Mastering Udk Game Development Hotshot

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Mastering UDK Game Development Hotshot

Author : John P. Doran
Publisher : Packt Pub Limited
Page : 290 pages
File Size : 41,7 Mb
Release : 2013
Category : Computers
ISBN : 1849695601

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Mastering UDK Game Development Hotshot by John P. Doran Pdf

Written as a series of engaging and practical projects, this essential guide will help you take your skills to the next level and become a game development hotshot. If you would like to truly unlock the potential of the Unreal Development Kit or are interested in using Scaleform for your own personal projects, then this book is for you."Mastering UDK Game Development" was designed for people who want to truly take their projects to the next level. Those who are familiar with the basics of creating things in UDK will have an easier time, but each project contains step-by-step explanations, diagrams, screenshots, and downloadable content that should make it possible for someone with no prior experience to learn UDK at an accelerated pace.

Mastering Unity Scripting

Author : Alan Thorn
Publisher : Packt Publishing Ltd
Page : 380 pages
File Size : 51,7 Mb
Release : 2015-01-29
Category : Computers
ISBN : 9781784390563

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Mastering Unity Scripting by Alan Thorn Pdf

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

Focus On: 100 Most Popular Unreal Engine Games

Author : Wikipedia contributors
Publisher : e-artnow sro
Page : 1517 pages
File Size : 44,7 Mb
Release : 2024-06-17
Category : Electronic
ISBN : 8210379456XXX

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Focus On: 100 Most Popular Unreal Engine Games by Wikipedia contributors Pdf

Kivy Blueprints

Author : Mark Vasilkov
Publisher : Packt Publishing Ltd
Page : 282 pages
File Size : 50,5 Mb
Release : 2015-01-29
Category : Computers
ISBN : 9781783987856

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Kivy Blueprints by Mark Vasilkov Pdf

This book is intended for programmers who are comfortable with the Python language and who want to build desktop and mobile applications with rich GUI in Python with minimal hassle. Knowledge of Kivy is not strictly required—every aspect of the framework is described when it's first used.

Unreal Engine: Game Development from A to Z

Author : Joanna Lee,John P. Doran,Nitish Misra
Publisher : Packt Publishing Ltd
Page : 837 pages
File Size : 52,8 Mb
Release : 2016-08-31
Category : Computers
ISBN : 9781787124790

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Unreal Engine: Game Development from A to Z by Joanna Lee,John P. Doran,Nitish Misra Pdf

Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked. This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store. With this course, you will be inspired to come up with your own great ideas for your future game development projects. Style and approach A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.

UDK Game Development

Author : Alan Thorn
Publisher : Course Technology Ptr
Page : 697 pages
File Size : 51,9 Mb
Release : 2012
Category : Computers
ISBN : 1435460189

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UDK Game Development by Alan Thorn Pdf

Introduce the versatility and simplicity of the highly popular, powerful UDK game development engine with this book's thorough presentation and project-based training designed speficially for those who have no experience with this engine.

Mastering Unreal Engine 4.X

Author : Muhammad A.Moniem
Publisher : Packt Publishing Ltd
Page : 384 pages
File Size : 54,5 Mb
Release : 2016-06-30
Category : Computers
ISBN : 9781785885228

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Mastering Unreal Engine 4.X by Muhammad A.Moniem Pdf

Take your game development skills to the next level with one of the best engines on the market About This Book Build an entire AAA game level throughout the book Take your C++ scripting skills to the next level and use them extensively to build the game An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn Script your player controls in C++ Build a superb and engaging level with advanced design techniques Program AI with C++ Use Cascade to add life to your games Use custom shaders and advanced shading techniques to make things pretty Implement an awesome UI in the game Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.

Mastering Game Development with Unreal Engine 4

Author : Matt Edmonds
Publisher : Unknown
Page : 356 pages
File Size : 51,8 Mb
Release : 2018-09-28
Category : Computers
ISBN : 1788991443

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Mastering Game Development with Unreal Engine 4 by Matt Edmonds Pdf

A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precomputed Lighting on Volumetric Fog, and build an impressive UI. Experience not only VR support for your game but also the inbuilt support of Apple's ARKit and Google's ARCore with UE4's newly released support for these platforms. Book Description To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process. You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project. Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction. Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR! By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+. What you will learn The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio Manage performance tools and branching shaders based on platform capabilities in the Material Editor Explore scene or level transitions and management strategies Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes Implement audio-to-animation timelines and trigger them from visual FX Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++ Who this book is for This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.

Mastering C++ Game Development

Author : Mickey MacDonald
Publisher : Unknown
Page : 344 pages
File Size : 52,6 Mb
Release : 2018-01-25
Category : Computers
ISBN : 1788629221

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Mastering C++ Game Development by Mickey MacDonald Pdf

High-end game development with advanced C++ 17 programming techniques Key Features Make the best use of object-oriented capabilities of C++ 17 to develop high-end games Create reusable C++ 17 libraries and editor tools for your game Series of example projects demonstrating advanced techniques to build games of any genre Book Description Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build high-quality games. To begin, you will be presented with, an overview of popular development methodologies, and a short guide to updated features of the C++ 17 standard. You will learn how to leverage existing libraries such as OpenGL and the STL (standard library) to build complex systems. Throughout the journey, you will also build a set of C++ 17 compatible libraries that can be reused in your own development projects. In the last half of the book, you will work with demos designed to introduce you to advanced rendering techniques, interactive physics, advanced AI techniques, and even multiplayer game concerns with modern networks. What you will learn Work and communicate effectively in the modern games industry Develop simple and advanced gameplay systems How to leverage the standard core C++ libraries Use modern real-time rendering techniques to achieve immersive 3D visuals Achieve a narrative-driven game experience using a variety of data management techniques Implement scripting using LUA Learn AI algorithms and concepts for handling motion, behavior, and decision making Implementation of the OpenGL, Bullet Physics, GLM, SteamVR and other common libraries Who this book is for This book is intended for aspiring game developers who are proficient in C++ 17 programming and are interested in developing professional games with C++.17

Unreal Engine 4 Game Development Essentials

Author : Satheesh Pv
Publisher : Unknown
Page : 0 pages
File Size : 47,6 Mb
Release : 2016-02-25
Category : Computer games
ISBN : 1784391964

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Unreal Engine 4 Game Development Essentials by Satheesh Pv Pdf

Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn Download both the binary and source version of Unreal Engine 4 and get familiar with the UI Get to know more about the Material Editor and how it works Add a post process to the scene and alter it to get a unique look for your scene Acquaint yourself with the unique and exclusive feature of Unreal Engine 4-Blueprints Find out more about Static and Dynamic lighting and the difference between various lights Use Matinee to create cut scenes Create a health bar for the player with the use of Unreal Motion Graphics (UMG) Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine."

Designing Virtual Worlds

Author : Richard A. Bartle
Publisher : New Riders
Page : 768 pages
File Size : 52,8 Mb
Release : 2004
Category : Computers
ISBN : 0131018167

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Designing Virtual Worlds by Richard A. Bartle Pdf

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Udk IOS Game Development Beginner's Guide

Author : John Preston Doran
Publisher : Unknown
Page : 0 pages
File Size : 53,7 Mb
Release : 2012
Category : Electronic
ISBN : 1849691908

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Udk IOS Game Development Beginner's Guide by John Preston Doran Pdf

The book takes a step-by-step process in completing tasks with many detailed illustrations while allowing you to add your own creativity to the mix to create a game that is uniquely your own. If you would like to make iOS games with the Unreal Development Kit or are interested in porting your game from PC to iOS, this book is for you.

A Survey of Augmented Reality

Author : Mark Billinghurst,Adrian Clark,Gun Lee
Publisher : Now Publishers
Page : 218 pages
File Size : 55,5 Mb
Release : 2015-03-31
Category : Computers
ISBN : 1601989202

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A Survey of Augmented Reality by Mark Billinghurst,Adrian Clark,Gun Lee Pdf

A Survey of Augmented Reality summarizes almost fifty years of research and development in the field of Augmented Reality (AR). It provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies.

Advances in Machine Learning

Author : Zhi-Hua Zhou,Takashi Washio
Publisher : Springer Science & Business Media
Page : 426 pages
File Size : 52,7 Mb
Release : 2009-10-06
Category : Computers
ISBN : 9783642052231

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Advances in Machine Learning by Zhi-Hua Zhou,Takashi Washio Pdf

The First Asian Conference on Machine Learning (ACML 2009) was held at Nanjing, China during November 2–4, 2009.This was the ?rst edition of a series of annual conferences which aim to provide a leading international forum for researchers in machine learning and related ?elds to share their new ideas and research ?ndings. This year we received 113 submissions from 18 countries and regions in Asia, Australasia, Europe and North America. The submissions went through a r- orous double-blind reviewing process. Most submissions received four reviews, a few submissions received ?ve reviews, while only several submissions received three reviews. Each submission was handled by an Area Chair who coordinated discussions among reviewers and made recommendation on the submission. The Program Committee Chairs examined the reviews and meta-reviews to further guarantee the reliability and integrity of the reviewing process. Twenty-nine - pers were selected after this process. To ensure that important revisions required by reviewers were incorporated into the ?nal accepted papers, and to allow submissions which would have - tential after a careful revision, this year we launched a “revision double-check” process. In short, the above-mentioned 29 papers were conditionally accepted, and the authors were requested to incorporate the “important-and-must”re- sionssummarizedbyareachairsbasedonreviewers’comments.Therevised?nal version and the revision list of each conditionally accepted paper was examined by the Area Chair and Program Committee Chairs. Papers that failed to pass the examination were ?nally rejected.

Virtual Reality in Engineering

Author : Kevin Warwick,John Gray,J. O. Gray,David Roberts
Publisher : Unknown
Page : 220 pages
File Size : 52,8 Mb
Release : 1993
Category : Computers
ISBN : UOM:39015032833314

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Virtual Reality in Engineering by Kevin Warwick,John Gray,J. O. Gray,David Roberts Pdf

An introduction to virtual reality as it can be applied within the engineering profession, in such areas as the rapid prototyping of new products, simulation and systems management. The text combines tutorials with material which demonstrates the existing technology available.