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Ogres are bigger than you. Ogres are stronger than you. Ogres rule the world. It’s always idyllic in the village until the landlord comes to call. Because the landlord is an Ogre. And Ogres rule the world, with their size and strength and appetites. It’s always been that way. It’s the natural order of the world. And they only eat people sometimes. But when the headman’s son, Torquell, dares lift his hand against the landlord’s son, he sets himself on a path to learn the terrible truth about the Ogres, and about the dark sciences that ensured their rule.
Author : Steve Jackson Publisher : Steve Jackson Games Incorporated Page : 132 pages File Size : 49,5 Mb Release : 2018-11-20 Category : Electronic ISBN : 1556348606
The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an b>Ogre vignette by Steve Jackson. This is a must for all Ogre fans.
Ogres are creatures known world wide, whose origins are French. Readers will be enthralled to learn that ogres originally derived from the Etruscan god Orcus, who fed on human flesh.
This book introduces readers to tales of ogres, from ancient myths to modern stories. The book also includes a table of contents, one infographic, informative sidebars, a "Story Spotlight" special feature, quiz questions, a glossary, additional resources, and an index. This Focus Readers title is at the Beacon level, aligned to reading levels of grades 2–3 and interest levels of grades 3–5.
Ogres are harrowing creatures with roots in European storytelling. They have evolved through various tales from around the world. Today, they appear in timeless movies and role-playing games. This book discusses the history of ogres, the fables that defined them, and their place in society today.
Ogres have been featured in fairy tales and folklore long before the misanthropic, but lovable, Shrek. Fascinating facts teach readers about ogres of many traditions—from Japanese legends to popular fairy tales. The featured legend of Tom Hickathrift and his exciting battle with the ogre of Tilney Marsh is presented in graphic-novel form, which enlivens it through accessible text and engaging drawings. Readers will even find out how ogres are involved in the story of the popular character Puss in Boots.
Giants and ogres appear in stories around the world. Engaging text and exciting computer-generated illustrations depict the history of giants, ogres, trolls, and other similar creatures. Readers will learn about the giants who, according to mythology, created Irelands unique landscape, the trolls from Scandinavian folklore, and everyones favorite movie ogre, Shrek.
Describes ogres found in fairy tales, folklore, and literature and includes the common descriptions of them as well as where they live and how they interact with humans in the tales.
The author and the illustrator of THE PHANTOM TOLLBOOTH--together again This is the story of a really rotten Ogre who is extraordinarily large, exceedingly ugly, unusually angry, constantly hungry, and absolutely merciless. He terrorizes the entire countryside and all the surrounding towns, wreaking havoc, sowing confusion, and dining happily on the hapless citizens. Nothing can stop him. But then he takes a wrong turn and encounters a kind and friendly young lady who does her best to help him--with a surprising result.
Amethyst, the Ogre Witch-Queen, seeks to enslave Jacob, last of the Foresters, and usurp his powers. He obtains the aid of the Seers receiving a new staff with the power to defeat her. Hamill, least experienced of the seers, is charged with the task of gathering support from the dwarves and others. Darkness covers the land; violent storms and sickness strike at the heart of the Yield preventing former allies sending aid. Hamill turns to his friend, Jon and together they travel north to the Mountain City of the Colossi. Javelin, Archer and Trapper, three of the dwarves who fought with them against Ebon, rally to their cause, along with Braun, the Metal-master. This brave little band head south to meet the forester but Hamill did not count on having to battle with his feelings for Sylvia, an elf from the Ward who travels with them to Winters Hold. The journey is fraught with danger as they encounter opposition at every turn. Separated, they are captured by the ogres but Sylvia's ingenuity enables them to escape only for Hamill and the dwarves to fall foul of a trap. Facing Amethyst at last they challenge her in a combined effort; she summons the power that has lain dormant within her; a power that would have consequences for them all. Witness their struggles as they battle for the safety of the land and all who dwell in it. Will they finally subdue Amethyst saving them from a new dark age or will she become Witch-Queen over the land? Part two of the Golden Tome takes you on a breathtaking journey equal to the first. With your favorite characters from part one, Time Will Tell', it will have you spellbound and yearning for more.
When a Nymph rides a Night Mare, Ogre beware! Smash knew all about ogres. After all, despite his having a human mother, Smash was an ogre himself. Ogres were not only huge and horribly ugly, as Smash was; they were also so stupid they could hardly speak, and they spent most of their time fighting, destroying, and eating young girls. So what was he doing here with seven assorted females looking to him to guide them and save them? Even in Xanth, where magic made anything possible, why should Tandy the Nymph trust him and seem fond of him? And how could all that high-flown conversation be coming out of his mouth? But that, it seemed, was what he got for going to Good Magician Humfrey for an Answer—before he even knew what the Question was!
Describes ogres found in folklore, presents a graphic retelling of an English tale about an encounter with an ogre, and provides summaries of other tales featuring these mythical creatures.