Html5 Game Development From The Ground Up With Construct 2

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HTML5 Game Development from the Ground Up with Construct 2

Author : Roberto Dillon
Publisher : CRC Press
Page : 268 pages
File Size : 51,5 Mb
Release : 2014-03-27
Category : Computers
ISBN : 9781040074183

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HTML5 Game Development from the Ground Up with Construct 2 by Roberto Dillon Pdf

Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.

HTML5 Game Development from the Ground Up with Construct 2

Author : Roberto Dillon
Publisher : CRC Press
Page : 260 pages
File Size : 47,6 Mb
Release : 2014-03-27
Category : Computers
ISBN : 9781482216622

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HTML5 Game Development from the Ground Up with Construct 2 by Roberto Dillon Pdf

Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.

Construct 2 Game Development by Example

Author : John Bura
Publisher : Packt Publishing Ltd
Page : 307 pages
File Size : 51,7 Mb
Release : 2014-06-25
Category : Computers
ISBN : 9781849698078

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Construct 2 Game Development by Example by John Bura Pdf

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

Introducing JavaScript Game Development

Author : Graeme Stuart
Publisher : Apress
Page : 211 pages
File Size : 55,7 Mb
Release : 2017-12-07
Category : Computers
ISBN : 9781484232521

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Introducing JavaScript Game Development by Graeme Stuart Pdf

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.

Game Development with Construct 2

Author : LEE STEMKOSKI,Evan Leider
Publisher : Apress
Page : 248 pages
File Size : 48,7 Mb
Release : 2017-05-18
Category : Computers
ISBN : 9781484227848

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Game Development with Construct 2 by LEE STEMKOSKI,Evan Leider Pdf

Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Ready

Author : Roberto Dillon
Publisher : Springer
Page : 165 pages
File Size : 45,8 Mb
Release : 2014-12-03
Category : Technology & Engineering
ISBN : 9789812873415

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Ready by Roberto Dillon Pdf

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Learning Construct 2

Author : Aryadi Subagio
Publisher : Packt Publishing Ltd
Page : 304 pages
File Size : 42,9 Mb
Release : 2014-12-26
Category : Computers
ISBN : 9781784398828

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Learning Construct 2 by Aryadi Subagio Pdf

If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.

Core HTML5 2D Game Programming

Author : David Geary
Publisher : Pearson Education
Page : 640 pages
File Size : 50,6 Mb
Release : 2015
Category : Computers
ISBN : 9780133564242

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Core HTML5 2D Game Programming by David Geary Pdf

'Core HTML5 Game Programming' walks you step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-colour tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 game on your own, whether you choose to use a framework or not. Expert author David Geary covers all the foundational HTML5 APIs you need to build pro-quality 2D games.

Construct 2 for Beginners

Author : Jorge Eider Silva
Publisher : Unknown
Page : 533 pages
File Size : 51,7 Mb
Release : 2017-05-04
Category : Electronic
ISBN : 152117539X

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Construct 2 for Beginners by Jorge Eider Silva Pdf

Construct 2 is a powerful, open source game engine designed for the development of 2D games. It is a tool to create web-based games without the need to know any programming language on the part of the developer. It has a number of features so that the developer can assemble all sorts of games with relative ease, operating fully integrated with HTML5.This tool is primarily intended for non-programmers, allowing the rapid creation of games and applications through the drag-and-drop method using a visual editor and a logic system based on behaviors, events and actions. Your project can be exported to more than 10 different platforms without any changes to the original code, and can be tested at any stage of development on the Web and on mobile devices, and published for sale in various stores such as Google Play, Windows Store, Amazon Store, among others. Construct 2 is focused on creating HTML5 games and very easy to use. However, the possibility of developing some types of applications besides games is not ruled out.

HTML5 Game Development by Example: Beginner's Guide

Author : Makzan,
Publisher : Packt Publishing Ltd
Page : 354 pages
File Size : 49,9 Mb
Release : 2015-06-26
Category : Computers
ISBN : 9781785287886

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HTML5 Game Development by Example: Beginner's Guide by Makzan, Pdf

HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

2D to VR with Unity5 and Google Cardboard

Author : Roberto Dillon
Publisher : CRC Press
Page : 256 pages
File Size : 46,6 Mb
Release : 2017-04-07
Category : Computers
ISBN : 9781351651325

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2D to VR with Unity5 and Google Cardboard by Roberto Dillon Pdf

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

The Golden Age of Video Games

Author : Roberto Dillon
Publisher : CRC Press
Page : 220 pages
File Size : 54,5 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781040053607

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The Golden Age of Video Games by Roberto Dillon Pdf

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epil

HTML5 Canvas

Author : Steve Fulton,Jeff Fulton
Publisher : "O'Reilly Media, Inc."
Page : 750 pages
File Size : 53,5 Mb
Release : 2013-04-11
Category : Computers
ISBN : 9781449335885

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HTML5 Canvas by Steve Fulton,Jeff Fulton Pdf

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

Learning HTML5 by Creating Fun Games

Author : Rodrigo Silveira
Publisher : Packt Pub Limited
Page : 374 pages
File Size : 53,8 Mb
Release : 2013
Category : Computers
ISBN : 1849696020

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Learning HTML5 by Creating Fun Games by Rodrigo Silveira Pdf

By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter – a fully functional game. We learn the various concepts using very abstract examples – how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.

Developing 2D Games with Unity

Author : Jared Halpern
Publisher : Apress
Page : 398 pages
File Size : 54,5 Mb
Release : 2018-11-28
Category : Computers
ISBN : 9781484237724

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Developing 2D Games with Unity by Jared Halpern Pdf

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.