Internet Games For Dummies

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Games Online For Dummies?

Author : John Kaufeld
Publisher : For Dummies
Page : 388 pages
File Size : 41,7 Mb
Release : 1998-10-01
Category : Games & Activities
ISBN : 0764504347

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Games Online For Dummies? by John Kaufeld Pdf

"An invaluable resource for novice and experienced gamers alike." — Sid Meier, Creator of Civilization Save $$$! See Inside for Coupons! Find, Play, and Win the Best Games on the Internet! Feel like taking the wheel of an Indy race car? Commanding your forces against the evil empire? Or simply grabbing a cue and hitting the old electronic ball? Trust gaming expert John Kaufeld to take you straight to the best online games. With direct links to the hottest games on the Net and a wealth of gaming tips — including advice on which games you may not want your kids playing — Games Online For Dummies® takes you on an exciting tour of the Wild Net Yonder. Inside, find helpful advice on how to: Play games on major game services like the Internet Gaming Zone, HEAT.NET, Mplayer, and more Trick commercial games into playing through the Internet with Kali and Kahn Figure out what to play, where to play, and how to make your computer play better with our special Internet Directory Chat with fellow gamers — and find worthy opponents Join the online gaming communities inside America Online and CompuServe Turn your computer into the ultimate game machine CD-ROM Includes Multiplayer Demos of: StarCraft You Don't Know Jack the Netshow HardBall 6 Age of Empires Shanghai Dynasty MindSpring Internet Access Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like — free — but they have no technical support. System Requirements: 133 or faster Pentium PC with Windows 95/98; 24MB RAM (32MB recommended); double-speed (2X) or faster CD-ROM drive; and an Internet connection (14,400 bps or faster modem — regular access charges apply)

Internet Games for Dummies

Author : John Kaufeld
Publisher : For Dummies
Page : 338 pages
File Size : 48,9 Mb
Release : 1997
Category : Cooking
ISBN : 076450164X

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Internet Games for Dummies by John Kaufeld Pdf

A large increase in the development of games on the Internet available to sample, play and download has occurred in 1997 - there are "cities" to go to where people can play or converse about game play. This book shows how, and also includes information to determine whether games are X-rated or not.

Massively Multiplayer Games For Dummies

Author : Scott Jennings
Publisher : John Wiley & Sons
Page : 362 pages
File Size : 45,9 Mb
Release : 2005-11-23
Category : Games & Activities
ISBN : 9780471793113

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Massively Multiplayer Games For Dummies by Scott Jennings Pdf

Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

Developing Online Games

Author : Jessica Mulligan,Bridgette Patrovsky
Publisher : New Riders
Page : 532 pages
File Size : 47,9 Mb
Release : 2003
Category : Computers
ISBN : 1592730000

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Developing Online Games by Jessica Mulligan,Bridgette Patrovsky Pdf

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

Winning at Internet Poker For Dummies

Author : Mark Harlan,Chris Derossi
Publisher : John Wiley & Sons
Page : 266 pages
File Size : 52,7 Mb
Release : 2011-04-27
Category : Games & Activities
ISBN : 9781118070000

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Winning at Internet Poker For Dummies by Mark Harlan,Chris Derossi Pdf

Take poker online the fun and easy way! Five years ago, 50 million people were playing poker recreationally or professionally. Now that number is more than 100 million, including a huge influx of young people. Online betting is up nearly four-fold over the past year, with total wagers running over $30 billion. Winning at Internet Poker For Dummies provides the lowdown on the hottest game around, highlighting the best sites and virtual games and showing how to make secure online bets. The book covers setting up an account, securing funds, navigating a basic online poker game, using Internet abbreviations and lingo, observing online poker etiquette, playing popular online poker games such as Texas Hold 'Em and Omaha, devising a winning strategy, and participating in tournaments.

Internet Poker

Author : Lou Krieger,Kathleen Keller Watterson
Publisher : ConJelCo LLC
Page : 228 pages
File Size : 42,5 Mb
Release : 2003
Category : Computers
ISBN : 1886070172

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Internet Poker by Lou Krieger,Kathleen Keller Watterson Pdf

Playing Internet poker in real time against real opponents might just represent poker's brave new world. Whether for play-money or real money, it's an environment consisting of virtual tables, player icons representing you and your opponents, and specialized computer algorithms that randomly shuffle the cards. It's a world where you can find a game day or night. Though it may be the wee hours of the morning in California, it's prime time in Europe, and someone, somewhere, is looking to play a little poker. But it's poker with a difference. The game is the same, to be sure, but technology does kick in -- sometimes in strange and unexpected ways. A reference as well as a tutorial, this book includes a CD with free poker software, and a special bonus chapter with 125 interactive hands to help you prepare to play the Internet games for fun or for profit.

Cat Kid Comic Club

Author : Dav Pilkey
Publisher : Graphix
Page : 176 pages
File Size : 51,7 Mb
Release : 2020-12
Category : Cartoonists
ISBN : 1536467456

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Cat Kid Comic Club by Dav Pilkey Pdf

Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,

Hooked on Games

Author : Andrew P. Doan,Brooke Strickland
Publisher : Fep International
Page : 0 pages
File Size : 44,7 Mb
Release : 2012
Category : Psychology
ISBN : 193557602X

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Hooked on Games by Andrew P. Doan,Brooke Strickland Pdf

About the Book The multi-billion dollar video game industry is in the business of creating fun and enticing games that can be addictive. As addicted gamers feast on digital indulgences, real life is neglected and their reality crumbles around them. Headlines related to video games: ¿New Mexico mom gets 25 years for starving daughter.¿ ¿ Fox News ¿China used prisoners in lucrative Internet gaming work.¿ ¿ Guardian News ¿Online gamer killed for selling virtual weapon.¿ ¿ Sydney Morning Herald ¿South Korean dies after games sessions.¿ ¿ BBC News Hooked on Games is written by Brooke Strickland and Andrew Doan, MD, PhD, a physician with a research background in neuroscience, who battled his own addictions with video games. Dr. Doan was an addicted gamer, who at his peak, invested over 20,000 hours of playing games over a period of nine years. Dr. Doan¿s reckless compulsion to play games transformed him into a monster that almost destroyed his family, marriage, and career. He shares his expertise to educate others on the dangers of video game addiction and to provide hope for video game addicts and their families. Dr. Doan shares steps for gaming addicts to achieve recovery and steps for families and loved ones to intervene. Without attention to this quickest growing addiction, our society will suffer from the creation of Generation Vidiot, millions of people devoid of innovation and skills to live in the physical world. ¿As is true with many addictions, overuse of video games steals our valuable and limited time and minds.¿ ¿ Christie Morse, MD (Pediatric Ophthalmologist) ¿Shocking insights into the minds of hardcore gamers.¿ ¿ Daniel Hunt (Former Competitive Gamer)

Gamers

Author : Garry Crawford,Victoria K Gosling,Ben Light
Publisher : Routledge
Page : 313 pages
File Size : 48,7 Mb
Release : 2013-03
Category : Computers
ISBN : 9781135275051

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Gamers by Garry Crawford,Victoria K Gosling,Ben Light Pdf

"Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--

FarmVille For Dummies

Author : Angela Morales,Kyle Orland
Publisher : John Wiley & Sons
Page : 372 pages
File Size : 53,7 Mb
Release : 2011-01-31
Category : Computers
ISBN : 9781118061350

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FarmVille For Dummies by Angela Morales,Kyle Orland Pdf

The only how-to, full-color book available on the game sensation FarmVille With more than 80 million active players since the game?s release in 2009, there seems no end to the growing popularity of FarmVille. Whether accessed through the Facebook application or from the game?s Web site, this application is a worldwide phenomenon. Yet, there has been no beginner guide that offers an introduction to newcomers and updates to experienced players?until now. FarmVille For Dummies is aimed at getting novices acquainted with FarmVille rules and regulations, while more savvy players can sharpen their skills and find out how to stay up to date on the latest FarmVille features. You?ll discover how to download the app, create a farmer avatar, and establish your first farm. Then you?ll progress to finding neighbors, purchasing farm cash and coins, shopping at the market, and more. Serves as an ideal introductory guide to the wildly popular online game of FarmVille Walks you through downloading the app either via Facebook, Yahoo!, or your mobile device Details how to find neighbors and interact with them, purchase farm cash and coins, shop at the market, and choose a profession Highlights ways to earn ribbons, construct buildings, and become a co-op farmer Helps you deal with technical issues Author is the founder and creator of the largest FarmVille fan site You can bet the farm that FarmVille For Dummies will help you take your gaming skills to the next level!

Networking and Online Games

Author : Grenville Armitage,Mark Claypool,Philip Branch
Publisher : John Wiley & Sons
Page : 232 pages
File Size : 42,8 Mb
Release : 2006-08-04
Category : Technology & Engineering
ISBN : 9780470030462

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Networking and Online Games by Grenville Armitage,Mark Claypool,Philip Branch Pdf

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Synthetic Worlds

Author : Edward Castronova
Publisher : University of Chicago Press
Page : 344 pages
File Size : 49,8 Mb
Release : 2008-09-15
Category : Computers
ISBN : 9780226096315

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Synthetic Worlds by Edward Castronova Pdf

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

The Internet For Dummies

Author : John R. Levine,Margaret Levine Young,Carol Baroudi
Publisher : John Wiley & Sons
Page : 0 pages
File Size : 49,6 Mb
Release : 2011-02-08
Category : Computers
ISBN : 1118051394

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The Internet For Dummies by John R. Levine,Margaret Levine Young,Carol Baroudi Pdf

Now updated to cover the latest browsers, including Internet Explorer 7 and the newest version of Firefox Packed with new information on the latest Internet trends, including talking over the Internet using Skype, having fun on MySpace, building a simple Web page, sharing photos on Flickr, and posting and viewing videos on YouTube Includes coverage of browsers, search engines, music and video sites, shopping, financial services, file downloads, e-mail, instant messaging, viruses, spam, and creating a personal Web site or blog

Innovation and Strategy of Online Games

Author : H. Wi Jong
Publisher : Imperial College Press
Page : 241 pages
File Size : 44,5 Mb
Release : 2009
Category : Technology & Engineering
ISBN : 9781848163577

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Innovation and Strategy of Online Games by H. Wi Jong Pdf

This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.

Play Between Worlds

Author : T. L. Taylor
Publisher : MIT Press
Page : 206 pages
File Size : 52,9 Mb
Release : 2009-02-13
Category : Computers
ISBN : 9780262250542

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Play Between Worlds by T. L. Taylor Pdf

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.