Logic And Structure Of The Computer Game

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Logic and structure of the computer game

Author : Stephan Günzel,Michael Liebe,Dieter Mersch
Publisher : Universitätsverlag Potsdam
Page : 243 pages
File Size : 52,6 Mb
Release : 2010
Category : Language Arts & Disciplines
ISBN : 9783869560649

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Logic and structure of the computer game by Stephan Günzel,Michael Liebe,Dieter Mersch Pdf

The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of & lsquo;mediality & rsquo;, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.

Logic and Games on Automatic Structures

Author : Lukasz Kaiser
Publisher : Springer
Page : 118 pages
File Size : 48,8 Mb
Release : 2011-07-22
Category : Computers
ISBN : 9783642228070

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Logic and Games on Automatic Structures by Lukasz Kaiser Pdf

The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.

Logic in Games

Author : Johan Van Benthem
Publisher : MIT Press
Page : 567 pages
File Size : 47,6 Mb
Release : 2014-01-24
Category : Computers
ISBN : 9780262019903

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Logic in Games by Johan Van Benthem Pdf

A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games. This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the “intelligent interaction” of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the “Theory of Play” that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1173 pages
File Size : 41,6 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9798216161820

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Samson Abramsky on Logic and Structure in Computer Science and Beyond

Author : Alessandra Palmigiano,Mehrnoosh Sadrzadeh
Publisher : Springer Nature
Page : 1149 pages
File Size : 45,6 Mb
Release : 2023-09-02
Category : Philosophy
ISBN : 9783031241178

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Samson Abramsky on Logic and Structure in Computer Science and Beyond by Alessandra Palmigiano,Mehrnoosh Sadrzadeh Pdf

Samson Abramsky’s wide-ranging contributions to logical and structural aspects of Computer Science have had a major influence on the field. This book is a rich collection of papers, inspired by and extending Abramsky’s work. It contains both survey material and new results, organised around six major themes: domains and duality, game semantics, contextuality and quantum computation, comonads and descriptive complexity, categorical and logical semantics, and probabilistic computation. These relate to different stages and aspects of Abramsky’s work, reflecting its exceptionally broad scope and his ability to illuminate and unify diverse topics. Chapters in the volume include a review of his entire body of work, spanning from philosophical aspects to logic, programming language theory, quantum theory, economics and psychology, and relating it to a theory of unification of sciences using dual adjunctions. The section on game semantics shows how Abramsky’s work has led to a powerful new paradigm for the semantics of computation. The work on contextuality and categorical quantum mechanics has been highly influential, and provides the foundation for increasingly widely used methods in quantum computing. The work on comonads and descriptive complexity is building bridges between currently disjoint research areas in computer science, relating Structure to Power. The volume also includes a scientific autobiography, and an overview of the contributions. The outstanding set of contributors to this volume, including both senior and early career academics, serve as testament to Samson Abramsky’s enduring influence. It will provide an invaluable and unique resource for both students and established researchers.

Data Science, Human Science, and Ancient Gods

Author : Sandra Blakely,Megan Daniels
Publisher : Lockwood Press
Page : 359 pages
File Size : 49,6 Mb
Release : 2023-05-01
Category : History
ISBN : 9781948488525

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Data Science, Human Science, and Ancient Gods by Sandra Blakely,Megan Daniels Pdf

The studies in this volume share a focus on religion in the ancient Mediterranean world: How ritual, myth, spectatorship, and travel reflect the continual interaction of human beings with the richly fictive beings who defined the boundaries of groups, access to the past, and mobility across land and seascapes. They share as well the methodological exploration of the intersection between human sciencesthe integration of numerous disciplines around the study of all aspects of human life from the biological to the culturaland the study of the past. In so doing, they continue a long dialogue that engages with critical models derived from specializations within history, philology, archaeology, sociology, and anthropology, and addresses, increasingly, the potentialities and pitfalls of quantitative and digital analyses. Many of the threads in this long conversation inform these chapters: the comparative project, human social evolution, disciplinary reflexivity, religion as an embedded, functional, and structural system, and the role for agency, networks, and materiality.

Play and Participation in Contemporary Arts Practices

Author : Tim Stott
Publisher : Routledge
Page : 171 pages
File Size : 47,5 Mb
Release : 2015-03-24
Category : Art
ISBN : 9781317531999

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Play and Participation in Contemporary Arts Practices by Tim Stott Pdf

This book engages debates in current art criticism concerning the turn toward participatory works of art. In particular, it analyzes ludic participation, in which play and games are used organizationally so that participants actively engage with or complete the work of art through their play. Here Stott explores the complex and systematic organization of works of ludic participation, showing how these correlate with social systems of communication, exhibition, and governance. At a time when the advocacy of play and participation has become widespread in our culture, he addresses the shortage of literature on the use of play and games in modern and contemporary arts practice in order to begin a play theory of organization and governance.

Logic of the Digital

Author : Aden Evens
Publisher : Bloomsbury Publishing
Page : 208 pages
File Size : 50,9 Mb
Release : 2015-09-24
Category : Philosophy
ISBN : 9781472566744

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Logic of the Digital by Aden Evens Pdf

Building a foundational understanding of the digital, Logic of the Digital reveals a unique digital ontology. Beginning from formal and technical characteristics, especially the binary code at the core of all digital technologies, Aden Evens traces the pathways along which the digital domain of abstract logic encounters the material, human world. How does a code using only 0s and 1s give rise to the vast range of applications and information that constitutes a great and growing portion of our world? Evens' analysis shows how any encounter between the actual and the digital must cross an ontological divide, a gap between the productive materiality of the human world and the reductive abstraction of the binary code. Logic of the Digital examines the distortions of this ontological crossing, considering the formal abstraction that persists in exemplary digital technologies and techniques such as the mouse, the Web, the graphical user interface, and the development of software. One crucial motive for this research lies in the paradoxical issue of creativity in relation to digital technologies: the ontology of abstraction leaves little room for the unpredictable or accidental that is essential to creativity, but digital technologies are nevertheless patently creative. Evens inquires into the mechanisms by which the ostensibly sterile binary code can lend itself to such fecund cultural production. Through clarification of the digital's ontological foundation, Evens points to a significant threat to creativity lurking in the nature of the digital and so generates a basis for an ethics of digital practice. Examining the bits that give the digital its ontology, exploring the potentials and limitations of programming, and using gaming as an ideal test of digital possibility, Logic of the Digital guides future practices and shapes academic research in the digital.

The Theory of Gambling and Statistical Logic

Author : Richard A. Epstein
Publisher : Academic Press
Page : 465 pages
File Size : 44,7 Mb
Release : 2012-12-28
Category : Games
ISBN : 9780123978707

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The Theory of Gambling and Statistical Logic by Richard A. Epstein Pdf

Early in his rise to enlightenment, man invented a concept that has since been variously viewed as a vice, a crime, a business, a pleasure, a type of magic, a disease, a folly, a weakness, a form of sexual substitution, an expression of the human instinct. He invented gambling. Recent advances in the field, particularly Parrondo's paradox, have triggered a surge of interest in the statistical and mathematical theory behind gambling. This interest was acknowledge in the motion picture, "21," inspired by the true story of the MIT students who mastered the art of card counting to reap millions from the Vegas casinos. Richard Epstein's classic book on gambling and its mathematical analysis covers the full range of games from penny matching to blackjack, from Tic-Tac-Toe to the stock market (including Edward Thorp's warrant-hedging analysis). He even considers whether statistical inference can shed light on the study of paranormal phenomena. Epstein is witty and insightful, a pleasure to dip into and read and rewarding to study. The book is written at a fairly sophisticated mathematical level; this is not "Gambling for Dummies" or "How To Beat The Odds Without Really Trying." A background in upper-level undergraduate mathematics is helpful for understanding this work. Comprehensive and exciting analysis of all major casino games and variants Covers a wide range of interesting topics not covered in other books on the subject Depth and breadth of its material is unique compared to other books of this nature Richard Epstein's website: www.gamblingtheory.net

Computer Science Logic

Author : Jacques Duparc,Thomas A. Henzinger
Publisher : Springer
Page : 600 pages
File Size : 42,7 Mb
Release : 2007-08-24
Category : Computers
ISBN : 9783540749158

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Computer Science Logic by Jacques Duparc,Thomas A. Henzinger Pdf

This book constitutes the refereed proceedings of the 21st International Workshop on Computer Science Logic, CSL 2007, held as the 16th Annual Conference of the EACSL in Lausanne, Switzerland. The 36 revised full papers presented together with the abstracts of six invited lectures are organized in topical sections on logic and games, expressiveness, games and trees, logic and deduction, lambda calculus, finite model theory, linear logic, proof theory, and game semantics.

Hearts and Mines

Author : Tanner Mirrlees
Publisher : UBC Press
Page : 320 pages
File Size : 51,5 Mb
Release : 2016-01-15
Category : Political Science
ISBN : 9780774830171

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Hearts and Mines by Tanner Mirrlees Pdf

The US security state is everywhere in cultural products: in army-supported news stories, TV shows, and video games; in CIA-influenced blockbusters and comics; and in State Department ads, broadcasts, and websites. Hearts and Mines examines the rise and reach of the US Empire’s culture industry – a nexus between the US’s security state and media firms and the source of cultural products that promote American strategic interests around the world. Building on Herbert I. Schiller’s classic study of US Empire and communications, Tanner Mirrlees interrogates the symbiotic geopolitical and economic relationships between the US state and media firms that drive the production of imperial culture.

Artificial Intelligence and Soft Computing

Author : Leszek Rutkowski,Marcin Korytkowski,Rafal Scherer,Ryszard Tadeusiewicz,Lotfi A. Zadeh,Jacek M. Zurada
Publisher : Springer
Page : 804 pages
File Size : 51,6 Mb
Release : 2015-06-04
Category : Computers
ISBN : 9783319193243

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Artificial Intelligence and Soft Computing by Leszek Rutkowski,Marcin Korytkowski,Rafal Scherer,Ryszard Tadeusiewicz,Lotfi A. Zadeh,Jacek M. Zurada Pdf

The two-volume set LNAI 9119 and LNAI 9120 constitutes the refereed proceedings of the 14th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2015, held in Zakopane, Poland in June 2015. The 142 revised full papers presented in the volumes, were carefully reviewed and selected from 322 submissions. These proceedings present both traditional artificial intelligence methods and soft computing techniques. The goal is to bring together scientists representing both areas of research. The first volume covers topics as follows neural networks and their applications, fuzzy systems and their applications, evolutionary algorithms and their applications, classification and estimation, computer vision, image and speech analysis and the workshop: large-scale visual recognition and machine learning. The second volume has the focus on the following subjects: data mining, bioinformatics, biometrics and medical applications, concurrent and parallel processing, agent systems, robotics and control, artificial intelligence in modeling and simulation and various problems of artificial intelligence.

Automata, Logics, and Infinite Games

Author : Erich Grädel,Wolfgang Thomas,Thomas Wilke
Publisher : Springer
Page : 392 pages
File Size : 41,9 Mb
Release : 2003-08-02
Category : Computers
ISBN : 9783540363873

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Automata, Logics, and Infinite Games by Erich Grädel,Wolfgang Thomas,Thomas Wilke Pdf

A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.

Entertainment Computing - ICEC 2005

Author : Fumio Kishino,Yoshifumi Kitamura,Hirokazu Kato,Noriko Nagata
Publisher : Springer
Page : 540 pages
File Size : 51,6 Mb
Release : 2005-09-28
Category : Computers
ISBN : 9783540320548

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Entertainment Computing - ICEC 2005 by Fumio Kishino,Yoshifumi Kitamura,Hirokazu Kato,Noriko Nagata Pdf

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.

The New Media and Cybercultures Anthology

Author : Pramod K. Nayar
Publisher : John Wiley & Sons
Page : 569 pages
File Size : 48,5 Mb
Release : 2010-04-26
Category : Social Science
ISBN : 9781405183086

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The New Media and Cybercultures Anthology by Pramod K. Nayar Pdf

Moving beyond traditional cyberculture studies paradigms in several key ways, this comprehensive collection marks the increasing convergence of cyberculture with other forms of media, and with all aspects of our lives in a digitized world. Includes essential readings for both the student and scholar of a diverse range of fields, including new and digital media, internet studies, digital arts and culture studies, network culture studies, and the information society Incorporates essays by both new and established scholars of digital cultures, including Andy Miah, Eugene Thacker, Lisa Nakamura, Chris Hables Gray, Sonia Livingstone and Espen Aarseth Created explicitly for the undergraduate student, with comprehensive introductions to each section that outline the main ideas of each essay Explores the many facets of cyberculture, and includes sections on race, politics, gender, theory, gaming, and space The perfect companion to Nayar's Introduction to New Media and Cyberculture