Mondo Nano

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Mondo Nano

Author : Colin Milburn
Publisher : Duke University Press
Page : 424 pages
File Size : 43,6 Mb
Release : 2015-03-02
Category : Computers
ISBN : 9780822376330

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Mondo Nano by Colin Milburn Pdf

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

Nano Meets Macro

Author : Kamilla Kjolberg,Fern Elizabeth Wickson
Publisher : CRC Press
Page : 438 pages
File Size : 44,5 Mb
Release : 2019-10-10
Category : Science
ISBN : 9780429533754

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Nano Meets Macro by Kamilla Kjolberg,Fern Elizabeth Wickson Pdf

This book explores the enormous diversity in social perspectives on the emergence of nanoscale sciences and technologies. It points to four nodes of interest where nano meets macro: in the making, in the public eye, in the big questions, and in the tough decisions. Each node draws attention to important lines of research and pertinent issues. The book is designed for interdisciplinary teaching, but the richness of issues and perspectives makes it of interest to all researchers, practitioners, and non-academics wanting an introduction to social perspectives on nanoscale sciences and technologies.

Nanotechnology and Its Governance

Author : Arie Rip
Publisher : Routledge
Page : 196 pages
File Size : 40,8 Mb
Release : 2019-05-28
Category : History
ISBN : 9780429879517

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Nanotechnology and Its Governance by Arie Rip Pdf

This book charts the development of nanotechnology in relation to society from the early years of the twenty-first century. It offers a sustained analysis of the life of nanotechnology, from the laboratory to society, from scientific promises to societal governance, and attempts to modulate developments.

Nanotech and the Humanities

Author : Chris P. Toumey
Publisher : Cambridge Scholars Publishing
Page : 254 pages
File Size : 41,8 Mb
Release : 2019-01-07
Category : Social Science
ISBN : 9781527524255

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Nanotech and the Humanities by Chris P. Toumey Pdf

Researchers in the humanities and social sciences have examined nanotechnology for more than twenty years. Their interests include the history of nanotech, religious reactions, and public engagement with it. This collection shows that the humanities and social sciences contribute to our understanding of nanotechnology. It will also serve to accompany textbooks in physics, chemistry, molecular biology, and microelectronics because it illuminates societal and ethical issues in these disciplines.

The World Is Born From Zero

Author : Cameron Kunzelman
Publisher : Walter de Gruyter GmbH & Co KG
Page : 206 pages
File Size : 46,7 Mb
Release : 2022-07-18
Category : History
ISBN : 9783110719451

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The World Is Born From Zero by Cameron Kunzelman Pdf

The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

Ludopolitics

Author : Liam Mitchell
Publisher : John Hunt Publishing
Page : 264 pages
File Size : 40,8 Mb
Release : 2018-12-14
Category : Computers
ISBN : 9781785354892

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Ludopolitics by Liam Mitchell Pdf

What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.

Research Objects in their Technological Setting

Author : Bernadette Bensaude Vincent,Sacha Loeve,Alfred Nordmann,Astrid Schwarz
Publisher : Taylor & Francis
Page : 270 pages
File Size : 50,7 Mb
Release : 2017-02-24
Category : Science
ISBN : 9781351966382

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Research Objects in their Technological Setting by Bernadette Bensaude Vincent,Sacha Loeve,Alfred Nordmann,Astrid Schwarz Pdf

What kind of stuff is the world made of? What is the nature or substance of things? These are ontological questions, and they are usually answered with respect to the objects of science. The objects of technoscience tell a different story that concerns the power, promise and potential of things – not what they are but what they can be. Seventeen scholars from history and philosophy of science, epistemology, social anthropology, cultural studies and ethics each explore a research object in its technological setting, ranging from carbon to cardboard, from arctic ice cores to nuclear waste, from wetlands to GMO seeds, from fuel cells to the great Pacific garbage patch. Together they offer fascinating stories and novel analytic concepts, all the while opening up a space for reflecting on the specific character of technoscientific objects. With their promise of sustainable innovation and a technologically transformed future, these objects are highly charged with values and design expectations. By clarifying their mode of existence, we are learning to come to terms more generally with the furniture of the technoscientific world – where, for example, the 'dead matter' of classical physics is becoming the 'smart material' of emerging and converging technologies.

Posthuman Biopolitics

Author : Bruce Clarke
Publisher : Springer Nature
Page : 198 pages
File Size : 48,5 Mb
Release : 2020-01-20
Category : Literary Criticism
ISBN : 9783030364861

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Posthuman Biopolitics by Bruce Clarke Pdf

This volume presents the first collection of essays dedicated to the science fiction of microbiologist Joan Slonczewski. Posthuman Biopolitics consolidates the scholarly literature on Slonczewski’s fiction and demonstrates fruitful lines of engagement for the critical, cultural, and theoretical treatment of her characters, plots, and storyworlds. Her novels treat feminism in relation to scientific practice, resistance to domination, pacifism versus militarism, the extension of human rights to nonhuman and posthuman actors, biopolitics and posthuman ethics, and symbiosis and communication across planetary scales. Posthuman Biopolitics explores the breadth and depth of Joan Slonczewski’s vision, uncovering the reflective ethical practice that informs her science fiction.

Respawn

Author : Colin Milburn
Publisher : Duke University Press
Page : 312 pages
File Size : 55,8 Mb
Release : 2018-11-15
Category : Social Science
ISBN : 9781478002789

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Respawn by Colin Milburn Pdf

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

After the Human

Author : Sherryl Vint
Publisher : Cambridge University Press
Page : 289 pages
File Size : 46,8 Mb
Release : 2020-12-10
Category : Literary Criticism
ISBN : 9781108836661

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After the Human by Sherryl Vint Pdf

It showcases how posthumanism has transformed the humanities and what new work is now possible in light of this unsettling.

Romantic Realities

Author : Evan Gottlieb
Publisher : Edinburgh University Press
Page : 256 pages
File Size : 51,7 Mb
Release : 2016-08-16
Category : Philosophy
ISBN : 9780748691425

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Romantic Realities by Evan Gottlieb Pdf

Reads Romantic literature through the lens of 21st century speculative realist philosophyRead and download the series editor's preface (by Graham Harman) and the Introduction to Romantic Realities for free nowSpeculative realism is one of the most exciting, influential and controversial new branches of philosophy to emerge in recent years. Now, Evan Gottlieb shows that the speculative realism movement bears striking a resemblance to the ideas and beliefs of the best-known British poets of the Romantic era.Romantic Realities analyses the parallels and echoes between the ideas of the most influential contemporary practitioners of speculative realism and the poetry and poetics of the most innovative Romantic poets. In doing so, it introduces you to the intellectual precedents and contemporary stakes of speculative realism, together with new understandings of the philosophical underpinnings and far-reaching insights of British Romanticism.Readings include:The poetry and poetics of Wordsworth in relation to Graham Harman's object-oriented ontology and Timothy Morton's dark ecologyColeridge's poems and ideas in relation to Ray Brassier's philosophical nihilism and Iain Hamilton Grant's revisionist readings of SchellingShelley's oeuvre in relation to Quentin Meillassoux's radical immanentism and Manuel DeLanda's process ontologyByron's best-known poems in relation to Alain Badiou's truth procedures and Bruno Latour's actor-network-theoryKeats' oeuvre in relation to Levi Bryant's onticology and Ian Bogost's alien phenomenology"e;

The Routledge Companion to Cyberpunk Culture

Author : Anna McFarlane,Lars Schmeink,Graham Murphy
Publisher : Routledge
Page : 659 pages
File Size : 54,9 Mb
Release : 2019-11-28
Category : Literary Criticism
ISBN : 9781351139861

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The Routledge Companion to Cyberpunk Culture by Anna McFarlane,Lars Schmeink,Graham Murphy Pdf

In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.

BioWare's Mass Effect

Author : Jerome Winter
Publisher : Springer Nature
Page : 99 pages
File Size : 40,9 Mb
Release : 2022-11-24
Category : Social Science
ISBN : 9783031188763

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BioWare's Mass Effect by Jerome Winter Pdf

The videogame series Mass Effect is a remarkable rarity not only for being an original science-fictional franchise of recent vintage that has risen to such prominent commercial and critical success in popular culture but also for pushing the canonical boundaries of how science fiction as a genre will be experienced and understood in the future. This book analyzes the significance of the game for an understanding of the evolving SF genre and articulates an explanatory framework to limn its landmark reception in videogame history. This book both synthesizes the burgeoning body of scholarship on Mass Effect for a readership unfamiliar with either the game or the critical conversation on its salient importance, while simultaneously, for readers already invested in the science-fiction and videogame scholarship, mounting an extended inquiry as to why Mass Effect has served as such a representative milestone in videogame and genre history. The book should appeal to veteran science-fiction and videogame scholars and students as well as a wide variety of fans, consumers, gamers, and general readers.

The Oxford Handbook of Science Fiction

Author : Rob Latham
Publisher : Oxford University Press
Page : 640 pages
File Size : 55,8 Mb
Release : 2014-09-01
Category : Literary Criticism
ISBN : 9780199838851

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The Oxford Handbook of Science Fiction by Rob Latham Pdf

The excitement of possible futures found in science fiction has long fired the human imagination, but the genre's acceptance by academe is relatively recent. No longer marginalized and fighting for respectability, science-fictional works are now studied alongside more traditional art forms. Tracing the capacious genre's birth, evolution, and impact across nations, time periods, subgenres, and media, The Oxford Handbook of Science Fiction offers an in-depth, comprehensive assessment of this robust area of scholarly inquiry and considers the future directions that will dictate the terms of the scholarly discourse. The Handbook begins with a focus on questions of genre, covering topics such as critical history, keywords, narrative, the fantastic, and fandom. A subsequent section on media engages with film, television, comics, architecture, music, video games, and more. The genre's role in the convergence of art and everyday life animates a third section, which addresses topics such as UFOs, the Atomic Era, the Space Race between the US and USSR, organized religion, automation, the military, sexuality, steampunk, and retrofuturism. The final section on worldviews features perspectives on SF's relationship to the gothic, evolution, colonialism, feminism, afrofuturism, utopianism, and posthumanism. Along the way, the Handbook's forty-four original essays cover novels by the likes of Mary Shelley, Jules Verne, H. G. Wells, Philip K. Dick, and Octavia Butler; horror-tinged pulp magazines like Weird Tales; B-movies and classic films that include 2001: A Space Odyssey, Close Encounters of the Third Kind, and Star Wars; mind-bending TV shows like The Twilight Zone and Dr. Who; and popular video games such as Eve Online. Showing how science fiction's unique history and subcultural identity have been constructed in ongoing dialogue with popular discourses of science and technology, The Oxford Handbook of Science Fiction acknowledges the full range of texts and modalities that make science fiction today less a genre than a way of being in the world.