New Trends In Animation And Visualization

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New Trends in Animation and Visualization

Author : Nadia M. Thalmann,Daniel Thalmann
Publisher : Unknown
Page : 287 pages
File Size : 45,7 Mb
Release : 2024-05-19
Category : Electronic
ISBN : 0608202355

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New Trends in Animation and Visualization by Nadia M. Thalmann,Daniel Thalmann Pdf

New Trends in Animation and Visualization

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Unknown
Page : 332 pages
File Size : 50,5 Mb
Release : 1991-09-05
Category : Computers
ISBN : UOM:39015022033412

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New Trends in Animation and Visualization by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

Based on presentations at a graduate course in scientific visualization in Lausanne, Switzerland, 19 chapters discuss recent advances in computer graphics techniques for animation and visualization, visualization problems and applications, rendering natural phenomena, and computer animation. No index. Annotation copyrighted by Book News, Inc., Portland, OR

Modern Geometric Computing for Visualization

Author : Tosiyasu L. Kunii,Yoshihisa Shinagawa
Publisher : Springer Science & Business Media
Page : 271 pages
File Size : 40,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431682073

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Modern Geometric Computing for Visualization by Tosiyasu L. Kunii,Yoshihisa Shinagawa Pdf

This volume is on "modem geometric computing for visualization" which is at the forefront of multi-disciplinary advanced research areas. This area is attracting intensive research interest across many application fields: singularity in cosmology, turbulence in ocean engineering, high energy physics, molecular dynamics, environmental problems, modem mathe matics, computer graphics, and pattern recognition. Visualization re quires the computation of displayable shapes which are becoming more and more complex in proportion to the complexity of the objects and phenomena visualized. Fast computation requires information locality. Attaining information locality is achieved through characterizing the shapes in geometry and topology, and the large amount of computation required through the use of supercomputers. This volume contains the initial results of our efforts to satisfy these re quirements by inviting experts and selecting new research works through review processes. To be more specific, this book presents the proceedings of the International Workshop on Modem Geometric Computing for Visualization held at Kogakuin University, Tokyo, Japan, June 29-30, 1992 organized by the Computer Graphics Society, Japan Personal Com puter Software Association, Kogakuin University, and the Department of Information Science, Faculty of Science, The University of Tokyo. We received extremely high-quality papers for review from five different countries, one from Australia, one from Italy, four from Japan, one from Singapore and three from the United States, and we accepted eight papers and rejected two.

An Introductory Guide to Scientific Visualization

Author : Rae Earnshaw,Norman Wiseman
Publisher : Springer Science & Business Media
Page : 170 pages
File Size : 51,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642581014

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An Introductory Guide to Scientific Visualization by Rae Earnshaw,Norman Wiseman Pdf

Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a fundamental objective of much scientific investigation. To achieve this goal, scientific visualization utilises aspects in the areas of computergraphics, user-interface methodology, image processing, system design, and signal processing. This volume is intended for readers new to the field and who require a quick and easy-to-read summary of what scientific visualization is and what it can do. Written in a popular andjournalistic style with many illustrations it will enable readers to appreciate the benefits of scientific visualization and how current tools can be exploited in many application areas. This volume is indispensible for scientists and research workers who have never used computer graphics or other visual tools before, and who wish to find out the benefitsand advantages of the new approaches.

Computer Animation

Author : Rick Parent
Publisher : Elsevier
Page : 624 pages
File Size : 43,8 Mb
Release : 2007-11-01
Category : Computers
ISBN : 9780080553856

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Computer Animation by Rick Parent Pdf

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Models and Techniques in Computer Animation

Author : Nadia Magnenat Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 295 pages
File Size : 46,9 Mb
Release : 2013-12-01
Category : Computers
ISBN : 9784431669111

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Models and Techniques in Computer Animation by Nadia Magnenat Thalmann,Daniel Thalmann Pdf

This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.

NDT Data Fusion

Author : Xavier Gros
Publisher : Elsevier
Page : 205 pages
File Size : 51,6 Mb
Release : 1996-11-01
Category : Technology & Engineering
ISBN : 9780080524047

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NDT Data Fusion by Xavier Gros Pdf

Data fusion is a rapidly developing technology which involves the combination of information supplied by several NDT (Non-Destructive Testing) sensors to provide a more complete and understandable picture of structural integrity. This text is the first to be devoted exclusively to the concept of multisensor integration and data fusion applied to NDT. The advantages of this methodology are widely acknowledged and the author presents an excellent introduction to data fusion processes. Problems are approached progressively through detailed case studies, offering practical guidance for those wishing to develop and explore NDT data fusion further. This book will prove invaluable to inspectors, students and researchers concerned with NDT signal processing measurements and testing. It shows the great value and major benefits which can be achieved by implementing multisensor data fusion, not only in NDT but also in any discipline where measurements and testing are key activities.

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

Author : Jun Yu,Dacheng Tao
Publisher : John Wiley & Sons
Page : 208 pages
File Size : 50,8 Mb
Release : 2013-03-18
Category : Computers
ISBN : 9781118115145

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Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research by Jun Yu,Dacheng Tao Pdf

The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations

Creating and Animating the Virtual World

Author : Nadia Magnenat Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 281 pages
File Size : 45,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431681861

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Creating and Animating the Virtual World by Nadia Magnenat Thalmann,Daniel Thalmann Pdf

This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of computer animation are represented in the book. This year most contributions are related to physics-based animation, human animation, and geometric modelling for animation.

New Trends in Software Methodologies, Tools and Techniques

Author : Hamido Fujita,Mohamed Mejri
Publisher : IOS Press
Page : 496 pages
File Size : 44,9 Mb
Release : 2006
Category : Computers
ISBN : 1586036734

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New Trends in Software Methodologies, Tools and Techniques by Hamido Fujita,Mohamed Mejri Pdf

Software is the essential enabler for the new economy and science. It creates new markets and new directions for a more reliable, flexible, and robust society. It empowers the exploration of our world in ever more depth. However, software often falls short behind our expectations. Current software methodologies, tools and techniques remain expensive and not yet reliable for a highly changeable and evolutionary market. Many approaches have been proven only as case-by-case oriented methods. This book presents a number of new trends and theories in the direction in which we believe software science and engineering may develop to transform the role of software and science in tomorrow's information society. This publication is an attempt to capture the essence of a new state-of-art in software science and its supporting technology. It also aims at identifying the challenges such a technology has to master.

Handbook of Virtual Humans

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : John Wiley & Sons
Page : 468 pages
File Size : 55,9 Mb
Release : 2005-10-31
Category : Computers
ISBN : 9780470023174

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Handbook of Virtual Humans by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Smart Grapics

Author : Andreas Butz,Antonio Krüger,Patrick Olivier
Publisher : Springer
Page : 243 pages
File Size : 47,6 Mb
Release : 2003-08-02
Category : Computers
ISBN : 9783540376200

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Smart Grapics by Andreas Butz,Antonio Krüger,Patrick Olivier Pdf

The International Symposium on Smart Graphics 2003 was held on July 2–4, 2003 in Heidelberg, Germany. It was the fourth event in a series that started in 1999 as an AAAI Spring Symposium. In response to the overwhelming success of the 1999 symposium, its organizers decided to turn it into a self-contained event in2000. WiththesupportofIBM,the?rsttwoInternationalSymposiaonSmart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY. The 2003 symposium was supported by the Klaus Tschira Foundation and moved to the European Media Lab in Heidelberg, thus underlining the international character of the Smart Graphics enterprise and its community. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology, and ?ne art. Each of these disciplines contributes to what we mean by the term “Smart Graphics”: the intelligent process of creating expr- sive and esthetic graphical presentations. While artists and designers have been creating communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the computer. While computer graphics provides the tools for creating graphical presentations in the ?rst place, cog- tive sciences contribute the rules and models of perception necessary for the design of e?ective graphics. The exchange of ideas between these four discip- nes has led to many exciting and fruitful discussions, and the Smart Graphics Symposia draw their liveliness from a spirit of open minds and the willingness to learn from and share with other disciplines.

Communicating with Virtual Worlds

Author : Nadia Magnenat Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 615 pages
File Size : 49,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431684565

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Communicating with Virtual Worlds by Nadia Magnenat Thalmann,Daniel Thalmann Pdf

This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.

Recent Advances in Reliability and Quality in Design

Author : Hoang Pham
Publisher : Springer Science & Business Media
Page : 524 pages
File Size : 55,6 Mb
Release : 2008-05-20
Category : Technology & Engineering
ISBN : 9781848001138

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Recent Advances in Reliability and Quality in Design by Hoang Pham Pdf

This book presents the latest theories and methods of reliability and quality, with emphasis on reliability and quality in design and modelling. Each chapter is written by active researchers and professionals with international reputations, providing material which bridges the gap between theory and practice to trigger new practices and research challenges. The book therefore provides a state-of-the-art survey of reliability and quality in design and practices.

Virtual Reality Systems

Author : R. A. Earnshaw
Publisher : Academic Press
Page : 327 pages
File Size : 48,6 Mb
Release : 2014-06-28
Category : Computers
ISBN : 9781483296579

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Virtual Reality Systems by R. A. Earnshaw Pdf

This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed. * SPECIAL FEATURES * This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology. * The main components of the current generation of cirtual reality systems are outlined, and major developments of Vr systems are discussed, focussing of key areas such as hardware, software, techniques, application interfaces and ethical issues. * The book contains a comprehensive bibliography enabling the reader to follow up particular areas of specialism. It contains 16 pages of colour plates.