Notebook Coding For Kids Minecraft And Lua The Best In Paper Version

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Notebook Coding for Kids Minecraft and Lua. the Best in Paper Version

Author : Mark A. Morrison
Publisher : Unknown
Page : 66 pages
File Size : 54,6 Mb
Release : 2019-11-26
Category : Electronic
ISBN : 1712049747

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Notebook Coding for Kids Minecraft and Lua. the Best in Paper Version by Mark A. Morrison Pdf

This notebook is part of the book: Coding for Kids Minecraft & Lua. This notebook doesn't contain answers to tasks, remember that they are included at the end of the book. Through activating exercises, it will help the child consolidate, organize messages as well as acquire new knowledge and skills. It's a great reward, a game after the labor of doing tasks from the book. It teaches searching and selection of information develops critical and logical thinking. The notebook is supposed to serve as a tool to stimulate creativity, encouragement to do exercises contained in the book. Always keep it at hand.

Coding for Kids: Minecraft® and Lua

Author : Mark A. Morrison
Publisher : Unknown
Page : 205 pages
File Size : 41,7 Mb
Release : 2019-11-21
Category : Electronic
ISBN : 1710070943

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Coding for Kids: Minecraft® and Lua by Mark A. Morrison Pdf

CHRISTMAS VERSION! The best gift for children - tomorrow's profession. Future programmers and engineers get ready! This is a complete visual guide for children aged 8-12 and their parents with no or little coding experience. This interesting, educational book with 127 wonderful exercises introduces children to the world of coding in Lua, a programming language used by game developers of, e.g. Roblox. The ComputerCraftEdu mod and Minecraft are also used for learning. Learning takes place in a visual editor and involves programming a turtle that will do everything for you: dig, build, detect the type of block, use Redstone and much more. Thanks to the illustrated instructions, step by step you will learn the most important programming concepts such as functions, variables, loops and more. Become a master coding in Minecraft! Don't forget to check the more difficult tasks in our second book. Content - 127 exercises with solutions at the end of the book - list of completed tasks - basics of a simple and pleasant to learn Lua language (visual editor) - effective learning by playing in the world of Minecraft - topics useful for understanding various programming languages - tasks that develop logical thinking - elements of mathematics.

Teach Your Kids to Code

Author : Bryson Payne
Publisher : No Starch Press
Page : 336 pages
File Size : 52,7 Mb
Release : 2015-04-01
Category : Computers
ISBN : 9781593276812

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Teach Your Kids to Code by Bryson Payne Pdf

Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Learning LISP

Author : Anonim
Publisher : Prentice Hall
Page : 216 pages
File Size : 42,6 Mb
Release : 1984
Category : Computers
ISBN : UOM:39015028295288

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Learning LISP by Anonim Pdf

Invent Your Own Computer Games with Python, 4th Edition

Author : Al Sweigart
Publisher : No Starch Press
Page : 377 pages
File Size : 50,8 Mb
Release : 2016-12-16
Category : Computers
ISBN : 9781593277956

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Invent Your Own Computer Games with Python, 4th Edition by Al Sweigart Pdf

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Lua Programming Gems

Author : Luiz Henrique de Figueiredo,Waldemar Celes,Roberto Ierusalimschy
Publisher : Lua.Org
Page : 346 pages
File Size : 43,6 Mb
Release : 2008
Category : Lua (Computer program language)
ISBN : 8590379841

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Lua Programming Gems by Luiz Henrique de Figueiredo,Waldemar Celes,Roberto Ierusalimschy Pdf

This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.

Coding for Kids: Python

Author : Adrienne B. Tacke
Publisher : Rockridge Press
Page : 0 pages
File Size : 41,8 Mb
Release : 2019-03-19
Category : Juvenile Nonfiction
ISBN : 1641521759

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Coding for Kids: Python by Adrienne B. Tacke Pdf

Games and activities that teach kids ages 10+ to code with Python Learning to code isn’t as hard as it sounds―you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner’s guide to Python for kids includes: 50 Innovative exercises―Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance―New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons―Colorful illustrations and screenshots for reference help capture kids’ interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.

The Secret Life of Programs

Author : Jonathan E. Steinhart
Publisher : No Starch Press
Page : 505 pages
File Size : 40,7 Mb
Release : 2019-08-06
Category : Computers
ISBN : 9781593279707

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The Secret Life of Programs by Jonathan E. Steinhart Pdf

A primer on the underlying technologies that allow computer programs to work. Covers topics like computer hardware, combinatorial logic, sequential logic, computer architecture, computer anatomy, and Input/Output. Many coders are unfamiliar with the underlying technologies that make their programs run. But why should you care when your code appears to work? Because you want it to run well and not be riddled with hard-to-find bugs. You don't want to be in the news because your code had a security problem. Lots of technical detail is available online but it's not organized or collected into a convenient place. In The Secret Life of Programs, veteran engineer Jonathan E. Steinhart explores--in depth--the foundational concepts that underlie the machine. Subjects like computer hardware, how software behaves on hardware, as well as how people have solved problems using technology over time. You'll learn: How the real world is converted into a form that computers understand, like bits, logic, numbers, text, and colors The fundamental building blocks that make up a computer including logic gates, adders, decoders, registers, and memory Why designing programs to match computer hardware, especially memory, improves performance How programs are converted into machine language that computers understand How software building blocks are combined to create programs like web browsers Clever tricks for making programs more efficient, like loop invariance, strength reduction, and recursive subdivision The fundamentals of computer security and machine intelligence Project design, documentation, scheduling, portability, maintenance, and other practical programming realities. Learn what really happens when your code runs on the machine and you'll learn to craft better, more efficient code.

Artificial Intelligence and Games

Author : Georgios N. Yannakakis,Julian Togelius
Publisher : Springer
Page : 337 pages
File Size : 51,5 Mb
Release : 2018-02-17
Category : Computers
ISBN : 9783319635194

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Artificial Intelligence and Games by Georgios N. Yannakakis,Julian Togelius Pdf

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Asterisk: The Definitive Guide

Author : Russell Bryant,Leif Madsen,Jim Van Meggelen
Publisher : "O'Reilly Media, Inc."
Page : 1200 pages
File Size : 47,9 Mb
Release : 2013-05-10
Category : Computers
ISBN : 9781449332457

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Asterisk: The Definitive Guide by Russell Bryant,Leif Madsen,Jim Van Meggelen Pdf

Design a complete Voice over IP (VoIP) or traditional PBX system with Asterisk, even if you have only basic telecommunications knowledge. This bestselling guide makes it easy, with a detailed roadmap that shows you how to install and configure this open source software, whether you’re upgrading your existing phone system or starting from scratch. Ideal for Linux administrators, developers, and power users, this updated edition shows you how to write a basic dialplan step-by-step, and brings you up to speed on the features in Asterisk 11, the latest long-term support release from Digium. You’ll quickly gain working knowledge to build a simple yet inclusive system. Integrate Asterisk with analog, VoIP, and digital telephony systems Build an interactive dialplan, using best practices for more advanced features Delve into voicemail options, such as storing messages in a database Connect to external services including Google Talk, XMPP, and calendars Incorporate Asterisk features and functions into a relational database to facilitate information sharing Learn how to use Asterisk’s security, call routing, and faxing features Monitor and control your system with the Asterisk Manager Interface (AMI) Plan for expansion by learning tools for building distributed systems

Hello World!

Author : Warren Sande,Carter Sande
Publisher : Manning
Page : 0 pages
File Size : 52,7 Mb
Release : 2019-12-10
Category : Computers
ISBN : 161729702X

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Hello World! by Warren Sande,Carter Sande Pdf

”Simple yet empowering. Kids will be amazed at how quickly they can get productive.” - James McGinn, Bull Valley Key Features Learn to program with Python, a language designed to be easy for beginners Written by father-and-son team Warren and Carter Sande Colorful pictures, clever cartoons, and fun examples Practice questions and exercises Kid-tested and reviewed by professional educators Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book With this book, ANYONE can learn to write useful programs and games in Python. Designed especially for readers 9-16 years old, this book is easy to read and use. Printed in full color, it’s never boring, with hands-on practice and interesting graphics throughout. Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing—looping, decisions, input and output, graphics, and more. Now in its third edition, this international bestseller has been fully updated to Python 3 and includes a new chapter about how the internet works. What You Will Learn Install Python and get set up for programming Math and data for programming Building GUIs for your programs Creating simple games Adding comments to your code Graphics, sprites, and collision detection Simulate pets and a lunar landing Where to go next on your programming journey This Book Is Written For Like the previous two editions, Hello World! Third Edition is not just for kids. While the tone is light and engaging, it doesn't "talk down" to the reader, and beginners of any age will love its readability and sense of humor. Written by Warren Sande and his son, Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don't need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you can learn to program using this book!

Exploring Raspberry Pi

Author : Derek Molloy
Publisher : John Wiley & Sons
Page : 885 pages
File Size : 45,9 Mb
Release : 2016-06-13
Category : Computers
ISBN : 9781119188698

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Exploring Raspberry Pi by Derek Molloy Pdf

Expand Raspberry Pi capabilities with fundamental engineering principles Exploring Raspberry Pi is the innovators guide to bringing Raspberry Pi to life. This book favors engineering principles over a 'recipe' approach to give you the skills you need to design and build your own projects. You'll understand the fundamental principles in a way that transfers to any type of electronics, electronic modules, or external peripherals, using a "learning by doing" approach that caters to both beginners and experts. The book begins with basic Linux and programming skills, and helps you stock your inventory with common parts and supplies. Next, you'll learn how to make parts work together to achieve the goals of your project, no matter what type of components you use. The companion website provides a full repository that structures all of the code and scripts, along with links to video tutorials and supplementary content that takes you deeper into your project. The Raspberry Pi's most famous feature is its adaptability. It can be used for thousands of electronic applications, and using the Linux OS expands the functionality even more. This book helps you get the most from your Raspberry Pi, but it also gives you the fundamental engineering skills you need to incorporate any electronics into any project. Develop the Linux and programming skills you need to build basic applications Build your inventory of parts so you can always "make it work" Understand interfacing, controlling, and communicating with almost any component Explore advanced applications with video, audio, real-world interactions, and more Be free to adapt and create with Exploring Raspberry Pi.

Super Scratch Programming Adventure! (Covers Version 2)

Author : The LEAD Project
Publisher : No Starch Press
Page : 162 pages
File Size : 55,9 Mb
Release : 2013-10-13
Category : Juvenile Nonfiction
ISBN : 9781593275310

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Super Scratch Programming Adventure! (Covers Version 2) by The LEAD Project Pdf

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

The Official ScratchJr Book

Author : Marina Umaschi Bers,Mitchel Resnick
Publisher : No Starch Press
Page : 162 pages
File Size : 50,9 Mb
Release : 2015-10-01
Category : Juvenile Nonfiction
ISBN : 9781593276713

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The Official ScratchJr Book by Marina Umaschi Bers,Mitchel Resnick Pdf

ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

Realm of Racket

Author : Matthias Felleisen,David Van Horn,Conrad Barski,Northeastern University Students
Publisher : No Starch Press
Page : 320 pages
File Size : 52,7 Mb
Release : 2013-06-13
Category : Computers
ISBN : 9781593274924

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Realm of Racket by Matthias Felleisen,David Van Horn,Conrad Barski,Northeastern University Students Pdf

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!