How To Be A Gurps Gm

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How to Be a Gurps GM

Author : Warren "Mook" Wilson
Publisher : Steve Jackson Games
Page : 76 pages
File Size : 43,9 Mb
Release : 2017-07-24
Category : Games & Activities
ISBN : 1556348088

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How to Be a Gurps GM by Warren "Mook" Wilson Pdf

The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Gurps Basic Set: Campaigns

Author : David L. Pulver,Sean Punch
Publisher : GURPS: Generic Universal Role
Page : 0 pages
File Size : 45,5 Mb
Release : 2004
Category : Games & Activities
ISBN : 1556347308

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Gurps Basic Set: Campaigns by David L. Pulver,Sean Punch Pdf

"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

GURPS Lite

Author : Sean Punch
Publisher : Unknown
Page : 34 pages
File Size : 49,9 Mb
Release : 2000
Category : Games & Activities
ISBN : UOM:39015050162729

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GURPS Lite by Sean Punch Pdf

GURPS For Dummies

Author : Adam Griffith,Bjoern-Erik Hartsfvang,Stuart J. Stuple
Publisher : John Wiley & Sons
Page : 438 pages
File Size : 51,8 Mb
Release : 2006-03-21
Category : Games & Activities
ISBN : 9780471783299

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GURPS For Dummies by Adam Griffith,Bjoern-Erik Hartsfvang,Stuart J. Stuple Pdf

Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Gurps Fantasy

Author : Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 53,7 Mb
Release : 2004-10
Category : Games & Activities
ISBN : 1556345194

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Gurps Fantasy by Steve Jackson Games Pdf

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GURPS GM's Screen

Author : Steve Jackson Games,Steve Jackson Staff
Publisher : Steve Jackson Games
Page : 32 pages
File Size : 47,6 Mb
Release : 2004-10-01
Category : Electronic
ISBN : 1556347324

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GURPS GM's Screen by Steve Jackson Games,Steve Jackson Staff Pdf

GURPS MAGIC

Author : Steve Jackson,S. John Ross,Daniel U. Thibault
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 54,5 Mb
Release : 2016-11-28
Category : Games & Activities
ISBN : 1556348118

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GURPS MAGIC by Steve Jackson,S. John Ross,Daniel U. Thibault Pdf

Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

Gurps Wizards

Author : Sean Punch,Alex Koponen
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 53,9 Mb
Release : 1998-04
Category : Games
ISBN : 1556342705

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Gurps Wizards by Sean Punch,Alex Koponen Pdf

-- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.

GURPS Martial Arts

Author : C. J. Carella
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 42,9 Mb
Release : 1996-02
Category : Fantasy games
ISBN : 1556343140

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GURPS Martial Arts by C. J. Carella Pdf

-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

Gurps Fantasy Bestiary

Author : Steffan O'Sullivan
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 47,7 Mb
Release : 1999-02
Category : Electronic
ISBN : 1556341849

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Gurps Fantasy Bestiary by Steffan O'Sullivan Pdf

-- More than 250 fantasy animals and plants, organized for easy use. -- Includes a special section on everyone's favorite monster...dragons!

GURPS THAUMATOLOGY

Author : Phil Masters
Publisher : Steve Jackson Games
Page : 276 pages
File Size : 44,7 Mb
Release : 2016-11-21
Category : Games
ISBN : 1556348096

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GURPS THAUMATOLOGY by Phil Masters Pdf

Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Gurps Banestorm

Author : Phil Masters,Jonathan Woodward
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 48,6 Mb
Release : 2018-02-05
Category : Games & Activities
ISBN : 1556348258

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Gurps Banestorm by Phil Masters,Jonathan Woodward Pdf

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

GURPS Traveller First In

Author : Jon F. Zeigler
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 54,6 Mb
Release : 1999-05
Category : Electronic
ISBN : 155634368X

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GURPS Traveller First In by Jon F. Zeigler Pdf

-- A complete sourcebook for the popular "scout" style of campaign. -- Includes deck plans for four different scout and courier ships. -- World-building sequence based on the most recent scientific discoveries.

Gurps Villains

Author : James Lowder
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 54,5 Mb
Release : 2000-05
Category : Electronic
ISBN : 1556344147

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Gurps Villains by James Lowder Pdf

GURPS Myth

Author : Gene Seabolt
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 55,6 Mb
Release : 1999-12
Category : Electronic
ISBN : 1556344139

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GURPS Myth by Gene Seabolt Pdf

-- Based on the best-selling MYTH computer games from Bungie Software! -- A gripping add-on for anyone who enjoys Myth, whether he plays GURPS or not. -- Includes guidelines for using the computer game's world-generation software for GURPS simulation.