Handbook Of Reinforcement Learning And Control

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Handbook of Reinforcement Learning and Control

Author : Kyriakos G. Vamvoudakis,Yan Wan,Frank L. Lewis,Derya Cansever
Publisher : Springer Nature
Page : 833 pages
File Size : 50,6 Mb
Release : 2021-06-23
Category : Technology & Engineering
ISBN : 9783030609900

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Handbook of Reinforcement Learning and Control by Kyriakos G. Vamvoudakis,Yan Wan,Frank L. Lewis,Derya Cansever Pdf

This handbook presents state-of-the-art research in reinforcement learning, focusing on its applications in the control and game theory of dynamic systems and future directions for related research and technology. The contributions gathered in this book deal with challenges faced when using learning and adaptation methods to solve academic and industrial problems, such as optimization in dynamic environments with single and multiple agents, convergence and performance analysis, and online implementation. They explore means by which these difficulties can be solved, and cover a wide range of related topics including: deep learning; artificial intelligence; applications of game theory; mixed modality learning; and multi-agent reinforcement learning. Practicing engineers and scholars in the field of machine learning, game theory, and autonomous control will find the Handbook of Reinforcement Learning and Control to be thought-provoking, instructive and informative.

Handbook of Reinforcement Learning and Control

Author : Kyriakos G. Vamvoudakis,Yan Wan,Frank L. Lewis,Derya Cansever
Publisher : Unknown
Page : 0 pages
File Size : 52,6 Mb
Release : 2021
Category : Electronic
ISBN : 303060991X

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Handbook of Reinforcement Learning and Control by Kyriakos G. Vamvoudakis,Yan Wan,Frank L. Lewis,Derya Cansever Pdf

This handbook presents state-of-the-art research in reinforcement learning, focusing on its applications in the control and game theory of dynamic systems and future directions for related research and technology. The contributions gathered in this book deal with challenges faced when using learning and adaptation methods to solve academic and industrial problems, such as optimization in dynamic environments with single and multiple agents, convergence and performance analysis, and online implementation. They explore means by which these difficulties can be solved, and cover a wide range of related topics including: deep learning; artificial intelligence; applications of game theory; mixed modality learning; and multi-agent reinforcement learning. Practicing engineers and scholars in the field of machine learning, game theory, and autonomous control will find the Handbook of Reinforcement Learning and Control to be thought-provoking, instructive and informative. .

Reinforcement Learning, second edition

Author : Richard S. Sutton,Andrew G. Barto
Publisher : MIT Press
Page : 549 pages
File Size : 50,7 Mb
Release : 2018-11-13
Category : Computers
ISBN : 9780262352703

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Reinforcement Learning, second edition by Richard S. Sutton,Andrew G. Barto Pdf

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

Reinforcement Learning

Author : Jinna Li,Frank L. Lewis,Jialu Fan
Publisher : Springer Nature
Page : 318 pages
File Size : 54,5 Mb
Release : 2023-07-24
Category : Technology & Engineering
ISBN : 9783031283949

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Reinforcement Learning by Jinna Li,Frank L. Lewis,Jialu Fan Pdf

This book offers a thorough introduction to the basics and scientific and technological innovations involved in the modern study of reinforcement-learning-based feedback control. The authors address a wide variety of systems including work on nonlinear, networked, multi-agent and multi-player systems. A concise description of classical reinforcement learning (RL), the basics of optimal control with dynamic programming and network control architectures, and a brief introduction to typical algorithms build the foundation for the remainder of the book. Extensive research on data-driven robust control for nonlinear systems with unknown dynamics and multi-player systems follows. Data-driven optimal control of networked single- and multi-player systems leads readers into the development of novel RL algorithms with increased learning efficiency. The book concludes with a treatment of how these RL algorithms can achieve optimal synchronization policies for multi-agent systems with unknown model parameters and how game RL can solve problems of optimal operation in various process industries. Illustrative numerical examples and complex process control applications emphasize the realistic usefulness of the algorithms discussed. The combination of practical algorithms, theoretical analysis and comprehensive examples presented in Reinforcement Learning will interest researchers and practitioners studying or using optimal and adaptive control, machine learning, artificial intelligence, and operations research, whether advancing the theory or applying it in mineral-process, chemical-process, power-supply or other industries.

Handbook of Learning and Approximate Dynamic Programming

Author : Jennie Si,Andrew G. Barto,Warren B. Powell,Don Wunsch
Publisher : John Wiley & Sons
Page : 670 pages
File Size : 50,7 Mb
Release : 2004-08-02
Category : Technology & Engineering
ISBN : 047166054X

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Handbook of Learning and Approximate Dynamic Programming by Jennie Si,Andrew G. Barto,Warren B. Powell,Don Wunsch Pdf

A complete resource to Approximate Dynamic Programming (ADP), including on-line simulation code Provides a tutorial that readers can use to start implementing the learning algorithms provided in the book Includes ideas, directions, and recent results on current research issues and addresses applications where ADP has been successfully implemented The contributors are leading researchers in the field

Algorithms for Reinforcement Learning

Author : Csaba Grossi
Publisher : Springer Nature
Page : 89 pages
File Size : 52,9 Mb
Release : 2022-05-31
Category : Computers
ISBN : 9783031015519

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Algorithms for Reinforcement Learning by Csaba Grossi Pdf

Reinforcement learning is a learning paradigm concerned with learning to control a system so as to maximize a numerical performance measure that expresses a long-term objective. What distinguishes reinforcement learning from supervised learning is that only partial feedback is given to the learner about the learner's predictions. Further, the predictions may have long term effects through influencing the future state of the controlled system. Thus, time plays a special role. The goal in reinforcement learning is to develop efficient learning algorithms, as well as to understand the algorithms' merits and limitations. Reinforcement learning is of great interest because of the large number of practical applications that it can be used to address, ranging from problems in artificial intelligence to operations research or control engineering. In this book, we focus on those algorithms of reinforcement learning that build on the powerful theory of dynamic programming. We give a fairly comprehensive catalog of learning problems, describe the core ideas, note a large number of state of the art algorithms, followed by the discussion of their theoretical properties and limitations. Table of Contents: Markov Decision Processes / Value Prediction Problems / Control / For Further Exploration

Reinforcement Learning

Author : Richard S. Sutton
Publisher : Springer Science & Business Media
Page : 173 pages
File Size : 55,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461536185

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Reinforcement Learning by Richard S. Sutton Pdf

Reinforcement learning is the learning of a mapping from situations to actions so as to maximize a scalar reward or reinforcement signal. The learner is not told which action to take, as in most forms of machine learning, but instead must discover which actions yield the highest reward by trying them. In the most interesting and challenging cases, actions may affect not only the immediate reward, but also the next situation, and through that all subsequent rewards. These two characteristics -- trial-and-error search and delayed reward -- are the most important distinguishing features of reinforcement learning. Reinforcement learning is both a new and a very old topic in AI. The term appears to have been coined by Minsk (1961), and independently in control theory by Walz and Fu (1965). The earliest machine learning research now viewed as directly relevant was Samuel's (1959) checker player, which used temporal-difference learning to manage delayed reward much as it is used today. Of course learning and reinforcement have been studied in psychology for almost a century, and that work has had a very strong impact on the AI/engineering work. One could in fact consider all of reinforcement learning to be simply the reverse engineering of certain psychological learning processes (e.g. operant conditioning and secondary reinforcement). Reinforcement Learning is an edited volume of original research, comprising seven invited contributions by leading researchers.

Handbook of Research on New Investigations in Artificial Life, AI, and Machine Learning

Author : Habib, Maki K.
Publisher : IGI Global
Page : 589 pages
File Size : 50,8 Mb
Release : 2022-02-25
Category : Computers
ISBN : 9781799886877

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Handbook of Research on New Investigations in Artificial Life, AI, and Machine Learning by Habib, Maki K. Pdf

As technology spreads globally, researchers and scientists continue to develop and study the strategy behind creating artificial life. This research field is ever expanding, and it is essential to stay current in the contemporary trends in artificial life, artificial intelligence, and machine learning. This an important topic for researchers and scientists in the field as well as industry leaders who may adapt this technology. The Handbook of Research on New Investigations in Artificial Life, AI, and Machine Learning provides concepts, theories, systems, technologies, and procedures that exhibit properties, phenomena, or abilities of any living system or human. This major reference work includes the most up-to-date research on techniques and technologies supporting AI and machine learning. Covering topics such as behavior classification, quality control, and smart medical devices, it serves as an essential resource for graduate students, academicians, stakeholders, practitioners, and researchers and scientists studying artificial life, cognition, AI, biological inspiration, machine learning, and more.

Reinforcement Learning and Optimal Control

Author : Dimitri Bertsekas
Publisher : Athena Scientific
Page : 388 pages
File Size : 50,6 Mb
Release : 2019-07-01
Category : Computers
ISBN : 9781886529397

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Reinforcement Learning and Optimal Control by Dimitri Bertsekas Pdf

This book considers large and challenging multistage decision problems, which can be solved in principle by dynamic programming (DP), but their exact solution is computationally intractable. We discuss solution methods that rely on approximations to produce suboptimal policies with adequate performance. These methods are collectively known by several essentially equivalent names: reinforcement learning, approximate dynamic programming, neuro-dynamic programming. They have been at the forefront of research for the last 25 years, and they underlie, among others, the recent impressive successes of self-learning in the context of games such as chess and Go. Our subject has benefited greatly from the interplay of ideas from optimal control and from artificial intelligence, as it relates to reinforcement learning and simulation-based neural network methods. One of the aims of the book is to explore the common boundary between these two fields and to form a bridge that is accessible by workers with background in either field. Another aim is to organize coherently the broad mosaic of methods that have proved successful in practice while having a solid theoretical and/or logical foundation. This may help researchers and practitioners to find their way through the maze of competing ideas that constitute the current state of the art. This book relates to several of our other books: Neuro-Dynamic Programming (Athena Scientific, 1996), Dynamic Programming and Optimal Control (4th edition, Athena Scientific, 2017), Abstract Dynamic Programming (2nd edition, Athena Scientific, 2018), and Nonlinear Programming (Athena Scientific, 2016). However, the mathematical style of this book is somewhat different. While we provide a rigorous, albeit short, mathematical account of the theory of finite and infinite horizon dynamic programming, and some fundamental approximation methods, we rely more on intuitive explanations and less on proof-based insights. Moreover, our mathematical requirements are quite modest: calculus, a minimal use of matrix-vector algebra, and elementary probability (mathematically complicated arguments involving laws of large numbers and stochastic convergence are bypassed in favor of intuitive explanations). The book illustrates the methodology with many examples and illustrations, and uses a gradual expository approach, which proceeds along four directions: (a) From exact DP to approximate DP: We first discuss exact DP algorithms, explain why they may be difficult to implement, and then use them as the basis for approximations. (b) From finite horizon to infinite horizon problems: We first discuss finite horizon exact and approximate DP methodologies, which are intuitive and mathematically simple, and then progress to infinite horizon problems. (c) From deterministic to stochastic models: We often discuss separately deterministic and stochastic problems, since deterministic problems are simpler and offer special advantages for some of our methods. (d) From model-based to model-free implementations: We first discuss model-based implementations, and then we identify schemes that can be appropriately modified to work with a simulator. The book is related and supplemented by the companion research monograph Rollout, Policy Iteration, and Distributed Reinforcement Learning (Athena Scientific, 2020), which focuses more closely on several topics related to rollout, approximate policy iteration, multiagent problems, discrete and Bayesian optimization, and distributed computation, which are either discussed in less detail or not covered at all in the present book. The author's website contains class notes, and a series of videolectures and slides from a 2021 course at ASU, which address a selection of topics from both books.

Reinforcement Learning and Approximate Dynamic Programming for Feedback Control

Author : Frank L. Lewis,Derong Liu
Publisher : John Wiley & Sons
Page : 498 pages
File Size : 52,8 Mb
Release : 2013-01-28
Category : Technology & Engineering
ISBN : 9781118453971

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Reinforcement Learning and Approximate Dynamic Programming for Feedback Control by Frank L. Lewis,Derong Liu Pdf

Reinforcement learning (RL) and adaptive dynamic programming (ADP) has been one of the most critical research fields in science and engineering for modern complex systems. This book describes the latest RL and ADP techniques for decision and control in human engineered systems, covering both single player decision and control and multi-player games. Edited by the pioneers of RL and ADP research, the book brings together ideas and methods from many fields and provides an important and timely guidance on controlling a wide variety of systems, such as robots, industrial processes, and economic decision-making.

Data-Driven Science and Engineering

Author : Steven L. Brunton,J. Nathan Kutz
Publisher : Cambridge University Press
Page : 615 pages
File Size : 45,7 Mb
Release : 2022-05-05
Category : Computers
ISBN : 9781009098489

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Data-Driven Science and Engineering by Steven L. Brunton,J. Nathan Kutz Pdf

A textbook covering data-science and machine learning methods for modelling and control in engineering and science, with Python and MATLAB®.

Reinforcement Learning Algorithms: Analysis and Applications

Author : Boris Belousov,Hany Abdulsamad,Pascal Klink,Simone Parisi,Jan Peters
Publisher : Springer Nature
Page : 197 pages
File Size : 55,7 Mb
Release : 2021-01-02
Category : Technology & Engineering
ISBN : 9783030411886

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Reinforcement Learning Algorithms: Analysis and Applications by Boris Belousov,Hany Abdulsamad,Pascal Klink,Simone Parisi,Jan Peters Pdf

This book reviews research developments in diverse areas of reinforcement learning such as model-free actor-critic methods, model-based learning and control, information geometry of policy searches, reward design, and exploration in biology and the behavioral sciences. Special emphasis is placed on advanced ideas, algorithms, methods, and applications. The contributed papers gathered here grew out of a lecture course on reinforcement learning held by Prof. Jan Peters in the winter semester 2018/2019 at Technische Universität Darmstadt. The book is intended for reinforcement learning students and researchers with a firm grasp of linear algebra, statistics, and optimization. Nevertheless, all key concepts are introduced in each chapter, making the content self-contained and accessible to a broader audience.

Learning to Play

Author : Aske Plaat
Publisher : Springer Nature
Page : 330 pages
File Size : 53,6 Mb
Release : 2020-12-23
Category : Computers
ISBN : 9783030592387

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Learning to Play by Aske Plaat Pdf

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Reinforcement Learning and Dynamic Programming Using Function Approximators

Author : Lucian Busoniu,Robert Babuska,Bart De Schutter,Damien Ernst
Publisher : CRC Press
Page : 280 pages
File Size : 52,8 Mb
Release : 2017-07-28
Category : Computers
ISBN : 9781439821091

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Reinforcement Learning and Dynamic Programming Using Function Approximators by Lucian Busoniu,Robert Babuska,Bart De Schutter,Damien Ernst Pdf

From household appliances to applications in robotics, engineered systems involving complex dynamics can only be as effective as the algorithms that control them. While Dynamic Programming (DP) has provided researchers with a way to optimally solve decision and control problems involving complex dynamic systems, its practical value was limited by algorithms that lacked the capacity to scale up to realistic problems. However, in recent years, dramatic developments in Reinforcement Learning (RL), the model-free counterpart of DP, changed our understanding of what is possible. Those developments led to the creation of reliable methods that can be applied even when a mathematical model of the system is unavailable, allowing researchers to solve challenging control problems in engineering, as well as in a variety of other disciplines, including economics, medicine, and artificial intelligence. Reinforcement Learning and Dynamic Programming Using Function Approximators provides a comprehensive and unparalleled exploration of the field of RL and DP. With a focus on continuous-variable problems, this seminal text details essential developments that have substantially altered the field over the past decade. In its pages, pioneering experts provide a concise introduction to classical RL and DP, followed by an extensive presentation of the state-of-the-art and novel methods in RL and DP with approximation. Combining algorithm development with theoretical guarantees, they elaborate on their work with illustrative examples and insightful comparisons. Three individual chapters are dedicated to representative algorithms from each of the major classes of techniques: value iteration, policy iteration, and policy search. The features and performance of these algorithms are highlighted in extensive experimental studies on a range of control applications. The recent development of applications involving complex systems has led to a surge of interest in RL and DP methods and the subsequent need for a quality resource on the subject. For graduate students and others new to the field, this book offers a thorough introduction to both the basics and emerging methods. And for those researchers and practitioners working in the fields of optimal and adaptive control, machine learning, artificial intelligence, and operations research, this resource offers a combination of practical algorithms, theoretical analysis, and comprehensive examples that they will be able to adapt and apply to their own work. Access the authors' website at www.dcsc.tudelft.nl/rlbook/ for additional material, including computer code used in the studies and information concerning new developments.

TensorFlow Reinforcement Learning Quick Start Guide

Author : Kaushik Balakrishnan
Publisher : Packt Publishing Ltd
Page : 175 pages
File Size : 45,9 Mb
Release : 2019-03-30
Category : Computers
ISBN : 9781789533446

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TensorFlow Reinforcement Learning Quick Start Guide by Kaushik Balakrishnan Pdf

Leverage the power of Tensorflow to Create powerful software agents that can self-learn to perform real-world tasks Key FeaturesExplore efficient Reinforcement Learning algorithms and code them using TensorFlow and PythonTrain Reinforcement Learning agents for problems, ranging from computer games to autonomous driving.Formulate and devise selective algorithms and techniques in your applications in no time.Book Description Advances in reinforcement learning algorithms have made it possible to use them for optimal control in several different industrial applications. With this book, you will apply Reinforcement Learning to a range of problems, from computer games to autonomous driving. The book starts by introducing you to essential Reinforcement Learning concepts such as agents, environments, rewards, and advantage functions. You will also master the distinctions between on-policy and off-policy algorithms, as well as model-free and model-based algorithms. You will also learn about several Reinforcement Learning algorithms, such as SARSA, Deep Q-Networks (DQN), Deep Deterministic Policy Gradients (DDPG), Asynchronous Advantage Actor-Critic (A3C), Trust Region Policy Optimization (TRPO), and Proximal Policy Optimization (PPO). The book will also show you how to code these algorithms in TensorFlow and Python and apply them to solve computer games from OpenAI Gym. Finally, you will also learn how to train a car to drive autonomously in the Torcs racing car simulator. By the end of the book, you will be able to design, build, train, and evaluate feed-forward neural networks and convolutional neural networks. You will also have mastered coding state-of-the-art algorithms and also training agents for various control problems. What you will learnUnderstand the theory and concepts behind modern Reinforcement Learning algorithmsCode state-of-the-art Reinforcement Learning algorithms with discrete or continuous actionsDevelop Reinforcement Learning algorithms and apply them to training agents to play computer gamesExplore DQN, DDQN, and Dueling architectures to play Atari's Breakout using TensorFlowUse A3C to play CartPole and LunarLanderTrain an agent to drive a car autonomously in a simulatorWho this book is for Data scientists and AI developers who wish to quickly get started with training effective reinforcement learning models in TensorFlow will find this book very useful. Prior knowledge of machine learning and deep learning concepts (as well as exposure to Python programming) will be useful.