Learning Shiva3d Game Development

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Learning ShiVa3D Game Development

Author : Wade Tracy
Publisher : Packt Publishing
Page : 166 pages
File Size : 41,8 Mb
Release : 2012
Category : Computers
ISBN : 1849693501

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Learning ShiVa3D Game Development by Wade Tracy Pdf

This book is a step-by-step, hands-on introduction to the basics of mobile game development with the ShiVa3D game engine. This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to learn about both. Although previous programming experience will be beneficial, it is not necessary. Because game development platforms are so diverse, this book will also serve as a quick introduction for seasoned game developers that are looking to take advantage of the power of ShiVa3D. In either case the book also introduces the reader to resources for further learning.

Lua Quick Start Guide

Author : Gabor Szauer
Publisher : Packt Publishing Ltd
Page : 194 pages
File Size : 49,8 Mb
Release : 2018-07-27
Category : Computers
ISBN : 9781789340136

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Lua Quick Start Guide by Gabor Szauer Pdf

The easiest way to learn Lua programming Key Features The easiest way to learn Lua coding Use the Lua standard libraries and debug Lua code Embed Lua as a scripting language using the Lua C API Book Description Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know. What you will learn Understand the basics of programming the Lua language Understand how to use tables, the data structure that makes Lua so powerful Understand object-oriented programming in Lua using metatables Understand standard LUA libraries for math, file io, and more Manipulate string data using Lua Understand how to debug Lua applications quickly and effciently Understand how to embed Lua into applications with the Lua C API Who this book is for This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.

App Trillionaires: How to Become an App Developer

Author : Abhinav Gupta
Publisher : iUniverse
Page : 191 pages
File Size : 47,9 Mb
Release : 2013-01-24
Category : Computers
ISBN : 9781475970425

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App Trillionaires: How to Become an App Developer by Abhinav Gupta Pdf

Enjoy Life, Make Money, and Live Your Dreams! The App Business is one of the hottest businesses to get into and is expected to grow even faster this year in 2013 and beyond! Many have started such businesses with small investments and have become very wealthy! In fact in many cases, the wealth has been so explosive that people have been quitting their day jobs and turning to app development and the app business full time. Thats the beauty of this business; you make money all the time, even while you sleep...LITERALLY! The greatest benefit of running an app business is the freedom it brings! Being able to do what you love and make money is truly a dream come true! However it takes a lot of hard work and requires certain steps to setup correctly! That's where this book comes in handy! Think of it as a step-by-step guide to creating a successful app business! Can you do this part time? SURE! Can you do it full time? MOST DEFINITELY! The world of apps is growing exponentiallywill you be the next App Trillionaire?

Learning Unreal Engine Game Development

Author : Joanna Lee
Publisher : Packt Publishing Ltd
Page : 274 pages
File Size : 53,8 Mb
Release : 2016-02-29
Category : Computers
ISBN : 9781784395964

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Learning Unreal Engine Game Development by Joanna Lee Pdf

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book Learn about game development and the building blocks that go into creating a game A simple tutorial for beginners to get acquainted with the Unreal Engine architecture Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn Learn what a game engine is, the history of Unreal Engine, and how game studios create games Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Understand the basic structures of objects in a game, such as the differences between BSP and static meshes Make objects interactive using level blueprints Learn more about computer graphics rendering; how materials and light are rendered in your game Get acquainted with the Material Editor to create materials and use different types of lights in the game levels Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

Learning HTML5 Game Programming

Author : James L. Williams
Publisher : Addison-Wesley Professional
Page : 253 pages
File Size : 49,6 Mb
Release : 2012
Category : Computers
ISBN : 9780321767363

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Learning HTML5 Game Programming by James L. Williams Pdf

Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

3D Game Programming All in One

Author : Kenneth C. Finney
Publisher : Cengage Learning
Page : 1152 pages
File Size : 43,7 Mb
Release : 2012-12-03
Category : Computers
ISBN : 1435457447

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3D Game Programming All in One by Kenneth C. Finney Pdf

3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Learning Android Game Development

Author : Nikhil Malankar
Publisher : Packt Publishing Ltd
Page : 228 pages
File Size : 46,8 Mb
Release : 2017-05-26
Category : Computers
ISBN : 9781785882913

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Learning Android Game Development by Nikhil Malankar Pdf

Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

Educational Game Design Fundamentals

Author : George Kalmpourtzis
Publisher : CRC Press
Page : 479 pages
File Size : 51,9 Mb
Release : 2018-07-11
Category : Computers
ISBN : 9781351804714

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Educational Game Design Fundamentals by George Kalmpourtzis Pdf

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Learning Unreal® Engine iOS Game Development

Author : Muhammad A.Moniem
Publisher : Packt Publishing Ltd
Page : 212 pages
File Size : 46,6 Mb
Release : 2015-02-27
Category : Computers
ISBN : 9781784398866

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Learning Unreal® Engine iOS Game Development by Muhammad A.Moniem Pdf

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.

Building a 3D Game with LibGDX

Author : Sebastian Di Giuseppe,Andreas Kruhlmann,Elmar van Rijnswou
Publisher : Packt Publishing Ltd
Page : 227 pages
File Size : 53,7 Mb
Release : 2016-08-29
Category : Computers
ISBN : 9781785280290

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Building a 3D Game with LibGDX by Sebastian Di Giuseppe,Andreas Kruhlmann,Elmar van Rijnswou Pdf

Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game development Understand the LibGDX architecture and explore platform limitation and variations Explore the various approaches for game development using LibGDX Learn about the common mistakes and possible solutions of development Discover the 3D workflow with Blender and how it works with LibGDX Implement 3D models along with textures and animations into your games Familiarize yourself with Scene2D and its potential to boost your game's design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game

Introduction to Game Development

Author : James R. Parker, PhD
Publisher : Mercury Learning and Information
Page : 350 pages
File Size : 46,7 Mb
Release : 2015-05-15
Category : Computers
ISBN : 9781942270652

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Introduction to Game Development by James R. Parker, PhD Pdf

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games

Handbook of Research on Estimation and Control Techniques in E-Learning Systems

Author : Mkrttchian, Vardan
Publisher : IGI Global
Page : 679 pages
File Size : 48,6 Mb
Release : 2015-12-22
Category : Education
ISBN : 9781466694903

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Handbook of Research on Estimation and Control Techniques in E-Learning Systems by Mkrttchian, Vardan Pdf

Improvements in the application of online learning technologies are continually on the rise as the expectation for individuals to obtain a higher education grows and more people are seeking alternative modes of education. As more institutions implement e-learning systems, it has become increasingly important to explore the advancements and obstacles of these technologies. The Handbook of Research on Estimation and Control Techniques in E-Learning Systems presents the latest research in online learning and educational technologies for a diverse range of students and educational environments. Featuring comprehensive coverage on the implementation and usage of e-education systems, this publication explores a variety of pertinent topics including, but not limited to, ubiquitous computer technology, e-learning environments, and challenges in implementing these technologies, serving as a crucial reference source for researchers, professionals, academicians, students, government officials, and technology developers interested in the adoption and implementation of e-learning systems.

Learning Windows 8 Game Development

Author : Michael Quandt
Publisher : Packt Publishing Ltd
Page : 356 pages
File Size : 53,7 Mb
Release : 2013-10-25
Category : Computers
ISBN : 9781849697453

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Learning Windows 8 Game Development by Michael Quandt Pdf

A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference text available in the market.Learning Windows 8 Game Development is for any developer looking to branch out and make some games. It’s assumed that you will have an understanding of C++ and programming. If you want to program a game, this book is for you, as it will provide a great overview of Direct3D and Windows 8 game development and will kick-start your journey into 3D development.