Oculus

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Oculus

Author : Sally Wen Mao
Publisher : Graywolf Press
Page : 96 pages
File Size : 47,5 Mb
Release : 2019-01-15
Category : Poetry
ISBN : 9781555978747

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Oculus by Sally Wen Mao Pdf

A brilliant second collection by Sally Wen Mao on the violence of the spectacle—starring the film legend Anna May Wong In Oculus, Sally Wen Mao explores exile not just as a matter of distance and displacement but as a migration through time and a reckoning with technology. The title poem follows a nineteen-year-old girl in Shanghai who uploaded her suicide onto Instagram. Other poems cross into animated worlds, examine robot culture, and haunt a necropolis for electronic waste. A fascinating sequence spanning the collection speaks in the voice of the international icon and first Chinese American movie star Anna May Wong, who travels through the history of cinema with a time machine, even past her death and into the future of film, where she finds she has no progeny. With a speculative imagination and a sharpened wit, Mao powerfully confronts the paradoxes of seeing and being seen, the intimacies made possible and ruined by the screen, and the many roles and representations that women of color are made to endure in order to survive a culture that seeks to consume them.

Oculus Rift: For Beginners

Author : J. Davidson
Publisher : Bulls Run
Page : 19 pages
File Size : 44,8 Mb
Release : 2019-02-18
Category : Electronic
ISBN : 8210379456XXX

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Oculus Rift: For Beginners by J. Davidson Pdf

We are currently occupying a period in history where virtual reality is almost at the point of being considered typical. There are now virtual reality games and virtual reality movies that are available to everyday citizens. Virtual reality is no longer the fantasy that it once was just a few decades ago. 3D glasses were quite the rage when they were debuted. Now, however, with the help of companies such as Oculus VR, you can have virtual reality glasses that will literally transform how you see your surrounding and transport into a totally different virtual world. Many people who have only heard of gadgets such as Oculus Rift may be of the belief that virtual reality is only for gamers. This is not so. Virtual reality can be accessed in a wide variety of ways. It can also be adapted to several different aspects of your life, including your professional life. Let us engage for a moment in the world of virtual reality.

Oculus Rift: A Beginner’s Guide

Author : Scott Casterson
Publisher : Conceptual Kings
Page : 30 pages
File Size : 54,5 Mb
Release : 2016-02-18
Category : Computer input-output equipment
ISBN : 8210379456XXX

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Oculus Rift: A Beginner’s Guide by Scott Casterson Pdf

The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Mastering Oculus Rift Development

Author : Jack Donovan
Publisher : Packt Publishing Ltd
Page : 299 pages
File Size : 47,8 Mb
Release : 2017-02-06
Category : Computers
ISBN : 9781786461780

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Mastering Oculus Rift Development by Jack Donovan Pdf

Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

Introduction of Oculus Quest2 for the first VR users

Author : Martin J.
Publisher : Heesuck Jung
Page : 104 pages
File Size : 43,8 Mb
Release : 2020-12-28
Category : Computers
ISBN : 9780991987221

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Introduction of Oculus Quest2 for the first VR users by Martin J. Pdf

When I first encountered VR (Virtual Reality) devices as a device called Quest 2 from a company called Oculus, I wondered "is there a way to make it easier for anyone to use this device?" I thought about it, and through this book, I shared what I had experienced. At first, how to use, what accessories are needed, what game to start with, and additional information were included. Therefore, I integrated what I learned from trial and error and summarized what the user are needed throughtout this book.

Oculus Quest 2: The Essential Guide. Make Learning Easy

Author : Steven Walryn
Publisher : Silver Starz
Page : 164 pages
File Size : 46,8 Mb
Release : 2023-03-07
Category : Art
ISBN : 8210379456XXX

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Oculus Quest 2: The Essential Guide. Make Learning Easy by Steven Walryn Pdf

Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

The Book of the Oculus

Author : Nathan H. Fox
Publisher : iUniverse
Page : 454 pages
File Size : 53,7 Mb
Release : 2013-03-13
Category : Religion
ISBN : 9781475978568

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The Book of the Oculus by Nathan H. Fox Pdf

The Book of the Oculus is an adventure into religious satire set alongside ancient and modern esoterica. Nathan H. Fox dazzles the free-thinking audience with this immense volume. Sure to frighten and challenge the conservative audience, Fox pulls no punches. Utilizing religion as an artform, The Book of the Oculus represents a feat of powerful and uncompromising intelligence. Twisting and baffling to the mind as the Oculus may be, it is the opening of a vast dome wherefrom freedom and tremendous wit shines forth.

Oculus Cura

Author : Dr.Vertika Kulshrestha,Navdeep Kaur
Publisher : Brown Page Publication
Page : 52 pages
File Size : 42,7 Mb
Release : 2022-08-14
Category : Comics & Graphic Novels
ISBN : 9789394759183

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Oculus Cura by Dr.Vertika Kulshrestha,Navdeep Kaur Pdf

Author Say`s Oculus cura was conceived to address the concerns of my patients.My esteemed employer, NTPC Limited, the largest energy conglomerate in this country is well known for its “ People before profit approach”. In tune with the same this online hand magazine was released for ready reference purposes. The profile of my patients includes amongst others, employees, their Dependent Family members & the neighbouring community from varied socio economic backgrounds. The variety of problems amongst my patients, their thought provoking questions provided the stimulus to compile this Hand magazine detailing common eye ailments ,its prevention and treatment. It is fondly hoped that this humble effort promotes awareness about eye care amongst the public at large.After successful launch of first edition of Oculus Cura I received ample appreciation from my readers which motivated me to go for second edition. This edition like first one is also centred around common eye related issues. It has information on computer vision syndrome which has become a major concern in today’s digitalised world and along with that throws light on spectacles types and care.

Oculus Rift in Action

Author : Alex Benton,Karen Bryla,Brad Davis
Publisher : Simon and Schuster
Page : 624 pages
File Size : 47,7 Mb
Release : 2015-08-12
Category : Computers
ISBN : 9781638353485

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Oculus Rift in Action by Alex Benton,Karen Bryla,Brad Davis Pdf

Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

The History of the Future

Author : Blake J. Harris
Publisher : HarperCollins
Page : 466 pages
File Size : 54,6 Mb
Release : 2019-02-19
Category : Technology & Engineering
ISBN : 9780062455987

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The History of the Future by Blake J. Harris Pdf

The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.

RevSim. A virtual reality simulator of a revolution kite for Oculus headsets

Author : Jörg Buchholz
Publisher : GRIN Verlag
Page : 83 pages
File Size : 42,7 Mb
Release : 2020-01-03
Category : Computers
ISBN : 9783346090621

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RevSim. A virtual reality simulator of a revolution kite for Oculus headsets by Jörg Buchholz Pdf

Scientific Essay from the year 2019 in the subject Computer Science - Programming, grade: keine, University of Applied Sciences Bremen, language: English, abstract: RevSim (Revolution Simulator) is a real-time, pilot-in-the-loop, virtual reality simulator of a Revolution kite. RevSim has been programmed in Unity in C#, compiled for Oculus headsets (Rift, ...), and is available in the Oculus Store with an Oculus key or via sideloading. A Revolution kite basically consists of two connected triangles that are controlled via four lines by two handles. By symmetrically and/or asymmetrically rotating the handles, you can control the angles of attack and the angles of sideslip of both triangles independently. As a result, you can pin the kite at every position and attitude in the sky.

Oculus Rift in Action

Author : Bradley Austin Davis,Karen Bryla,Phillips Alexander Benton
Publisher : Manning Publications
Page : 440 pages
File Size : 43,9 Mb
Release : 2015-09-03
Category : Computers
ISBN : 1617292192

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Oculus Rift in Action by Bradley Austin Davis,Karen Bryla,Phillips Alexander Benton Pdf

Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

Oculus

Author : Anonim
Publisher : Unknown
Page : 86 pages
File Size : 46,8 Mb
Release : 2008
Category : Art
ISBN : STANFORD:36105133529003

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Oculus by Anonim Pdf

The New Sydenham Society's Lexicon of Medicine and the Allied Sciences

Author : New Sydenham Society,Henry Power,Leonard William Sedgwick
Publisher : Unknown
Page : 750 pages
File Size : 45,8 Mb
Release : 1892
Category : Medicine
ISBN : UCLA:L0052365285

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The New Sydenham Society's Lexicon of Medicine and the Allied Sciences by New Sydenham Society,Henry Power,Leonard William Sedgwick Pdf

Catena Aurea

Author : Thomas Aquinas
Publisher : Unknown
Page : 678 pages
File Size : 50,5 Mb
Release : 1876
Category : History
ISBN : ZHBL:ZHBL-00097720

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Catena Aurea by Thomas Aquinas Pdf

This is volume two of a five volume effort, by one of History’s greatest commentator's on the Gospels. This work is written for one who does have a fluid knowledge of philosophy, not alone Thomas Aquinas. What this accomplishes is to provide a modern version of the Catena Aurea in today's verbiage and related issues, while in keeping with the flow and content of the original. It is not hard to admire St. Thomas Aquinas immovably caught in the splendor of a stained-glass window; it is easy to pay tribute to his Summa Theologica as long as it remains high on a bookshelf giving character to a library. Under these circumstances, we of the twenty first century can read about them both, talk about them enthusiastically, but pretty much leave them both alone. Aquinas is one who regardless of your placement on your spiritual journey. Aquinas is the basis for so much of what we have come to regard as dogma. This work is essential to not only understanding Aquinas’s other works, but also our own journey.