Kinect Open Source Programming Secrets

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Kinect Open Source Programming Secrets

Author : Andrew Davison
Publisher : McGraw Hill Professional
Page : 336 pages
File Size : 50,6 Mb
Release : 2012-05-22
Category : Computers
ISBN : 9780071783187

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Kinect Open Source Programming Secrets by Andrew Davison Pdf

Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica

La Stanza Sensibile

Author : Luigi Agostini
Publisher : Lulu.com
Page : 165 pages
File Size : 44,9 Mb
Release : 2024-06-02
Category : Electronic
ISBN : 9781291266825

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La Stanza Sensibile by Luigi Agostini Pdf

Beginning Kinect Programming with the Microsoft Kinect SDK

Author : Jarrett Webb,James Ashley
Publisher : Apress
Page : 0 pages
File Size : 46,9 Mb
Release : 2012-02-28
Category : Computers
ISBN : 1430241047

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Beginning Kinect Programming with the Microsoft Kinect SDK by Jarrett Webb,James Ashley Pdf

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Quantifying and Processing Biomedical and Behavioral Signals

Author : Anna Esposito,Marcos Faundez-Zanuy,Francesco Carlo Morabito,Eros Pasero
Publisher : Springer
Page : 274 pages
File Size : 48,8 Mb
Release : 2018-08-17
Category : Technology & Engineering
ISBN : 9783319950952

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Quantifying and Processing Biomedical and Behavioral Signals by Anna Esposito,Marcos Faundez-Zanuy,Francesco Carlo Morabito,Eros Pasero Pdf

The book is based on interdisciplinary research on various aspects and dynamics of human multimodal signal exchanges. It discusses realistic application scenarios where human interaction is the focus, in order to identify new methods for data processing and data flow coordination through synchronization, and optimization of new encoding features combining contextually enacted communicative signals, and develop shared digital data repositories and annotation standards for benchmarking the algorithmic feasibility and successive implementation of believable human–computer interaction (HCI) systems. This book is a valuable resource for a. the research community, PhD students, early stage researchers c. schools, hospitals, and rehabilitation and assisted-living centers e. the ICT market, and representatives from multimedia industries

Kinect in Motion – Audio and Visual Tracking by Example

Author : Clemente Giori
Publisher : Packt Publishing Ltd
Page : 173 pages
File Size : 50,7 Mb
Release : 2013-04-25
Category : Computers
ISBN : 9781849697194

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Kinect in Motion – Audio and Visual Tracking by Example by Clemente Giori Pdf

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.

Advances in Visual Computing

Author : George Bebis,Richard Boyle,Bahram Parvin,Darko Koracin,Song Wang,Kim Kyungnam,Bedrich Benes,Kenneth Moreland,Christoph Borst,Stephen DiVerdi,Chiang Yi-Jen,Jiang Ming
Publisher : Springer
Page : 819 pages
File Size : 46,7 Mb
Release : 2011-09-24
Category : Computers
ISBN : 9783642240287

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Advances in Visual Computing by George Bebis,Richard Boyle,Bahram Parvin,Darko Koracin,Song Wang,Kim Kyungnam,Bedrich Benes,Kenneth Moreland,Christoph Borst,Stephen DiVerdi,Chiang Yi-Jen,Jiang Ming Pdf

The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.

Making Things See

Author : Greg Borenstein
Publisher : "O'Reilly Media, Inc."
Page : 438 pages
File Size : 45,7 Mb
Release : 2012-01-27
Category : Computers
ISBN : 9781449307073

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Making Things See by Greg Borenstein Pdf

A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Kinect Hacks

Author : Jared St. Jean
Publisher : "O'Reilly Media, Inc."
Page : 280 pages
File Size : 52,5 Mb
Release : 2012-11-03
Category : Computers
ISBN : 9781449361235

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Kinect Hacks by Jared St. Jean Pdf

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

Killer Game Programming in Java

Author : Andrew Davison
Publisher : "O'Reilly Media, Inc."
Page : 1000 pages
File Size : 51,7 Mb
Release : 2005-05-20
Category : Computers
ISBN : 9780596552909

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Killer Game Programming in Java by Andrew Davison Pdf

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Hacking the Xbox

Author : Andrew Huang
Publisher : Penguin Random House LLC (No Starch)
Page : 292 pages
File Size : 47,9 Mb
Release : 2003
Category : Computers
ISBN : 1593270291

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Hacking the Xbox by Andrew Huang Pdf

Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.

Basic Sensors in IOS

Author : Alasdair Allan
Publisher : "O'Reilly Media, Inc."
Page : 107 pages
File Size : 51,8 Mb
Release : 2011-07-29
Category : Computers
ISBN : 9781449308469

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Basic Sensors in IOS by Alasdair Allan Pdf

"Programming the accelerometer, gyroscope, camera, and magnetometer"--Cover.

Programming Robots with ROS

Author : Morgan Quigley,Brian Gerkey,William D. Smart
Publisher : "O'Reilly Media, Inc."
Page : 447 pages
File Size : 50,6 Mb
Release : 2015-11-16
Category : Computers
ISBN : 9781449325510

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Programming Robots with ROS by Morgan Quigley,Brian Gerkey,William D. Smart Pdf

Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.

OpenCV Computer Vision with Python

Author : Joseph Howse
Publisher : Unknown
Page : 0 pages
File Size : 53,9 Mb
Release : 2013
Category : Computers
ISBN : 1782163921

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OpenCV Computer Vision with Python by Joseph Howse Pdf

A practical, project-based tutorial for Python developers and hobbyists who want to get started with computer vision with OpenCV and Python.OpenCV Computer Vision with Python is written for Python developers who are new to computer vision and want a practical guide to teach them the essentials. Some understanding of image data (for example, pixels and color channels) would be beneficial. At a minimum you will need access to at least one webcam. Certain exercises require additional hardware like a second webcam, a Microsoft Kinect or an OpenNI-compliant depth sensor such as the Asus Xtion PRO.

Secure Programming Cookbook for C and C++

Author : John Viega,Matt Messier
Publisher : "O'Reilly Media, Inc."
Page : 792 pages
File Size : 47,5 Mb
Release : 2003-07-14
Category : Computers
ISBN : 9780596552183

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Secure Programming Cookbook for C and C++ by John Viega,Matt Messier Pdf

Password sniffing, spoofing, buffer overflows, and denial of service: these are only a few of the attacks on today's computer systems and networks. At the root of this epidemic is poorly written, poorly tested, and insecure code that puts everyone at risk. Clearly, today's developers need help figuring out how to write code that attackers won't be able to exploit. But writing such code is surprisingly difficult. Secure Programming Cookbook for C and C++ is an important new resource for developers serious about writing secure code. It contains a wealth of solutions to problems faced by those who care about the security of their applications. It covers a wide range of topics, including safe initialization, access control, input validation, symmetric and public key cryptography, cryptographic hashes and MACs, authentication and key exchange, PKI, random numbers, and anti-tampering. The rich set of code samples provided in the book's more than 200 recipes will help programmers secure the C and C++ programs they write for both Unix® (including Linux®) and Windows® environments. Readers will learn: How to avoid common programming errors, such as buffer overflows, race conditions, and format string problems How to properly SSL-enable applications How to create secure channels for client-server communication without SSL How to integrate Public Key Infrastructure (PKI) into applications Best practices for using cryptography properly Techniques and strategies for properly validating input to programs How to launch programs securely How to use file access mechanisms properly Techniques for protecting applications from reverse engineering The book's web site supplements the book by providing a place to post new recipes, including those written in additional languages like Perl, Java, and Python. Monthly prizes will reward the best recipes submitted by readers. Secure Programming Cookbook for C and C++ is destined to become an essential part of any developer's library, a code companion developers will turn to again and again as they seek to protect their systems from attackers and reduce the risks they face in today's dangerous world.

Begin to Code with Python

Author : Rob Miles
Publisher : Microsoft Press
Page : 1280 pages
File Size : 51,8 Mb
Release : 2017-11-21
Category : Computers
ISBN : 9781509304530

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Begin to Code with Python by Rob Miles Pdf

Become a Python programmer–and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... Get, install, and use powerful free tools to create modern Python programs Learn key concepts from 170 sample programs, and use them to jumpstart your own Discover exactly what happens when a program runs Approach program development with a professional perspective Learn the core elements of the Python language Build more complex software with classes, methods, and objects Organize programs so they’re easy to build and improve Capture and respond to user input Store and manipulate many types of real-world data Define custom data types to solve specific problems Create interactive games that are fun to play Build modern web and cloud-based applications Use pre-built libraries to quickly create powerful software Get code samples, including complete apps, at: https://aka.ms/BegintoCodePython/downloads About This Book For absolute beginners who’ve never written a line of code For anyone who’s been frustrated with other beginning programming books or courses For people who’ve started out with other languages and now want to learn Python Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam