Learning In Virtual Worlds

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Learning in Virtual Worlds

Author : Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
Publisher : Athabasca University Press
Page : 347 pages
File Size : 50,9 Mb
Release : 2016-04-01
Category : Education
ISBN : 9781771991339

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Learning in Virtual Worlds by Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan Pdf

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Higher Education in Virtual Worlds

Author : Charles Wankel,Jan Kingsley
Publisher : Emerald Group Publishing
Page : 267 pages
File Size : 47,5 Mb
Release : 2009-11-23
Category : Education
ISBN : 9781849506090

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Higher Education in Virtual Worlds by Charles Wankel,Jan Kingsley Pdf

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

Design for Learning in Virtual Worlds

Author : Brian C. Nelson,Benjamin E. Erlandson
Publisher : Routledge
Page : 263 pages
File Size : 47,7 Mb
Release : 2012-05-22
Category : Education
ISBN : 9781136863035

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Design for Learning in Virtual Worlds by Brian C. Nelson,Benjamin E. Erlandson Pdf

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Transforming Virtual World Learning

Author : Charles Wankel,Randy Hinrichs
Publisher : Emerald Group Publishing
Page : 399 pages
File Size : 54,5 Mb
Release : 2011-09-28
Category : Education
ISBN : 9781780520520

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Transforming Virtual World Learning by Charles Wankel,Randy Hinrichs Pdf

A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.

Understanding Emotions in English Language Learning in Virtual Worlds

Author : Mariusz Kruk,Miroslaw Pawlak
Publisher : Routledge
Page : 130 pages
File Size : 54,8 Mb
Release : 2022
Category : Language Arts & Disciplines
ISBN : 1003240062

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Understanding Emotions in English Language Learning in Virtual Worlds by Mariusz Kruk,Miroslaw Pawlak Pdf

This book contributes to overcoming the deficit in research on emotions in foreign language learning in the domain of computer assisted language learning in both traditional and virtual settings. The authors divide emotions into positive (i.e. enjoyment and curiosity) and negative (i.e. boredom and language anxiety) and explore their role in L2 teaching and learning in CALL environments from theoretical, empirical and pedagogical perspectives. The book begins with a theoretical overview of selected issues concerning positive and negative emotions and surveys the studies that have dealt with this issue in L2 learning in conventional settings and CALL. The empirical part of the book is devoted to a research project which explores the experience of positive and negative emotions in learning English in the virtual world Second Life, the relationships of the emotions in question and factors influencing them. The book concludes by recommending a selection of practices which can help maximise the positive emotions and minimize the negative emotions in foreign language learning in CALL environments. This is an important and illuminating read for students and scholars of applied linguistics, second language education and educational technology who are interested in CALL and in incorporating VW/VR based language learning programs into their studies and teaching.

Teaching Literature in Virtual Worlds

Author : Allen Webb
Publisher : Routledge
Page : 218 pages
File Size : 41,6 Mb
Release : 2012-03-12
Category : Education
ISBN : 9781136863738

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Teaching Literature in Virtual Worlds by Allen Webb Pdf

What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a pioneering project to develop virtual worlds for literary study, detailing how they created, utilized, and researched different immersive and interactive virtual reality environments to support the teaching of a wide range of literary works. Readers see how students role-play as literary characters, extending and altering character conduct in purposeful ways ,and how they explore on-line, interactive literature maps, museums, archives, and game worlds to analyze the impact of historical and cultural setting, language, and dialogue on literary characters and events. This book breaks exciting ground, offering insights, pedagogical suggestions, and ways for readers to consider the future of this innovative approach to teaching literary texts.

Learning and Teaching in the Virtual World of Second Life

Author : Judith Molka-Danielsen,Mats Deutschmann
Publisher : Tapir Academic Press
Page : 220 pages
File Size : 46,8 Mb
Release : 2009
Category : Computers
ISBN : 8251923530

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Learning and Teaching in the Virtual World of Second Life by Judith Molka-Danielsen,Mats Deutschmann Pdf

Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.

Learning Online with Games, Simulations, and Virtual Worlds

Author : Clark Aldrich
Publisher : John Wiley & Sons
Page : 136 pages
File Size : 51,7 Mb
Release : 2009-09-22
Category : Education
ISBN : 9780470438343

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Learning Online with Games, Simulations, and Virtual Worlds by Clark Aldrich Pdf

Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

Learning in Real and Virtual Worlds

Author : P. Lacasa
Publisher : Palgrave Macmillan
Page : 0 pages
File Size : 43,8 Mb
Release : 2013-09-20
Category : Education
ISBN : 1137312041

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Learning in Real and Virtual Worlds by P. Lacasa Pdf

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Author : Klaus Bredl,Wolfgang Bösche
Publisher : IGI Global
Page : 382 pages
File Size : 46,9 Mb
Release : 2013-03-31
Category : Computers
ISBN : 9781466636743

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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare by Klaus Bredl,Wolfgang Bösche Pdf

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

Author : D’Agustino, Steven
Publisher : IGI Global
Page : 370 pages
File Size : 40,9 Mb
Release : 2012-12-31
Category : Education
ISBN : 9781466627017

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Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education by D’Agustino, Steven Pdf

Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Connected Play

Author : Yasmin B. Kafai,Deborah A. Fields
Publisher : MIT Press
Page : 211 pages
File Size : 45,6 Mb
Release : 2013-10-11
Category : Computers
ISBN : 9780262019934

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Connected Play by Yasmin B. Kafai,Deborah A. Fields Pdf

How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

Researching Learning in Virtual Worlds

Author : Anna Peachey,Julia Gillen,Daniel Livingstone,Sarah Smith-Robbins
Publisher : Springer Science & Business Media
Page : 222 pages
File Size : 43,7 Mb
Release : 2010-02-05
Category : Computers
ISBN : 9781849960472

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Researching Learning in Virtual Worlds by Anna Peachey,Julia Gillen,Daniel Livingstone,Sarah Smith-Robbins Pdf

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Teaching and Learning in Virtual Environments

Author : Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman
Publisher : Bloomsbury Publishing USA
Page : 263 pages
File Size : 43,5 Mb
Release : 2016-09-26
Category : Language Arts & Disciplines
ISBN : 9781440841750

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Teaching and Learning in Virtual Environments by Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman Pdf

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.

Learning the Virtual Life

Author : Peter Pericles Trifonas
Publisher : Routledge
Page : 255 pages
File Size : 42,8 Mb
Release : 2012-04-23
Category : Education
ISBN : 9781136738852

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Learning the Virtual Life by Peter Pericles Trifonas Pdf

Digital technologies have transformed cultural perceptions of learning and what it means to be literate, expanding the importance of experience alongside interpretation and reflection. Learning the Virtual Life offers ways to consider the local and global effects of digital media on educational environments, as well as the cultural transformations of how we now define learning and literacy. While some have welcomed the educational challenges of digital culture and emphasized its possibilities for individual emancipation and social transformation in the new information age, others accuse digital culture of absorbing its recipients in an all-pervasive virtual world. Unlike most accounts of the educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues involved with the integration of digital culture and education. This edited collection presents international perspectives on a wide range of issues, and each chapter combines upper-level theory with "real-world" practice, making this essential reading for all those interested in digital media and education.