Computer Graphics 1987

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Computer Graphics, 1987

Author : Toshiyasu Kunii
Publisher : Springer Verlag
Page : 0 pages
File Size : 47,9 Mb
Release : 1987
Category : Computers
ISBN : 0387700226

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Computer Graphics, 1987 by Toshiyasu Kunii Pdf

Computer Graphics 1987

Author : Tosiyasu L. Kunii
Publisher : Springer Science & Business Media
Page : 481 pages
File Size : 43,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431680574

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Computer Graphics 1987 by Tosiyasu L. Kunii Pdf

Recent developments in computer graphics have largely involved the following: Integration of computer graphics and image analysis through computer data structure; integration of CAD/CAM as computer-integrated manufacturing (CIM) through the design and simulation of manufacturing processes using computer graphics; progress in basic research on the modeling of complex and mathematical graphic objects, such as computational geometry, graphic data bases, hierarchical windows, and texture; use of computer graphics as an improved human interface to present information visually and multidimensionally; and advancement of industrial technology and computer art based on developments in the areas listed above. These trends are strongly reflected in the contents of the present volume either as papers dealing with one particular aspect of research or as multifaceted studies involving several different areas. The proceedings comprise thirty selected, previously unpublished original papers presented in nine chapters.

Computer Animation

Author : Anonim
Publisher : Wiley-Blackwell
Page : 240 pages
File Size : 43,8 Mb
Release : 1987
Category : Computers
ISBN : UOM:39015013062727

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Computer Animation by Anonim Pdf

Computer Graphic Technology & Systems

Author : Anonim
Publisher : Unknown
Page : 238 pages
File Size : 40,5 Mb
Release : 1987
Category : Technology & Engineering
ISBN : UOM:39015013068112

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Computer Graphic Technology & Systems by Anonim Pdf

Computer Graphics '87

Author : National Computer Graphics Association (U.S.). Conference and Exposition,National Computer Graphics Association (U.S.)
Publisher : Unknown
Page : 0 pages
File Size : 46,7 Mb
Release : 1987
Category : Computer graphics
ISBN : 094151417X

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Computer Graphics '87 by National Computer Graphics Association (U.S.). Conference and Exposition,National Computer Graphics Association (U.S.) Pdf

Computer Graphics

Author : Anonim
Publisher : Academic Press
Page : 503 pages
File Size : 55,7 Mb
Release : 2014-05-19
Category : Computers
ISBN : 9781483297453

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Computer Graphics by Anonim Pdf

The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems. In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors. Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area. Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and human computer interaction Contributors are international experts in the field Examines many real-world applications in a wide variety of fields

Computer Graphics

Author : APURVA A. DESAI
Publisher : PHI Learning Pvt. Ltd.
Page : 368 pages
File Size : 54,9 Mb
Release : 2008-10-22
Category : Computers
ISBN : 8120335244

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Computer Graphics by APURVA A. DESAI Pdf

This text not only covers all topics required for a fundamental course in computer graphics but also emphasizes a programming-oriented approach to computer graphics. The book helps the students in understanding the basic principles for design of graphics and in developing skills in both two- and three-dimensional computer graphics systems. Written in an accessible style, the presentation of the text is methodical, systematic and gently paced, covering a range of essential and conceivable aspects of computer graphics, which will give students a solid background to generate applications for their future work. The book, divided into 11 chapters, begins with a general introduction to the subject and ends with explaining some of the exciting graphics techniques such as animation, morphing, digital image processing, fractals and ray tracing. Along the way, all the concepts up to two-dimensional graphics are explained through programs developed in C. This book is intended to be a course text for the B.Tech/M.Tech students of Computer Science and Engineering, the B.Tech students of Information Technology and the M.Sc. students pursuing courses in Computer Science, Information Science and Information Technology, as well as the students of BCA and MCA courses. Key Features : Fundamentals are discussed in detail to help the students understand all the needed theory and the principles of computer graphics. Extensive use of figures to convey even the simplest concepts. Chapter-end exercises include conceptual questions and programming problems.

New Trends in Computer Graphics

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 683 pages
File Size : 41,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642834929

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New Trends in Computer Graphics by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.

New Advances in Computer Graphics

Author : Rae Earnshaw,Brian Wyvill
Publisher : Springer Science & Business Media
Page : 696 pages
File Size : 47,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431680932

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New Advances in Computer Graphics by Rae Earnshaw,Brian Wyvill Pdf

This volume presents the proceedings of the 7th International Confer ence of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Since 1982 this confer ence has continued to attract high-quality research papers in all aspects of computer graphics and its applications. Originally the conference was held in Japan (1982-1987), but in 1988 was held in Geneva, Switzerland. Future conferences are planned for Singapore in 1990, USA in 1991, Japan in 1992, and Canada in 1993. Recent developments in computer graphics have concentrated on the following: greater sophistication of image generation techniques; advances in hardware and emphasis on the exploitation of parallelism, integration of robotics and AI techniques for animation, greater integ ration of CAD and CAM in CIM, use of powerful computer graphics techniques to represent complex physical processes (visualization), advances in computational geometry and in the representation and modelling of complex physical and mathematical objects, and improved tools and methods for HC!. These trends and advances are reflected in this present volume. A number of papers deal with important research aspects in many of these areas.

Computer Graphics Through OpenGL®

Author : Sumanta Guha
Publisher : CRC Press
Page : 1206 pages
File Size : 44,5 Mb
Release : 2018-12-19
Category : Computers
ISBN : 9780429874833

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Computer Graphics Through OpenGL® by Sumanta Guha Pdf

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts

Advances in Computer Graphics V

Author : Werner Purgathofer,Jürgen Schönhut
Publisher : Springer Science & Business Media
Page : 228 pages
File Size : 51,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642613401

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Advances in Computer Graphics V by Werner Purgathofer,Jürgen Schönhut Pdf

This book collects together several of the tutorials held at EUROGRAPHICS'89 in Hamburg. The conference was held under the motto "Integration, Visualisation, Interaction" and the tutorials reflect the conference theme. The Springer series EurographicSeminars with the volumes "Advances in Computer Graphics" regularly provides a professional update on current mainstream topics in the field. These publications give readers the opportunity to inform themselves thoroughly on the topics covered. The success of the series is mainly based on the expertise of the contributing authors, who are recognized professionals in their field. Starting out with one of the conference's main topics, the chapter "Visualization of Scientific Data" gives an overview of methods for displaying scientific results in an easily surveyable and comprehensible form. It presents algorithms and methods utilized to achieve visualization results in a form adequate for humans. User interfaces for such systems are also explored, and practical conclusions are drawn. The chapter "Color in Computer Graphics" describes the problems of manipulating and matching color in the real world. After some fundamental statements about color models and their relationships, the main emphasis is placed on the problem of objective color specification for computer graphics systems. It is very hard to match colors between devices such as scanners, printers and displays. Some suggestions on the effective use of color for graphics are also made.

Computer Animation ’90

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Page : 235 pages
File Size : 54,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9784431682967

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Computer Animation ’90 by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.

Computer Graphics '87

Author : National Computer Graphics Association (U.S.). Conference and Exposition
Publisher : Unknown
Page : 700 pages
File Size : 48,8 Mb
Release : 1987
Category : Computer graphics
ISBN : UCAL:B4295662

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Computer Graphics '87 by National Computer Graphics Association (U.S.). Conference and Exposition Pdf

Advances in Computer Graphics

Author : Gerald Garcia,Ivan Herman
Publisher : Springer Science & Business Media
Page : 451 pages
File Size : 54,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642762864

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Advances in Computer Graphics by Gerald Garcia,Ivan Herman Pdf

This book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for design, fast display, and high-quality rendering of solid models. The text focuses on techniques for Constructive Solid Geometry (CSG). The follow ing topics are treated in depth: interactive design techniques (specification of curves, surfaces and solids; graphical user interfaces; procedural languages and direct manipulation) and display techniques (depth-buffer, scan-line and ray-tracing techniques; CSG classification techniques; efficiency-improving methods; software and hardware implementations).

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications

Author : Haim Levkowitz
Publisher : Springer Science & Business Media
Page : 230 pages
File Size : 47,5 Mb
Release : 1997-06-30
Category : Computers
ISBN : 9780792399285

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Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications by Haim Levkowitz Pdf

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization. Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.