Virtual Reality Systems

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Designing Virtual Reality Systems

Author : Gerard Kim
Publisher : Springer Science & Business Media
Page : 238 pages
File Size : 52,6 Mb
Release : 2007-01-04
Category : Computers
ISBN : 9781846282300

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Designing Virtual Reality Systems by Gerard Kim Pdf

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Virtual Reality Systems

Author : R. A. Earnshaw,Michael A. Gigante,H. Jones
Publisher : Academic Press
Page : 378 pages
File Size : 49,5 Mb
Release : 1993-05-19
Category : Computers
ISBN : UOM:39015029947986

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Virtual Reality Systems by R. A. Earnshaw,Michael A. Gigante,H. Jones Pdf

Brings together some of the leading practitioners in the field of virtual reality and explores some of the main issues in the area. The book outlines the main components of the current generation of virtual reality systems, and the major recent developments of systems are discussed.

Understanding Virtual Reality

Author : William R. Sherman,Alan B. Craig
Publisher : Morgan Kaufmann
Page : 938 pages
File Size : 52,7 Mb
Release : 2018-11-08
Category : Computers
ISBN : 9780128010389

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Understanding Virtual Reality by William R. Sherman,Alan B. Craig Pdf

Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Virtual Reality Systems for Business

Author : Robert J. Thierauf
Publisher : Praeger
Page : 0 pages
File Size : 43,6 Mb
Release : 1995-08-18
Category : Business & Economics
ISBN : 9780899309460

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Virtual Reality Systems for Business by Robert J. Thierauf Pdf

The first book to explore virtual reality strictly for businesspeople, Virtual Reality Systems for Business provides essential information not only on theory and the scientific underpinnings of this new technology, but also on its methods, purposes, and day-to-day applications. Readers will learn how virtual reality applies to retailing, marketing, design, manufacturing, accounting, finance, training, human resource management, and other functions critical to the operations of any organization, public or private. They will learn the types of hardware and software currently available to develop the "virtual worlds" they need in their specific organizations, and how to procure them from vendors. Also covered are the methodologies by which computer professionals can develop their own virtual reality systems, and the relationship between virtual reality systems and computer databases and data communications. Explained too is the basic framework underlying business-oriented virtual reality systems and how these systems tie in with nonbusiness-oriented systems.

Virtual Reality Systems

Author : John A. Vince
Publisher : Addison-Wesley Longman
Page : 432 pages
File Size : 54,8 Mb
Release : 1995
Category : Human-computer interaction
ISBN : UOM:39076001672422

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Virtual Reality Systems by John A. Vince Pdf

An accessible introduction to the underlying technologies - real-time computer graphics, colour displays and simulation software - used to create virtual environment systems. The work is intended for students on advanced courses in computing, virtual reality and the human/computer interface.

Basics of Virtual Reality

Author : Armin Grasnick
Publisher : Springer Nature
Page : 409 pages
File Size : 50,5 Mb
Release : 2022-01-04
Category : Computers
ISBN : 9783662642016

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Basics of Virtual Reality by Armin Grasnick Pdf

Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives. A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function of virtual reality. This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future. This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

Augmented Reality, Virtual Reality, and Computer Graphics

Author : Lucio Tommaso De Paolis,Patrick Bourdot
Publisher : Springer
Page : 428 pages
File Size : 42,9 Mb
Release : 2019-07-27
Category : Computers
ISBN : 9783030259655

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Augmented Reality, Virtual Reality, and Computer Graphics by Lucio Tommaso De Paolis,Patrick Bourdot Pdf

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Virtual Reality Technology and Applications

Author : Matjaž Mihelj,Domen Novak,Samo Beguš
Publisher : Springer Science & Business Media
Page : 231 pages
File Size : 41,8 Mb
Release : 2013-09-03
Category : Technology & Engineering
ISBN : 9789400769106

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Virtual Reality Technology and Applications by Matjaž Mihelj,Domen Novak,Samo Beguš Pdf

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Designing Virtual Reality Systems

Author : Gerard Kim
Publisher : Springer Science & Business Media
Page : 254 pages
File Size : 42,9 Mb
Release : 2005-09-08
Category : Computers
ISBN : 1852339586

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Designing Virtual Reality Systems by Gerard Kim Pdf

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Author : Philippe Fuchs
Publisher : CRC Press
Page : 214 pages
File Size : 41,5 Mb
Release : 2017-02-24
Category : Computers
ISBN : 9781351803076

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Virtual Reality Headsets - A Theoretical and Pragmatic Approach by Philippe Fuchs Pdf

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.

Virtual Reality Systems

Author : R. A. Earnshaw
Publisher : Academic Press
Page : 327 pages
File Size : 45,8 Mb
Release : 2014-06-28
Category : Computers
ISBN : 9781483296579

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Virtual Reality Systems by R. A. Earnshaw Pdf

This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed. * SPECIAL FEATURES * This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology. * The main components of the current generation of cirtual reality systems are outlined, and major developments of Vr systems are discussed, focussing of key areas such as hardware, software, techniques, application interfaces and ethical issues. * The book contains a comprehensive bibliography enabling the reader to follow up particular areas of specialism. It contains 16 pages of colour plates.

Virtual Reality & Augmented Reality in Industry

Author : Dengzhe Ma,Jürgen Gausemeier,Xiumin Fan,Michael Grafe
Publisher : Springer Science & Business Media
Page : 200 pages
File Size : 45,8 Mb
Release : 2012-01-02
Category : Computers
ISBN : 9783642173769

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Virtual Reality & Augmented Reality in Industry by Dengzhe Ma,Jürgen Gausemeier,Xiumin Fan,Michael Grafe Pdf

"Virtual Reality & Augmented Reality in Industry" collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.

The VR Book

Author : Jason Jerald
Publisher : Morgan & Claypool
Page : 523 pages
File Size : 40,5 Mb
Release : 2015-09-01
Category : Computers
ISBN : 9781970001136

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The VR Book by Jason Jerald Pdf

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

Virtual and Augmented Reality (VR/AR)

Author : Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung
Publisher : Springer Nature
Page : 435 pages
File Size : 40,9 Mb
Release : 2022-01-12
Category : Computers
ISBN : 9783030790622

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Virtual and Augmented Reality (VR/AR) by Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung Pdf

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Pygmalion's Spectacles

Author : Stanley G. Weinbaum
Publisher : Simon and Schuster
Page : 15 pages
File Size : 55,6 Mb
Release : 2016-04-21
Category : Fiction
ISBN : 9781682999219

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Pygmalion's Spectacles by Stanley G. Weinbaum Pdf

Here is the story that presented virtual reality to the world. Dan Berk meets an Elfin professor who has invented a pair of goggles that allow the wearer to enter completely into the action of a story. Sometimes it can be hard to remember that it isn't real, or is it?