Intelligent Computer Graphics 2012

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Intelligent Computer Graphics 2012

Author : Dimitri Plemenos,Georgios Miaoulis
Publisher : Springer
Page : 290 pages
File Size : 53,5 Mb
Release : 2012-08-29
Category : Technology & Engineering
ISBN : 9783642317453

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Intelligent Computer Graphics 2012 by Dimitri Plemenos,Georgios Miaoulis Pdf

In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.

Artificial Intelligence Techniques for Computer Graphics

Author : Dimitri Plemenos,Georgios Miaoulis
Publisher : Springer
Page : 216 pages
File Size : 49,5 Mb
Release : 2008-09-11
Category : Technology & Engineering
ISBN : 9783540851288

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Artificial Intelligence Techniques for Computer Graphics by Dimitri Plemenos,Georgios Miaoulis Pdf

The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

Intelligent Computer Graphics 2009

Author : Dimitri Plemenos,Georgios Miaoulis
Publisher : Springer
Page : 223 pages
File Size : 52,8 Mb
Release : 2009-10-13
Category : Technology & Engineering
ISBN : 9783642034527

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Intelligent Computer Graphics 2009 by Dimitri Plemenos,Georgios Miaoulis Pdf

The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume “Artificial Int- ligence Techniques for Computer Graphics”. Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.

Intelligent Computer Graphics 2011

Author : Dimitri Plemenos,Georgios Miaoulis
Publisher : Springer Science & Business Media
Page : 197 pages
File Size : 51,7 Mb
Release : 2011-10-19
Category : Computers
ISBN : 9783642229060

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Intelligent Computer Graphics 2011 by Dimitri Plemenos,Georgios Miaoulis Pdf

In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.

Intelligent Computer Graphics 2010

Author : Dimitri Plemenos,Georgios Miaoulis
Publisher : Springer
Page : 248 pages
File Size : 46,6 Mb
Release : 2010-09-30
Category : Technology & Engineering
ISBN : 9783642156908

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Intelligent Computer Graphics 2010 by Dimitri Plemenos,Georgios Miaoulis Pdf

Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.

Intelligent Computer Graphics 2011

Author : Dimitri Plemenos,Georgios Miaoulis
Publisher : Springer
Page : 197 pages
File Size : 42,5 Mb
Release : 2011-10-23
Category : Technology & Engineering
ISBN : 9783642229077

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Intelligent Computer Graphics 2011 by Dimitri Plemenos,Georgios Miaoulis Pdf

In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

Author : Dimitri Plemenos,Georgios Miaoulis
Publisher : Springer Science & Business Media
Page : 255 pages
File Size : 45,9 Mb
Release : 2009-07-09
Category : Computers
ISBN : 9783642012587

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Visual Complexity and Intelligent Computer Graphics Techniques Enhancements by Dimitri Plemenos,Georgios Miaoulis Pdf

In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.

Intelligent Video Surveillance

Author : António J. R. Neves
Publisher : Unknown
Page : 168 pages
File Size : 50,8 Mb
Release : 2019-03-13
Category : Electronic computers. Computer science
ISBN : 9781789850277

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Intelligent Video Surveillance by António J. R. Neves Pdf

The goal of Intelligent video surveillance systems is to efficiently extract useful information from a considerable number of videos collected by surveillance cameras by automatically detecting, tracking and recognizing objects of interest, and understanding and analyzing their activities. Video surveillance has a huge amount of applications, from public to private places. These applications require monitoring indoor and outdoor scenes. Nowadays, there are a considerable number of digital surveillance cameras collecting a huge amount of data on a daily basis. Researchers are urged to develop intelligent systems to efficiently extract and visualize useful information from this big data source. The exponential effort on the development of new algorithms and systems for video surveillance is confirmed by the amount of effort invested in projects and companies, the creation on new startups worldwide and, not less important, in the quantity and quality of the manuscripts published in a considerable number of journals and conferences worldwide. This book is an outcome of research done by several researchers who have highly contributed to the field of Video Surveillance. The main goal is to present recent advances in this important topic for the Image Processing community.

Advances in Swarm and Computational Intelligence

Author : Ying Tan,Yuhui Shi,Fernando Buarque,Alexander Gelbukh,Swagatam Das,Andries Engelbrecht
Publisher : Springer
Page : 600 pages
File Size : 43,6 Mb
Release : 2015-06-01
Category : Computers
ISBN : 9783319204666

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Advances in Swarm and Computational Intelligence by Ying Tan,Yuhui Shi,Fernando Buarque,Alexander Gelbukh,Swagatam Das,Andries Engelbrecht Pdf

This book and its companion volumes, LNCS volumes 9140, 9141 and 9142, constitute the proceedings of the 6th International Conference on Swarm Intelligence, ICSI 2015 held in conjunction with the Second BRICS Congress on Computational Intelligence, CCI 2015, held in Beijing, China in June 2015. The 161 revised full papers presented were carefully reviewed and selected from 294 submissions. The papers are organized in 28 cohesive sections covering all major topics of swarm intelligence and computational intelligence research and development, such as novel swarm-based optimization algorithms and applications; particle swarm opt8imization; ant colony optimization; artificial bee colony algorithms; evolutionary and genetic algorithms; differential evolution; brain storm optimization algorithm; biogeography based optimization; cuckoo search; hybrid methods; multi-objective optimization; multi-agent systems and swarm robotics; Neural networks and fuzzy methods; data mining approaches; information security; automation control; combinatorial optimization algorithms; scheduling and path planning; machine learning; blind sources separation; swarm interaction behavior; parameters and system optimization; neural networks; evolutionary and genetic algorithms; fuzzy systems; forecasting algorithms; classification; tracking analysis; simulation; image and texture analysis; dimension reduction; system optimization; segmentation and detection system; machine translation; virtual management and disaster analysis.

Smart Graphics

Author : Andreas Butz,Antonio Krüger
Publisher : Springer Science & Business Media
Page : 173 pages
File Size : 52,6 Mb
Release : 2004-05-11
Category : Computers
ISBN : 9783540219774

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Smart Graphics by Andreas Butz,Antonio Krüger Pdf

This book constitutes the refereed proceedings of the 4th International Symposium on Smart Graphics, SG 2004, held in Banff, Canada in May 2004. The 10 revised full papers and 8 revised short papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, and fine art; they are organized in topical sections on virtual characters and environments, tangible and hybrid interfaces, and graphical interfaces.

The Age of Artificial Intelligence: An Exploration

Author : Steven S. Gouveia
Publisher : Vernon Press
Page : 402 pages
File Size : 47,8 Mb
Release : 2020-07-07
Category : Computers
ISBN : 9781622739578

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The Age of Artificial Intelligence: An Exploration by Steven S. Gouveia Pdf

With worldwide spending estimates of over $97 billion by 2023, it is no surprise that Artificial Intelligence (A.I.) is one of the hottest topics at present in both the private and public spheres. Comprising of vital contributions from the most influential researchers in the field, including Daniel Dennett, Roman V. Yampolskiy, Frederic Gilbert, Stevan Harnad, David Pearce, Natasha Vita-More, Vernon Vinge and Ben Goertzel, ‘The Age of Artificial Intelligence: An Exploration’ discusses a variety of topics ranging from the various ethical issues associated with A.I. based technologies in terms of morality and law to subjects related to artificial consciousness, artistic creativity and intelligence. The volume is organized as follows: Section I is dedicated to reflections on the Intelligence of A.I., with chapters by Soenke Ziesche and Roman V. Yampolskiy, Stevan Harnad, Daniel Dennett and David Pearce. Next, Section II discusses the relationship between consciousness, simulation and artificial intelligence, with chapters by Gabriel Axel Montes and Ben Goertzel, Cody Turner, Nicole Hall and Steven S. Gouveia. Section III, dedicated to aesthetical creativity and language in artificial intelligence, includes chapters by Caterina Moruzzi, René Mogensen, Mariana Chinellato Ferreira and Kulvinder Panesar. The subsequent Section IV is on the Ethics of the Bionic Brain with the participation of Peter A. DePergola II, Tomislav Miletić and Frederic Gilbert, Aníbal M. Astobiza, Txetxu Ausin, Ricardo M. Ferrer and Stephen Rainey and Natasha Vita-More. Finally, Section V follows on the Ethics of Artificial Intelligence with chapters by Federico Pistono and Roman V. Yamploskiy, Hasse Hämäläinen, Vernon Vinge and Eray Özkural. The Age of Artificial Intelligence is imminent, if not here already. We should ensure that we invest in the right people and the right ideas to create the best possible solutions to the problems of the present and prepare for those of the future. This edited volume will be of particular interest to researchers in the field of A.I. as well of those in Cognitive Science (Philosophy of the Mind, Neuroscience, and Linguistics), Aesthetics and Arts, Applied Ethics and Political Philosophy / Law. Students studying the aforementioned topics can also benefit from its contents.

Encyclopedia of Computer Graphics and Games

Author : Newton Lee
Publisher : Springer Nature
Page : 2150 pages
File Size : 50,8 Mb
Release : 2024-01-19
Category : Computers
ISBN : 9783031231612

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Encyclopedia of Computer Graphics and Games by Newton Lee Pdf

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Smart Graphics

Author : Andreas Butz,Antonio Krüger,Patrick Olivier
Publisher : Springer
Page : 168 pages
File Size : 45,7 Mb
Release : 2004-05-03
Category : Computers
ISBN : 9783540246787

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Smart Graphics by Andreas Butz,Antonio Krüger,Patrick Olivier Pdf

The International Symposium on Smart Graphics 2004 was held on May 23-25, 2004 in Ban?, Canada. It was the ?fth event in a series which originally started in 2000 as a AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its organizers decided to turn it into a self-contained event in 2001. With the support of IBM, the ?rst two InternationalSymposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg to underline the international character of the Smart Graphics enterprise and its community. The 2004 symposium particularly emphasized the contribution of arts and design to the interdisciplinary ?eld of Smart Graphics andwasthereforeheldattheBan?CentreinAlberta,Canada,aninternationally recognized center of creative excellence. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology and the ?ne arts. Each of these disciplines contributes to what we mean by the term "Smart Graphics": the intelligent process of creating - pressive and esthetic graphical presentations. While artists and designers have been creatingcommunicativegraphicsfor centuries,arti?cialintelligencefocuses on automating this process by means of the computer. While computer graphics providesthetoolsforcreatinggraphicalpresentationsinthe?rstplace,cognitive sciences contribute the rules and models of perception necessary for the design of e?ective graphics.

Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction

Author : Khosrow-Pour, D.B.A., Mehdi
Publisher : IGI Global
Page : 1221 pages
File Size : 43,7 Mb
Release : 2018-09-28
Category : Computers
ISBN : 9781522573692

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Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction by Khosrow-Pour, D.B.A., Mehdi Pdf

As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.

Entertainment Computing and Serious Games

Author : Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic Masuch,Katharina Zweig
Publisher : Springer
Page : 541 pages
File Size : 41,6 Mb
Release : 2016-10-05
Category : Computers
ISBN : 9783319461526

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Entertainment Computing and Serious Games by Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic Masuch,Katharina Zweig Pdf

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.