The Book Of The Oculus

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The History of the Future

Author : Blake J. Harris
Publisher : HarperCollins
Page : 466 pages
File Size : 47,8 Mb
Release : 2019-02-19
Category : Technology & Engineering
ISBN : 9780062455987

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The History of the Future by Blake J. Harris Pdf

The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.

Oculus

Author : Sally Wen Mao
Publisher : Graywolf Press
Page : 96 pages
File Size : 53,9 Mb
Release : 2019-01-15
Category : Poetry
ISBN : 9781555978747

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Oculus by Sally Wen Mao Pdf

A brilliant second collection by Sally Wen Mao on the violence of the spectacle—starring the film legend Anna May Wong In Oculus, Sally Wen Mao explores exile not just as a matter of distance and displacement but as a migration through time and a reckoning with technology. The title poem follows a nineteen-year-old girl in Shanghai who uploaded her suicide onto Instagram. Other poems cross into animated worlds, examine robot culture, and haunt a necropolis for electronic waste. A fascinating sequence spanning the collection speaks in the voice of the international icon and first Chinese American movie star Anna May Wong, who travels through the history of cinema with a time machine, even past her death and into the future of film, where she finds she has no progeny. With a speculative imagination and a sharpened wit, Mao powerfully confronts the paradoxes of seeing and being seen, the intimacies made possible and ruined by the screen, and the many roles and representations that women of color are made to endure in order to survive a culture that seeks to consume them.

Oculus Rift in Action

Author : Bradley Austin Davis,Karen Bryla,Phillips Alexander Benton
Publisher : Manning Publications
Page : 440 pages
File Size : 46,7 Mb
Release : 2015-09-03
Category : Computers
ISBN : 1617292192

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Oculus Rift in Action by Bradley Austin Davis,Karen Bryla,Phillips Alexander Benton Pdf

Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

Santiago Calatrava: Oculus

Author : Paul Goldberger
Publisher : Unknown
Page : 0 pages
File Size : 48,7 Mb
Release : 2017
Category : Railroad stations
ISBN : 1614286299

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Santiago Calatrava: Oculus by Paul Goldberger Pdf

As one of the biggest names in contemporary architecture, engineer-cum-architect Santiago Calatrava is internationally famous for the conception and masterful execution of structures akin to high art. Taking inspiration from nature, his work mimics the shapes and motions of organic entities, as can be witnessed in the Turning Torso skyscraper in Sweden, the Milwaukee Art Museum in Wisconsin, and the recently completed World Trade Center Transportation Hub in downtown Manhattan. This elegant and graceful structure, derived from some of Calatrava's work as a painter and sculptor, is likened to a bird taking flight, a phoenix rising from the ashes of 9/11. With original texts from the man behind the Oculus, legendary New Yorker architectural critic Paul Goldberger, and George Deodatis, Columbia University's department chair of Civil Engineering, 'Santiago Calatrava: Oculus' is the authority on the already-iconic building, sure to be canonized as one of the most beautiful public buildings of the twenty-first century.

Mastering Oculus Rift Development

Author : Jack Donovan
Publisher : Packt Publishing Ltd
Page : 299 pages
File Size : 40,6 Mb
Release : 2017-02-06
Category : Computers
ISBN : 9781786461780

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Mastering Oculus Rift Development by Jack Donovan Pdf

Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

The Book of the Oculus

Author : Nathan H. Fox
Publisher : iUniverse
Page : 454 pages
File Size : 53,5 Mb
Release : 2013-03-13
Category : Religion
ISBN : 9781475978568

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The Book of the Oculus by Nathan H. Fox Pdf

The Book of the Oculus is an adventure into religious satire set alongside ancient and modern esoterica. Nathan H. Fox dazzles the free-thinking audience with this immense volume. Sure to frighten and challenge the conservative audience, Fox pulls no punches. Utilizing religion as an artform, The Book of the Oculus represents a feat of powerful and uncompromising intelligence. Twisting and baffling to the mind as the Oculus may be, it is the opening of a vast dome wherefrom freedom and tremendous wit shines forth.

Oculus Sinister

Author : Brian Evenson,Shannon Scott,John Langan
Publisher : Unknown
Page : 230 pages
File Size : 40,6 Mb
Release : 2020-10-21
Category : Electronic
ISBN : 9798690397463

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Oculus Sinister by Brian Evenson,Shannon Scott,John Langan Pdf

An anthology of ocular horror, featuring 20 "visionary" tales: Seán Padraic Birnie, Brian Evenson, Elana Gomel, Douglas Ford, Shannon Scott, Timothy Granville, LC von Hessen, Mark Howard Jones, Rhonda Eikamp, Charles Wilkinson, James Pate, J.A.W. McCarthy, Christopher K. Miller, Selene dePackh, M.R. Cosby, Michael Kelly, Rebecca J. Allred, John Langan, Steve Rasnic Tem, and Sam Richard.

Radical Cities

Author : Justin McGuirk
Publisher : Verso Books
Page : 305 pages
File Size : 41,7 Mb
Release : 2015-10-13
Category : Political Science
ISBN : 9781781688687

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Radical Cities by Justin McGuirk Pdf

What makes the city of the future? How do you heal a divided city? In Radical Cities, Justin McGuirk travels across Latin America in search of the activist architects, maverick politicians and alternative communities already answering these questions. From Brazil to Venezuela, and from Mexico to Argentina, McGuirk discovers the people and ideas shaping the way cities are evolving. Ever since the mid twentieth century, when the dream of modernist utopia went to Latin America to die, the continent has been a testing ground for exciting new conceptions of the city. An architect in Chile has designed a form of social housing where only half of the house is built, allowing the owners to adapt the rest; Medellín, formerly the world’s murder capital, has been transformed with innovative public architecture; squatters in Caracas have taken over the forty-five-story Torre David skyscraper; and Rio is on a mission to incorporate its favelas into the rest of the city. Here, in the most urbanised continent on the planet, extreme cities have bred extreme conditions, from vast housing estates to sprawling slums. But after decades of social and political failure, a new generation has revitalised architecture and urban design in order to address persistent poverty and inequality. Together, these activists, pragmatists and social idealists are performing bold experiments that the rest of the world may learn from. Radical Cities is a colorful journey through Latin America—a crucible of architectural and urban innovation.

Learning Virtual Reality

Author : Tony Parisi
Publisher : "O'Reilly Media, Inc."
Page : 171 pages
File Size : 44,6 Mb
Release : 2015-10-26
Category : Computers
ISBN : 9781491922804

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Learning Virtual Reality by Tony Parisi Pdf

Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

New York and Los Angeles

Author : David Halle,Andrew A. Beveridge
Publisher : Oxford University Press on Demand
Page : 617 pages
File Size : 55,9 Mb
Release : 2013-05-23
Category : Social Science
ISBN : 9780199778386

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New York and Los Angeles by David Halle,Andrew A. Beveridge Pdf

This interdisciplinary analysis of New York and Los Angeles—the nation's two largest cities and urban regions—is the first in-depth study of the two cities and regions to incorporate new census data and an analysis of the impact of the ongoing financial crisis and economic recession.

New York's New Edge

Author : David Halle,Elisabeth Tiso
Publisher : University of Chicago Press
Page : 472 pages
File Size : 44,8 Mb
Release : 2014-12-09
Category : Social Science
ISBN : 9780226032542

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New York's New Edge by David Halle,Elisabeth Tiso Pdf

The story of New York’s west side no longer stars the Sharks and the Jets. Instead it’s a story of urban transformation, cultural shifts, and an expanding contemporary art scene. The Chelsea Gallery District has become New York’s most dominant neighborhood for contemporary art, and the streets of the west side are filled with gallery owners, art collectors, and tourists. Developments like the High Line, historical preservation projects like the Gansevoort Market, the Chelsea galleries, and plans for megaprojects like the Hudson Yards Development have redefined what is now being called the “Far West Side” of Manhattan. David Halle and Elisabeth Tiso offer a deep analysis of the transforming district in New York’s New Edge, and the result is a new understanding of how we perceive and interpret culture and the city in New York’s gallery district. From individual interviews with gallery owners to the behind-the-scenes politics of preservation initiatives and megaprojects, the book provides an in-depth account of the developments, obstacles, successes, and failures of the area and the factors that have contributed to them.

Makers of Modern Architecture, Volume II

Author : Martin Filler
Publisher : New York Review of Books
Page : 336 pages
File Size : 46,6 Mb
Release : 2013-08-20
Category : Architecture
ISBN : 9781590177013

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Makers of Modern Architecture, Volume II by Martin Filler Pdf

In the first volume of Makers of Modern Architecture (2007), Martin Filler examined the emergence of that revolutionary new form of building and explored its aesthetic, social, and spiritual aspirations through illuminating studies of some of its most important practitioners, from Louis Sullivan and Frank Lloyd Wright to, in our own time, Renzo Piano and Santiago Calatrava. Now, in Makers of Modern Architecture, Volume II, Filler continues his investigations into the building art, beginning with the historical eclecticism of McKim, Mead, and White, best remembered today for New York City’s demolished Pennsylvania Station. He surveys the seemingly inexhaustible flow of new books about Wright and Le Corbusier, and continues his commentaries on Piano’s museum buildings with an essay focused on the new Broad Contemporary Art Museum in Los Angeles. There are less well known subjects here too, from the Frankfurt urban planner Ernst May to Buckminster Fuller, inventor of the geodesic dome. Filler judges Edward Durell Stone—the architect of the U.S. embassy in New Delhi, the Huntington Hartford Museum in New York City, and the Kennedy Center in Washington—to have been “a middling product of his times,” however personally interesting he may have been. And he looks back at James Stirling, who in the 1970s and 1980s was “a veritable rock star of the profession,” responsible for what Filler considers some of the very few worthwhile postmodernist buildings. The essays collected here are not entirely historical, however. Filler also focuses on some of the most recent projects to have attracted critical and popular attention both in the United States and abroad, including Rem Koolhaas’s CCTV building in Beijing and Bernard Tschumi’s Acropolis Museum in Athens. He argues that Kazuyo Sejima and Ryue Nishizawa’s New Museum in New York City is “one of those rare, clarifying works of architecture that makes most recent buildings of the same sort look suddenly ridiculous.” He calls Tod Williams and Billie Tsien’s brilliant reimagining of the Barnes Collection in Philadelphia “a latter-day miracle...a virtually unimprovable setting” for its art. He finds Michael Arad’s September 11 Memorial at Ground Zero “a sobering, disturbing, heartbreaking, and overwhelming masterpiece.” And he argues that Diller Scofidio + Renfro’s Institute of Contemporary Art in Boston and their work revitalizing the High Line and Lincoln Center in New York make them today’s “shrewdest yet most sympathetic enhancers of the American metropolis.” Filler remains, in these nineteen essays, a shrewd observer of the pressures on architects and their projects—money, politics, social expectations, even the weight of their own reputations. But his focus is always on the buildings themselves, on their sincerity and directness, on their form and their function, on their capacity to bring delight to the human landscape.

Genealogy of Modern Architecture

Author : Kenneth Frampton
Publisher : Unknown
Page : 320 pages
File Size : 46,8 Mb
Release : 2015-04-10
Category : Architecture
ISBN : 3037783699

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Genealogy of Modern Architecture by Kenneth Frampton Pdf

"A Genealogy of Modern Architecture" is a reference work on modern architecture by Kenneth Frampton, one of today's leading architectural theorists. Conceived as a genealogy of twentieth century architecture from 1924 to 2000, it compiles some sixteen comparative analyses of canonical modern buildings ranging from exhibition pavilions and private houses to office buildings and various kinds of public institutions. The buildings are compared in terms of their hierarchical spatial order, circulation structure and referential details. The analyses are organized so as to show what is similar and different between two paired types, thus revealing how modern tradition has been diversely inflected. Richly illustrated, "A Genealogy of Modern Architecture" is a new standard work in architectural education.

Oculus

Author : Ken Schles
Publisher : Unknown
Page : 96 pages
File Size : 45,6 Mb
Release : 2011
Category : Artists' books
ISBN : 9076703450

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Oculus by Ken Schles Pdf

Oculus is a personal philosophic journey that points beyond the shadow-play of images. It is a meditation on the nature of perception and existence in the grey light of this world. An inward analysis, focusing on the connection between images, perception and memory.

The Creative Architect

Author : Pierluigi Serraino
Publisher : The Monacelli Press, LLC
Page : 249 pages
File Size : 44,7 Mb
Release : 2016-06-14
Category : Architecture
ISBN : 9781580934251

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The Creative Architect by Pierluigi Serraino Pdf

The story behind a little-known episode in the annals of modern architecture and psychology—a 1950s creativity study of the top architects of the day, including Eero Saarinen, I.M. Pei, Philip Johnson, Louis Kahn, Richard Neutra, George Nelson, and dozens more—is now published for the first time. The story of midcentury architecture in America is dominated by outsized figures who were universally acknowledged as creative geniuses. Yet virtually unheard of is this intensive 1958–59 study, conducted at the Institute of Personality Assessment and Research at the University of California, Berkeley, that scrutinized these famous architects in an effort to map their minds. Deploying an array of tests reflecting current psychological theories, the investigation sought to answer questions that still apply to creative practice today: What makes a person creative? What are the biographical conditions and personality traits necessary to actualize that potential? The study’s findings have been gathered through numerous original sources, including questionnaires, aptitude tests, and interview transcripts, revealing how these great architects evaluated their own creativity and that of their peers. In The Creative Architect, Pierluigi Serraino charts the development, implementation, and findings of this historic study, producing the first look at a fascinating and forgotten moment in architecture, psychology, and American history.