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Look Inside the Stone Age by Abigail Wheatley,Hazel Maskell Pdf
A lift-the-flap book packed with information about life from the Stone Age to the start of farming, early metal working and the Iron Age. Flaps to lift on every page reveal why prehistoric people made cave paintings, how they made their tools and where they lived. A fun and informative first look at a key UK curriculum topic.
Joina young girl as she goeshunting,makes her own stone tools and creates amazing cave art.Learn all about the dangers of life in the StoneAge,what makes a good shelter and what edible plantscan be gathered in the wild. Eye-catching illustrations by Laurent King bring this comic strip to life, as you visit the Stone Age for a day. Covers a wide range of Stone Age activities, from fishing and tracking animals, to making fire, stone tools and cave art.
The Lost Civilizations of the Stone Age by Richard Rudgley Pdf
Examines the history of mankind during the Neolithic Age, and presents evidence that the Stone Age human was more advanced than science originally thought. Includes figures and photographs.
"Find out how early humans hunted a woolly mammoth, made fire, and created cave paintings in this fascinating book for children about the Stone Age. For any kid who can't get enough of Stone Age facts, DKfindout! Stone Age is packed with up-to-date information, fun quizzes, and incredible images of every aspect of Stone Age life. Discover what Stone Age people wore, sample some of their favorite foods, and read about the history of wolves. Look inside the Stone Age, and learn all about the Iron Age, Bronze Age, and the Ice Ages, too. All the information is broken down into bite-sized chunks, and the colorful illustrations bring history to life. The perfect books for children aged 6-8, the DKfindout! series contains beautiful photography, lively illustrations, and key curriculum information. It will satisfy any child who is eager to learn and acquire facts - and keep them coming back for more!"
"This book is a tour de force." --Adam Grant, New York Times bestselling author of Give and Take A revolutionary new history of humankind through the prism of work by leading anthropologist James Suzman Work defines who we are. It determines our status, and dictates how, where, and with whom we spend most of our time. It mediates our self-worth and molds our values. But are we hard-wired to work as hard as we do? Did our Stone Age ancestors also live to work and work to live? And what might a world where work plays a far less important role look like? To answer these questions, James Suzman charts a grand history of "work" from the origins of life on Earth to our ever more automated present, challenging some of our deepest assumptions about who we are. Drawing insights from anthropology, archaeology, evolutionary biology, zoology, physics, and economics, he shows that while we have evolved to find joy, meaning and purpose in work, for most of human history our ancestors worked far less and thought very differently about work than we do now. He demonstrates how our contemporary culture of work has its roots in the agricultural revolution ten thousand years ago. Our sense of what it is to be human was transformed by the transition from foraging to food production, and, later, our migration to cities. Since then, our relationships with one another and with our environments, and even our sense of the passage of time, have not been the same. Arguing that we are in the midst of a similarly transformative point in history, Suzman shows how automation might revolutionize our relationship with work and in doing so usher in a more sustainable and equitable future for our world and ourselves.
Raymond Briggs’s funniest creation–theBoy Wonder of the Stone Age. This funny, sad, yet wonderfully life-affirming story is about a misunderstood boy genius who refuses to accept the limitations of the world in which he lives. Young Ug is upwardly mobile, always on the brink of finding a better way, a nicer way of getting through life. He discovers that the fire that comes out of the sky can make dead animal bits taste terrific, but his mother thinks this is a disgusting idea and, she adds, “Terrific? What sort of word is that? Don’t you bring language like that into this cave!” He invents the wheel but doesn’t know quite what to do with it. What he really wants is a pair of soft, warm trousers. But how many millions of years must he wait for them? Ug’s story is told in more than 100 colorful frames with speech balloons much like a graphic novel but for a younger audience. Witty footnotes explain some of the many hilarious anachronisms.
This simple information book uncovers the history of Stone Age people and how they lived, from their clothing and houses to monuments such as Stonehenge which still survive today. Full of facts, colourful illustrations and photographs of historical artefacts such as baked pots, tools and jewellery. Ideal for beginner readers who prefer fact to fiction, and those studying the Stone Age at school. Internet links take readers to specially selected websites to find out more.
Look Inside Living Long Ago by Abigail Wheatley Pdf
Lift the flaps to reveal what life was like a long time ago in various scenes from everyday life. The Look Inside series presents a lot of information in an entertaining, interactive way. Bright, busy scenes with flaps that give the answer to questions -- and raise more question...
The fifth installment of Edgar Rice Burroughs?s Pellucidar series, Back to the Stone Age recounts the strange adventures of Lieutenant von Horst, a member of the original crew that sailed to Pellucidar with Jason Gridley and Tarzan who is left behind in the inner world. Von Horst wanders friendless and alone from one danger to the next among the Stone Age peoples, mighty reptiles, and huge animals that have been extinct on the outer crust for thousands of years. But woven among the tales of savage cave men in the country of the Basti, the hideous Gorbuses in the caverns beneath the Forest of Death, and the terrible Gaz is the story of the love this cultured hero feels for a barbarian slave girl who has spurned and discouraged him, working instead toward her own mysterious goal.
This space-soaring adventure lets young children glimpse what it would be like to fly into outer space, walk on the moon, and look back at Earth from a very long way away. Part of the Usborne Reading Programme developed with reading experts at the University of Roehampton, specially written for children just starting to read alone. This ebook includes audio and reading-related puzzles. "Crack reading and make confident and enthusiastic readers with this fantastic reading programme." - Julia Eccleshare
Want to know what was happening in the world before the arrival of the first civilizations? Then read all about it in The Stone Age Sentinel - a fresh and lively look at prehistoric times, cunningly disguised as a tabloid newspaper. Covering a mere four million years, it's packed full of facts and humour. Perfect for libraries and schools, this hardback non-fiction book includes a contents page and an index. Also available in paperback, ISBN 9780746069004.
Have you ever wandered why men don't ask for directions? Why we react with anger to infidelity? Why we love music and art? Why war and racism still thrive in our most sophisticated cultures? In this fascinating synthesis of the disciplines of anthropology, psychology, linguistics, philosophy, and biology, William Allman shows us how our minds have evolved in response to challenges faced by our prehistoric ancestors, and reveals how our brains continue to harbor that legacy in the present day. Scientists speculate that many of the problems of modern life -- from obesity to war -- arise because our "Stone Age mind" hasn't caught up with our technologically sophisticated world. But Allman also reveals how morality, rather than being the result of arbitrary convention, is deeply rooted in our need to cooperate, which has been essential to the survival of our species through its evolution.
In all the games Matt has played, Dungeons are places to raid, places you dream of conquering, but when the world is stripped of electricity, and the first mana-twisted beasts start to prowl, the games all come to an end... Matt's just an ordinary guy, but when he's beaten, robbed, and left for dead, bleeding out at the bottom of a gully, it all has to change as he grasps frantically at his only chance for survival, coming as it does in the form of a glowing, dangerously pulsing light. With his reality forever altered, Matt must quickly find a suitable place to deploy the Dungeon Core, fighting his way through the hundreds of people between him and safety, because if he doesn't do it soon, a Core Detonation will solve all of his problems for him... permanently.