Music Video Games

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Music In Video Games

Author : K.J. Donnelly,William Gibbons,Neil Lerner
Publisher : Routledge
Page : 294 pages
File Size : 53,7 Mb
Release : 2014-03-26
Category : Music
ISBN : 9781134692118

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Music In Video Games by K.J. Donnelly,William Gibbons,Neil Lerner Pdf

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

The Cambridge Companion to Video Game Music

Author : Melanie Fritsch,Tim Summers
Publisher : Cambridge University Press
Page : 483 pages
File Size : 45,8 Mb
Release : 2021-04-29
Category : Computers
ISBN : 9781108473026

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The Cambridge Companion to Video Game Music by Melanie Fritsch,Tim Summers Pdf

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Popular Music in the Nostalgia Video Game

Author : Andra Ivănescu
Publisher : Springer
Page : 165 pages
File Size : 49,7 Mb
Release : 2019-01-11
Category : Performing Arts
ISBN : 9783030042813

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Popular Music in the Nostalgia Video Game by Andra Ivănescu Pdf

This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.

Music Video Games

Author : Michael Austin
Publisher : Bloomsbury Publishing USA
Page : 345 pages
File Size : 49,6 Mb
Release : 2016-07-28
Category : Games & Activities
ISBN : 9781501308505

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Music Video Games by Michael Austin Pdf

Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Composing Music for Games

Author : Chance Thomas
Publisher : CRC Press
Page : 582 pages
File Size : 53,6 Mb
Release : 2017-10-05
Category : Computers
ISBN : 9781315318622

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Composing Music for Games by Chance Thomas Pdf

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Game Sound

Author : Karen Collins
Publisher : MIT Press
Page : 213 pages
File Size : 51,6 Mb
Release : 2008
Category : Computers
ISBN : 9780262033787

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Game Sound by Karen Collins Pdf

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Music, Sound and Multimedia

Author : Jamie Sexton
Publisher : Edinburgh University Press
Page : 224 pages
File Size : 55,8 Mb
Release : 2007-11-14
Category : Music
ISBN : 9780748630905

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Music, Sound and Multimedia by Jamie Sexton Pdf

This new series aims to explore the area of "e;screen music"e;. Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.Key features* Charts a number of key developments in music and multimedia interactions* Provides both historical overviews and theoretical analyses* Features a number of in-depth case studies of important issues.

Music In Video Games

Author : K.J. Donnelly,William Gibbons,Neil Lerner
Publisher : Routledge
Page : 247 pages
File Size : 42,6 Mb
Release : 2014-03-26
Category : Music
ISBN : 9781134692040

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Music In Video Games by K.J. Donnelly,William Gibbons,Neil Lerner Pdf

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Koji Kondo's Super Mario Bros. Soundtrack

Author : Andrew Schartmann
Publisher : Bloomsbury Publishing USA
Page : 169 pages
File Size : 48,9 Mb
Release : 2015-05-21
Category : Games & Activities
ISBN : 9781628928556

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Koji Kondo's Super Mario Bros. Soundtrack by Andrew Schartmann Pdf

Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era. What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.

Emotion in Video Game Soundtracking

Author : Duncan Williams,Newton Lee
Publisher : Springer
Page : 167 pages
File Size : 55,8 Mb
Release : 2018-02-09
Category : Computers
ISBN : 9783319722726

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Emotion in Video Game Soundtracking by Duncan Williams,Newton Lee Pdf

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Introduction to the Study of Video Game Music

Author : Alyssa Aska
Publisher : Lulu.com
Page : 138 pages
File Size : 52,8 Mb
Release : 2017
Category : Education
ISBN : 9781387037131

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Introduction to the Study of Video Game Music by Alyssa Aska Pdf

This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

Understanding Video Game Music

Author : Tim Summers
Publisher : Cambridge University Press
Page : 265 pages
File Size : 50,8 Mb
Release : 2016-09-08
Category : Computers
ISBN : 9781107116870

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Understanding Video Game Music by Tim Summers Pdf

Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

Music & Emotion. The Role of Music in Video-Games

Author : Norman Legies
Publisher : GRIN Verlag
Page : 76 pages
File Size : 52,8 Mb
Release : 2018-08-23
Category : Computers
ISBN : 9783668780149

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Music & Emotion. The Role of Music in Video-Games by Norman Legies Pdf

Examensarbeit aus dem Jahr 2015 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, , Sprache: Deutsch, Abstract: The purpose of this research is to combine theories of manipulative use of music with videogaming. In recent years, video-gaming has become more important, due to an ever rising popularity among children, teenagers and adults alike. The first part researches general facts about music listening in different environments, while the second and third part concentrate on video-game genres and their music, the theory of composing, as well as the social impact and phenomena arising from the increase of video-gaming in pop-culture awareness. Specific uses of video-game music are presented with recommended listening examples. With a broad approach to many aspects of music use, mood manipulation and video-game soundtracks, this paper may serve as a guidepost to further research in the field of studies of music and emotion in popular media. I was in awe: How could a scene in a game stir up so many emotions, remind of so many personal quarrels and yet comfort and soothe a young teenager, all but within a virtual world? Even when the controller was put aside, watching or remembering the scenery and story unfold, a feeling of reassurance and companionship with the protagonists came alive. Humming their melodies or quoting their wisdoms – at that time video-games were in critical observation by parents, friends and society – with an almost rebellious intent, the motivation arose to further examine and not let go of this medium. The songs were always so memorable, as they came by easily and fit a multiplicity of personal experiences. Nowadays, with video-games becoming part of main-stream media, players might still face criticism from often half-hearted examinations of video-games in news reports. Yet now, there is a community to share, speak and play with. With the increasing use of the internet, people are able to communicate with each other, duel each other with virtual cards, play mini-games, or fight strategic battles – all sharing their own proper experiences with the games' soundtracks. However, with a relatively new medium such as video-games, delving deeper into why they are becoming more and more popular is difficult. With almost a century of filmmaking dominating the entertainment industry, video-gaming created a new niche of entertainment. Collins is one of few to explore these “invaders in our homes”. The use of music in video-gaming in general is even less examined. Juslin and Sloboda assembled data and essays examining the correlation of music and emotion.

Music Video Games

Author : Michael Austin
Publisher : Bloomsbury Publishing USA
Page : 352 pages
File Size : 53,8 Mb
Release : 2016-07-28
Category : Games & Activities
ISBN : 9781501308499

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Music Video Games by Michael Austin Pdf

Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Music in the Role-Playing Game

Author : William Gibbons,Steven Reale
Publisher : Routledge
Page : 231 pages
File Size : 53,7 Mb
Release : 2019-07-09
Category : Music
ISBN : 9781351253185

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Music in the Role-Playing Game by William Gibbons,Steven Reale Pdf

Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.