Iterated Function Systems For Real Time Image Synthesis

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Iterated Function Systems for Real-Time Image Synthesis

Author : Slawomir Nikiel
Publisher : Springer Science & Business Media
Page : 153 pages
File Size : 45,7 Mb
Release : 2007-05-28
Category : Computers
ISBN : 9781846286865

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Iterated Function Systems for Real-Time Image Synthesis by Slawomir Nikiel Pdf

This book offers a comprehensive explanation of iterated function systems and how to use them in generation of complex objects. Discussion covers the most popular fractal models applied in the field of image synthesis; surveys iterated function system models; explores algorithms for creating and manipulating fractal objects, and techniques for implementing the algorithms, and more. The book includes both descriptive text and pseudo-code samples for the convenience of graphics application programmers.

Recent Progress in General Topology III

Author : K.P. Hart,J. van Mill,P. Simon
Publisher : Springer Science & Business Media
Page : 903 pages
File Size : 49,7 Mb
Release : 2013-12-11
Category : Mathematics
ISBN : 9789462390249

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Recent Progress in General Topology III by K.P. Hart,J. van Mill,P. Simon Pdf

The book presents surveys describing recent developments in most of the primary subfields of General Topology, and its applications to Algebra and Analysis during the last decade, following the previous editions (North Holland, 1992 and 2002). The book was prepared in connection with the Prague Topological Symposium, held in 2011. During the last 10 years the focus in General Topology changed and therefore the selection of topics differs from that chosen in 2002. The following areas experienced significant developments: Fractals, Coarse Geometry/Topology, Dimension Theory, Set Theoretic Topology and Dynamical Systems.

Benoit Mandelbrot: A Life In Many Dimensions

Author : Frame Michael,Cohen Nathan
Publisher : World Scientific
Page : 580 pages
File Size : 43,6 Mb
Release : 2015-03-02
Category : Mathematics
ISBN : 9789814635530

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Benoit Mandelbrot: A Life In Many Dimensions by Frame Michael,Cohen Nathan Pdf

This is a collection of articles, many written by people who worked with Mandelbrot, memorializing the remarkable breadth and depth of his work in science and the arts. Contributors include mathematicians, physicists, biologists, economists, and engineers, as expected; and also artists, musicians, teachers, an historian, an architect, a filmmaker, and a comic. Some articles are quite technical, others entirely descriptive. All include stories about Benoit.Also included are chapters on fractals and music by Charles Wuorinen and by Harlan Brothers, on fractals and finance by Richard Hudson and by Christian Walter, on fractal invisibility cloaks by Nathan Cohen, and a personal reminiscence by Aliette Mandelbrot.While he is known most widely for his work in mathematics and in finance, Benoit influenced almost every field of modern intellectual activity. No other book captures the breadth of all of Benoit's accomplishments.

Paradigms Of Complexity: Fractals And Structures In The Sciences

Author : Miroslav M Novak
Publisher : World Scientific
Page : 322 pages
File Size : 43,9 Mb
Release : 2000-04-18
Category : Electronic
ISBN : 9789814542944

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Paradigms Of Complexity: Fractals And Structures In The Sciences by Miroslav M Novak Pdf

Every reader will find something of interest in this book — from superdiffusion of the ocean surface to fetal heartbeats, from solar wind to the wearing-out of tools, from radioactive contamination to texture analysis, from image rendering to neural developments. The all-pervading link connecting these disparate disciplines is the realization that a linear approach to the majority of natural processes is at best only an approximation that can frequently be downright misleading. Consequently, the rise of what is broadly called the theory of complexity has gained tremendous momentum in the last decade or two. This modern approach aims at, and frequently succeeds in, correctly explaining many natural processes.The papers in this volume are based on presentations of the sixth international conference exploring the above-mentioned issues. These conferences are now regular and well established among the nonlinear series of conferences. This conference series is organized in different geographical regions, to encourage international collaboration. Among the distinguishing features of the series is its multidisciplinary nature, which has been growing steadily.

Fractals in Multimedia

Author : Michael F. Barnsley,Dietmar Saupe,Edward R. Vrscay
Publisher : Springer Science & Business Media
Page : 271 pages
File Size : 43,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781468492446

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Fractals in Multimedia by Michael F. Barnsley,Dietmar Saupe,Edward R. Vrscay Pdf

This IMA Volume in Mathematics and its Applications FRACTALS IN MULTIMEDIA is a result of a very successful three-day minisymposium on the same title. The event was an integral part of the IMA annual program on Mathemat ics in Multimedia, 2000-2001. We would like to thank Michael F. Barnsley (Department of Mathematics and Statistics, University of Melbourne), Di etmar Saupe (Institut fUr Informatik, UniversiUit Leipzig), and Edward R. Vrscay (Department of Applied Mathematics, University of Waterloo) for their excellent work as organizers of the meeting and for editing the proceedings. We take this opportunity to thank the National Science Foundation for their support of the IMA. Series Editors Douglas N. Arnold, Director of the IMA Fadil Santosa, Deputy Director of the IMA v PREFACE This volume grew out of a meeting on Fractals in Multimedia held at the IMA in January 2001. The meeting was an exciting and intense one, focused on fractal image compression, analysis, and synthesis, iterated function systems and fractals in education. The central concerns of the meeting were to establish within these areas where we are now and to develop a vision for the future.

Insight Through Computer Graphics - Proceedings Of The Computer Graphics International 1994 (Cg194)

Author : Michael Gigante,Tosiyasu L Kunii
Publisher : World Scientific
Page : 354 pages
File Size : 53,8 Mb
Release : 1997-01-03
Category : Electronic
ISBN : 9789814547321

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Insight Through Computer Graphics - Proceedings Of The Computer Graphics International 1994 (Cg194) by Michael Gigante,Tosiyasu L Kunii Pdf

Computer graphics has been advancing to the level of creating completely new worlds inside computers. Through such computer graphics worlds, we human beings now have far improved insight into wide varieties of real worlds starting from fairly simple but exact worlds of curves and surfaces and reaching to complex human worlds. This volume presents a quite concrete and advanced methods, techniques, modeling and mathematical backgrounds which are indispensable in order to carry out end researches to increase insight through computer graphics.

Radiosity and Realistic Image Synthesis

Author : Michael F. Cohen,John R. Wallace
Publisher : Elsevier
Page : 381 pages
File Size : 51,5 Mb
Release : 2012-12-02
Category : Computers
ISBN : 9780080515670

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Radiosity and Realistic Image Synthesis by Michael F. Cohen,John R. Wallace Pdf

The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. * The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg

Masters Theses in the Pure and Applied Sciences

Author : Wade H. Shafer
Publisher : Springer Science & Business Media
Page : 350 pages
File Size : 41,8 Mb
Release : 2012-12-06
Category : Science
ISBN : 9781461528326

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Masters Theses in the Pure and Applied Sciences by Wade H. Shafer Pdf

Masters Theses in the Pure and Applied Sciences was first conceived, published, and disseminated by the Center for Information and Numerical Data Analysis and Synthesis (CINDAS) * at Purdue University in 1 957, starting its coverage of theses with the academic year 1955. Beginning with Volume 13, the printing and dissemination phases of the activity were transferred to University Microfilms/Xerox of Ann Arbor, Michigan, with the thought that such an arrangement would be more beneficial to the academic and general scientific and technical community. After five years of this joint undertaking we had concluded that it was in the interest of all con cerned if the printing and distribution of the volumes were handled by an interna tional publishing house to assure improved service and broader dissemination. Hence, starting with Volume 18, Masters Theses in the Pure and Applied Sciences has been disseminated on a worldwide basis by Plenum Publishing Cor poration of New York, and in the same year the coverage was broadened to include Canadian universities. All back issues can also be ordered from Plenum. We have reported in Volume 36 (thesis year 1991) a total of 11,024 thesis titles from 23 Canadian and 161 United States universities. We are sure that this broader base for these titles reported will greatly enhance the value of this important annual reference work. While Volume 36 reports theses submitted in 1991, on occasion, certain univer sities do report theses submitted in previous years but not reported at the time.

Communicating with Virtual Worlds

Author : Nadia Magnenat Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 615 pages
File Size : 47,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431684565

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Communicating with Virtual Worlds by Nadia Magnenat Thalmann,Daniel Thalmann Pdf

This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.

Fractal Reviews in the Natural and Applied Sciences

Author : M.M. Novak
Publisher : CRC Press
Page : 414 pages
File Size : 54,6 Mb
Release : 1995-08-01
Category : Mathematics
ISBN : 041271020X

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Fractal Reviews in the Natural and Applied Sciences by M.M. Novak Pdf

This book contains state of the art contributions to this rapidly growing research area. It will be of essential value to mathematicians, physicists and engineers working in the fields of fractals and related phenomena and to researchers working in medicine and the life sciences.

Visual Communications and Image Processing II

Author : To Russell Hsing
Publisher : Unknown
Page : 490 pages
File Size : 49,5 Mb
Release : 1987
Category : Computers
ISBN : UCSD:31822003236726

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Visual Communications and Image Processing II by To Russell Hsing Pdf

Digital Design of Nature

Author : Oliver Deussen,Bernd Lintermann
Publisher : Springer
Page : 295 pages
File Size : 52,8 Mb
Release : 2006-03-30
Category : Computers
ISBN : 9783540271048

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Digital Design of Nature by Oliver Deussen,Bernd Lintermann Pdf

What is computer graphics and what are the conceptual tasks of research in this area? To the average person the term still conveys more or less the design of - gos and the manipulation of pictures with the help of image-editing programs. However, during the past four decades, computer graphics has evolved into an innovative multifaceted ?eld of research and computing that affects many other sciences. In many areas and for many problems we can best convey an und- standing through images that trigger our sense with the highest capability: our eye. And, what is more, aside from algorithms, formulas, and tables, the c- puter graphics scientist often is able to create beauty. Though it is a beauty of its own, it often fascinates the viewer, especially when complex aesthetic images emerge from simple mathematical concepts. Also, there are only a few other areas that advance as dynamically as inf- matics and especially computer graphics. While CPU capacity still increases and is almost doubled every 18 months, the rendering speed and ef?ciency of graphics boards has increased even more during recent years. Today, images can be rendered in real time that some years ago still required several hours of computing. Parallel to the rapid improvement of computer hardware, many newalgorithms weredevelopedthattoday form the basis for some fundamental changes and achievements in graphics.

GPU Computing Gems Emerald Edition

Author : Anonim
Publisher : Elsevier
Page : 886 pages
File Size : 50,7 Mb
Release : 2011-01-13
Category : Computers
ISBN : 0123849896

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GPU Computing Gems Emerald Edition by Anonim Pdf

GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following website: ..." Covers the breadth of industry from scientific simulation and electronic design automation to audio / video processing, medical imaging, computer vision, and more Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution Offers insights and ideas as well as practical "hands-on" skills you can immediately put to use

Applications of Digital Image Processing

Author : Anonim
Publisher : Unknown
Page : 678 pages
File Size : 55,6 Mb
Release : 1989
Category : Image processing
ISBN : UOM:39015016963517

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Applications of Digital Image Processing by Anonim Pdf

Texturing & Modeling

Author : David S. Ebert
Publisher : Morgan Kaufmann
Page : 714 pages
File Size : 43,5 Mb
Release : 2003
Category : Computer graphics
ISBN : 9781558608481

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Texturing & Modeling by David S. Ebert Pdf

The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Companion Web site contains revised sample code and dozens of images.