Interactive Web Development With Three Js And A Frame

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Interactive Web Development with Three.js and A-Frame

Author : Alessandro Straccia
Publisher : Orange Education Pvt Ltd
Page : 299 pages
File Size : 55,7 Mb
Release : 2024-04-22
Category : Computers
ISBN : 9788197223969

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Interactive Web Development with Three.js and A-Frame by Alessandro Straccia Pdf

Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index

Learn Three.js

Author : Jos Dirksen
Publisher : Packt Publishing Ltd
Page : 517 pages
File Size : 41,6 Mb
Release : 2018-08-31
Category : Computers
ISBN : 9781788835978

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Learn Three.js by Jos Dirksen Pdf

Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

RoboCup 2013: Robot World Cup XVII

Author : Sven Behnke,Manuela M. Veloso,Arnoud Visser,Rong Xiong
Publisher : Springer
Page : 701 pages
File Size : 41,7 Mb
Release : 2014-07-16
Category : Computers
ISBN : 9783662444689

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RoboCup 2013: Robot World Cup XVII by Sven Behnke,Manuela M. Veloso,Arnoud Visser,Rong Xiong Pdf

This book includes the thoroughly refereed post-conference proceedings of the 17th Annual RoboCup International Symposium, held in Eindhoven, The Netherlands, in June 2013. The 20 revised papers presented together with 11 champion team papers, 3 best paper awards, 11 oral presentations, and 19 special track on open-source hard- and software papers were carefully reviewed and selected from 78 submissions. The papers present current research and educational activities within the fields of robotics and artificial intelligence with a special focus to robot hardware and software, perception and action, robotic cognition and learning, multi-robot systems, human-robot interaction, education and edutainment, and applications.

Three.js

Author : JD Gauchat
Publisher : J.D Gauchat
Page : 51 pages
File Size : 40,5 Mb
Release : 2018-01-02
Category : Electronic
ISBN : 8210379456XXX

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Three.js by JD Gauchat Pdf

Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.

Concepts, Technologies, Challenges, and the Future of Web 3

Author : Lekhi, Pooja,Kaur, Guneet
Publisher : IGI Global
Page : 628 pages
File Size : 42,5 Mb
Release : 2023-08-29
Category : Computers
ISBN : 9781668499207

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Concepts, Technologies, Challenges, and the Future of Web 3 by Lekhi, Pooja,Kaur, Guneet Pdf

Web3 is a term which refers to the third generation of the World Wide Web; it is a decentralized internet architecture that uses blockchain technology, smart contracts, and other decentralized technologies to create a more secure and transparent internet.Concepts, Technologies, Challenges, and the Future of Web 3 is led by researchers with a valuable mix of industry and academic experience. The book delves into the concepts of decentralization, trustlessness, and interoperability and explores the challenges of Web3, including scalability, security, and regulatory compliance. It examines the current and potential future use cases of Web3, such as decentralized finance, supply chain management, identity verification, and decentralized social networks. “The core building blocks of Web3” is not just for researchers, academics, and students in computer science and related fields but also for developers, entrepreneurs, and businesses looking to build applications and services in the Web3 space. It offers a clear understanding of the technical and conceptual frameworks underpinning Web3 and the challenges and opportunities in the decentralized web. Moreover, the book is valuable for policymakers, regulators, and legal professionals interested in understanding the regulatory frameworks and legal implications of Web3. It provides insights into the potential impact of Web3 on governance, regulation, and law, highlighting the need for new policy frameworks to address the challenges and opportunities presented by the decentralized web.

End-User Development

Author : Lucio Davide Spano,Albrecht Schmidt,Carmen Santoro,Simone Stumpf
Publisher : Springer Nature
Page : 279 pages
File Size : 48,8 Mb
Release : 2023-05-29
Category : Computers
ISBN : 9783031344336

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End-User Development by Lucio Davide Spano,Albrecht Schmidt,Carmen Santoro,Simone Stumpf Pdf

This book constitutes the refereed proceedings of the 9th International Symposium on End-User Development, IS-EUD 2023, held in Cagliari, Italy, during June 6–8, 2023. The 17 full papers and 2 (keynote extended abstracts) included in this book were carefully reviewed and selected from 26 submissions. They were organized in topical sections as follows: ​Artificial Intelligence for End-Users; Internet of Things for End-Users; Privacy; Security and Society; Supporting End-User Development.

Advances in Network-Based Information Systems

Author : Leonard Barolli,Natalia Kryvinska,Tomoya Enokido,Makoto Takizawa
Publisher : Springer
Page : 982 pages
File Size : 46,8 Mb
Release : 2018-08-27
Category : Technology & Engineering
ISBN : 9783319985305

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Advances in Network-Based Information Systems by Leonard Barolli,Natalia Kryvinska,Tomoya Enokido,Makoto Takizawa Pdf

This book presents the latest research findings and innovative theoretical and practical research methods and development techniques related to the emerging areas of information networking and their applications. Today’s networks and information systems are evolving rapidly, and there are several new trends and applications, such as wireless sensor networks, ad hoc networks, peer-to-peer systems, vehicular networks, opportunistic networks, grid and cloud computing, pervasive and ubiquitous computing, multimedia systems, security, multi-agent systems, high-speed networks, and web-based systems. These networks have to deal with the increasing number of users, provide support for different services, guarantee the QoS, and optimize the network resources, and as such there are numerous research issues and challenges that need to be considered and addressed.

Mastering Three.js

Author : Frahaan Hussain,Kameron Hussain
Publisher : Unknown
Page : 0 pages
File Size : 46,7 Mb
Release : 2023-12-09
Category : Electronic
ISBN : 9798223854814

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Mastering Three.js by Frahaan Hussain,Kameron Hussain Pdf

"Mastering Three.js: A Journey Through 3D Web Development" is an essential guide for any web developer or designer looking to incorporate 3D graphics into their websites and applications. This comprehensive book dives deep into the capabilities of Three.js, a powerful JavaScript library that enables the creation of stunning 3D graphics in a web browser using WebGL. The journey begins with an introduction to the fundamental concepts of 3D web graphics and a detailed overview of Three.js. Readers will learn about the library's architecture, including its core components like scenes, cameras, renderers, and geometries. The book then advances to more complex topics such as creating and manipulating 3D objects, lighting, and shadows, ensuring a solid foundation in Three.js fundamentals. As the book progresses, readers will discover the exciting world of animations, interactivity, and visual effects in Three.js. Techniques for optimizing performance and creating realistic environments are discussed, providing insights into professional practices in 3D web development. The book also explores advanced topics like virtual and augmented reality, integrating Three.js with other web technologies, and building cross-platform 3D applications. Practical examples and hands-on projects are included in each chapter, allowing readers to apply their learning in real-world scenarios. "Mastering Three.js: A Journey Through 3D Web Development" is not just a technical guide; it's a creative journey that empowers readers to bring their 3D visions to life. Whether you're a beginner in web development interested in 3D graphics or an experienced developer seeking to expand your skillset, this book is an indispensable resource. With its detailed explanations, practical examples, and a focus on modern web technologies, this book is an invaluable tool for mastering the art of 3D web development with Three.js.

Programming 3D Applications with HTML5 and WebGL

Author : Tony Parisi
Publisher : "O'Reilly Media, Inc."
Page : 403 pages
File Size : 47,6 Mb
Release : 2014-02-13
Category : Computers
ISBN : 9781449363956

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Programming 3D Applications with HTML5 and WebGL by Tony Parisi Pdf

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Applications and Usability of Interactive TV

Author : María José Abásolo,Carlos de Castro Lozano,Gonzalo F. Olmedo Cifuentes
Publisher : Springer Nature
Page : 166 pages
File Size : 41,7 Mb
Release : 2023-10-17
Category : Computers
ISBN : 9783031456114

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Applications and Usability of Interactive TV by María José Abásolo,Carlos de Castro Lozano,Gonzalo F. Olmedo Cifuentes Pdf

This book constitutes the refereed proceedings of the 11th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2022, Cordoba, Spain, November 17–18, 2022. The 9 full papers included in this book were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: Content Creation and Interaction, Audiovisual Consumption, e-inclusion, Digital Infrastructure.

AR and VR Using the WebXR API

Author : Rakesh Baruah
Publisher : Apress
Page : 328 pages
File Size : 55,5 Mb
Release : 2020-12-01
Category : Computers
ISBN : 1484263170

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AR and VR Using the WebXR API by Rakesh Baruah Pdf

Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

Interactive Data Visualization for the Web

Author : Scott Murray
Publisher : "O'Reilly Media, Inc."
Page : 474 pages
File Size : 55,7 Mb
Release : 2017-08-03
Category : Computers
ISBN : 9781491921319

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Interactive Data Visualization for the Web by Scott Murray Pdf

Create and publish your own interactive data visualization projects on the web—even if you have little or no experience with data visualization or web development. It’s inspiring and fun with this friendly, accessible, and practical hands-on introduction. This fully updated and expanded second edition takes you through the fundamental concepts and methods of D3, the most powerful JavaScript library for expressing data visually in a web browser. Ideal for designers with no coding experience, reporters exploring data journalism, and anyone who wants to visualize and share data, this step-by-step guide will also help you expand your web programming skills by teaching you the basics of HTML, CSS, JavaScript, and SVG. Learn D3 4.x—the latest D3 version—with downloadable code and over 140 examples Create bar charts, scatter plots, pie charts, stacked bar charts, and force-directed graphs Use smooth, animated transitions to show changes in your data Introduce interactivity to help users explore your data Create custom geographic maps with panning, zooming, labels, and tooltips Walk through the creation of a complete visualization project, from start to finish Explore inspiring case studies with nine accomplished designers talking about their D3-based projects

Web Information Systems and Technologies

Author : María José Escalona,Francisco Domínguez Mayo,Tim A. Majchrzak,Valérie Monfort
Publisher : Springer Nature
Page : 274 pages
File Size : 53,9 Mb
Release : 2020-01-16
Category : Computers
ISBN : 9783030353308

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Web Information Systems and Technologies by María José Escalona,Francisco Domínguez Mayo,Tim A. Majchrzak,Valérie Monfort Pdf

This book constitutes revised selected papers from the 14th International Conference on Web Information Systems and Technologies, WEBIST 2018, held in Seville, Spain, in September 2018. The purpose of the WEBIST series of conferences is to bring together researches, engineers and practitioners interested in technological advances and business applications of web-based information systems. The 12 full papers presented in this volume were carefully reviewed and selected from originally 68 paper submissions. They cover different aspects of Web information systems, namely internet technology, mobile and NLP information systems, service-based information systems, platforms and eco-systems, Web intelligence and Web interfaces.

Interactive Storytelling

Author : Mirjam Vosmeer,Lissa Holloway-Attaway
Publisher : Springer Nature
Page : 714 pages
File Size : 48,9 Mb
Release : 2022-12-01
Category : Computers
ISBN : 9783031222986

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Interactive Storytelling by Mirjam Vosmeer,Lissa Holloway-Attaway Pdf

This book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022. The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.

3D Graphics Programming for the Web Using WebGL

Author : Dr. Bhupendra Singh, Alind
Publisher : Notion Press
Page : 291 pages
File Size : 52,5 Mb
Release : 2024-01-02
Category : Computers
ISBN : 9798892338615

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3D Graphics Programming for the Web Using WebGL by Dr. Bhupendra Singh, Alind Pdf

This book is a must-read for anyone wishing to explore the intricacies of modern graphics libraries. It is written with a classroom-based approach, delving into the fundamentals and explaining them through a number of illustrations. If you are new to computer graphics, this book will provide you with a solid grasp of the underlying concepts and furnish enough details to self-propel in the field. If you are a seasoned graphics artist aiming to deepen your understanding of modern graphics libraries, you will find numerous complex concepts covered meticulously with vivid illustrations. The book encompasses various topics, including: - The Need for WebGL - Why Web-Based 3D Graphics? - GPU Programming Architecture - Mathematical Background for Animations (Transformations) - Applying Transformations through WebGL - Adding Realism with Colours and Textures - Fundamentals of 3D Graphics - Applying 3D Graphics with WebGL - THREE JS Framework