Kodu For Kids

Kodu For Kids Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Kodu For Kids book. This book definitely worth reading, it is an incredibly well-written.

Kodu for Kids

Author : James Floyd Kelly
Publisher : Que Publishing
Page : 527 pages
File Size : 54,6 Mb
Release : 2013-04-24
Category : Computers
ISBN : 9780133381009

Get Book

Kodu for Kids by James Floyd Kelly Pdf

DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world

Help Your Kids with Computer Science

Author : DK
Publisher : Penguin
Page : 256 pages
File Size : 46,6 Mb
Release : 2018-07-03
Category : Computers
ISBN : 9780744025422

Get Book

Help Your Kids with Computer Science by DK Pdf

From coding languages and hardware to cyberbullying and gaming, this comprehensive homework helper for kids and parents covers the essentials of computer science. This unique visual study guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, "big data" and malware, while colorful graphics help makes learning about the world of computer science exciting. Whether at home or school, this clear and helpful guide to computer science is the tool you need to be able to support students with confidence. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.

Helping Kids with Coding For Dummies

Author : Camille McCue, Ph.D,Guthals
Publisher : John Wiley & Sons
Page : 384 pages
File Size : 48,6 Mb
Release : 2018-04-05
Category : Computers
ISBN : 9781119380665

Get Book

Helping Kids with Coding For Dummies by Camille McCue, Ph.D,Guthals Pdf

Help for grown-ups new to coding Getting a jump on learning how coding makes technology work is essential to prepare kids for the future. Unfortunately, many parents, teachers, and mentors didn't learn the unique logic and language of coding in school. Helping Kids with Coding For Dummies comes to the rescue. It breaks beginning coding into easy-to-understand language so you can help a child with coding homework, supplement an existing coding curriculum, or have fun learning with your favorite kid. The demand to have younger students learn coding has increased in recent years as the demand for trained coders has far exceeded the supply of coders. Luckily, this fun and accessible book makes it a snap to learn the skills necessary to help youngsters develop into proud, capable coders! Help with coding homework or enhance a coding curriculum Get familiar with coding logic and how to de-bug programs Complete small projects as you learn coding language Apply math skills to coding If you’re a parent, teacher, or mentor eager to help 8 to 14 year olds learn to speak a coding language like a mini pro, this book makes it possible!

Collecting for the Curriculum

Author : Amy J. Catalano
Publisher : Bloomsbury Publishing USA
Page : 206 pages
File Size : 52,8 Mb
Release : 2015-09-28
Category : Language Arts & Disciplines
ISBN : 9798216062752

Get Book

Collecting for the Curriculum by Amy J. Catalano Pdf

If you're a librarian charged with collecting curriculum materials and children's literature to support the Common Core State Standards, then this book—the only one that offers explicit advice on collection development in curriculum collections—is for you. While there are many publications on the Common Core for school librarians and K–12 educators, no such literature exists for curriculum librarians at the post-secondary level. This book fills that gap, standing alone as a guide to collection development for curriculum librarians independent of the Common Core State Standards (CCSS). The book provides instruction and guidance to curriculum librarians who acquire and manage collections so you can develop a collection based on best practices. The book begins with a primer on the CCSS and how curriculum librarians can support them. Discussion of the Standards is then woven through chapters, arranged by content area, that share research-based practices in curriculum development and instruction to guide you in curriculum selection. Material types covered include games, textbooks, children's literature, primary sources, counseling, and nonfiction. Additional chapters cover the management of curriculum collections, testing collections, and instruction and reference, as well as how to support and collect for special needs learners. Current practices in collection development for curriculum materials librarians are also reviewed. The book closes with a discussion of the future of curriculum materials.

The ICT Handbook for Primary Teachers

Author : David Hall
Publisher : Routledge
Page : 272 pages
File Size : 44,8 Mb
Release : 2015-06-12
Category : Education
ISBN : 9781317525585

Get Book

The ICT Handbook for Primary Teachers by David Hall Pdf

The ICT Handbook for Primary Teachers will help all those involved in primary education, whether in training, teaching or leadership roles, to develop the ICT knowledge, understanding and skills required to enhance children’s learning in the classroom. This new edition reflects the changes to the curriculum from 2014. It includes a new section on the Computing curriculum and an overview of the reorganisation of those online agencies that serve to support ICT. Covering theory and practise this essential handbook explores and outlines the usefulness of a wide range of up to date ICT resources in a range of primary contexts, and advice is offered on assessing whether ICT is preferable to other approaches for ‘enhancing learning’. With reference to supplementary online resources, providing activities, multimedia resources and further reading, the book covers: the requirements of the new Computing curriculum, the place for ICT in enhancing teaching and learning across the curriculum, using ICT in core curriculum subjects and in cross-curricular contexts, different models of e-learning (interactive whiteboards, tablet PCs, mobile devices, the Internet etc), how ICT can be used to help pupils with special educational needs and using ICT for planning, delivery, assessment and recording. This book is an indispensible guide to ICT for students on PGCE, BEd and undergraduate teaching courses, along with practising teachers, SENCOs, ICT coordinators and school leaders.

STEAM Makers

Author : Jacie Maslyk
Publisher : Corwin Press
Page : 169 pages
File Size : 40,6 Mb
Release : 2016-02-17
Category : Education
ISBN : 9781506336299

Get Book

STEAM Makers by Jacie Maslyk Pdf

Build the essential 4—creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey. Includes charts, checklists, web links, and profiles to help you make meaningful subject area connections and tap your students’ natural curiosity. You’ll learn to: Integrate STEAM and Making into daily practice Differentiate instruction for all learners Align with core standards and The Next Generation Science Standards

Hello App Inventor!

Author : Paula Beer,Carl Simmons
Publisher : Simon and Schuster
Page : 538 pages
File Size : 43,8 Mb
Release : 2014-10-26
Category : Computers
ISBN : 9781638353096

Get Book

Hello App Inventor! by Paula Beer,Carl Simmons Pdf

Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond

Micro

Author : Tracy Gardner,Elbrie de Kock,Tech Age Kids
Publisher : Unknown
Page : 152 pages
File Size : 47,8 Mb
Release : 2018-01-31
Category : Education
ISBN : 1999787900

Get Book

Micro by Tracy Gardner,Elbrie de Kock,Tech Age Kids Pdf

"micro: bit in Wonderland" is a coding and craft project book for the BBC micro: bit (microbit). The book guides beginners aged 9 and over through 12 projects inspired by "Alice's Adventures in Wonderland." The projects develop modern skills in creative and computational thinking, computer programming, making and electronic

Learn to Program with Small Basic

Author : Majed Marji,Ed Price
Publisher : No Starch Press
Page : 344 pages
File Size : 48,5 Mb
Release : 2016-04-16
Category : Computers
ISBN : 9781593277024

Get Book

Learn to Program with Small Basic by Majed Marji,Ed Price Pdf

Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: –Program your computer to greet you by name –Make a game of rock-paper-scissors using If/Else statements –Create an interactive treasure map using arrays –Draw intricate geometric patterns with just a few lines of code –Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Super Scratch Programming Adventure! (Covers Version 2)

Author : The LEAD Project
Publisher : No Starch Press
Page : 162 pages
File Size : 55,6 Mb
Release : 2013-10-13
Category : Juvenile Nonfiction
ISBN : 9781593275310

Get Book

Super Scratch Programming Adventure! (Covers Version 2) by The LEAD Project Pdf

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Grace Hopper

Author : Laurie Wallmark
Publisher : Union Square & Co.
Page : 47 pages
File Size : 46,8 Mb
Release : 2020-02-28
Category : Juvenile Nonfiction
ISBN : 9781454941521

Get Book

Grace Hopper by Laurie Wallmark Pdf

“If you’ve got a good idea, and you know it’s going to work, go ahead and do it.” The inspiring story of Grace Hopper—the boundary-breaking woman who revolutionized computer science—is told told in an engaging picture book biography. Who was Grace Hopper? A software tester, workplace jester, cherished mentor, ace inventor, avid reader, naval leader—AND rule breaker, chance taker, and troublemaker. Acclaimed picture book author Laurie Wallmark (Ada Byron Lovelace and the Thinking Machine) once again tells the riveting story of a trailblazing woman. Grace Hopper coined the term “computer bug” and taught computers to “speak English.” Throughout her life, Hopper succeeded in doing what no one had ever done before. Delighting in difficult ideas and in defying expectations, the insatiably curious Hopper truly was “Amazing Grace” . . . and a role model for science- and math-minded girls and boys. With a wealth of witty quotes, and richly detailed illustrations, this book brings Hopper's incredible accomplishments to life.

Coder Academy

Author : Sean McManus
Publisher : Unknown
Page : 64 pages
File Size : 40,5 Mb
Release : 2018-06
Category : Electronic
ISBN : 1610676009

Get Book

Coder Academy by Sean McManus Pdf

Full of activities, quizzes, and skill tests; includes stickers, a model, and a poster game; full of challenging, educational and creative fun; divided into sections that include website designer, animator, and music producer.Discover the essential skills required on the way to becoming a computer coding expert in this innovative activity book. Coder Academy encourages imaginative play and problem solving, and the fresh, contemporary artwork helps to make basic coding concepts accessible.

Inventing Imaginary Worlds

Author : Michele Root-Bernstein
Publisher : Rowman & Littlefield
Page : 285 pages
File Size : 51,6 Mb
Release : 2014-06-18
Category : Education
ISBN : 9781475809800

Get Book

Inventing Imaginary Worlds by Michele Root-Bernstein Pdf

How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity. Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts. And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future. For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com