Music Video Games

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Music In Video Games

Author : K.J. Donnelly,William Gibbons,Neil Lerner
Publisher : Routledge
Page : 294 pages
File Size : 42,7 Mb
Release : 2014-03-26
Category : Music
ISBN : 9781134692118

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Music In Video Games by K.J. Donnelly,William Gibbons,Neil Lerner Pdf

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

The Cambridge Companion to Video Game Music

Author : Melanie Fritsch,Tim Summers
Publisher : Cambridge University Press
Page : 483 pages
File Size : 40,6 Mb
Release : 2021-04-29
Category : Computers
ISBN : 9781108473026

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The Cambridge Companion to Video Game Music by Melanie Fritsch,Tim Summers Pdf

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Popular Music in the Nostalgia Video Game

Author : Andra Ivănescu
Publisher : Springer
Page : 165 pages
File Size : 42,9 Mb
Release : 2019-01-11
Category : Performing Arts
ISBN : 9783030042813

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Popular Music in the Nostalgia Video Game by Andra Ivănescu Pdf

This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.

Composing Music for Games

Author : Chance Thomas
Publisher : CRC Press
Page : 582 pages
File Size : 51,5 Mb
Release : 2017-10-05
Category : Computers
ISBN : 9781315318622

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Composing Music for Games by Chance Thomas Pdf

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Game Sound

Author : Karen Collins
Publisher : MIT Press
Page : 213 pages
File Size : 52,8 Mb
Release : 2008
Category : Computers
ISBN : 9780262033787

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Game Sound by Karen Collins Pdf

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Music Video Games

Author : Michael Austin
Publisher : Bloomsbury Publishing USA
Page : 345 pages
File Size : 42,9 Mb
Release : 2016-07-28
Category : Games & Activities
ISBN : 9781501308505

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Music Video Games by Michael Austin Pdf

Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Music In Video Games

Author : K.J. Donnelly,William Gibbons,Neil Lerner
Publisher : Routledge
Page : 247 pages
File Size : 44,5 Mb
Release : 2014-03-26
Category : Music
ISBN : 9781134692040

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Music In Video Games by K.J. Donnelly,William Gibbons,Neil Lerner Pdf

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Introduction to the Study of Video Game Music

Author : Alyssa Aska
Publisher : Lulu.com
Page : 138 pages
File Size : 52,8 Mb
Release : 2017
Category : Education
ISBN : 9781387037131

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Introduction to the Study of Video Game Music by Alyssa Aska Pdf

This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

Understanding Video Game Music

Author : Tim Summers
Publisher : Cambridge University Press
Page : 265 pages
File Size : 40,5 Mb
Release : 2016-09-08
Category : Computers
ISBN : 9781107116870

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Understanding Video Game Music by Tim Summers Pdf

Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

Music & Emotion. The Role of Music in Video-Games

Author : Norman Legies
Publisher : GRIN Verlag
Page : 76 pages
File Size : 51,7 Mb
Release : 2018-08-23
Category : Computers
ISBN : 9783668780149

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Music & Emotion. The Role of Music in Video-Games by Norman Legies Pdf

Examensarbeit aus dem Jahr 2015 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, , Sprache: Deutsch, Abstract: The purpose of this research is to combine theories of manipulative use of music with videogaming. In recent years, video-gaming has become more important, due to an ever rising popularity among children, teenagers and adults alike. The first part researches general facts about music listening in different environments, while the second and third part concentrate on video-game genres and their music, the theory of composing, as well as the social impact and phenomena arising from the increase of video-gaming in pop-culture awareness. Specific uses of video-game music are presented with recommended listening examples. With a broad approach to many aspects of music use, mood manipulation and video-game soundtracks, this paper may serve as a guidepost to further research in the field of studies of music and emotion in popular media. I was in awe: How could a scene in a game stir up so many emotions, remind of so many personal quarrels and yet comfort and soothe a young teenager, all but within a virtual world? Even when the controller was put aside, watching or remembering the scenery and story unfold, a feeling of reassurance and companionship with the protagonists came alive. Humming their melodies or quoting their wisdoms – at that time video-games were in critical observation by parents, friends and society – with an almost rebellious intent, the motivation arose to further examine and not let go of this medium. The songs were always so memorable, as they came by easily and fit a multiplicity of personal experiences. Nowadays, with video-games becoming part of main-stream media, players might still face criticism from often half-hearted examinations of video-games in news reports. Yet now, there is a community to share, speak and play with. With the increasing use of the internet, people are able to communicate with each other, duel each other with virtual cards, play mini-games, or fight strategic battles – all sharing their own proper experiences with the games' soundtracks. However, with a relatively new medium such as video-games, delving deeper into why they are becoming more and more popular is difficult. With almost a century of filmmaking dominating the entertainment industry, video-gaming created a new niche of entertainment. Collins is one of few to explore these “invaders in our homes”. The use of music in video-gaming in general is even less examined. Juslin and Sloboda assembled data and essays examining the correlation of music and emotion.

Music Video Games

Author : Michael Austin
Publisher : Bloomsbury Publishing USA
Page : 352 pages
File Size : 53,7 Mb
Release : 2016-07-28
Category : Games & Activities
ISBN : 9781501308499

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Music Video Games by Michael Austin Pdf

Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Music in the Role-Playing Game

Author : William Gibbons,Steven Reale
Publisher : Routledge
Page : 231 pages
File Size : 41,9 Mb
Release : 2019-07-09
Category : Music
ISBN : 9781351253185

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Music in the Role-Playing Game by William Gibbons,Steven Reale Pdf

Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

Four Ways of Hearing Video Game Music

Author : Michiel Kamp
Publisher : Unknown
Page : 0 pages
File Size : 40,6 Mb
Release : 2024
Category : Video game music
ISBN : 0197651240

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Four Ways of Hearing Video Game Music by Michiel Kamp Pdf

"Before answering the question 'how do we listen to video game music?' one should begin by asking 'Do we actually listen to video game music, and if so, when?' Of course, anyone steeped in gaming culture will be able to hum the theme to Super Mario Bros. (1985), but they might have picked it up when their little brother took the controller and played some of the game, giving them time to sit back and enjoy the sights and sounds of the game. Or they might have heard it in one of the many YouTube video performances on the most outlandish instruments, or even by a full symphony orchestra at a Video Games Live concert. In between avoiding pits, picking up coins, jumping on goombas (the game's mushroom-like enemies) and making it to the end of a level within the time limit, is there really a moment during which the player can divert their attention away from all this to the music? Or is it somehow possible to both play and listen at the same time? I want to start my account of musical listening in video games at its boundaries, at those moments where we do not listen to whatever music there is. The above example from Robert Fink's Repeating Ourselves (2005) conveys one such boundary experience-specifically engineered background music that does not attract our attention, but still affects us somehow. This is just one of many situations in modern everyday life where we encounter music in this, usually acousmatic, way: in films, on the television, in video games, in restaurants and shops, and in the workplace. Sometimes we even engineer such situations ourselves, such as turning on the radio to help us study or creating a playlist for a morning run. In all these cases we are doing something else (or our attention is directed at something else) while music is playing, but this does not mean that our experience of the music is the same in each: the simple fact that we choose radically different music when reading a book and while going for a run suggests that more is going on"--

The Intersection of Animation, Video Games, and Music

Author : Lisa Scoggin,Dana Plank
Publisher : Taylor & Francis
Page : 239 pages
File Size : 53,8 Mb
Release : 2023-04-21
Category : Music
ISBN : 9781000871067

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The Intersection of Animation, Video Games, and Music by Lisa Scoggin,Dana Plank Pdf

In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

Authenticity in the Music of Video Games

Author : Stephanie Lind
Publisher : Rowman & Littlefield
Page : 211 pages
File Size : 41,5 Mb
Release : 2022-11-01
Category : Music
ISBN : 9781793627131

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Authenticity in the Music of Video Games by Stephanie Lind Pdf

From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.