Java 2d Api Graphics

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Java 2D Graphics

Author : Jonathan Knudsen
Publisher : "O'Reilly Media, Inc."
Page : 368 pages
File Size : 46,8 Mb
Release : 1999
Category : Computers
ISBN : 1565924843

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Java 2D Graphics by Jonathan Knudsen Pdf

An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color management, and more. Original. (Intermediate).

Java 2D API Graphics

Author : Vincent J. Hardy
Publisher : Prentice Hall PTR
Page : 564 pages
File Size : 51,5 Mb
Release : 2000
Category : Computers
ISBN : UVA:X004401275

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Java 2D API Graphics by Vincent J. Hardy Pdf

This combination book and CD-ROM package shows Java 2D graphics API users how to create awesome graphics with step-by-step color graphics and dozens of detailed code examples. The author offers an exhaustive overview of the program features, components and key applications, and also introduces his exclusive Graphics Layer Framework, a high-level programming model that dramatically simplifies Java 2D programming and is included free on the CD-ROM.

Computer Graphics Using Java 2D and 3D

Author : Hong Zhang,Y. Daniel Liang
Publisher : Prentice Hall
Page : 475 pages
File Size : 50,8 Mb
Release : 2007
Category : Computer graphics
ISBN : 9780130351180

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Computer Graphics Using Java 2D and 3D by Hong Zhang,Y. Daniel Liang Pdf

This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.

Think Java

Author : Allen B. Downey,Chris Mayfield
Publisher : "O'Reilly Media, Inc."
Page : 251 pages
File Size : 52,8 Mb
Release : 2016-05-06
Category : Computers
ISBN : 9781491929537

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Think Java by Allen B. Downey,Chris Mayfield Pdf

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Learning Java

Author : Patrick Niemeyer,Jonathan Knudsen
Publisher : "O'Reilly Media, Inc."
Page : 836 pages
File Size : 55,5 Mb
Release : 2002
Category : Electronic books
ISBN : 0596002858

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Learning Java by Patrick Niemeyer,Jonathan Knudsen Pdf

This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.

Introduction to Computer Graphics

Author : Frank Klawonn
Publisher : Springer Science & Business Media
Page : 265 pages
File Size : 43,7 Mb
Release : 2012-01-18
Category : Computers
ISBN : 9781447127321

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Introduction to Computer Graphics by Frank Klawonn Pdf

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Introduction to Computer Graphics

Author : Frank Klawonn
Publisher : Springer Science & Business Media
Page : 296 pages
File Size : 40,9 Mb
Release : 2008-02-07
Category : Computers
ISBN : 9781846288487

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Introduction to Computer Graphics by Frank Klawonn Pdf

This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.

Killer Game Programming in Java

Author : Andrew Davison
Publisher : "O'Reilly Media, Inc."
Page : 1000 pages
File Size : 53,7 Mb
Release : 2005-05-20
Category : Computers
ISBN : 9780596552909

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Killer Game Programming in Java by Andrew Davison Pdf

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Mastering Java 2, J2SE 1.4

Author : John Zukowski
Publisher : John Wiley & Sons
Page : 927 pages
File Size : 49,7 Mb
Release : 2006-02-20
Category : Computers
ISBN : 9780782152432

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Mastering Java 2, J2SE 1.4 by John Zukowski Pdf

The 1.4 version of Java 2 Standard Edition provides many new programming capabilities while making plenty of old tasks easier. But without reliable guidance, you'll find it hard to take advantage of even a fraction of what the new SDK has to offer. Filled with detailed coverage of the new technology, step-by-step instruction, and tips from an acclaimed Java consultant and author, Mastering Java 2, J2SE 1.4 is the resource you'll want to keep within easy reach. Coverage Includes: * Understanding the Java programming language * Building forms with the Swing component set * Creating superior graphics with the Java 2D API * Supporting advanced data structures with the Collections API * Improving the speed of your Java applications * Taking advantage of Swing's support of drag and drop * Understanding OOP concepts, including UML * Working with Java's new assertion capabilities * Using Java's new I/O capabilities: nonblocking read and write operations, application preferences, and logging * Solving tough printing challenges * Working with installation options, including Java Plug-in and Java Web Start * Working with multiple threads and timer tasks

Quartz 2D Graphics for Mac OS X Developers

Author : R. Scott Thompson
Publisher : Addison-Wesley Professional
Page : 351 pages
File Size : 54,7 Mb
Release : 2006
Category : Computers
ISBN : 9780321336637

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Quartz 2D Graphics for Mac OS X Developers by R. Scott Thompson Pdf

Hands-on guide to understanding and utilizing Quartz and Core Image, the two major graphic technologies in the Apple Core Graphics Framework.

Introduction to Computer Graphics

Author : Frank Klawonn
Publisher : Springer Science & Business Media
Page : 265 pages
File Size : 42,9 Mb
Release : 2012-01-18
Category : Computers
ISBN : 9781447127338

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Introduction to Computer Graphics by Frank Klawonn Pdf

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Java Media APIs

Author : Alejandro Terrazas,John Ostuni,Michael Barlow
Publisher : Sams Publishing
Page : 852 pages
File Size : 54,6 Mb
Release : 2002
Category : Computers
ISBN : 0672320940

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Java Media APIs by Alejandro Terrazas,John Ostuni,Michael Barlow Pdf

This exploration of Java Media APIs, including 2D, 3D and virtual reality provides commercial-quality code examples developed by the author in his work in the neuroscience field.

Java Examples in a Nutshell

Author : David Flanagan
Publisher : "O'Reilly Media, Inc."
Page : 721 pages
File Size : 41,6 Mb
Release : 2004-01-21
Category : Computers
ISBN : 9780596552329

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Java Examples in a Nutshell by David Flanagan Pdf

The author of the best-selling Java in a Nutshell has created an entire book of real-world Java programming examples that you can learn from. If you learn best "by example," this is the book for you.This third edition covers Java 1.4 and contains 193 complete, practical examples: over 21,900 lines of densely commented, professionally written Java code, covering 20 distinct client-side and server-side APIs. It includes new chapters on the Java Sound API and the New I/O API. The chapters on XML and servlets have been rewritten to cover the latest versions of the specifications and to demonstrate best practices for Java 1.4. New and updated examples throughout the book demonstrate many other new Java features and APIs.Java Examples in a Nutshell is a companion volume to Java in a Nutshell, Java Foundation Classes in a Nutshell, and Java Enterprise in a Nutshell. It picks up where those quick references leave off, providing a wealth of examples for both novices and experts. This book doesn't hold your hand; it simply delivers well-commented working examples with succinct explanations to help you learn and explore Java and its APIs.Java Examples in a Nutshell contains examples that demonstrate: Core APIs, including I/O, New I/O, threads, networking, security, serialization, and reflection Desktop APIs, highlighting Swing GUIs, Java 2D graphics, preferences, printing, drag-and-drop, JavaBeans, applets, and sound Enterprise APIs, including JDBC (database access), JAXP (XML parsing and transformation), Servlets 2.4, JSP 2.0 (JavaServer Pages), and RMI The book begins with introductory examples demonstrating structured and object-oriented programming techniques for new Java programmers. A special index at the end of the book makes it easy to look up examples that use a particular Java class or accomplish a desired task. In between, each chapter includes exercises that challenge readers and suggest further avenues for exploration.

Learning Java

Author : Patrick Niemeyer,Jonathan Knudsen
Publisher : "O'Reilly Media, Inc."
Page : 980 pages
File Size : 45,5 Mb
Release : 2005-05-20
Category : Computers
ISBN : 9780596555566

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Learning Java by Patrick Niemeyer,Jonathan Knudsen Pdf

Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance. Learning Java is the most widely sought introduction to the programming language that's changed the way we think about computing. Our updated third edition takes an objective, no-nonsense approach to the new features in Java 5.0, some of which are drastically different from the way things were done in any previous versions. The most essential change is the addition of "generics", a feature that allows developers to write, test, and deploy code once, and then reuse the code again and again for different data types. The beauty of generics is that more problems will be caught during development, and Learning Java will show you exactly how it's done. Java 5.0 also adds more than 1,000 new classes to the Java library. That means 1,000 new things you can do without having to program it in yourself. That's a huge change. With our book's practical examples, you'll come up to speed quickly on this and other new features such as loops and threads. The new edition also includes an introduction to Eclipse, the open source IDE that is growing in popularity. Learning Java, 3rd Edition addresses all of the important uses of Java, such as web applications, servlets, and XML that are increasingly driving enterprise applications.

Building Imaging Applications with Java Technology

Author : Lawrence H. Rodrigues
Publisher : Addison-Wesley Professional
Page : 0 pages
File Size : 43,8 Mb
Release : 2001
Category : Computer graphics
ISBN : 0201700743

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Building Imaging Applications with Java Technology by Lawrence H. Rodrigues Pdf

This is an expert guide to building sophisticated Java graphics and imaging applications with the Java 2 platform. Through extensive practical examples and projects, leading graphics developer Lawrence Rodrigues covers topics that other Java graphics books ignore -- including the first in-depth coverage of using the new Java Advanced Imaging (JAI) APIs, and integrating them with Java2D. Rodrigues covers all aspects of building Java-based graphics and imaging software, starting with application design. He demonstrates how to generate graphics, load and display them, manipulate, print, and save them. He also covers several advanced topics, notably remote imaging. The book presents detailed coverage of four key Java graphics class libraries, including java.awt.Graphics, java.awt.Graphics2D, java.awt.color, and java.awt.font. Each chapter ends with a project that helps readers integrate every key concept they've learned. For every intermediate-to-advanced level Java developer interested in building sophisticated graphics and imaging applications.