Iphone Cool Projects

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More iPhone Cool Projects

Author : Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin
Publisher : Apress
Page : 356 pages
File Size : 51,6 Mb
Release : 2010-07-30
Category : Computers
ISBN : 9781430229230

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More iPhone Cool Projects by Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin Pdf

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

iPhone Cool Projects

Author : Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash,David Peterson,Doug Jackson,James Bennett
Publisher : Apress
Page : 215 pages
File Size : 42,9 Mb
Release : 2009-12-21
Category : Computers
ISBN : 9781430223580

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iPhone Cool Projects by Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash,David Peterson,Doug Jackson,James Bennett Pdf

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

iPhone Advanced Projects

Author : David Mark,Dylan Bruzenak,Joachim Bondo,Owen Goss,Peter Honeder,Ray Kiddy,Steve Finkelstein,Tom Harrington,Jonathan Saggau,Noel Llopis,Ben Smith,Joe Pezzillo,Florian Pflug,Roderick Smith
Publisher : Apress
Page : 385 pages
File Size : 50,9 Mb
Release : 2010-04-29
Category : Computers
ISBN : 9781430224044

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iPhone Advanced Projects by David Mark,Dylan Bruzenak,Joachim Bondo,Owen Goss,Peter Honeder,Ray Kiddy,Steve Finkelstein,Tom Harrington,Jonathan Saggau,Noel Llopis,Ben Smith,Joe Pezzillo,Florian Pflug,Roderick Smith Pdf

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.

iPhone Cool Projects

Author : Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash,David Peterson,Doug Jackson,James Bennett
Publisher : Apress
Page : 240 pages
File Size : 42,6 Mb
Release : 2010-05-03
Category : Computers
ISBN : 1430222395

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iPhone Cool Projects by Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash,David Peterson,Doug Jackson,James Bennett Pdf

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

Building IPhone and IPad Electronic Projects

Author : Mike Westerfield
Publisher : "O'Reilly Media, Inc."
Page : 332 pages
File Size : 44,5 Mb
Release : 2013-09-11
Category : Computers
ISBN : 9781449363482

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Building IPhone and IPad Electronic Projects by Mike Westerfield Pdf

Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection

iPhone Design Award-Winning Projects

Author : Chris Dannen
Publisher : Apress
Page : 200 pages
File Size : 50,8 Mb
Release : 2010-08-08
Category : Computers
ISBN : 9781430272342

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iPhone Design Award-Winning Projects by Chris Dannen Pdf

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone. Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

More iPhone Cool Projects

Author : Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin
Publisher : Apress
Page : 360 pages
File Size : 53,6 Mb
Release : 2011-07-29
Category : Computers
ISBN : 1430270594

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More iPhone Cool Projects by Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin Pdf

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition

Author : Rory Lewis
Publisher : Apress
Page : 546 pages
File Size : 55,9 Mb
Release : 2012-06-08
Category : Computers
ISBN : 9781430236030

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iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition by Rory Lewis Pdf

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app—presumably, that’s why you’re reading this now! And with the popularity of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch ? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 5 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 5 Offers videos that enable you to follow along with the author—it’s like your own private classroom

iPhone and iPad Apps for Absolute Beginners

Author : Rory Lewis
Publisher : Apress
Page : 329 pages
File Size : 51,6 Mb
Release : 2011-01-27
Category : Computers
ISBN : 9781430227014

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iPhone and iPad Apps for Absolute Beginners by Rory Lewis Pdf

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now. And with the release of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how. This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the author—it’s like your own private classroom

Building IPhone and IPad Electronic Projects

Author : Mike Westerfield
Publisher : Unknown
Page : 128 pages
File Size : 40,5 Mb
Release : 2013
Category : Arduino (Programmable controller)
ISBN : 1449363490

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Building IPhone and IPad Electronic Projects by Mike Westerfield Pdf

Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you'll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection.

Objective-C for Absolute Beginners

Author : Stefan Kaczmarek,Brad Lees,Gary Bennett,Mitch Fisher
Publisher : Apress
Page : 380 pages
File Size : 51,6 Mb
Release : 2018-03-23
Category : Computers
ISBN : 9781484234297

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Objective-C for Absolute Beginners by Stefan Kaczmarek,Brad Lees,Gary Bennett,Mitch Fisher Pdf

Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you'll discover the flexibility of Apple’s developer tools If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners, Fourth Edition is the place to start. What You'll Learn Understand the fundamentals of computer programming: variables, design data structures, and working with file systems Examine the logic of object-oriented programming: how to use classes, objects, and methods Install Xcode and write programs in Objective-C Who This Book Is For Anyone who wants to learn to develop apps for the iPhone, iPad, Mac, or Watch using the Objective-C programming language. No previous programming experience is necessary.

Objective-C for Absolute Beginners

Author : Gary Bennett,Brad Lees,Mitchell Fisher
Publisher : Apress
Page : 285 pages
File Size : 47,6 Mb
Release : 2010-09-20
Category : Computers
ISBN : 9781430228332

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Objective-C for Absolute Beginners by Gary Bennett,Brad Lees,Mitchell Fisher Pdf

It seems as if everyone is writing applications for Apple’s iPhone and iPad, but how do they all do it? It’s best to learn Objective-C, the native language of both the iOS and Mac OS X, but where to begin? Right here, even if you’ve never programmed before! Objective-C for Absolute Beginners will teach you how to write software for your Mac, iPhone, or iPad using Objective-C, an elegant and powerful language with a rich set of developer tools. Using a hands-on approach, you’ll learn to think in programming terms, how to use Objective-C to build program logic, and how to write your own applications and apps. With over 50 collective years in software development and based on an approach pioneered at Carnegie Mellon University, the authors have developed a remarkably effective approach to learning Objective-C. Since the introduction of Apple’s iPhone, the authors have taught hundreds of absolute beginners how to develop Mac, iPhone,and iPad apps, including many that became popular apps in the iTunes App Store.

Make Time

Author : Jake Knapp,John Zeratsky
Publisher : Crown Currency
Page : 306 pages
File Size : 55,5 Mb
Release : 2018-09-25
Category : Business & Economics
ISBN : 9780525572435

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Make Time by Jake Knapp,John Zeratsky Pdf

From the New York Times bestselling authors of Sprint comes “a unique and engaging read about a proven habit framework [that] readers can apply to each day” (Insider, Best Books to Form New Habits). “If you want to achieve more (without going nuts), read this book.”—Charles Duhigg, author of The Power of Habit Nobody ever looked at an empty calendar and said, "The best way to spend this time is by cramming it full of meetings!" or got to work in the morning and thought, Today I'll spend hours on Facebook! Yet that's exactly what we do. Why? In a world where information refreshes endlessly and the workday feels like a race to react to other people's priorities faster, frazzled and distracted has become our default position. But what if the exhaustion of constant busyness wasn't mandatory? What if you could step off the hamster wheel and start taking control of your time and attention? That's what this book is about. As creators of Google Ventures' renowned "design sprint," Jake and John have helped hundreds of teams solve important problems by changing how they work. Building on the success of these sprints and their experience designing ubiquitous tech products from Gmail to YouTube, they spent years experimenting with their own habits and routines, looking for ways to help people optimize their energy, focus, and time. Now they've packaged the most effective tactics into a four-step daily framework that anyone can use to systematically design their days. Make Time is not a one-size-fits-all formula. Instead, it offers a customizable menu of bite-size tips and strategies that can be tailored to individual habits and lifestyles. Make Time isn't about productivity, or checking off more to-dos. Nor does it propose unrealistic solutions like throwing out your smartphone or swearing off social media. Making time isn't about radically overhauling your lifestyle; it's about making small shifts in your environment to liberate yourself from constant busyness and distraction. A must-read for anyone who has ever thought, If only there were more hours in the day..., Make Time will help you stop passively reacting to the demands of the modern world and start intentionally making time for the things that matter.

Practical Palm Pre webOS Projects

Author : Frank Zammetti
Publisher : Apress
Page : 418 pages
File Size : 44,6 Mb
Release : 2010-05-27
Category : Computers
ISBN : 9781430226758

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Practical Palm Pre webOS Projects by Frank Zammetti Pdf

The Palm Pre is the hottest new device on the block. It's the cell phone—nay, personal digital everything—that all the cool kids want to get their hands on...but no one wants to use it more than developers! The Palm Pre is more than just a way-cool device, though: it is built on Palm's webOS, an operating system that changes the game for developers. Building on standards-based web technologies, webOS allows us to create applications more quickly and easily than any other platform out there using the same technologies we know and love already. It turns out to be quite fun, too! In this book, you'll learn all about the Palm Pre and webOS, their capabilities, and how to develop for them. You'll learn to write applications that function entirely on the Pre itself, and you'll also learn to write applications that “live in the cloud” (i.e., keep you connected to the digital world around you). You'll spend most of your time looking at Mojo, the framework API through which your code interfaces with the operating system. All of this will be presented within the context of six fully functional real-world applications that you can use on your own Pre! Once you're done, you'll be ready to write your own webOS applications for the Pre, get them into the app catalog (the online store where Pre applications are made available to Pre owners), and make tons of cash. Learn to program the Palm Pre by sticking to JavaScript. Write useful apps as well as games. Become productive using Mojo and upload new applications within a day.

Developing for Apple TV using tvOS and Swift

Author : Gary Bennett,Brad Lees,Stefan Kaczmarek
Publisher : Apress
Page : 134 pages
File Size : 47,9 Mb
Release : 2015-12-18
Category : Computers
ISBN : 9781484217153

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Developing for Apple TV using tvOS and Swift by Gary Bennett,Brad Lees,Stefan Kaczmarek Pdf

Gary Bennett, Brad Lees, and Stefan Kaczmarek, the team behind Swift 2 for Absolute Beginners, brings you a hands-on “Swift” introduction to the new tvOS SDK with a collection of app projects to try out. You’ll learn how to create a BookStore app for the TV, including using Stack Views for book details, how to create a photo gallery app, and how to use collection view and split view controllers with a music collection app. Finally, you’ll also learn how to store Apple TV app data in iCloud. The new Apple TV is here, and it’s open for your native apps — Developing for the Apple TV with tvOS and Swift will get you started developing right away. What you will learn: How to use stack views in tvOS How to use collection views and split view controllers How to store Apple TV app data in iCloud How to create native apps for books, photos, and music on the Apple TV Who this book is for:Intermediate iOS developers who want to create native Apple TV apps using the new tvOS SDK.