Next Generation Computer Animation Techniques

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Next Generation Computer Animation Techniques

Author : Jian Chang,Jian Jun Zhang,Nadia Magnenat Thalmann,Shi-Min Hu,Ruofeng Tong,Wencheng Wang
Publisher : Springer
Page : 249 pages
File Size : 49,5 Mb
Release : 2017-10-30
Category : Computers
ISBN : 9783319694870

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Next Generation Computer Animation Techniques by Jian Chang,Jian Jun Zhang,Nadia Magnenat Thalmann,Shi-Min Hu,Ruofeng Tong,Wencheng Wang Pdf

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

Essential Computer Animation fast

Author : John Vince
Publisher : Springer Science & Business Media
Page : 181 pages
File Size : 40,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447104896

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Essential Computer Animation fast by John Vince Pdf

For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.

Automatic Generation of Computer Animation

Author : Ruqian Lu,Songmao Zhang
Publisher : Springer
Page : 388 pages
File Size : 51,6 Mb
Release : 2003-08-06
Category : Computers
ISBN : 9783540455905

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Automatic Generation of Computer Animation by Ruqian Lu,Songmao Zhang Pdf

We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.

Digital Media: The Future

Author : John Vince,Rae Earnshaw
Publisher : Springer Science & Business Media
Page : 329 pages
File Size : 51,6 Mb
Release : 2013-04-17
Category : Social Science
ISBN : 9781447136460

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Digital Media: The Future by John Vince,Rae Earnshaw Pdf

This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Computer Vision/Computer Graphics Collaboration Techniques

Author : André Gagalowicz,Wilfried Philips
Publisher : Springer
Page : 438 pages
File Size : 41,5 Mb
Release : 2009-05-05
Category : Computers
ISBN : 9783642018114

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Computer Vision/Computer Graphics Collaboration Techniques by André Gagalowicz,Wilfried Philips Pdf

This book constitutes the refereed proceedings of the 4th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2009, held in Rocquencourt, France, in May 2009. The 41 revised full papers presented were carefully reviewed and selected from a total of 83 submissions. The papers cover a wide range of topics with focus on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches especially concerning theoretical, computational, experimental or industrial aspects of model-based image analysis and image-based model synthesis.

Computer Graphics 1987

Author : Tosiyasu L. Kunii
Publisher : Springer Science & Business Media
Page : 481 pages
File Size : 54,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431680574

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Computer Graphics 1987 by Tosiyasu L. Kunii Pdf

Recent developments in computer graphics have largely involved the following: Integration of computer graphics and image analysis through computer data structure; integration of CAD/CAM as computer-integrated manufacturing (CIM) through the design and simulation of manufacturing processes using computer graphics; progress in basic research on the modeling of complex and mathematical graphic objects, such as computational geometry, graphic data bases, hierarchical windows, and texture; use of computer graphics as an improved human interface to present information visually and multidimensionally; and advancement of industrial technology and computer art based on developments in the areas listed above. These trends are strongly reflected in the contents of the present volume either as papers dealing with one particular aspect of research or as multifaceted studies involving several different areas. The proceedings comprise thirty selected, previously unpublished original papers presented in nine chapters.

Computer Animation Techniques

Author : New Riders,New Riders Staff
Publisher : New Riders Publishing
Page : 270 pages
File Size : 50,8 Mb
Release : 1998-01-01
Category : Electronic
ISBN : 1562056204

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Computer Animation Techniques by New Riders,New Riders Staff Pdf

E-Learning and Games

Author : Feng Tian,Christos Gatzidis,Abdennour El Rhalibi,Wen Tang,Fred Charles
Publisher : Springer
Page : 315 pages
File Size : 53,8 Mb
Release : 2017-10-11
Category : Computers
ISBN : 9783319658490

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E-Learning and Games by Feng Tian,Christos Gatzidis,Abdennour El Rhalibi,Wen Tang,Fred Charles Pdf

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Computer Facial Animation

Author : Frederic I. Parke,Keith Waters
Publisher : CRC Press
Page : 454 pages
File Size : 50,5 Mb
Release : 2008-09-25
Category : Computers
ISBN : 9781439865408

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Computer Facial Animation by Frederic I. Parke,Keith Waters Pdf

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to t

MindXpres: Conceptual and Technical Foundations for Next Generation Presentation Solutions

Author : Reinout Roels
Publisher : Reinout Roels
Page : 272 pages
File Size : 55,5 Mb
Release : 2019-05-27
Category : Computers
ISBN : 9789493079250

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MindXpres: Conceptual and Technical Foundations for Next Generation Presentation Solutions by Reinout Roels Pdf

Presentation tools such as PowerPoint were initially created to simulate physical slides and have inherited a lot of their limitations. In this dissertation we identify the shortcomings and unmet user needs in presentation software by means of literature study, observations, a survey and the programmatic analysis of over 12000 PowerPoint documents. The results indicate that user needs are slowly evolving while existing software has hardly changed over the last 30 years. We motivate the need to rethink the concept of a presentation and we provide conceptual and technical foundations that can enable interoperable and well-integrated solutions for the identified shortcomings. The resulting MindXpres platform consists of a new conceptual framework, content model, information system and presentation engine. We present MindXpres as a presentation platform that enables researchers and developers to build innovative presentation solutions that cannot be implemented in the existing tools. We further demonstrate the flexibility of the MindXpres platform by discussing a wide range of proof-of-concept plug-in solutions for the identified shortcomings and unmet user needs.

Models and Techniques in Computer Animation

Author : Nadia Magnenat Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 295 pages
File Size : 42,8 Mb
Release : 2013-12-01
Category : Computers
ISBN : 9784431669111

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Models and Techniques in Computer Animation by Nadia Magnenat Thalmann,Daniel Thalmann Pdf

This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.

Recent Advances in Engineering Mathematics and Physics

Author : Mohamed Hesham Farouk,Maha Amin Hassanein
Publisher : Springer Nature
Page : 400 pages
File Size : 52,6 Mb
Release : 2020-08-03
Category : Science
ISBN : 9783030398477

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Recent Advances in Engineering Mathematics and Physics by Mohamed Hesham Farouk,Maha Amin Hassanein Pdf

This book gathers the proceedings of the 4th conference on Recent Advances in Engineering Math. & Physics (RAEMP 2019), which took place in Cairo, Egypt in December 2019. This international and interdisciplinary conference highlights essential research and developments in the field of Engineering Mathematics and Physics and related technologies and applications. The proceedings is organized to follow the main tracks of the conference: Advanced computational techniques in engineering and sciences; computational intelligence; photonics; physical measurements and big data analytics; physics and nano-technologies; and optimization and mathematical analysis.

Computer Animation

Author : Rick Parent
Publisher : Elsevier
Page : 624 pages
File Size : 44,5 Mb
Release : 2007-11-01
Category : Computers
ISBN : 9780080553856

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Computer Animation by Rick Parent Pdf

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Advanced Methods in Computer Graphics & Animation

Author : Mrs.B.Karthicsonia,Mrs.G.Pramela,Dr.P.Geetha,Dr.T.Saju Raj,Dr.R.Balamanigandan
Publisher : SK Research Group of Companies
Page : 159 pages
File Size : 54,9 Mb
Release : 2024-01-18
Category : Computers
ISBN : 9788119980871

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Advanced Methods in Computer Graphics & Animation by Mrs.B.Karthicsonia,Mrs.G.Pramela,Dr.P.Geetha,Dr.T.Saju Raj,Dr.R.Balamanigandan Pdf

Mrs.B.Karthicsonia, Guest Lecturer, Department of Computer Science, Government Arts College for Women, Sivagangai, Tamil Nadu, India. Mrs.G.Pramela, Assistant Professor, Department of Computer Science, A.V.P. College of Arts and Science, Tirupur, Tamil Nadu, India. Dr.P.Geetha, Assistant Professor(SG), Department of Computer Science and Engineering, Saveetha School of Engineering, Saveetha Institute of Medical and Technical Sciences, Chennai, Tamil Nadu, India. Dr.T.Saju Raj, Assistant Professor (SG), Department of Computer Science and Engineering, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, Chennai, Tamil Nadu, India. Dr.R.Balamanigandan, Professor, Department of Spatial Informatics, Institute of CSE, SIMATS Engineering, Saveetha University, Chennai, Tamil Nadu, India.

The Art of 3D

Author : Isaac V. Kerlow
Publisher : John Wiley & Sons
Page : 470 pages
File Size : 54,5 Mb
Release : 2004
Category : Architecture
ISBN : 0471430366

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The Art of 3D by Isaac V. Kerlow Pdf

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