More Iphone Cool Projects

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More iPhone Cool Projects

Author : Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin
Publisher : Apress
Page : 356 pages
File Size : 55,5 Mb
Release : 2010-07-30
Category : Computers
ISBN : 9781430229230

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More iPhone Cool Projects by Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin Pdf

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

More iPhone Cool Projects

Author : Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin
Publisher : Apress
Page : 360 pages
File Size : 54,6 Mb
Release : 2011-07-29
Category : Computers
ISBN : 1430270594

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More iPhone Cool Projects by Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez,Roderick Smith,Stephen Chin Pdf

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

iPhone Cool Projects

Author : Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash,David Peterson,Doug Jackson,James Bennett
Publisher : Apress
Page : 215 pages
File Size : 48,7 Mb
Release : 2009-12-21
Category : Computers
ISBN : 9781430223580

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iPhone Cool Projects by Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash,David Peterson,Doug Jackson,James Bennett Pdf

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

iPhone Advanced Projects

Author : David Mark,Dylan Bruzenak,Joachim Bondo,Owen Goss,Peter Honeder,Ray Kiddy,Steve Finkelstein,Tom Harrington,Jonathan Saggau,Noel Llopis,Ben Smith,Joe Pezzillo,Florian Pflug,Roderick Smith
Publisher : Apress
Page : 385 pages
File Size : 53,9 Mb
Release : 2010-04-29
Category : Computers
ISBN : 9781430224044

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iPhone Advanced Projects by David Mark,Dylan Bruzenak,Joachim Bondo,Owen Goss,Peter Honeder,Ray Kiddy,Steve Finkelstein,Tom Harrington,Jonathan Saggau,Noel Llopis,Ben Smith,Joe Pezzillo,Florian Pflug,Roderick Smith Pdf

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.

iPhone Cool Projects

Author : Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash,David Peterson,Doug Jackson,James Bennett
Publisher : Apress
Page : 240 pages
File Size : 47,7 Mb
Release : 2010-05-03
Category : Computers
ISBN : 1430222395

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iPhone Cool Projects by Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash,David Peterson,Doug Jackson,James Bennett Pdf

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

iPhone Design Award-Winning Projects

Author : Chris Dannen
Publisher : Apress
Page : 200 pages
File Size : 52,8 Mb
Release : 2010-08-08
Category : Computers
ISBN : 9781430272342

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iPhone Design Award-Winning Projects by Chris Dannen Pdf

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone. Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D Detailed explanations of the technical wizardry that makes these apps tick Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

Building iPhone and iPad Electronic Projects

Author : Mike Westerfield
Publisher : "O'Reilly Media, Inc."
Page : 334 pages
File Size : 49,8 Mb
Release : 2013-09-11
Category : Technology & Engineering
ISBN : 9781449363468

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Building iPhone and iPad Electronic Projects by Mike Westerfield Pdf

Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection

iPhone User Interface Design Projects

Author : Joachim Bondo,David Barnard,Dan Burcaw,Tim Novikoff,Craig Kemper,Chris Parrish,Keith Peters,Jurgen Siebert,Eddie Wilson,Brian Wilson,Ingo Peters,Michael Kemper
Publisher : Apress
Page : 262 pages
File Size : 40,7 Mb
Release : 2010-04-28
Category : Computers
ISBN : 9781430223603

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iPhone User Interface Design Projects by Joachim Bondo,David Barnard,Dan Burcaw,Tim Novikoff,Craig Kemper,Chris Parrish,Keith Peters,Jurgen Siebert,Eddie Wilson,Brian Wilson,Ingo Peters,Michael Kemper Pdf

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Make Time

Author : Jake Knapp,John Zeratsky
Publisher : Crown Currency
Page : 306 pages
File Size : 53,7 Mb
Release : 2018-09-25
Category : Business & Economics
ISBN : 9780525572435

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Make Time by Jake Knapp,John Zeratsky Pdf

From the New York Times bestselling authors of Sprint comes “a unique and engaging read about a proven habit framework [that] readers can apply to each day” (Insider, Best Books to Form New Habits). “If you want to achieve more (without going nuts), read this book.”—Charles Duhigg, author of The Power of Habit Nobody ever looked at an empty calendar and said, "The best way to spend this time is by cramming it full of meetings!" or got to work in the morning and thought, Today I'll spend hours on Facebook! Yet that's exactly what we do. Why? In a world where information refreshes endlessly and the workday feels like a race to react to other people's priorities faster, frazzled and distracted has become our default position. But what if the exhaustion of constant busyness wasn't mandatory? What if you could step off the hamster wheel and start taking control of your time and attention? That's what this book is about. As creators of Google Ventures' renowned "design sprint," Jake and John have helped hundreds of teams solve important problems by changing how they work. Building on the success of these sprints and their experience designing ubiquitous tech products from Gmail to YouTube, they spent years experimenting with their own habits and routines, looking for ways to help people optimize their energy, focus, and time. Now they've packaged the most effective tactics into a four-step daily framework that anyone can use to systematically design their days. Make Time is not a one-size-fits-all formula. Instead, it offers a customizable menu of bite-size tips and strategies that can be tailored to individual habits and lifestyles. Make Time isn't about productivity, or checking off more to-dos. Nor does it propose unrealistic solutions like throwing out your smartphone or swearing off social media. Making time isn't about radically overhauling your lifestyle; it's about making small shifts in your environment to liberate yourself from constant busyness and distraction. A must-read for anyone who has ever thought, If only there were more hours in the day..., Make Time will help you stop passively reacting to the demands of the modern world and start intentionally making time for the things that matter.

The Best Camera Is The One That's With You

Author : Chase Jarvis
Publisher : New Riders
Page : 258 pages
File Size : 45,6 Mb
Release : 2009-09-18
Category : Photography
ISBN : 9780321703361

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The Best Camera Is The One That's With You by Chase Jarvis Pdf

A beacon of creativity with boundless energy, Chase Jarvis is well known as a visionary photographer, director, and social artist. In The Best Camera Is The One That’s With You, Chase reimagines, examines, and redefines the intersection of art and popular culture through images shot with his iPhone. The pictures in the book, all taken with Chase’s iPhone, make up a visual notebook—a photographic journal—from the past year of his life. The book is full of visually-rich iPhone photos and peppered with inspiring anecdotes. Two megapixels at a time, these images have been gathered and bound into a book that represents a stake in the ground. With it, Chase underscores the idea that an image can come from any camera, even a mobile phone. As Chase writes, “Inherently, we all know that an image isn’t measured by its resolution, dynamic range, or anything technical. It’s measured by the simple—sometimes profound, other times absurd or humorous or whimsical—effect that it can have upon us. If you can see it, it can move you.” This book is geared to inspire everyone, regardless of their level of photography knowledge, that you can capture moments and share them with our friends, families, loved ones, or the world at the press of a button. Readers of The Best Camera Is The One That’s With You will also enjoy the iPhone application Chase Jarvis created in conjunction with this book, appropriately named Best Camera. Best Camera has a unique set of filters and effects that can be applied at the touch of a button. Stack them. Mix them. Remix them. Best Camera also allows you to share directly to a host of social marketing sites via www.thebestcamera.com, a new online community that allows you to contribution to a living, breathing gallery of the best iPhone photography from around the globe. Together, the book, app, and website, represent a first-of-its-kind ecosystem dedicated to encouraging creativity through picture taking with the camera that you already have. The Best Camera Is The One That’s With You—shoot!

The IPhone Book

Author : Scott Kelby,Terry White
Publisher : Unknown
Page : 0 pages
File Size : 50,5 Mb
Release : 2008-10-09
Category : Cell phones
ISBN : 0321577833

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The IPhone Book by Scott Kelby,Terry White Pdf

In this updated volume, authors Kelby and White cover the iPhone 3G S and such features as video camera, voice control, and higher speed. The show-me-how-to-do-it book skips all the confusing techno-jargon and just explains in plain simple English exactly how to use iPhone features.

Making Things Talk

Author : Tom Igoe
Publisher : Maker Media, Inc.
Page : 976 pages
File Size : 44,7 Mb
Release : 2011-09-08
Category : Computers
ISBN : 9781449317171

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Making Things Talk by Tom Igoe Pdf

Make microcontrollers, PCs, servers, and smartphones talk to each other. Building electronic projects that interact with the physical world is good fun. But when the devices you've built start to talk to each other, things really get interesting. With 33 easy-to-build projects, Making Things Talk shows you how to get your gadgets to communicate with you and your environment. It’s perfect for people with little technical training but a lot of interest. Maybe you're a science teacher who wants to show students how to monitor the weather in several locations at once. Or a sculptor looking to stage a room of choreographed mechanical sculptures. In this expanded edition, you’ll learn how to form networks of smart devices that share data and respond to commands. Call your home thermostat with a smartphone and change the temperature. Create your own game controllers that communicate over a network. Use ZigBee, Bluetooth, Infrared, and plain old radio to transmit sensor data wirelessly. Work with Arduino 1.0, Processing, and PHP—three easy-to-use, open source environments. Write programs to send data across the Internet, based on physical activity in your home, office, or backyard. Whether you want to connect simple home sensors to the Internet, or create a device that can interact wirelessly with other gadgets, this book explains exactly what you need.

Internet of Things (IoT)

Author : BK Tripathy,J Anuradha
Publisher : CRC Press
Page : 334 pages
File Size : 49,7 Mb
Release : 2017-10-10
Category : Technology & Engineering
ISBN : 9781351980296

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Internet of Things (IoT) by BK Tripathy,J Anuradha Pdf

The term IoT, which was first proposed by Kevin Ashton, a British technologist, in 1999 has the potential to impact everything from new product opportunities to shop floor optimization to factory worker efficiency gains, that will power top-line and bottom-line gains. As IoT technology is being put to diversified use, the current technology needs to be improved to enhance privacy and built secure devices by adopting a security-focused approach, reducing the amount of data collected, increasing transparency and providing consumers with a choice to opt out. Therefore, the current volume has been compiled, in an effort to draw the various issues in IoT, challenges faced and existing solutions so far. Key Points: • Provides an overview of basic concepts and technologies of IoT with communication technologies ranging from 4G to 5G and its architecture. • Discusses recent security and privacy studies and social behavior of human beings over IoT. • Covers the issues related to sensors, business model, principles, paradigms, green IoT and solutions to handle relevant challenges. • Presents the readers with practical ideas of using IoT, how it deals with human dynamics, the ecosystem, the social objects and their relation. • Deals with the challenges involved in surpassing diversified architecture, protocol, communications, integrity and security.

More iPhone 3 Development

Author : David Mark,Jeff LaMarche
Publisher : Apress
Page : 566 pages
File Size : 50,6 Mb
Release : 2010-03-25
Category : Computers
ISBN : 9781430225065

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More iPhone 3 Development by David Mark,Jeff LaMarche Pdf

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you. More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development. Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

Head First IPhone and IPad Development

Author : Dan Pilone,Tracey Pilone
Publisher : "O'Reilly Media, Inc."
Page : 671 pages
File Size : 45,7 Mb
Release : 2011-06-20
Category : Computers
ISBN : 9781449387822

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Head First IPhone and IPad Development by Dan Pilone,Tracey Pilone Pdf

Pilone delivers a learner's guide to creating Objective-C applications for the iPhone and iPad.