Identity Community And Learning Lives In The Digital Age Edited By Ola Erstad Julian Sefton Green

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Identity, Community, and Learning Lives in the Digital Age

Author : Ola Erstad,Julian Sefton-Green
Publisher : Cambridge University Press
Page : 255 pages
File Size : 53,9 Mb
Release : 2013
Category : Business & Economics
ISBN : 9781107005914

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Identity, Community, and Learning Lives in the Digital Age by Ola Erstad,Julian Sefton-Green Pdf

This book analyzes research on education, identity and community, exploring the ways in which learning can be characterized across 'whole-life' experiences.

Identity, Community, and Learning Lives in the Digital Age. Edited by Ola Erstad, Julian Sefton-Green

Author : Ola Erstad,Julian Sefton-Green
Publisher : Unknown
Page : 256 pages
File Size : 52,9 Mb
Release : 2014-05-14
Category : POLITICAL SCIENCE
ISBN : 1139776312

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Identity, Community, and Learning Lives in the Digital Age. Edited by Ola Erstad, Julian Sefton-Green by Ola Erstad,Julian Sefton-Green Pdf

"Recent work on education, identity and community has expanded the intellectual boundaries of learning research. From home-based studies examining youth experiences with technology, to forms of entrepreneurial learning in informal settings, to communities of participation in the workplace, family, community, trade union and school, research has attempted to describe and theorize the meaning and nature of learning. Identity, Community, and Learning Lives in the Digital Age offers a systematic reflection on these studies, exploring how learning can be characterized across a range of 'whole-life' experiences. The volume brings together hitherto discrete and competing scholarly traditions: sociocultural analyses of learning, ethnographic literacy research, geo-spatial location studies, discourse analysis, comparative anthropological studies of education research and actor network theory. The contributions are united through a focus on the ways in which learning shapes lives in a digital age"--

Identity, Community, and Learning Lives in the Digital Age

Author : Ola Erstad
Publisher : Unknown
Page : 256 pages
File Size : 51,7 Mb
Release : 2012
Category : Digital communications
ISBN : 1139779354

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Identity, Community, and Learning Lives in the Digital Age by Ola Erstad Pdf

Analyzes recent research on education, identity and community, exploring the ways in which learning can be characterized across 'whole-life' experiences.

Digital Learning Lives

Author : Ola Erstad
Publisher : New Literacies and Digital Epistemologies
Page : 0 pages
File Size : 42,5 Mb
Release : 2013
Category : Computer literacy
ISBN : 1433111632

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Digital Learning Lives by Ola Erstad Pdf

This book explores the importance of the adoption of digital technologies by contemporary education systems. Partly a synthesis of findings from projects carried out in Norway by the author over the past 15 years, the data have been extended to raise key questions about the effectiveness of current education strategies for the Facebook and YouTube generation.

Learning Identities, Education and Community

Author : Ola Erstad,Øystein Gilje,Julian Sefton-Green,Hans Christian Arnseth
Publisher : Cambridge University Press
Page : 273 pages
File Size : 41,6 Mb
Release : 2016-07-14
Category : Education
ISBN : 9781107046955

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Learning Identities, Education and Community by Ola Erstad,Øystein Gilje,Julian Sefton-Green,Hans Christian Arnseth Pdf

This book offers a case study of children and young people as they live, study and work within the contexts of their families, educational institutions and informal activities. The study explores how 'learning identities' are forged through complex interplays between young people and their communities.

Computational Thinking Curricula in K–12

Author : Harold Abelson,Siu-Cheung Kong
Publisher : MIT Press
Page : 323 pages
File Size : 44,5 Mb
Release : 2024-05-21
Category : Education
ISBN : 9780262378659

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Computational Thinking Curricula in K–12 by Harold Abelson,Siu-Cheung Kong Pdf

An international overview of how policy makers, curriculum developers, and school practitioners can integrate computational thinking into K–12 curricula. In today’s digital society, computational thinking (CT) is a critical component of all children’s education. In Computational Thinking Curricula in K–12, editors Harold Abelson and Siu-Cheung Kong present a range of professional perspectives on the most effective ways to integrate CT into school curricula. Their edited volume, which offers an overview of educational policy, curriculum development, school implementation, and classroom practice, will appeal especially to policy makers, curriculum developers, school practitioners, and educational researchers. The essays cover twelve countries and regions across three continents: Australia, China, Finland, Hong Kong, India, Israel, New Zealand, Singapore, South Korea, Spain, Taiwan, and the United Kingdom, with a particular emphasis on Asia. A companion to the editors’ earlier Computational Thinking Education in K–12, this book consists of two sections: 1) educational policy and curriculum development and 2) school implementation and classroom practice. The authors delve into issues of regional history; governmental planning; official initiatives; leadership commitment; curriculum design; pedagogical implementation; equity, diversity, and inclusion; assessment, including longitudinal assessment across age groups; formal and informal learning approaches to CT; and teacher development. Specific topics include core competencies and CT education, robotics education and CT, AI and CT, and game-based platforms for computational problem-solving. The varying ways that CT is being integrated into the early grades, in particular, presents an interesting case study in international comparative education.

Media and Migration

Author : Kevin Leander,Mariëtte de Haan
Publisher : Routledge
Page : 201 pages
File Size : 46,6 Mb
Release : 2017-10-02
Category : Education
ISBN : 9781317294603

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Media and Migration by Kevin Leander,Mariëtte de Haan Pdf

Media and Migration: Learning in a globalized world brings together studies located at the intersection of migration, media and learning, and considers how the learning practices of youth in migration are shaped by new media. The change in the mobilities of people, media, and material goods which allow new connections between 'global' and 'local' life has had a significant impact on contemporary migration, as well as social life more generally. The contributors to this book show how learning trajectories of individual learners become defined by broadly distributed networks and knowledge systems. Learning in stable, closed, and culturally uniform settings is becoming the exception rather than the norm. While immigrant youth are often associated with juggling multiple lives or worlds, such juggling is increasingly becoming typical for all youth living with new media. The book therefore addresses youth learning more generally in relation to media, globalization, and diversity, as well as the digital learning practices of immigrants and non-immigrants. This book was originally published as a special issue of Learning, Media and Technology.

The Class

Author : Sonia Livingstone,Julian Sefton-Green
Publisher : NYU Press
Page : 368 pages
File Size : 51,5 Mb
Release : 2016-05-03
Category : Social Science
ISBN : 9781479840106

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The Class by Sonia Livingstone,Julian Sefton-Green Pdf

An intimate look at how children network, identify, learn and grow in a connected world. Read Online at connectedyouth.nyupress.org Do today’s youth have more opportunities than their parents? As they build their own social and digital networks, does that offer new routes to learning and friendship? How do they navigate the meaning of education in a digitally connected but fiercely competitive, highly individualized world? Based upon fieldwork at an ordinary London school, The Class examines young people's experiences of growing up and learning in a digital world. In this original and engaging study, Livingstone and Sefton-Green explore youth values, teenagers’ perspectives on their futures, and their tactics for facing the opportunities and challenges that lie ahead. The authors follow the students as they move across their different social worlds—in school, at home, and with their friends, engaging in a range of activities from video games to drama clubs and music lessons. By portraying the texture of the students’ everyday lives, The Class seeks to understand how the structures of social class and cultural capital shape the development of personal interests, relationships and autonomy. Providing insights into how young people’s social, digital, and learning networks enable or disempower them, Livingstone and Sefton-Green reveal that the experience of disconnections and blocked pathways is often more common than that of connections and new opportunities.

Social Media and Education

Author : Neil Selwyn,Eve Stirling
Publisher : Routledge
Page : 194 pages
File Size : 42,5 Mb
Release : 2019-09-19
Category : Education
ISBN : 9781351349260

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Social Media and Education by Neil Selwyn,Eve Stirling Pdf

Social media are now established as an important aspect of contemporary education. We live in times where social media applications such as Facebook, Twitter, Tumblr and Snapchat are mainstream educational tools; where most new educational technologies claim to have a ‘social’ element; and it increasingly makes no sense to distinguish between learning ‘online’ and ‘offline’. It studies users' experiences and views of social media; addresses questions of equality and diversity concerning who is doing what with social media; examines how the use of social media applications sits alongside pre-existing cultures and structures of schooling; and brings to light the unintended and unexpected results of social media in education. Altogether, this collection of writing provides a nuanced and interesting discussion of the realities of social media use across different aspects of education. This book was originally published as a special issue of Learning, Media and Technology.

Learning Beyond the School

Author : Julian Sefton-Green,Ola Erstad
Publisher : Routledge
Page : 238 pages
File Size : 52,7 Mb
Release : 2018-08-06
Category : Education
ISBN : 9781351615686

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Learning Beyond the School by Julian Sefton-Green,Ola Erstad Pdf

Whilst learning is central to most understandings of what it is to be human, we now live in a knowledge society where being educated defines life chances more than ever before. Learning Beyond the School brings together accounts of learning from around the world in organisations, spaces and places that are schooled, but not school. Exploring examples of learning organisation, pedagogisation, informal learning and social education, the book shows not only how understandings of education are framed in terms of local versions of schooling, but what being educated could and should mean in very different social and political contexts. With contributions from scholars based in Australia, Europe, the USA, Latin America and Asia, the book brings together accounts of learning outside of school. Chapters contain rich and detailed case studies of innovative projects, new kinds of learning institutions, youth, peer-driven and community-based activities and public pedagogies, as well as engaging with the dimensions of an argument about the place and nature of learning outside of the school. It challenges dominant versions of school around the world, whilst also critically discussing the value and place of non-institutionalised learning. Learning Beyond the School should be of interest to academics, researchers, postgraduate scholars engaged in the study of comparative education, youth work, education systems, digital culture, sociology of education and youth development. It should also be essential reading for practitioners and policymakers who are interested in youth and education system reform.

Peer Pedagogies on Digital Platforms

Author : Michael Dezuanni
Publisher : MIT Press
Page : 219 pages
File Size : 48,7 Mb
Release : 2020-09-22
Category : Education
ISBN : 9780262539722

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Peer Pedagogies on Digital Platforms by Michael Dezuanni Pdf

How a popular entertainment genre on YouTube—Let's Play videos created by Minecraft players—offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange. Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogy—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.

Exploring Minecraft

Author : Larissa Hjorth,Ingrid Richardson,Hugh Davies,William Balmford
Publisher : Springer Nature
Page : 194 pages
File Size : 44,5 Mb
Release : 2021-01-04
Category : Social Science
ISBN : 9783030599089

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Exploring Minecraft by Larissa Hjorth,Ingrid Richardson,Hugh Davies,William Balmford Pdf

This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.

Language and Emotion. Volume 3

Author : Gesine Lenore Schiewer,Jeanette Altarriba,Bee Chin Ng
Publisher : Walter de Gruyter GmbH & Co KG
Page : 974 pages
File Size : 44,9 Mb
Release : 2023-05-08
Category : Language Arts & Disciplines
ISBN : 9783110795486

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Language and Emotion. Volume 3 by Gesine Lenore Schiewer,Jeanette Altarriba,Bee Chin Ng Pdf

The Handbook consists of four major sections. Each section is introduced by a main article: Theories of Emotion – General Aspects Perspectives in Communication Theory, Semiotics, and Linguistics Perspectives on Language and Emotion in Cultural Studies Interdisciplinary and Applied Perspectives The first section presents interdisciplinary emotion theories relevant for the field of language and communication research, including the history of emotion research. The second section focuses on the full range of emotion-related aspects in linguistics, semiotics, and communication theories. The next section focuses on cultural studies and language and emotion; emotions in arts and literature, as well as research on emotion in literary studies; and media and emotion. The final section covers different domains, social practices, and applications, such as society, policy, diplomacy, economics and business communication, religion and emotional language, the domain of affective computing in human-machine interaction, and language and emotion research for language education. Overall, this Handbook represents a comprehensive overview in a rich, diverse compendium never before published in this particular domain.

Ambient Play

Author : Larissa Hjorth,Ingrid Richardson
Publisher : MIT Press
Page : 200 pages
File Size : 43,5 Mb
Release : 2020-09-15
Category : Games & Activities
ISBN : 9780262044363

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Ambient Play by Larissa Hjorth,Ingrid Richardson Pdf

How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.

Evolving Global Information Infrastructure and Information Transfer

Author : Robert J. Grover Professor Emeritus,Roger C. Greer,Herbert K. Achleitner,Kelly Visnak
Publisher : Bloomsbury Publishing USA
Page : 164 pages
File Size : 44,8 Mb
Release : 2015-03-19
Category : Technology & Engineering
ISBN : 9781610699587

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Evolving Global Information Infrastructure and Information Transfer by Robert J. Grover Professor Emeritus,Roger C. Greer,Herbert K. Achleitner,Kelly Visnak Pdf

This book explains the rapidly changing, complex flow of information in the context of 21st-century culture, policy, technology, and economics—an essential resource for librarians and information specialists in all types of settings. The role of information professionals today is to interact creatively with clientele: to help them navigate the information infrastructure. Shattering the concept of the library as a place, Evolving Global Information Infrastructure and Information Transfer describes "the library" as transformed to a dynamic virtual presence in the information infrastructure, where people are the most important resources in a digital library or information center—not the collections. Instead of focusing on specific technologies, which are always changing, this book examines the "big picture" of how information is created, recorded, mass produced, distributed, and utilized in society. This unique approach enables readers to better understand how they fit into this changing world, to envision their place in the digital age, and to assume a leadership role that ensures the success of their clients as well as themselves. This standout work is ideally suited for all types of librarians, educators, information workers, members of the research community, and policymakers in public and private sector organizations.