How Gamification Can Help Your Business Engage In Sustainability

How Gamification Can Help Your Business Engage In Sustainability Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of How Gamification Can Help Your Business Engage In Sustainability book. This book definitely worth reading, it is an incredibly well-written.

How Gamification Can Help Your Business Engage in Sustainability

Author : Paula Owen
Publisher : Unknown
Page : 128 pages
File Size : 41,8 Mb
Release : 2017
Category : Electronic books
ISBN : 1351275607

Get Book

How Gamification Can Help Your Business Engage in Sustainability by Paula Owen Pdf

"Virtually unknown just a few years ago, gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. It's the new "business tech trend to watch", and is already being tested in a diverse range of sectors.Not only useful for strengthening communication and engagement and as a potent behaviour change agent, it is also being advocated as a uniquely effective tool for stimulating innovative thinking and new ideas. In the environmental sector, "eco-gamification" is showing early promise in sustainable transport, employee engagement, energy and recycling, and its potential for other sectors is clear.This book contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies – and the tools to get started.Owen's expert investigation outlines the latest theory, tactics and strategies, draws together emerging best practice and points to stand-out successes in the health and fitness, medical research, and financial sectors, as well as early successes in "eco-gamification".Whether the people you are engaging are customers, citizens, employees, shareholders, executives or board members, if you're an organization concerned with enhancing environmental sustainability, and you want your efforts to make a real and lasting difference, this book is for you."--Provided by publisher.

How Gamification Can Help Your Business Engage in Sustainability

Author : Paula Owen
Publisher : Routledge
Page : 70 pages
File Size : 42,5 Mb
Release : 2017-09-08
Category : Business & Economics
ISBN : 9781351275583

Get Book

How Gamification Can Help Your Business Engage in Sustainability by Paula Owen Pdf

Virtually unknown just a few years ago, gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. It's the new "business tech trend to watch", and is already being tested in a diverse range of sectors.Not only useful for strengthening communication and engagement and as a potent behaviour change agent, it is also being advocated as a uniquely effective tool for stimulating innovative thinking and new ideas. In the environmental sector, "eco-gamification" is showing early promise in sustainable transport, employee engagement, energy and recycling, and its potential for other sectors is clear.This book contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies – and the tools to get started. Owen's expert investigation outlines the latest theory, tactics and strategies, draws together emerging best practice and points to stand-out successes in the health and fitness, medical research, and financial sectors, as well as early successes in "eco-gamification".Whether the people you are engaging are customers, citizens, employees, shareholders, executives or board members, if you're an organization concerned with enhancing environmental sustainability, and you want your efforts to make a real and lasting difference, this book is for you.

Transforming Society and Organizations through Gamification

Author : Agnessa Spanellis,J. Tuomas Harviainen
Publisher : Springer Nature
Page : 386 pages
File Size : 51,9 Mb
Release : 2021-05-07
Category : Business & Economics
ISBN : 9783030682071

Get Book

Transforming Society and Organizations through Gamification by Agnessa Spanellis,J. Tuomas Harviainen Pdf

Gamification is the application of game-design elements and game principles to non-game contexts, and has been used to solve problems by applying characteristics of games. Though it has principally been applied in the areas of business and education, this book seeks to expand focus beyond this, looking at how gamification can be used for social change, the development of organizations and the implementation of the UN Sustainable Development goals. Including contributors from across the glove, it draws on a rich array of case studies, from inclusivity in the workplace to ecosystems in the Amazon. A timely contribution to an exciting, growing field, this book engages with the theoretical framework and lays out the foundations for a rigorous theory-based stream of research. It will be valuable reading to scholars and practitioners interested in social change, sustainability, gamification and organizational studies. Agnessa Spanellis (PhD, MEng) is an Assistant Professor at Heriot-Watt University, Scotland and a member of the Research Centre for Logistics and Sustainability at Edinburgh Business School, leading research on gamification for sustainable development and exploring how gamification can improve social and environmental sustainability, especially in more deprived and impoverished communities in low-income counties. J. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen's work ranges from information sharing in creative organizations to games and gamification. He firmly believes that good research can also be a form of societal activism.

Behaviour Change for Sustainability

Author : Adam Corner,Gareth Kane,Paula Owen
Publisher : Routledge
Page : 205 pages
File Size : 53,9 Mb
Release : 2017-09-29
Category : Business & Economics
ISBN : 9781351274876

Get Book

Behaviour Change for Sustainability by Adam Corner,Gareth Kane,Paula Owen Pdf

Behaviour Change for Sustainability is a compilation of 3 bestselling sustainability guides that gathers together, in one place, a variety of effective tools and techniques for encouraging a lasting shift to sustainable behaviours in business and society. Promoting Sustainable Behaviour offers the definitive guide to building a sustainable behaviour campaign that works. By summarising "what really works" and pulling out the most important messages from the evidence base, this book contains all the tools you need to maximize the success of your sustainable behaviour initiative – in households, when commuting, in the workplace and beyond. Green Jujitsu outlines the smart way to embed sustainability within the culture of any organization, by working with employees' strengths and interests. Gareth Kane points out the hallmarks of unsuccessful approaches to cultural change, which are often confused, unimaginative or confrontational. He puts forward an alternative framework designed to play to people's strengths and interests and genuinely engage them in problem-solving. Gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. How Gamification Can Help Your Business Engage in Sustainability contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies – and the tools to get started.

The Business of Gamification

Author : Mikolaj Dymek,Peter Zackariasson
Publisher : Routledge
Page : 318 pages
File Size : 42,8 Mb
Release : 2016-09-13
Category : Business & Economics
ISBN : 9781317581444

Get Book

The Business of Gamification by Mikolaj Dymek,Peter Zackariasson Pdf

At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today. The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general? This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Handbook on Sustainable Urban Tourism

Author : Cristina Maxim,Alastair M. Morrison,Jonathon Day,J. A. Coca-Stefaniak
Publisher : Edward Elgar Publishing
Page : 643 pages
File Size : 40,7 Mb
Release : 2024-01-18
Category : Business & Economics
ISBN : 9781803926742

Get Book

Handbook on Sustainable Urban Tourism by Cristina Maxim,Alastair M. Morrison,Jonathon Day,J. A. Coca-Stefaniak Pdf

In this multidisciplinary and multi-jurisdictional account of sustainability in urban tourist destinations, the Handbook on Sustainable Urban Tourism draws together the latest academic research and provides key practical insights on this developing area of study. It not only considers the importance of cities as ideal tourist destinations due to their complex characteristics and the variety of attractions they offer, but also the challenges they are confronted with, most notably sustainability.

Gamification for Tourism

Author : Feifei Xu,Dimitrios Buhalis
Publisher : Channel View Publications
Page : 278 pages
File Size : 54,9 Mb
Release : 2021-05-10
Category : Business & Economics
ISBN : 9781845418243

Get Book

Gamification for Tourism by Feifei Xu,Dimitrios Buhalis Pdf

This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and discusses the concepts of gaming and gamification and their application in the tourism and hospitality industry. The chapters offer valuable insights by showcasing examples of best practice from different countries and addressing key issues of game mechanism and game design principles. They focus on areas such as game design elements, game player types and their motivation, location-based games, augmented reality and virtual reality games. The volume will be useful for students and researchers in tourism marketing, digital tourism, smart tourism and tourism futures. It also serves as a helpful tool for tourism industry practitioners looking to increase customer engagement, enhance loyalty and raise brand awareness.

Understanding Sustainable Development

Author : John Blewitt
Publisher : Routledge
Page : 407 pages
File Size : 52,8 Mb
Release : 2014-07-25
Category : Business & Economics
ISBN : 9781134604890

Get Book

Understanding Sustainable Development by John Blewitt Pdf

This new and expanded edition builds upon the first edition’s powerful multi-perspective approach and breath of coverage. A truly comprehensive introduction to sustainable development, it is designed specifically to allow access to the topic from a wide range of educational and professional backgrounds and to develop understanding of a diversity of approaches and traditions at different levels. This second edition includes: a complete update of the text, with increased coverage of major topics including ecosystems; production and consumption; business; urban sustainability; governance; new media technologies; conservation; leadership; globalization and global crises; sustainability literacy and learning; more examples from the Global South and North America, while retaining its unique coverage of first world countries; chapter aims at the start and summaries at the end of each chapter; glossary of key terms; a new chapter on Conservation with a focus on behaviour change and values; a brand new website which includes discussion of how projects are done on the ground, additional exercises and online cases, test questions and recommended readings and films. Offering boxed examples from the local to the global, Understanding Sustainable Development is the most complete guide to the subject for course leaders, undergraduates and postgraduates.

Innovation for Sustainability

Author : Nancy Bocken,Paavo Ritala,Laura Albareda,Robert Verburg
Publisher : Springer
Page : 468 pages
File Size : 52,9 Mb
Release : 2019-02-22
Category : Business & Economics
ISBN : 9783319973852

Get Book

Innovation for Sustainability by Nancy Bocken,Paavo Ritala,Laura Albareda,Robert Verburg Pdf

The aim of this edited book is to provide a comprehensive overview of the opportunities and challenges related to innovation for sustainability. Combining work from both emerging and established scholars in different academic fields, this book provides an integrated understanding of the topic from four perspectives. First, the big picture: frameworks, types, and drivers; second, strategy and leadership; third, measurement and assessment and fourth, tools, methods and technologies. Chapter 11 of this book is available open access under a CC BY 4.0 license at link.springer.com. The editors donate their remuneration for this book to conservation organisation the WWF.

Behaviour Change for Sustainability

Author : Adam Corner,Gareth Kane,Paula Owen
Publisher : Routledge
Page : 163 pages
File Size : 51,6 Mb
Release : 2017-09-29
Category : Business & Economics
ISBN : 9781351274869

Get Book

Behaviour Change for Sustainability by Adam Corner,Gareth Kane,Paula Owen Pdf

Behaviour Change for Sustainability is a compilation of 3 bestselling sustainability guides that gathers together, in one place, a variety of effective tools and techniques for encouraging a lasting shift to sustainable behaviours in business and society. Promoting Sustainable Behaviour offers the definitive guide to building a sustainable behaviour campaign that works. By summarising "what really works" and pulling out the most important messages from the evidence base, this book contains all the tools you need to maximize the success of your sustainable behaviour initiative – in households, when commuting, in the workplace and beyond. Green Jujitsu outlines the smart way to embed sustainability within the culture of any organization, by working with employees' strengths and interests. Gareth Kane points out the hallmarks of unsuccessful approaches to cultural change, which are often confused, unimaginative or confrontational. He puts forward an alternative framework designed to play to people's strengths and interests and genuinely engage them in problem-solving. Gamification is fast emerging as a user engagement and behaviour change tool that succeeds where other tactics and strategies have failed. How Gamification Can Help Your Business Engage in Sustainability contains all the information businesses and other organizations need to make an informed decision about whether to adopt gamification as part of their own business and sustainability strategies – and the tools to get started.

Sport Management and the Natural Environment

Author : Jonathan M. Casper,Michael E. Pfahl
Publisher : Routledge
Page : 256 pages
File Size : 52,8 Mb
Release : 2015-05-01
Category : Business & Economics
ISBN : 9781134710171

Get Book

Sport Management and the Natural Environment by Jonathan M. Casper,Michael E. Pfahl Pdf

With climate change and other environmental issues becoming increasingly prominent, any successful sport organization now has to incorporate environmental concerns into their business strategy, while all sport managers must understand how to implement environmental initiatives into their everyday business. Sport Management and the Natural Environment is the first book to introduce environmental theory and best practice in the context of sport management, demonstrating how sport organizations can become more effective and sustainable, and exploring the important advocacy role that sport organizations have in local and global communities. It considers the unique social, economic and political space that sport occupies in society, and examines the most important practical managerial issues related to sport and the environment, including: Facilities Finance and accounting Leadership Marketing, communication and digital media Operations Stakeholder relations Strategic planning Including contributions from leading academics and practitioners, Sport Management and the Natural Environment is the perfect foundation text for any course touching on environmental issues or social responsibility in sport, and essential reading for any sport manager looking to improve their professional practice.

Gamification for Innovators and Entrepreneurs

Author : Henning Breuer,John Bessant,Sune Gudiksen
Publisher : Walter de Gruyter GmbH & Co KG
Page : 224 pages
File Size : 54,9 Mb
Release : 2022-10-03
Category : Business & Economics
ISBN : 9783110725582

Get Book

Gamification for Innovators and Entrepreneurs by Henning Breuer,John Bessant,Sune Gudiksen Pdf

Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today – games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions – like futures studies, user experience, agile management, design thinking or business design – in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns – like dilemma solving, experiential learning, innovation markets and storytelling – and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions – but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one’s own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators

Serious Games for Business

Author : Phaedra Boinodiris,Peter Fingar
Publisher : Unknown
Page : 0 pages
File Size : 44,7 Mb
Release : 2014
Category : Customer loyalty
ISBN : 0929652509

Get Book

Serious Games for Business by Phaedra Boinodiris,Peter Fingar Pdf

In the business world, "gamification", the use of game thinking and mechanics in non game contexts, is not just about badges, leaderboards, and avatars. Gamification for business is about engagement, motivation, and loyalty. Playful game design techniques can cultivate deep emotional connections, high levels of active participation, and long-term relationships that drive business value. Together, social collaboration and gamification help companies reap great benefits - among them the ability to deepen customer relationships, drive operational efficiencies, innovate, and optimize the workforce. Using an innovative multimedia format, this book turns the inevitable alphabet soup of gamification terms into a gourmet delight with true business substance. Readers will no doubt find themselves exploring the book's concepts through the 60+videos, articles and lectures cited with tiny URLs and smart phone QR Codes, all of which jump off the printed page to provide further insights from recognized experts. Don't just read this book - experience it!

Employee Engagement with Sustainable Business

Author : Nadine Exter
Publisher : Routledge
Page : 192 pages
File Size : 47,5 Mb
Release : 2013-07-18
Category : Business & Economics
ISBN : 9781136272271

Get Book

Employee Engagement with Sustainable Business by Nadine Exter Pdf

Sustainability is, and continues to grow as, a key issue for organizations: in the board room; with investors, customers and regulators; and from employees whose demands on organizations include improving their social and environmental performance in return for loyalty and commitment. However, as well as employees being a driver for organizations to embrace corporate sustainability, employees are also one of the most critical assets in enabling an organisation to understand and be able to deliver to its economic, social and environmental responsibilities. Research shows that employees of all types are vital in the pursuit of sustainability, however, to date there is no one source that shows all of these identified types of employees and how they are involved in the sustainability process. This book fills that gap with interviews and case studies for each type of employee, as well as up-to-date research and analysis of the critical role of ‘social intrapreneurs’ and leaders within organisations. The book uses real life examples along with the latest research in an informative and accessible style. Management theory is used throughout – such as motivation, leadership skills and organisational behaviour – but this is discussed through examples, rather than in a theoretical manner. This book will provide insight, examples and advice on the different types of employees who are, and can, contribute to a sustainable world via the organisation they work for: what they are doing from within the organization to contribute to societal, economic and environmental sustainability.

Advanced Research in Technologies, Information, Innovation and Sustainability

Author : Teresa Guarda,Filipe Portela,Jose Maria Diaz-Nafria
Publisher : Springer Nature
Page : 536 pages
File Size : 44,9 Mb
Release : 2023-12-19
Category : Computers
ISBN : 9783031489303

Get Book

Advanced Research in Technologies, Information, Innovation and Sustainability by Teresa Guarda,Filipe Portela,Jose Maria Diaz-Nafria Pdf

The three-volume set CCIS 1935, 1936 and 1937 constitutes the refereed post-conference proceedings of the Third International Conference, ARTIIS 2023, Madrid, Spain, October 18–20, 2023, Proceedings. The 98 revised full papers presented in these proceedings were carefully reviewed and selected from 297 submissions. The papers are organized in the following topical sections: Part I: Computing Solutions, Data Intelligence Part II: Sustainability, Ethics, Security, and Privacy Part III: Applications of Computational Mathematics to Simulation and Data Analysis (ACMaSDA 2023), Challenges and the Impact of Communication and Information Technologies on Education (CICITE 2023), Workshop on Gamification Application and Technologies (GAT 2023), Bridging Knowledge in a Fragmented World (glossaLAB 2023), Intelligent Systems for Health and Medical Care (ISHMC 2023), Intelligent Systems for Health and Medical Care (ISHMC 2023), Intelligent Systems in Forensic Engineering (ISIFE 2023), International Symposium on Technological Innovations for Industry and Soci-ety (ISTIIS 2023), International Workshop on Electronic and Telecommunications (IWET 2023), Innovation in Educational Technology (JIUTE 2023), Smart Tourism and Information Systems (SMARTTIS 2023).