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Ogres Awake! by James Sturm,Alexis Frederick-Frost,Andrew Arnold Pdf
The knight and her horse, Edward, have made a startling discovery: there are three huge ogres asleep at her doorstep! When they wake up, the kingdom is in big trouble! The knight, Edward, and some garden gnomes fight back, not with swords and shields, but with potato peelers and spoons. It turns out that ogres are pretty friendly when they have full stomachs!
Whether used for thematic story times, program and curriculum planning, readers' advisory, or collection development, this updated edition of the well-known companion makes finding the right picture books for your library a breeze. Generations of savvy librarians and educators have relied on this detailed subject guide to children's picture books for all aspects of children's services, and this new edition does not disappoint. Covering more than 18,000 books published through 2017, it empowers users to identify current and classic titles on topics ranging from apples to zebras. Organized simply, with a subject guide that categorizes subjects by theme and topic and subject headings arranged alphabetically, this reference applies more than 1,200 intuitive (as opposed to formal catalog) subject terms to children's picture books, making it both a comprehensive and user-friendly resource that is accessible to parents and teachers as well as librarians. It can be used to identify titles to fill in gaps in library collections, to find books on particular topics for young readers, to help teachers locate titles to support lessons, or to design thematic programs and story times. Title and illustrator indexes, in addition to a bibliographic guide arranged alphabetically by author name, further extend access to titles.
This book introduces readers to tales of ogres, from ancient myths to modern stories. The book also includes a table of contents, one infographic, informative sidebars, a "Story Spotlight" special feature, quiz questions, a glossary, additional resources, and an index. This Focus Readers title is at the Beacon level, aligned to reading levels of grades 2–3 and interest levels of grades 3–5.
Graphic Novels by Michael Pawuk,David S. Serchay Pdf
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Author : Susan Shapiro Publisher : Simon and Schuster Page : 254 pages File Size : 40,7 Mb Release : 2022-02-01 Category : Language Arts & Disciplines ISBN : 9781510763692
A Brilliant, Buoyant Guide to Publishing Your Book Hundreds of thousands of books come out every year worldwide. So why not yours? In The Book Bible, New York Times bestseller and wildly popular Manhattan writing professor Susan Shapiro reveals the best and fastest ways to break into a mainstream publishing house. Unlike most writing manuals that stick to only one genre, Shapiro maps out the rules of all the sought-after, sellable categories: novels, memoirs, biography, how-to, essay collections, anthologies, humor, mystery, crime, poetry, picture books, young adult and middle grade, fiction and nonfiction. Shapiro once worried that selling 16 books in varied sub-sections made her a literary dabbler. Yet after helping her students publish many award-winning bestsellers on all shelves of the bookstore, she realized that her versatility had a huge upside. She could explain, from personal experience, the differences in making each kind of book, as well as ways to find the right genre for every project and how to craft a winning proposal or great cover letter to get a top agent and book editor to say yes. This valuable guide will teach both new and experienced scribes how to attain their dream of becoming a successful author.
Amethyst, the Ogre Witch-Queen, seeks to enslave Jacob, last of the Foresters, and usurp his powers. He obtains the aid of the Seers receiving a new staff with the power to defeat her. Hamill, least experienced of the seers, is charged with the task of gathering support from the dwarves and others. Darkness covers the land; violent storms and sickness strike at the heart of the Yield preventing former allies sending aid. Hamill turns to his friend, Jon and together they travel north to the Mountain City of the Colossi. Javelin, Archer and Trapper, three of the dwarves who fought with them against Ebon, rally to their cause, along with Braun, the Metal-master. This brave little band head south to meet the forester but Hamill did not count on having to battle with his feelings for Sylvia, an elf from the Ward who travels with them to Winters Hold. The journey is fraught with danger as they encounter opposition at every turn. Separated, they are captured by the ogres but Sylvia's ingenuity enables them to escape only for Hamill and the dwarves to fall foul of a trap. Facing Amethyst at last they challenge her in a combined effort; she summons the power that has lain dormant within her; a power that would have consequences for them all. Witness their struggles as they battle for the safety of the land and all who dwell in it. Will they finally subdue Amethyst saving them from a new dark age or will she become Witch-Queen over the land? Part two of the Golden Tome takes you on a breathtaking journey equal to the first. With your favorite characters from part one, Time Will Tell', it will have you spellbound and yearning for more.
Ogres are bigger than you. Ogres are stronger than you. Ogres rule the world. It’s always idyllic in the village until the landlord comes to call. Because the landlord is an Ogre. And Ogres rule the world, with their size and strength and appetites. It’s always been that way. It’s the natural order of the world. And they only eat people sometimes. But when the headman’s son, Torquell, dares lift his hand against the landlord’s son, he sets himself on a path to learn the terrible truth about the Ogres, and about the dark sciences that ensured their rule.
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups, set in the World of Greyhawk, which has evolved over time into an ongoing story of epic proportions. They are among the first internet D&D sagas and chronicles an adventuring group's rise from the anonymity of first level to the heights of prestige and power at 15th to 20th level, and is VERY entertaining reading. This isn't Dragonlance, or Eberron, or even Forgotten Realms. This is classic Greyhawk, the first published setting for D&D and created by Gygax himself.
Chains of the Fallen Omnibus by James E Wisher Pdf
All peace is fleeting. Six months has passed since the warlock Connor Blackman’s defeat. Now a new threat has emerged to threaten the kingdom. While Damien St. Cloud is off exploring a mysterious underground city, his sister Jennifer is tasked with investigating a horrific murder. What she discovers goes against everything she knows to be true. A human and an ogre have worked together to kill people before turning on each other. Can Jen solve the mystery and root out the threat approaching the kingdom? And what will Damien find in the abandoned city? Beyond their awareness a new threat is growing. Read Chains of the Fallen now.
All peace is fleeting. Six months has passed since the warlock Connor Blackman’s defeat. Now a new threat has emerged to threaten the kingdom. While Damien St. Cloud is off exploring a mysterious underground city, his sister Jennifer is tasked with investigating a horrific murder. What she discovers goes against everything she knows to be true. A human and an ogre have worked together to kill people before turning on each other. Can Jen solve the mystery and root out the threat approaching the kingdom? And what will Damien find in the abandoned city? Time is quickly running out. Find out what happens in Chains of the Fallen Book 1.