Otaku And The Struggle For Imagination In Japan

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Otaku and the Struggle for Imagination in Japan

Author : Patrick W. Galbraith
Publisher : Duke University Press
Page : 245 pages
File Size : 44,8 Mb
Release : 2019-12-06
Category : Comics & Graphic Novels
ISBN : 9781478007012

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Otaku and the Struggle for Imagination in Japan by Patrick W. Galbraith Pdf

From computer games to figurines and maid cafes, men called “otaku” develop intense fan relationships with “cute girl” characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love associated with “otaku” to be weird and perverse, the Japanese government has endeavored to incorporate “otaku” culture into its branding of “Cool Japan.” In Otaku and the Struggle for Imagination in Japan, Patrick W. Galbraith explores the conflicting meanings of “otaku” culture and its significance to Japanese popular culture, masculinity, and the nation. Tracing the history of “otaku” and “cute girl” characters from their origins in the 1970s to his recent fieldwork in Akihabara, Tokyo (“the Holy Land of Otaku”), Galbraith contends that the discourse surrounding “otaku” reveals tensions around contested notions of gender, sexuality, and ways of imagining the nation that extend far beyond Japan. At the same time, in their relationships with characters and one another, “otaku” are imagining and creating alternative social worlds.

Otaku and the Struggle for Imagination in Japan

Author : Patrick W. Galbraith
Publisher : Unknown
Page : 335 pages
File Size : 55,7 Mb
Release : 2019
Category : Animated films
ISBN : OCLC:1266911225

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Otaku and the Struggle for Imagination in Japan by Patrick W. Galbraith Pdf

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly male-fans with imagined female characters. The term otaku, he argues, is frequently pathologized, to mean alienated or introverted persons - usually male - who have difficulty having real relationships and thus retreat into a world of their own imagination and control. Galbraith wonders why the form of a relationship that focuses on an animated character is more problematic than other kinds of fan attachments - crushes on pop music stars or a deep investment in Star Wars or Harry Potter. Through his engaged ethnography at the height of the interest in maid cafés and animated female characters in the early 2000s, he is able to historicize this fandom in an empathetic and detailed way, showing that what many have taken to be a single and peculiar psychological phenomenon was actually a complex, quickly evolving pop culture phenomenon. The affective relationships of the fans (seen as 3D) and the characters (2D, even when they are in three dimensions) is seen as a shifting and ordered form of closeness, a closeness between humans and animated characters. Galbraith urges us to explore rather than denigrate these relationships."--Provided by publisher.

Moe Manifesto

Author : Patrick W. Galbraith
Publisher : Tuttle Publishing
Page : 192 pages
File Size : 44,7 Mb
Release : 2014-06-24
Category : Young Adult Nonfiction
ISBN : 9781462914135

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Moe Manifesto by Patrick W. Galbraith Pdf

Moe is a huge cultural phenomenon and one of the driving forces behind the enormous success of Japanese anime and manga—not just in Japan but now throughout the world. In Japan, avid fans of manga comics, anime films and videogames use the term Moe to refer to the strong sense of emotional attachment they feel for their favorite characters. These fans have a powerful desire to protect and nurture the youthful, beautiful and innocent characters they adore—like Sagisawa Moe in Dinosaur Planet and Tomoe Hotaru in Sailor Moon. They create their own websites, characters, stories, discussion groups, toys and games based around the original manga and anime roles. Author Patrick Galbraith is the world's acknowledged expert on Moe and a journalist based in Tokyo. For this book, he interviewed twenty important figures in the world of Japanese manga and anime to gain their insights on the Moe phenomenon. These interviews provide us with the first in-depth survey of this subject. Galbraith uncovers how Moe is influencing an entire generation of manga artists and readers. For those new to anime, manga, and youth culture in Japan, he discusses what constitutes the ideal Moe relationship and why some fans are even determined to marry their fictional sweethearts. He reveals key moments in the development of Moe, and current and future trends in the spread of Moe works and characters from Japan to other parts of the world. The Moe Manifesto provides an insider's look at the earliest Moe characters such as Ayame by Tezuka Osamu. The book has over 100 illustrations of the most famous Moe characters, many in color, and it is sure to delight manga and anime fans of every age.

Otaku

Author : Hiroki Azuma
Publisher : U of Minnesota Press
Page : 177 pages
File Size : 40,7 Mb
Release : 2009
Category : Social Science
ISBN : 9780816653515

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Otaku by Hiroki Azuma Pdf

Printbegrænsninger: Der kan printes 10 sider ad gangen og max. 40 sider pr. session

Beautiful Fighting Girl

Author : Tamaki Saitō
Publisher : U of Minnesota Press
Page : 243 pages
File Size : 42,8 Mb
Release : 2011
Category : Art
ISBN : 9780816654505

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Beautiful Fighting Girl by Tamaki Saitō Pdf

From Nausicaä to Sailor Moon, understanding girl heroines of manga and anime within otaku culture.

The Ethics of Affect

Author : Patrick W. Galbraith
Publisher : Unknown
Page : 360 pages
File Size : 40,7 Mb
Release : 2021-09-20
Category : Electronic
ISBN : 9176351599

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The Ethics of Affect by Patrick W. Galbraith Pdf

Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these adult computer games often feature explicit sex acts. Noting that the bishōjo, or "cute girl characters," in these games can appear quite young, legal actions have been taken in a number of countries to categorize and prohibit the content as child abuse material. In response to the risk of manga/anime images encouraging underage sexualization, lawmakers are moved to regulate them in the same way as photographs or film; triggered by images, the line between fiction and reality is erased, or redrawn to collapse forms together. While Japanese politicians continue to debate a similar course, sustained engagement with bishōjo game producers, players and critics sheds light on alternative movement. Manga/anime-style characters trigger an affective response in interactions with their creators and users, who draw and negotiate lines between fiction and reality. Interacting with characters and one another, bishōjo gamers draw lines between what is fictional and what is "real," even as the characters are real in their own right and relations with them are extended beyond games; some even see the characters as significant others and refer to them using intimate terms of commitment such as "my wife." This book argues for understanding the everyday practice of insisting on lines, or drawing a line between humans and nonhumans and orienting oneself toward the drawn lines of the latter, as demonstrating an emergent form of ethics. Occurring individually and socially in both private and public spaces, the response to fictional characters not only discourages harming human beings, but also supports life in more-than-human worlds. For many in contemporary Japan and beyond, interactions and relations with fictional and real others are nothing short of lifelines.

Idols and Celebrity in Japanese Media Culture

Author : P. W. Galbraith,J. G. Karlin
Publisher : Springer
Page : 239 pages
File Size : 48,7 Mb
Release : 2012-08-30
Category : Social Science
ISBN : 9781137283788

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Idols and Celebrity in Japanese Media Culture by P. W. Galbraith,J. G. Karlin Pdf

This is the most complete and compelling account of idols and celebrity in Japanese media culture to date. Engaging with the study of media, gender and celebrity, and sensitive to history and the contemporary scene, these interdisciplinary essays cover male and female idols, production and consumption, industrial structures and fan movements.

The Otaku Encyclopedia

Author : Patrick W. Galbraith
Publisher : Kodansha Amer Incorporated
Page : 248 pages
File Size : 45,9 Mb
Release : 2009-06-25
Category : Social Science
ISBN : 4770031017

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The Otaku Encyclopedia by Patrick W. Galbraith Pdf

Otaku - Japan's anime nerds, game geeks and pop-idol fanboys - originates from a polite second-person pronoun meaning 'your home' in Japanese. This guide offers an insight into the subculture of Cool Japan - from cosplay to anime, manga, videogames and more. With over 500 entries - including common expressions, people, places, and moments of otaku history - this is the essential 'A to Z' of all the facts Japanese pop-culture fans need to know! Otaku: Nerd; geek or fanboy originates from a polite second-person pronoun meaning 'your home' in Japanese. Since the

The End of Forgetting

Author : Kate Eichhorn
Publisher : Harvard University Press
Page : 180 pages
File Size : 47,5 Mb
Release : 2019-07-08
Category : Social Science
ISBN : 9780674239340

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The End of Forgetting by Kate Eichhorn Pdf

Thanks to Facebook and Instagram, our younger selves have been captured and preserved online. But what happens, Kate Eichhorn asks, when we can’t leave our most embarrassing moments behind? Rather than a childhood cut short by a loss of innocence, the real crisis of the digital age may be the specter of a childhood that can never be forgotten.

Debating Otaku in Contemporary Japan

Author : Patrick W. Galbraith,Thiam Huat Kam,Björn-Ole Kamm
Publisher : Bloomsbury Publishing
Page : 233 pages
File Size : 49,8 Mb
Release : 2015-07-16
Category : History
ISBN : 9781472594976

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Debating Otaku in Contemporary Japan by Patrick W. Galbraith,Thiam Huat Kam,Björn-Ole Kamm Pdf

With the spread of manga (Japanese comics) and anime (Japanese cartoons) around the world, many have adopted the Japanese term 'otaku' to identify fans of such media. The connection to manga and anime may seem straightforward, but, when taken for granted, often serves to obscure the debates within and around media fandom in Japan since the term 'otaku' appeared in the niche publication Manga Burikko in 1983. Debating Otaku in Contemporary Japan disrupts the naturalization and trivialization of 'otaku' by examining the historical contingency of the term as a way to identify and contain problematic youth, consumers and fan cultures in Japan. Its chapters, many translated from Japanese and available in English for the first time – and with a foreword by Otsuka Eiji, former editor of Manga Burikko – explore key moments in the evolving discourse of 'otaku' in Japan. Rather than presenting a smooth, triumphant narrative of the transition of a subculture to the mainstream, the edited volume repositions 'otaku' in specific historical, social and economic contexts, providing new insights into the significance of the 'otaku' phenomenon in Japan and the world. By going back to original Japanese documents, translating key contributions by Japanese scholars and offering sustained analysis of these documents and scholars, Debating Otaku in Contemporary Japan provides alternative histories of and approaches to 'otaku'. For all students and scholars of contemporary Japan and the history of Japanese fan and consumer cultures, this volume will be a foundation for understanding how 'otaku', at different places and times and to different people, is meaningful.

Boys Love Manga and Beyond

Author : Mark McLelland,Kazumi Nagaike,Katsuhiko Suganuma,James Welker
Publisher : Univ. Press of Mississippi
Page : 304 pages
File Size : 44,7 Mb
Release : 2015-01-28
Category : Comics & Graphic Novels
ISBN : 9781626743090

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Boys Love Manga and Beyond by Mark McLelland,Kazumi Nagaike,Katsuhiko Suganuma,James Welker Pdf

Boys Love Manga and Beyond looks at a range of literary, artistic and other cultural products that celebrate the beauty of adolescent boys and young men. In Japan, depiction of the “beautiful boy” has long been a romantic and sexualized trope for both sexes and commands a high degree of cultural visibility today across a range of genres from pop music to animation. In recent decades, “Boys Love” (or simply BL) has emerged as a mainstream genre in manga, anime, and games for girls and young women. This genre was first developed in Japan in the early 1970s by a group of female artists who went on to establish themselves as major figures in Japan’s manga industry. By the late 1970s many amateur women fans were getting involved in the BL phenomenon by creating and self-publishing homoerotic parodies of established male manga characters and popular media figures. The popularity of these fan-made products, sold and circulated at huge conventions, has led to an increase in the number of commercial titles available. Today, a wide range of products produced both by professionals and amateurs are brought together under the general rubric of “boys love,” and are rapidly gaining an audience throughout Asia and globally. This collection provides the first comprehensive overview in English of the BL phenomenon in Japan, its history and various subgenres and introduces translations of some key Japanese scholarship not otherwise available. Some chapters detail the historical and cultural contexts that helped BL emerge as a significant part of girls’ culture in Japan. Others offer important case studies of BL production, consumption, and circulation and explain why BL has become a controversial topic in contemporary Japan.

Erotic Comics in Japan

Author : Kaoru Nagayama
Publisher : Asian Visual Cultures
Page : 290 pages
File Size : 55,5 Mb
Release : 2020-12
Category : Electronic
ISBN : 9463727124

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Erotic Comics in Japan by Kaoru Nagayama Pdf

Comics and cartoons from Japan, or manga and anime, are an increasingly common feature of visual and popular culture around the world. While it is often observed that these media forms appeal to broad and diverse demographics, including many adults, eroticism continues to unsettle critics and has even triggered legal action in some jurisdictions. It is more urgent than ever to engage in productive discussion, which begins with being informed about content that is still scarcely understood outside small industry and fan circles. This translation is the most comprehensive introduction in English to erotic comics from Japan, or eromanga. Divided into three parts, it provides a history of eroticism in Japanese comics and cartoons generally leading to the emergence of eromanga specifically, an overview of seven themes running across works with close analysis of outstanding examples and a window onto ongoing debates surrounding regulation and freedom of expression in Japan.

Puppets, Gods, and Brands

Author : Teri J. Silvio
Publisher : University of Hawaii Press
Page : 297 pages
File Size : 47,7 Mb
Release : 2019-09-30
Category : Social Science
ISBN : 9780824880989

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Puppets, Gods, and Brands by Teri J. Silvio Pdf

The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human.

Electrified Voices

Author : Kerim Yasar
Publisher : Studies of the Weatherhead East Asian Institute, Columbia University
Page : 304 pages
File Size : 46,7 Mb
Release : 2018
Category : Communication
ISBN : 0231187122

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Electrified Voices by Kerim Yasar Pdf

Kerim Yasar traces the origins of the modern soundscape, showing how the revolutionary nature of sound technology and the rise of a new auditory culture played an essential role in the formation of Japanese modernity. Electrified Voices is a far-reaching cultural history of the telegraph, telephone, phonograph, radio, and early sound film in Japan.

Media Theory in Japan

Author : Marc Steinberg,Alexander Zahlten
Publisher : Duke University Press
Page : 440 pages
File Size : 52,8 Mb
Release : 2017-02-24
Category : Social Science
ISBN : 9780822373292

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Media Theory in Japan by Marc Steinberg,Alexander Zahlten Pdf

Providing an overview of Japanese media theory from the 1910s to the present, this volume introduces English-language readers to Japan's rich body of theoretical and conceptual work on media for the first time. The essays address a wide range of topics, including the work of foundational Japanese thinkers; Japanese theories of mediation and the philosophy of media; the connections between early Japanese television and consumer culture; and architecture's intersection with communications theory. Tracing the theoretical frameworks and paradigms that stem from Japan's media ecology, the contributors decenter Eurocentric media theory and demonstrate the value of the Japanese context to reassessing the parameters and definition of media theory itself. Taken together, these interdisciplinary essays expand media theory to encompass philosophy, feminist critique, literary theory, marketing discourse, and art; provide a counterbalance to the persisting universalist impulse of media studies; and emphasize the need to consider media theory situationally. Contributors. Yuriko Furuhata, Aaron Gerow, Mark Hansen, Marilyn Ivy, Takeshi Kadobayashi, Keisuke Kitano, Akihiro Kitada, Thomas Looser, Anne McKnight, Ryoko Misono, Akira Mizuta Lippit, Miryam Sas, Fabian Schäfer, Marc Steinberg, Tomiko Yoda, Alexander Zahlten