Page : 1022 pages
File Size : 52,7 Mb
Release : 1886
Category : Electronic
ISBN : PRNC:32101064461781

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Arthur's Home Magazine by Anonim Pdf