Multiplayer Gaming And Engine Coding For The Torque Game Engine

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Multiplayer Gaming and Engine Coding for the Torque Game Engine

Author : Edward F. Maurina
Publisher : CRC Press
Page : 450 pages
File Size : 42,5 Mb
Release : 2008-05-09
Category : Computers
ISBN : 9781439871126

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Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina Pdf

Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.

The Game Programmer's Guide to Torque

Author : Edward F. Maurina
Publisher : CRC Press
Page : 600 pages
File Size : 45,8 Mb
Release : 2006-03-08
Category : Computers
ISBN : 9781439871157

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The Game Programmer's Guide to Torque by Edward F. Maurina Pdf

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in maki

The Game Programmer's Guide to Torque

Author : Edward Maurina
Publisher : Unknown
Page : 600 pages
File Size : 43,9 Mb
Release : 2006
Category : Electronic
ISBN : 1138428086

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The Game Programmer's Guide to Torque by Edward Maurina Pdf

The author takes readers on an in-depth walkthrough of the Torque Game Engine--one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in maki.

Transactions on Computational Science XII

Author : Alexei Sourin,Olga Sourina
Publisher : Springer
Page : 279 pages
File Size : 49,5 Mb
Release : 2011-07-27
Category : Computers
ISBN : 9783642223365

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Transactions on Computational Science XII by Alexei Sourin,Olga Sourina Pdf

The 12th issue of the Transactions on Computational Science journal, edited by Alexei Sourin and Olga Sourina, is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span the areas of tangible interfaces, emotion recognition, haptic modeling, decision making under uncertainty, reliability measures, use of biometrics for avatar recognition, cybernavigation, multiuser virtual environments, spatial data sampling, web visualization, and interactive character animation system design.

3D Game Programming All in One

Author : Kenneth C. Finney
Publisher : Cengage Learning
Page : 1152 pages
File Size : 42,7 Mb
Release : 2012-12-03
Category : Computers
ISBN : 1435457447

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3D Game Programming All in One by Kenneth C. Finney Pdf

3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Torque 3D Game Development Cookbook

Author : David Wyand
Publisher : Packt Publishing Ltd
Page : 639 pages
File Size : 40,9 Mb
Release : 2013-01-01
Category : Computers
ISBN : 9781849693554

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Torque 3D Game Development Cookbook by David Wyand Pdf

Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.

Unreal Engine 4 Game Development Quick Start Guide

Author : Rachel Cordone
Publisher : Packt Publishing Ltd
Page : 195 pages
File Size : 48,6 Mb
Release : 2019-05-31
Category : Computers
ISBN : 9781789953442

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Unreal Engine 4 Game Development Quick Start Guide by Rachel Cordone Pdf

Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints Key FeaturesLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer gamesBuild dynamic game elements using Animation Blueprints and Behavior TreesBook Description Unreal Engine is a popular game engine for developers to build high-end 2D and 3D games. This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4. What you will learnUse project templates to give your game a head startCreate custom Blueprints and C++ classes and extend from Epic's base classesUse UMG to create menus and HUDs for your gameCreate more dynamic characters using Animation BlueprintsLearn how to create complex AI with Behavior TreesUse replication to create multiplayer gamesOptimize, test, and deploy a UE4 projectWho this book is for Readers who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.

Multiplayer Game Programming

Author : Josh Glazer,Sanjay Madhav
Publisher : Addison-Wesley Professional
Page : 720 pages
File Size : 40,6 Mb
Release : 2015-11-20
Category : Computers
ISBN : 9780134034348

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Multiplayer Game Programming by Josh Glazer,Sanjay Madhav Pdf

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Mobile Game Design Essentials

Author : Dr. Claudio Scolastici,David Nolte
Publisher : Packt Publishing Ltd
Page : 521 pages
File Size : 41,7 Mb
Release : 2013-11-21
Category : Computers
ISBN : 9781849692991

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Mobile Game Design Essentials by Dr. Claudio Scolastici,David Nolte Pdf

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Multiplayer Game Programming

Author : Todd Barron
Publisher : Cengage Learning
Page : 784 pages
File Size : 41,8 Mb
Release : 2001
Category : Computer games
ISBN : 1592002560

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Multiplayer Game Programming by Todd Barron Pdf

Unity Multiplayer Games

Author : Alan R. Stagner
Publisher : Packt Publishing Ltd
Page : 375 pages
File Size : 51,6 Mb
Release : 2013-12-20
Category : Computers
ISBN : 9781849692335

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Unity Multiplayer Games by Alan R. Stagner Pdf

An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

Advanced 3D Game Programming All in One

Author : Kenneth C. Finney
Publisher : Course Technology
Page : 620 pages
File Size : 43,9 Mb
Release : 2005
Category : Computers
ISBN : UVA:X004907747

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Advanced 3D Game Programming All in One by Kenneth C. Finney Pdf

Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.

Proceedings of the Sixth Australasian Conference on Interactive Entertainment

Author : Malcolm Ryan
Publisher : Yusuf Pisan
Page : 105 pages
File Size : 43,5 Mb
Release : 2009-12-17
Category : Computers
ISBN : 9781450300100

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Proceedings of the Sixth Australasian Conference on Interactive Entertainment by Malcolm Ryan Pdf

IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Multiplayer Game Development with Unreal Engine 5

Author : Marco Secchi
Publisher : Packt Publishing Ltd
Page : 395 pages
File Size : 51,8 Mb
Release : 2023-10-06
Category : Computers
ISBN : 9781803243559

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Multiplayer Game Development with Unreal Engine 5 by Marco Secchi Pdf

Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.

Multiplayer Game Programming

Author : Joshua L. Glazer
Publisher : Unknown
Page : 128 pages
File Size : 55,6 Mb
Release : 2016
Category : Computer games
ISBN : 0134034368

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Multiplayer Game Programming by Joshua L. Glazer Pdf

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide's content has been extensively tested through the authors' multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.