Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Author : Yang, Harrison Hao
Publisher : IGI Global
Page : 404 pages
File Size : 53,8 Mb
Release : 2011-07-31
Category : Computers
ISBN : 9781609607630

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by Yang, Harrison Hao Pdf

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Handbook of Research on Teaching With Virtual Environments and AI

Author : Panconesi, Gianni,Guida, Maria
Publisher : IGI Global
Page : 811 pages
File Size : 54,9 Mb
Release : 2021-02-19
Category : Education
ISBN : 9781799876397

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Handbook of Research on Teaching With Virtual Environments and AI by Panconesi, Gianni,Guida, Maria Pdf

The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Author : Panconesi, Gianni,Guida, Maria
Publisher : IGI Global
Page : 637 pages
File Size : 46,8 Mb
Release : 2017-05-17
Category : Education
ISBN : 9781522524274

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Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments by Panconesi, Gianni,Guida, Maria Pdf

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

International Handbook of Virtual Learning Environments

Author : Joel Weiss,Jason Nolan,Jeremy Hunsinger,Peter Trifonas
Publisher : Springer Science & Business Media
Page : 1611 pages
File Size : 44,6 Mb
Release : 2007-11-24
Category : Education
ISBN : 9781402038037

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International Handbook of Virtual Learning Environments by Joel Weiss,Jason Nolan,Jeremy Hunsinger,Peter Trifonas Pdf

The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.

Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends

Author : Yang, Harrison Hao,Yuen, Steve Chi-Yin
Publisher : IGI Global
Page : 604 pages
File Size : 43,7 Mb
Release : 2009-10-31
Category : Business & Economics
ISBN : 9781605667898

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Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends by Yang, Harrison Hao,Yuen, Steve Chi-Yin Pdf

"This book includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches and strategies, related resources and projects related to e-learing"--Provided by publisher.

Researching Learning in Virtual Worlds

Author : Anna Peachey,Julia Gillen,Daniel Livingstone,Sarah Smith-Robbins
Publisher : Springer Science & Business Media
Page : 222 pages
File Size : 40,8 Mb
Release : 2010-02-05
Category : Computers
ISBN : 9781849960472

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Researching Learning in Virtual Worlds by Anna Peachey,Julia Gillen,Daniel Livingstone,Sarah Smith-Robbins Pdf

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1942 pages
File Size : 41,9 Mb
Release : 2012-01-31
Category : Computers
ISBN : 9781466600126

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Virtual Learning Environments: Concepts, Methodologies, Tools and Applications by Management Association, Information Resources Pdf

As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Emerging Tools and Applications of Virtual Reality in Education

Author : Choi, Dong Hwa
Publisher : IGI Global
Page : 360 pages
File Size : 47,5 Mb
Release : 2016-01-18
Category : Education
ISBN : 9781466698383

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Emerging Tools and Applications of Virtual Reality in Education by Choi, Dong Hwa Pdf

Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Ethnography and Virtual Worlds

Author : Tom Boellstorff,Bonnie Nardi,Celia Pearce,T. L. Taylor
Publisher : Princeton University Press
Page : 258 pages
File Size : 55,8 Mb
Release : 2012-09-16
Category : Social Science
ISBN : 9780691149516

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Ethnography and Virtual Worlds by Tom Boellstorff,Bonnie Nardi,Celia Pearce,T. L. Taylor Pdf

This title provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virutal worlds, both game and nongame.

Ethnography and Virtual Worlds

Author : Tom Boellstorff,Bonnie Nardi,Celia Pearce,T. L. Taylor
Publisher : Princeton University Press
Page : 258 pages
File Size : 48,7 Mb
Release : 2012-09-16
Category : Social Science
ISBN : 9781400845286

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Ethnography and Virtual Worlds by Tom Boellstorff,Bonnie Nardi,Celia Pearce,T. L. Taylor Pdf

A practical guide to the ethnographic study of online virtual worlds Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography

Learning in Virtual Worlds

Author : Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
Publisher : Athabasca University Press
Page : 347 pages
File Size : 42,5 Mb
Release : 2016-04-01
Category : Education
ISBN : 9781771991339

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Learning in Virtual Worlds by Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan Pdf

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1450 pages
File Size : 50,7 Mb
Release : 2014-09-10
Category : Technology & Engineering
ISBN : 9781466511842

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Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.