Four Ways Of Hearing Video Game Music

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Four Ways of Hearing Video Game Music

Author : Michiel Kamp
Publisher : Unknown
Page : 0 pages
File Size : 48,6 Mb
Release : 2024
Category : Video game music
ISBN : 0197651240

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Four Ways of Hearing Video Game Music by Michiel Kamp Pdf

"Before answering the question 'how do we listen to video game music?' one should begin by asking 'Do we actually listen to video game music, and if so, when?' Of course, anyone steeped in gaming culture will be able to hum the theme to Super Mario Bros. (1985), but they might have picked it up when their little brother took the controller and played some of the game, giving them time to sit back and enjoy the sights and sounds of the game. Or they might have heard it in one of the many YouTube video performances on the most outlandish instruments, or even by a full symphony orchestra at a Video Games Live concert. In between avoiding pits, picking up coins, jumping on goombas (the game's mushroom-like enemies) and making it to the end of a level within the time limit, is there really a moment during which the player can divert their attention away from all this to the music? Or is it somehow possible to both play and listen at the same time? I want to start my account of musical listening in video games at its boundaries, at those moments where we do not listen to whatever music there is. The above example from Robert Fink's Repeating Ourselves (2005) conveys one such boundary experience-specifically engineered background music that does not attract our attention, but still affects us somehow. This is just one of many situations in modern everyday life where we encounter music in this, usually acousmatic, way: in films, on the television, in video games, in restaurants and shops, and in the workplace. Sometimes we even engineer such situations ourselves, such as turning on the radio to help us study or creating a playlist for a morning run. In all these cases we are doing something else (or our attention is directed at something else) while music is playing, but this does not mean that our experience of the music is the same in each: the simple fact that we choose radically different music when reading a book and while going for a run suggests that more is going on"--

Four Ways of Hearing Video Game Music

Author : Michiel Kamp
Publisher : Oxford University Press
Page : 225 pages
File Size : 55,9 Mb
Release : 2024
Category : Art
ISBN : 9780197651223

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Four Ways of Hearing Video Game Music by Michiel Kamp Pdf

Four Ways of Hearing Video Game Music offers a phenomenological approach to music in video games. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, author Michiel Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing.

The Cambridge Companion to Video Game Music

Author : Melanie Fritsch,Tim Summers
Publisher : Cambridge University Press
Page : 483 pages
File Size : 43,8 Mb
Release : 2021-04-29
Category : Computers
ISBN : 9781108473026

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The Cambridge Companion to Video Game Music by Melanie Fritsch,Tim Summers Pdf

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Understanding Video Game Music

Author : Tim Summers
Publisher : Cambridge University Press
Page : 265 pages
File Size : 42,9 Mb
Release : 2016-09-08
Category : Computers
ISBN : 9781107116870

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Understanding Video Game Music by Tim Summers Pdf

Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

The Oxford Handbook of Cinematic Listening

Author : Carlo Cenciarelli
Publisher : Oxford University Press
Page : 576 pages
File Size : 52,8 Mb
Release : 2021-03-29
Category : Performing Arts
ISBN : 9780190853631

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The Oxford Handbook of Cinematic Listening by Carlo Cenciarelli Pdf

The Oxford Handbook of Cinematic Listening explores the place of cinema in the history of listening. It looks at the ways in which listening to film is situated in textual, spatial, and social practices, and also studies how cinematic modes of listening have extended into other media and everyday experiences. Chapters are structured around six themes. Part I ("Genealogies and Beginnings") considers film sound in light of pre-existing practices such as opera and shadow theatre, and also explores changes in listening taking place at critical junctures in the early history of cinema. Part II ("Locations and Relocations") focuses on specific venues and presentational practices from roadshow movies to contemporary live-score screenings. Part III ("Representations and Re-Presentations") zooms into the formal properties of specific films, analyzing representations of listening on screen as well as the role of sound as a representational surplus. Part IV ("The Listening Body") focuses on the power of cinematic sound to engage the full body sensorium. Part V ("Listening Again") discusses a range of ways in which film sound is encountered and reinterpreted outside the cinema, whether through ancillary materials such as songs and soundtrack albums, or in experimental conditions and pedagogical contexts. Part VI ("Across Media") compares cinema with the listening protocols of TV series and music video, promenade theatre and personal stereos, video games and Virtual Reality.

Music in the Role-Playing Game

Author : William Gibbons,Steven Reale
Publisher : Routledge
Page : 231 pages
File Size : 50,8 Mb
Release : 2019-07-09
Category : Music
ISBN : 9781351253185

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Music in the Role-Playing Game by William Gibbons,Steven Reale Pdf

Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

Teaching Electronic Music

Author : Blake Stevens
Publisher : Routledge
Page : 229 pages
File Size : 54,5 Mb
Release : 2021-08-16
Category : Music
ISBN : 9781000417272

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Teaching Electronic Music by Blake Stevens Pdf

Teaching Electronic Music: Cultural, Creative, and Analytical Perspectives offers innovative and practical techniques for teaching electronic music in a wide range of classroom settings. Across a dozen essays, an array of contributors—including practitioners in musicology, art history, ethnomusicology, music theory, performance, and composition—reflect on the challenges of teaching electronic music, highlighting pedagogical strategies while addressing questions such as: What can instructors do to expand and diversify musical knowledge? Can the study of electronic music foster critical reflection on technology? What are the implications of a digital culture that allows so many to be producers of music? How can instructors engage students in creative experimentation with sound? Electronic music presents unique possibilities and challenges to instructors of music history courses, calling for careful attention to creative curricula, historiographies, repertoires, and practices. Teaching Electronic Music features practical models of instruction as well as paths for further inquiry, identifying untapped methodological directions with broad interest and wide applicability.

Introduction to the Study of Video Game Music

Author : Alyssa Aska
Publisher : Lulu.com
Page : 138 pages
File Size : 43,5 Mb
Release : 2017
Category : Education
ISBN : 9781387037131

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Introduction to the Study of Video Game Music by Alyssa Aska Pdf

This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

Ludomusicology

Author : Michiel Kamp,Tim Summers,Mark Sweeney
Publisher : Equinox Publishing (UK)
Page : 0 pages
File Size : 50,6 Mb
Release : 2016
Category : Video game music
ISBN : 178179197X

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Ludomusicology by Michiel Kamp,Tim Summers,Mark Sweeney Pdf

This book suggests a variety of new approaches to the study of game music.

The Oxford Handbook of Film Music Studies

Author : David Neumeyer
Publisher : Oxford University Press, USA
Page : 697 pages
File Size : 49,9 Mb
Release : 2014
Category : Music
ISBN : 9780195328493

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The Oxford Handbook of Film Music Studies by David Neumeyer Pdf

The Oxford Handbook of Film Music Studies gathers two dozen original essays that chart the history and current state of interdisciplinary scholarship on music in audiovisual media, focusing on four areas: history, genre and medium, analysis and criticism, and interpretation.

A Guide to Designing Curricular Games

Author : Janna Jackson Kellinger
Publisher : Springer
Page : 349 pages
File Size : 48,8 Mb
Release : 2016-10-19
Category : Education
ISBN : 9783319423937

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A Guide to Designing Curricular Games by Janna Jackson Kellinger Pdf

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Authenticity in the Music of Video Games

Author : Stephanie Lind
Publisher : Rowman & Littlefield
Page : 211 pages
File Size : 47,6 Mb
Release : 2022-11-01
Category : Music
ISBN : 9781793627131

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Authenticity in the Music of Video Games by Stephanie Lind Pdf

From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.

The Handbook of Listening

Author : Debra L. Worthington,Graham D. Bodie
Publisher : John Wiley & Sons
Page : 600 pages
File Size : 54,9 Mb
Release : 2020-06-23
Category : Language Arts & Disciplines
ISBN : 9781119554172

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The Handbook of Listening by Debra L. Worthington,Graham D. Bodie Pdf

The Handbook of Listening is a comprehensive overview of the field of listening for advanced undergraduate students, graduate students, scholars, and practitioners. First comprehensive academic reference resource dedicated to listening Provides a broad, authoritative, cross-disciplinary overview of key methodological, conceptual, and theoretical issues in the field Covers methods; disciplinary foundations; teaching listening; contexts and applications; and emerging perspectives Original chapters written by a group of international scholars in the field of learning

Music In Video Games

Author : K.J. Donnelly,William Gibbons,Neil Lerner
Publisher : Routledge
Page : 246 pages
File Size : 42,5 Mb
Release : 2014-03-26
Category : Music
ISBN : 9781134692040

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Music In Video Games by K.J. Donnelly,William Gibbons,Neil Lerner Pdf

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.